X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=a8d6bcb9488c2d534a1ba5ed779f60bd0d1a3eb7;hb=4c6a45316a6527f5a5bca791e8d0e29628b712cf;hp=2c17e78a57b761b0886eec1bab209e1168949325;hpb=a285cb5478e1034f42cf9cb29d205864183129aa;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 2c17e78a5..a8d6bcb94 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -793,8 +793,26 @@ set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again" +set g_throughfloor_debug 0 "enable debugging messages for throughfloor calculations" +set g_throughfloor_damage_max_stddev 2 "Maximum standard deviation for splash damage" +set g_throughfloor_force_max_stddev 10 "Maximum standard deviation for splash force" +set g_throughfloor_min_steps_player 1 "Minimum number of steps for splash damage" +set g_throughfloor_min_steps_other 1 "Minimum number of steps for splash damage" +set g_throughfloor_max_steps_player 100 "Maximum number of steps for splash damage" +set g_throughfloor_max_steps_other 10 "Maximum number of steps for splash damage" +// note: for damage X, 0.25 * ((1-g_throughfloor_damage)*X / g_throughfloor_damage_max_stddev)^2 steps are used +// for these numbers: +// damage 25: 3 +// damage 60: 15 +// damage 80: 25 +// damage 200: 157 +// force 250: 10 +// force 300: 15 +// force 600: 57 + // effects r_glsl_vertextextureblend_usebothalphas 1 // allows to abuse texture blending as detail texture +mod_q3shader_force_terrain_alphaflag 1 // supposedly now required for r_glsl_vertextextureblend_usebothalphas to work r_glsl_postprocess 0 // but note, hud_postprocessing enables this r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints) r_picmipworld 1 @@ -1343,7 +1361,7 @@ set con_completion_vnextmap map set con_completion_vdomap map set con_completion_playermodel models/player/*.iqm -// these non-saved engine cvars shall be savedG +// these non-saved engine cvars shall be saved seta cl_port $cl_port seta r_showsurfaces $r_showsurfaces seta r_ambient $r_ambient @@ -1355,6 +1373,7 @@ seta vid_gl20 $vid_gl20 seta vid_gl13 $vid_gl13 seta r_drawviewmodel $r_drawviewmodel seta v_idlescale $v_idlescale +seta net_slist_queriespersecond $net_slist_queriespersecond // ticrate //sys_ticrate 0.0166667 @@ -1564,7 +1583,8 @@ set cl_effects_lightningarc_branchfactor_add 0.1 set g_hitplots 0 "when set to 1, hitplots are stored by the server to provide a means of proving that a triggerbot was used" seta g_hitplots_individuals "" "the individuals, by IP, that should have their hitplots recorded" -set menu_updatecheck 1 +set menu_updatecheck 1 "check for updates" +set menu_updatecheck_getpacks 1 "get update packs from update server" set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved set bot_sound_monopoly 0 "when enabled, only bots can make any noise" @@ -1593,10 +1613,10 @@ alias cl_hook_gamestart_kh alias cl_hook_gamestart_ons alias cl_hook_gamestart_as alias cl_hook_gamestart_rc -alias cl_hook_gamestart_nexball +alias cl_hook_gamestart_nb alias cl_hook_gamestart_cts alias cl_hook_gamestart_ka -alias cl_hook_gamestart_freezetag +alias cl_hook_gamestart_ft alias cl_hook_gameend alias cl_hook_activeweapon @@ -1615,10 +1635,10 @@ alias sv_hook_gamestart_kh alias sv_hook_gamestart_ons alias sv_hook_gamestart_as alias sv_hook_gamestart_rc -alias sv_hook_gamestart_nexball +alias sv_hook_gamestart_nb alias sv_hook_gamestart_cts alias sv_hook_gamestart_ka -alias sv_hook_gamestart_freezetag +alias sv_hook_gamestart_ft alias sv_hook_gamerestart alias sv_hook_gameend @@ -1626,6 +1646,9 @@ seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)" seta cl_vehicle_spiderbot_cross_alpha 0.6 seta cl_vehicle_spiderbot_cross_size 1 +seta cl_vehicles_hudscale 0.5 +seta cl_vehicles_hudalpha 0.75 +seta cl_vehicles_hud_tactical 1 //cl_gunalign calculator seta menu_cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only" @@ -1648,9 +1671,6 @@ set g_triggerimpulse_directional_multiplier 1 "trigger_impulse directional field set g_triggerimpulse_radial_multiplier 1 "trigger_impulse radial field multiplier" set the_goggles "they do nothing" "but the googles, they do" -set g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the alpha value)" -set g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged" - set sv_weaponstats_file "" "when set to a file name, per-weapon stats get written to that file" seta cl_noantilag 0 "turn this on if you believe antilag is bad" @@ -1696,6 +1716,7 @@ set _origin "0 0 0" // campaign internal, set when loading a campaign map1G set _campaign_index "" set _campaign_name "" +set _campaign_testrun 0 "To verify the campaign file, set this to 1, then start the first campaign level from the menu. If you end up in the menu again, it's good, if you get a QC crash, it's bad." // debug set _independent_players 0 "DO NOT TOUCH" @@ -1743,7 +1764,6 @@ cl_decals_newsystem 1 set g_weaponreplace_laser "" set g_weaponreplace_shotgun "" set g_weaponreplace_uzi "" -set g_weaponreplace_minelayer "" set g_weaponreplace_grenadelauncher "" set g_weaponreplace_electro "" set g_weaponreplace_crylink "" @@ -1753,11 +1773,8 @@ set g_weaponreplace_rocketlauncher "" set g_weaponreplace_porto "" set g_weaponreplace_minstanex "" set g_weaponreplace_hook "" -set g_weaponreplace_hlac "" -set g_weaponreplace_rifle "" set g_weaponreplace_tuba "" set g_weaponreplace_fireball "" -set g_weaponreplace_seeker "" set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility in mapinfo files)" set g_movement_highspeed 1 "movement speed modification factor (only changes movement when above maxspeed)" @@ -1902,12 +1919,14 @@ snd_identicalsoundrandomization_tics 1 scr_loadingscreen_background 0 scr_loadingscreen_barcolor "0 0.5 1" scr_loadingscreen_barheight 12 -scr_loadingscreen_count 13 +scr_loadingscreen_count 14 +scr_loadingscreen_firstforstartup 1 scr_loadingscreen_scale 999 scr_loadingscreen_scale_base 1 scr_loadingscreen_scale_limit 2 // other config files +exec mutator_new_toys.cfg // run BEFORE balance to make sure balance wins exec balanceXonotic.cfg exec ctfscoring-ai.cfg exec effects-normal.cfg @@ -1938,3 +1957,11 @@ alias menu_sync "menu_cmd sync" set sv_join_notices "" set sv_join_notices_time 15 + +set cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides the alpha value)" +set cl_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged" +set sv_simple_items 1 "allow or forbid client use of simple items" +set cl_simple_items 0 "enable simple items (if server allows)" +set cl_fullbright_items 0 "enable fullbright items (if server allows, controled by g_fullbrightitems)" +set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0" +set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0"