X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=9c297f2c0608c94c28f28f8a9d5793f0306c3769;hb=dae69d6a94fe73f5bd3faa73e6d4a867cdc22bb9;hp=a1d2520257a36c634660de03157b39c020c30f39;hpb=cc12a5558fc68f65a18176eb88047ba4d64f61cc;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index a1d252025..9c297f2c0 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -22,6 +22,10 @@ gameversion_max 65535 // git builds see all versions // gameversion_min = (gameversion / 100) * 100 - 100 // gameversion_max = (gameversion / 100) * 100 + 199 +// changes a cvar and reports it to the server (for the menu to notify the +// server about changes) +alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\"" + seta cl_firststart "" "how many times the client has been run" seta cl_startcount 0 "how many times the client has been run" @@ -57,124 +61,6 @@ _cl_color 112 _cl_name Player _cl_playermodel models/player/erebus.iqm _cl_playerskin 0 -seta crosshair 16 -seta crosshair_color "0.6 0.8 1" -seta crosshair_alpha 0.300000 -seta crosshair_size 0.500000 -seta crosshair_dot 1 -seta crosshair_dot_alpha 1 -seta crosshair_dot_size 0.600000 -seta crosshair_dot_color "1 0 0" "when != 0, use custom color for the crosshair dot" -seta crosshair_pickup 0.25 -seta crosshair_pickup_speed 4 -seta crosshair_hitindication 0.5 -seta crosshair_hitindication_color "10 -10 -10" -seta crosshair_hitindication_speed 5 -seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair" -seta crosshair_color_per_weapon 1 "when 1, each gun will display the crosshair with a different color" -seta crosshair_effect_speed -1 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time" -seta crosshair_effect_scalefade 1 "use scaling and fading for crosshair effects" -seta crosshair_hittest 1 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate" -seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed" -seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed" -seta crosshair_laser "" "crosshair to display when wielding the laser" -seta crosshair_laser_color "1 0.35 0.2" "crosshair color to display when wielding the laser" -seta crosshair_laser_alpha 0.75 "crosshair alpha value to display when wielding the laser" -seta crosshair_laser_size 0.4 "crosshair size when wielding the laser" -seta crosshair_shotgun "" "crosshair to display when wielding the shotgun" -seta crosshair_shotgun_color "0.7 0.7 0.7" "crosshair color to display when wielding the shotgun" -seta crosshair_shotgun_alpha 1.1 "crosshair alpha value to display when wielding the shotgun" -seta crosshair_shotgun_size 0.65 "crosshair size when wielding the shotgun" -seta crosshair_uzi "" "crosshair to display when wielding the machinegun" -seta crosshair_uzi_color "0.4 0.9 0.35" "crosshair color to display when wielding the machinegun" -seta crosshair_uzi_alpha 0.9 "crosshair alpha value to display when wielding the machinegun" -seta crosshair_uzi_size 0.6 "crosshair size when wielding the machinegun" -seta crosshair_grenadelauncher "" "crosshair to display when wielding the mortar" -seta crosshair_grenadelauncher_color "1 0.15 0" "crosshair color to display when wielding the mortar" -seta crosshair_grenadelauncher_alpha 1.15 "crosshair alpha value to display when wielding the mortar" -seta crosshair_grenadelauncher_size 0.7 "crosshair size when wielding the mortar" -seta crosshair_minelayer "" "crosshair to display when wielding the mortar" -seta crosshair_minelayer_color "0.75 0.75 0" "crosshair color to display when wielding the mortar" -seta crosshair_minelayer_alpha 1.15 "crosshair alpha value to display when wielding the mortar" -seta crosshair_minelayer_size 0.9 "crosshair size when wielding the mortar" -seta crosshair_electro "" "crosshair to display when wielding the electro" -seta crosshair_electro_color "0.35 0.5 1" "crosshair color to display when wielding the electro" -seta crosshair_electro_alpha 1 "crosshair alpha value to display when wielding the electro" -seta crosshair_electro_size 0.5 "crosshair size when wielding the electro" -seta crosshair_crylink "" "crosshair to display when wielding the crylink" -seta crosshair_crylink_color "0.85 0.25 1" "crosshair color to display when wielding the crylink" -seta crosshair_crylink_alpha 0.85 "crosshair alpha value to display when wielding the crylink" -seta crosshair_crylink_size 0.4 "crosshair size when wielding the crylink" -seta crosshair_nex "" "crosshair to display when wielding the nex gun" -seta crosshair_nex_color "0 0.9 1" "crosshair color to display when wielding the nex gun" -seta crosshair_nex_alpha 0.85 "crosshair alpha value to display when wielding the nex gun" -seta crosshair_nex_size 0.65 "crosshair size when wielding the nex gun" -seta crosshair_hagar "" "crosshair to display when wielding the hagar" -seta crosshair_hagar_color "0.85 0.5 0.35" "crosshair color to display when wielding the hagar" -seta crosshair_hagar_alpha 1 "crosshair alpha value to display when wielding the hagar" -seta crosshair_hagar_size 0.8 "crosshair size when wielding the hagar" -seta crosshair_rocketlauncher "" "crosshair to display when wielding the rocketlauncher" -seta crosshair_rocketlauncher_color "1 0.75 0.2" "crosshair color to display when wielding the rocketlauncher" -seta crosshair_rocketlauncher_alpha 1 "crosshair alpha value to display when wielding the rocketlauncher" -seta crosshair_rocketlauncher_size 0.5875 "crosshair size when wielding the rocketlauncher" -seta crosshair_porto "" "crosshair to display when wielding the porto" -seta crosshair_porto_color "0.5 1 0.5" "crosshair color to display when wielding the porto" -seta crosshair_porto_alpha 0.85 "crosshair alpha value to display when wielding the porto" -seta crosshair_porto_size 0.6 "crosshair size when wielding the porto" -seta crosshair_minstanex "" "crosshair to display when wielding the minstanex gun" -seta crosshair_minstanex_color "0.65 0.65 1" "crosshair color to display when wielding the minstanex gun" -seta crosshair_minstanex_alpha 1 "crosshair alpha value to display when wielding the minstanex gun" -seta crosshair_minstanex_size 0.4 "crosshair size when wielding the minstanex gun" -seta crosshair_hook "" "crosshair to display when wielding the hook" -seta crosshair_hook_color "0.65 1 0.85" "crosshair color to display when wielding the hook" -seta crosshair_hook_alpha 0.85 "crosshair alpha value to display when wielding the hook" -seta crosshair_hook_size 0.5 "crosshair size when wielding the hook" -seta crosshair_hlac "" "crosshair to display when wielding the H.L.A.C" -seta crosshair_hlac_color "1 0.65 0.2" "crosshair color to display when wielding the H.L.A.C." -seta crosshair_hlac_alpha 1 "crosshair alpha value to display when wielding the H.L.A.C." -seta crosshair_hlac_size 0.6 "crosshair size when wielding the H.L.A.C." -seta crosshair_seeker "" "crosshair to display when wielding the TAG Seeker" -seta crosshair_seeker_color "1 0.35 0.35" "crosshair color to display when wielding the TAG seeker" -seta crosshair_seeker_alpha 0.9 "crosshair alpha value to display when wielding the TAG seeker" -seta crosshair_seeker_size 0.8 "crosshair size when wielding the TAG seeker" -seta crosshair_rifle "" "crosshair to display when wielding the rifle" -seta crosshair_rifle_color "0.85 0.5 0.25" "crosshair color to display when wielding the rifle" -seta crosshair_rifle_alpha 1 "crosshair alpha value to display when wielding the rifle" -seta crosshair_rifle_size 0.5 "crosshair size when wielding the rifle" -seta crosshair_tuba "" "crosshair to display when wielding the tuba" -seta crosshair_tuba_color "0.85 0.5 0.25" "crosshair color to display when wielding the tuba" -seta crosshair_tuba_alpha 1 "crosshair alpha value to display when wielding the tuba" -seta crosshair_tuba_size 1 "crosshair size when wielding the tuba" -seta crosshair_fireball "" "crosshair to display when wielding the fireball" -seta crosshair_fireball_color "0.2 1.0 0.2" "crosshair color to display when wielding the fireball" -seta crosshair_fireball_alpha 1 "crosshair alpha value to display when wielding the fireball" -seta crosshair_fireball_size 1 "crosshair size when wielding the fireball" -seta crosshair_color_by_health 0 "if enabled, crosshair color will depend on current health" - -// ring around crosshair, used for various purposes (such as indicating bullets left in clip, nex charge) -seta crosshair_ring 1 "main cvar to enable or disable normal crosshair rings" -seta crosshair_ring_inner 0 "allow inner rings to be drawn too" -seta crosshair_ring_size 2 "ring size" -seta crosshair_ring_alpha 0.2 "ring alpha" - -seta crosshair_ring_nex 1 "draw a ring showing the current charge of the nexgun" -seta crosshair_ring_nex_alpha 0.15 -seta crosshair_ring_nex_inner_alpha 0.15 -seta crosshair_ring_nex_inner_color_red 0.8 -seta crosshair_ring_nex_inner_color_green 0 -seta crosshair_ring_nex_inner_color_blue 0 -seta crosshair_ring_nex_currentcharge_scale 30 -seta crosshair_ring_nex_currentcharge_movingavg_rate 0.05 - -seta crosshair_ring_minelayer 1 -seta crosshair_ring_minelayer_alpha 0.15 - -seta crosshair_ring_hagar 1 -seta crosshair_ring_hagar_alpha 0.15 - -seta crosshair_ring_reload 1 "main cvar to enable or disable ammo crosshair rings" -seta crosshair_ring_reload_size 2.5 "reload ring size" -seta crosshair_ring_reload_alpha 0.2 "reload ring alpha" seta cl_reticle 1 "control for toggling whether ANY zoom reticles are shown" seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)" @@ -324,14 +210,15 @@ set g_teleport_maxspeed 0 "maximum speed that a player can keep when going throu set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns" set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would" +set cl_deathglow 0.8 "number of seconds during which dead bodies glow out" set sv_gibhealth 100 "Minus health a dead body must have in order to get gibbed" // fragmessage: This allows extra information to be displayed with the frag centerprints. -set sv_fraginfo_ping 1 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)" -set sv_fraginfo_handicap 1 "Enable handicap display information, 0 = Never display; 1 = Only when the player has handicap on; 2 = Always display (Displays Off if off)" -set sv_fraginfo_stats 1 "Enable statistics (health/armor) display information, 0 = Never display; 1 = Always display (Only available for the person who was killed)" -set sv_fraginfo_typefrag 1 "Enable typefrag display information, 0 = Never display; 1 = Always display" +set sv_fraginfo 1 "Enable extra frag message information, 0 = Never display, 1 = Display only in warmup mode; 2 = Always display" +set sv_fraginfo_ping 1 "Enable ping display information, 0 = Never display, 1 = Always display (If the player is a bot, it will say bot instead of the ping.)" +set sv_fraginfo_handicap 1 "Enable handicap display information, 0 = Never display, 1 = Only when the player has handicap on, 2 = Always display (Displays Off if disabled)" +set sv_fraginfo_stats 1 "Enable statistics (health/armor) display information, 0 = Never display, 1 = Always display (Only available for the person who was killed)" // use default physics set sv_friction_on_land 0 @@ -437,6 +324,7 @@ set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarel // waypoint editor enable set g_waypointeditor 0 +set g_waypointeditor_auto 0 "Automatically create waypoints for bots while playing; BEWARE, this currently creates too many of them" set bot_ignore_bots 0 "When set, bots don't shoot at other bots" set bot_join_empty 0 "When set, bots also play if no player has joined the server" set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count). Changes will be correctly applied only from the next game" @@ -451,7 +339,6 @@ locs_enable 0 pausable 0 set g_spawnshieldtime 1 "number of seconds you are invincible after you spawned, this shield is lost after you fire" set g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)" -set g_trueaim_minrange 44 "TrueAim minimum range (TrueAim adjusts shots so they hit the crosshair point even though the gun is not at the screen center)" set g_antilag_nudge 0 "don't touch" set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)" set g_shootfromclient 2 "let client decide if it has the gun left or right; if set to 2, center handedness is allowed; see also cl_gunalign" @@ -1134,7 +1021,7 @@ set quit_and_redirect "" "set to an IP to redirect all players at the end of the set g_campaign 0 set g_campaign_forceteam 0 "Forces the player to a given team in campaign mode, 1 = red, 2 = blue, 3 = yellow, 4 = pink" seta g_campaign_name "xonoticbeta" -set g_campaign_skill 0 +seta g_campaign_skill -1 // -2 easy -1 medium 0 hard alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0" alias singleplayer_continue "set scmenu_campaign_goto -1" @@ -1152,7 +1039,10 @@ alias sv_fbskin_off "sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultpl seta sv_servermodelsonly 1 cl_curl_enabled 1 -cl_curl_maxspeed 400 +cl_curl_maxspeed 500 +cl_curl_useragent 1 +cl_curl_useragent_append "$g_xonoticversion" + sv_curl_defaulturl "http://www.xonotic.org/contentdownload/getmap.php?file=" set sv_curl_serverpackages_auto 1 "automatically add packs with *.serverpackage files to sv_curl_serverpackages" @@ -1441,6 +1331,8 @@ seta v_kicktime $v_kicktime seta r_subdivisions_tolerance $r_subdivisions_tolerance seta vid_gl20 $vid_gl20 seta vid_gl13 $vid_gl13 +seta r_drawviewmodel $r_drawviewmodel +seta v_idlescale $v_idlescale // ticrate //sys_ticrate 0.0166667 @@ -1537,7 +1429,7 @@ set cl_handicap 1 "the higher, the more damage you will receive (client setting) seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such. (client setting) NOTE: reconnect or use sendcvar command to update the choice." -seta cl_autoscreenshot 0 "client option to automatically take a screenshot once the map has ended (see also sv_autoscreenshot)" +seta cl_autoscreenshot 1 "Take a screenshot upon the end of a match... 0 = Disable completely, 1 = Allow sv_autoscreenshot to take a screenshot when requested, 2 = Always take an autoscreenshot anyway." // must be at the bottom of this file: // alias for switching the teamselect menu @@ -1765,8 +1657,13 @@ set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigatio set g_debug_bot_commands 0 "print scripted bot commands before executing" set g_debug_defaultsounds 0 "always use default sounds" set sv_use_csqc_players 1 "set to 0 to disable CSQC players for better Xonotic 0.5 compat" -set cl_forceplayermodels 0 "set to 1 to make everyone look like yourself (requires server to have sv_use_csqc_players 1)" set cl_precacheplayermodels 0 "TODO please check if this needs to be 1 or if precaching a model the server already requested is fast enough to do it at runtime" +seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_use_csqc_players 1 and sv_defaultcharacter 0)" +seta cl_forceplayercolors 0 "make everyone look like your own color (requires server to have sv_use_csqc_players 1 and sv_defaultcharacter 0, and is ignored in teamplay)" +seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (requires server to have sv_use_csqc_players 1; does not affect how enemies look with cl_forceplayermodels)" +seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (requires server to have sv_use_csqc_players 1; does not affect how enemies look with cl_forceplayermodels)" +seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (requires server to have sv_use_csqc_players 1, and is ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)" +seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce preceived lag (requires server to have sv_use_csqc_players 1)" // debug cvars for keyhunt attaching set _angles "0 0 0" @@ -1984,6 +1881,7 @@ exec effects-normal.cfg exec physicsX.cfg exec turrets.cfg exec vehicles.cfg +exec crosshairs.cfg // load console command aliases and settings exec commands.cfg