X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=62c6709e21cef7a1f5b88f29b67644d96d02e7d4;hb=12c9954950d1269d8eace11c19f9699506291c59;hp=a616d1769264196d8b0a81b5a554d1c7efa13986;hpb=28904978148cc4aad0f65bbc1fba94c65e18d1cf;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index a616d1769..62c6709e2 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -10,7 +10,7 @@ // e.g. Xonotic 1.5.1 RC1 will be 15101 set g_xonoticversion git "Xonotic version (formatted for humans)" -gameversion 100 // 0.1.0 +gameversion 500 // 0.5.0 gameversion_min 0 // git builds see all versions gameversion_max 65535 // git builds see all versions @@ -177,7 +177,7 @@ seta crosshair_seeker_size 0.8 "crosshair size when wielding the TAG seeker" seta crosshair_rifle "" "crosshair to display when wielding the rifle" seta crosshair_rifle_color "0.85 0.5 0.25" "crosshair color to display when wielding the rifle" seta crosshair_rifle_alpha 1 "crosshair alpha value to display when wielding the rifle" -seta crosshair_rifle_size 0.65 "crosshair size when wielding the rifle" +seta crosshair_rifle_size 0.5 "crosshair size when wielding the rifle" seta crosshair_tuba "" "crosshair to display when wielding the tuba" seta crosshair_tuba_color "0.85 0.5 0.25" "crosshair color to display when wielding the tuba" seta crosshair_tuba_alpha 1 "crosshair alpha value to display when wielding the tuba" @@ -284,11 +284,11 @@ gl_polyblend 0 // whether to use screen tints, this has now been replaced by a b r_motionblur 0 // motion blur value, default is 0 r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic) -r_bloom_blur 8 -r_bloom_brighten 3 +r_bloom_blur 16 +r_bloom_brighten 2.5 r_bloom_colorexponent 1 r_bloom_colorscale 1 -r_bloom_colorsubtract 0.25 +r_bloom_colorsubtract 0.15 r_bloom_resolution 320 r_hdr_range 4 @@ -450,15 +450,15 @@ set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim" set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming" set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons" set bot_ai_custom_weapon_priority_far "minstanex nex rifle electro rocketlauncher grenadelauncher hagar hlac crylink laser uzi fireball seeker shotgun tuba minelayer" "Desired weapons for far distances ordered by priority" -set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi rifle crylink hlac hagar shotgun laser tuba minelayer" "Desired weapons for middle distances ordered by priority" -set bot_ai_custom_weapon_priority_close "minstanex shotgun nex uzi hlac tuba seeker hagar crylink grenadelauncher electro rifle rocketlauncher laser fireball minelayer" "Desired weapons for close distances ordered by priority" +set bot_ai_custom_weapon_priority_mid "minstanex rocketlauncher nex fireball seeker grenadelauncher electro uzi crylink hlac hagar shotgun laser rifle tuba minelayer" "Desired weapons for middle distances ordered by priority" +set bot_ai_custom_weapon_priority_close "minstanex shotgun nex uzi hlac tuba seeker hagar crylink grenadelauncher electro rocketlauncher laser fireball rifle minelayer" "Desired weapons for close distances ordered by priority" set bot_ai_weapon_combo 1 "Enable bots to do weapon combos" set bot_ai_weapon_combo_threshold 0.4 "Try to make a combo N seconds after the last attack" set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item" set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds" set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique" -set bot_ai_bunnyhop_startdistance 100 "Run to goals located further than this distance" -set bot_ai_bunnyhop_stopdistance 125 "Stop jumping after reaching this distance to the goal" +set bot_ai_bunnyhop_startdistance 200 "Run to goals located further than this distance" +set bot_ai_bunnyhop_stopdistance 200 "Stop jumping after reaching this distance to the goal" set bot_ai_bunnyhop_firstjumpdelay 0.2 "Start running to the goal only if it was seen for more than N seconds" set bot_god 0 "god mode for bots" set bot_ai_navigation_jetpack 0 "Enable bots to navigate maps using the jetpack" @@ -702,12 +702,12 @@ set g_ctf_flagcarrier_selfforce 1 set g_ctf_fullbrightflags 0 set g_ctf_dynamiclights 0 set g_ctf_allow_drop 1 "dropping allows circumventing carrierkill score, so enable this with care!" -set g_ctf_reverse 0 "when 1, bases/flags are switched :P you have to capture your OWN flag by bringing it to the ENEMY's" +set g_ctf_reverse 0 "if enabled, flags positions are switched: you have to capture the enemy's flag from your own base by bringing it to your own flag in the enemy base" set g_balance_ctf_delay_collect 1.0 set g_balance_ctf_damageforcescale 1 -set g_ctf_shield_max_ratio 0 "shield at most 0% of a team from the enemy flag (try: 0.4 for 40%)" -set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got -20 points or less" +set g_ctf_shield_max_ratio 0 "shield at most this percentage of a team from the enemy flag (try: 0.4 for 40%)" +set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got this negative amount of points or less" set g_ctf_shield_force 100 "push force of the shield" // fun for server admins @@ -899,6 +899,7 @@ set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again" // effects +r_glsl_vertextextureblend_usebothalphas 1 // allows to abuse texture blending as detail texture r_glsl_postprocess 1 r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints) r_picmipworld 1 @@ -1006,20 +1007,30 @@ bind ENTER +jump bind SPACE +jump // weapons -bind 1 "impulse 1" -bind 2 "impulse 2" -bind 3 "impulse 3" -bind 4 "impulse 4" -bind 5 "impulse 5" -bind 6 "impulse 6" -bind 7 "impulse 7" -bind 8 "impulse 8" -bind 9 "impulse 9" -bind 0 "impulse 14" // cycles the superweapons +alias weapon_group_1 "impulse 1" +alias weapon_group_2 "impulse 2" +alias weapon_group_3 "impulse 3" +alias weapon_group_4 "impulse 4" +alias weapon_group_5 "impulse 5" +alias weapon_group_6 "impulse 6" +alias weapon_group_7 "impulse 7" +alias weapon_group_8 "impulse 8" +alias weapon_group_9 "impulse 9" +alias weapon_group_0 "impulse 14" // cycles the superweapons +bind 0 weapon_group_0 +bind 1 weapon_group_1 +bind 2 weapon_group_2 +bind 3 weapon_group_3 +bind 4 weapon_group_4 +bind 5 weapon_group_5 +bind 6 weapon_group_6 +bind 7 weapon_group_7 +bind 8 weapon_group_8 +bind 9 weapon_group_9 bind q weaplast bind MOUSE1 +fire bind MOUSE2 +fire2 -bind MOUSE3 +zoom +bind MOUSE3 togglezoom bind MOUSE4 weaplast bind MOUSE5 +hook bind MWHEELUP weapnext @@ -1201,7 +1212,7 @@ set sv_curl_serverpackages_auto 1 "automatically add packs with *.serverpackage set sv_motd "" -set g_waypoints_for_items 1 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always" +set g_waypoints_for_items 0 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always" seta g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match" seta g_maplist_votable_keeptwotime 15 @@ -1245,12 +1256,17 @@ seta g_waypointsprite_alpha 1 "This allows the client to control transparency of seta g_waypointsprite_edgefadealpha 0.5 "alpha multiplier near the edge" seta g_waypointsprite_edgefadescale 1 "scale multiplier near the edge" seta g_waypointsprite_edgefadedistance 50 "distance in virtual pixels from edge where to start fading" +seta g_waypointsprite_edgeoffset_bottom 0 "offset of how close the waypoint can be to the bottom edge of the screen" +seta g_waypointsprite_edgeoffset_left 0 "offset of how close the waypoint can be to the left edge of the screen" +seta g_waypointsprite_edgeoffset_right 0 "offset of how close the waypoint can be to the right edge of the screen" +seta g_waypointsprite_edgeoffset_top 0 "offset of how close the waypoint can be to the top edge of the screen" seta g_waypointsprite_crosshairfadealpha 0.25 "alpha multiplier near crosshair" seta g_waypointsprite_crosshairfadescale 1 "scale multiplier near the crosshair" seta g_waypointsprite_crosshairfadedistance 150 "distance in virtual pixels from crosshair where to start fading" seta g_waypointsprite_distancefadealpha 1 "alpha multiplier near distance" seta g_waypointsprite_distancefadescale 0.7 "scale multiplier near the distance" seta g_waypointsprite_distancefadedistancemultiplier 0.5 "distance in map sizes from distance where to stop fading" +set g_waypointsprite_spam 0 "Debugging feature. Set to 10 and load courtfun in race mode to test." alias "g_waypointsprite_personal" "impulse 30" alias "g_waypointsprite_personal_p" "impulse 31" alias "g_waypointsprite_personal_d" "impulse 32" @@ -1263,7 +1279,7 @@ alias "g_waypointsprite_team_danger_p" "impulse 38" alias "g_waypointsprite_team_danger_d" "impulse 39" alias "g_waypointsprite_clear_personal" "impulse 47" alias "g_waypointsprite_clear" "impulse 48" -alias "g_waypointsprite_toggle" "impulse 49" +alias "g_waypointsprite_toggle" "toggle cl_hidewaypoints" // key for that? seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints" @@ -1616,7 +1632,7 @@ set con_completion_playermodel models/player/*.iqm seta cl_port $cl_port seta r_showsurfaces $r_showsurfaces seta r_ambient $r_ambient -seta skill $skill +seta skill 4 seta gl_finish $gl_finish seta v_kicktime $v_kicktime seta r_subdivisions_tolerance $r_subdivisions_tolerance @@ -1679,7 +1695,6 @@ set capturelimit 0 // hud: font size seta hud_fontsize 11 -seta scr_centersize 12 seta hud_width 560 // these entities are not referenced by anything directly, they just represent @@ -1727,7 +1742,9 @@ alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_sh set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)" -set cl_handicap 1 "the higher, the more damage you will receive (client setting)" +set cl_handicap 1 "the higher, the more damage you will receive (client setting) NOTE: reconnect or use sendcvar command to update the choice." + +seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice." // must be at the bottom of this file: // alias for switching the teamselect menu @@ -2071,6 +2088,7 @@ sv_clmovement_inputtimeout 0.07 // more than 2, less than 3 server frames // exact gloss looks better, e.g. on g-23 r_shadow_glossexact 1 +r_shadow_glossintensity 1 // use fake light if map has no lightmaps r_fakelight 1 @@ -2136,6 +2154,10 @@ set g_playerstats_debug 0 "when 1, player stats are dumped to the console too" // create this cvar in case the engine did not set snd_soundradius 1200 +// declare the channels we use +seta snd_channel8volume 1 "QuakeC controlled background music volume" +seta snd_channel9volume 1 "QuakeC controlled ambient sound volume" + // loading screen scr_loadingscreen_background 0 scr_loadingscreen_barcolor "0 0.5 1"