X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=c63fc31e3dbc8d1cd0175f4375c1d31d4eccbd8b;hb=19e5fa4ee9a0bb59c1cec92a1b0501b14f8ccb63;hp=e39c7887df37b320e4566c469cb085d8206c7246;hpb=8cd46c16e0d72211fc8cb4cbc456e980736b49b9;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index e39c7887d..c63fc31e3 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -10,7 +10,7 @@ // e.g. Xonotic 1.5.1 RC1 will be 15101 set g_xonoticversion git "Xonotic version (formatted for humans)" -gameversion 801 // 0.8.1 +gameversion 802 // 0.8.2 gameversion_min 0 // git builds see all versions gameversion_max 65535 // git builds see all versions @@ -229,6 +229,7 @@ seta cl_hitsound_max_pitch 1.5 "maximum pitch of hit sound" seta cl_hitsound_nom_damage 25 "damage amount at which hitsound bases pitch off" seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore" +seta cl_eventchase_frozen 0 "camera goes into 3rd person mode when the player is frozen" seta cl_eventchase_nexball 1 "camera goes into 3rd person mode when in nexball game-mode" seta cl_eventchase_distance 140 "final camera distance" seta cl_eventchase_generator_distance 400 "final camera distance while viewing generator explosion" @@ -299,6 +300,7 @@ set sv_friction_slick 0.5 set sv_slick_applygravity 0 set sv_aircontrol_backwards 0 "apply forward aircontrol options to backward movement" +set sv_aircontrol_sidewards 0 "apply forward aircontrol options to sideward movement" set sv_player_viewoffset "0 0 35" "view offset of the player model" set sv_player_mins "-16 -16 -24" "playermodel mins" @@ -321,7 +323,7 @@ seta sv_spectate 1 "if set to 1, new clients are allowed to spectate or observe seta sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables" seta sv_defaultcharacterskin 0 "if set to 1 the further configuration for replacing all skins is taken from the sv_defaultplayerskin variables" seta sv_defaultplayermodel "models/player/erebus.iqm" "default model selection, only works if sv_defaultcharacter is set to 1; you may append a : suffix to model names; you can specify multiple, separated by space, and a random one will be chosen" -seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1; can be overriden by : suffix in sv_defaultplayermodel" +seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1; can be overridden by : suffix in sv_defaultplayermodel" seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel" seta sv_defaultplayerskin_red 0 seta sv_defaultplayermodel_blue "" "\"\" means see sv_defaultplayermodel" @@ -398,10 +400,16 @@ set bot_ai_aimskill_order_filter_2nd 0.4 "Movement filter" set bot_ai_aimskill_order_filter_3th 0.2 "Acceleration filter" set bot_ai_aimskill_order_filter_4th 0.4 "Position prediction filter. Used rarely" set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarely" +set bot_ai_timeitems 1 "allow skilled bots to run to important items a little time before respawning" +set bot_ai_timeitems_minrespawndelay 25 "bots run to items with this minimum respawn delay before respawning" // waypoint editor enable set g_waypointeditor 0 set g_waypointeditor_auto 0 "Automatically create waypoints for bots while playing; BEWARE, this currently creates too many of them" +set g_waypointeditor_symmetrical 0 "Enable symmetrical editing of waypoints on symmetrical CTF maps (NOTE: it assumes that the map is perfectly symmetrical). 1: automatically determine origin of symmetry; -1: use custom origin (g_waypointeditor_symmetrical_origin); 2: automatically determine axis of symmetry; -2: use custom axis (g_waypointeditor_symmetrical_axis)" +set g_waypointeditor_symmetrical_origin "0 0" "Custom origin of symmetry (x y)" +set g_waypointeditor_symmetrical_order 0 "if >= 2 apply rotational symmetry (around origin of symmetry) of this order, otherwise apply autodetected order of symmetry" +set g_waypointeditor_symmetrical_axis "0 0" "Custom axis of symmetry (m q parameters of y = mx + q)" set bot_ignore_bots 0 "When set, bots don't shoot at other bots" set bot_join_empty 0 "When set, bots also play if no player has joined the server" set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count). Changes will be correctly applied only from the next game" @@ -581,7 +589,9 @@ r_glsl_offsetmapping 0 r_glsl_offsetmapping_lod 1 r_glsl_offsetmapping_reliefmapping 0 r_glsl_offsetmapping_scale 0.02 -// execute effects-normal.cfg to make sure that all effect settings are reset + +// create a temporary empty alias for menu_sync so that execution of effects-normal.cfg +// on game start doesn't show an error message in the console alias menu_sync "" // will be re-aliased later // misc @@ -782,12 +792,11 @@ alias "g_waypointsprite_team_danger_d" "impulse 39" alias "g_waypointsprite_clear_personal" "impulse 47" alias "g_waypointsprite_clear" "impulse 48" alias "g_waypointsprite_toggle" "toggle cl_hidewaypoints" -// key for that? + seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints" seta g_waypointsprite_turrets 1 "disable turret waypoints" -seta g_waypointsprite_turrets_maxdist 5000 "max distace for turret sprites" -seta g_waypointsprite_tactical 1 "tactical overlay on turrets when in a vehicle" +seta g_waypointsprite_turrets_maxdist 5000 "max distance for turret waypoints" seta cl_damagetext "1" "Draw damage dealt where you hit the enemy" seta cl_damagetext_format "-{total}" "How to format the damage text. {health}, {armor}, {total}, {potential}: full damage not capped to target's health, {potential_health}: health damage not capped to target's health" @@ -795,10 +804,10 @@ seta cl_damagetext_format_verbose 0 "{health} shows {potential_health} too when seta cl_damagetext_format_hide_redundant 0 "hide {armor} if 0; hide {potential} and {potential_health} when same as actual" seta cl_damagetext_color "1 1 0" "Damage text color" seta cl_damagetext_color_per_weapon "0" "Damage text uses weapon color" -seta cl_damagetext_size_min 8 "Damage text font size for small damage" -seta cl_damagetext_size_min_damage 0 "How much damage is considered small" +seta cl_damagetext_size_min 10 "Damage text font size for small damage" +seta cl_damagetext_size_min_damage 25 "How much damage is considered small" seta cl_damagetext_size_max 16 "Damage text font size for large damage" -seta cl_damagetext_size_max_damage 150 "How much damage is considered large" +seta cl_damagetext_size_max_damage 140 "How much damage is considered large" seta cl_damagetext_alpha_start "1" "Damage text initial alpha" seta cl_damagetext_alpha_lifetime "3" "Damage text lifetime in seconds" seta cl_damagetext_velocity "0 0 20" "Damage text move direction" @@ -808,6 +817,15 @@ seta cl_damagetext_accumulate_alpha_rel "0.65" "Only update existing damage text seta cl_damagetext_friendlyfire "1" "Show damage text for friendlyfire too" seta cl_damagetext_friendlyfire_color "1 0 0" "Damage text color for friendlyfire" +seta cl_damagetext_2d_pos "0.47 0.53 0" "2D damage text initial position (X and Y between 0 and 1)" +seta cl_damagetext_2d_alpha_start 1 "2D damage text initial alpha" +seta cl_damagetext_2d_alpha_lifetime 1.3 "2D damage text lifetime (alpha fading) in seconds" +seta cl_damagetext_2d_size_lifetime 3 "2D damage text lifetime (size shrinking) in seconds" +seta cl_damagetext_2d_velocity "-25 0 0" "2D damage text move direction (screen coordinates)" +seta cl_damagetext_2d_overlap_offset "0 -15 0" "Offset 2D damage text by this much to prevent overlapping (screen coordinates)" +seta cl_damagetext_2d_close_range 125 "Always use 2D damagetext for hits closer that this" +seta cl_damagetext_2d_out_of_view 1 "Always use 2D damagetext for hits that occured off-screen" + seta cl_vehicles_alarm 1 "Play an alarm sound when the vehicle you are driving is heavily damaged" seta cl_vehicles_hud_tactical 1 seta cl_vehicles_hudscale 0.5 @@ -855,6 +873,7 @@ con_chatwidth 0.6 con_notify 0 con_notifysize 10 con_notifyalign 0 +con_textsize 10 seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints" @@ -1085,6 +1104,9 @@ seta cl_autoscreenshot 1 "Take a screenshot upon the end of a match... 0 = Disab seta cl_jetpack_jump 1 "Activate jetpack by pressing jump in the air. 0 = Disable, 1 = Stop when touching ground, 2 = Enable" +seta cl_race_cptimes_showself 1 "Always show your own times as well as the current best on checkpoints in Race/CTS" +seta cl_race_cptimes_onlyself 0 "Only show your own times on checkpoints in Race/CTS" + // must be at the bottom of this file: set g_bugrigs 0 @@ -1145,9 +1167,10 @@ seta sv_gentle 0 "force gentle mode for everyone, also remove references to act seta cl_gentle 0 "client side gentle mode, master switch for removing both gibs and messages" seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs" seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)" -seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomily colored flash is used instead" +seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomly colored flash is used instead" set g_jetpack 0 "Jetpack mutator" +set cl_jetpack_attenuation 2 "jetpack sound attenuation" set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had." @@ -1229,7 +1252,7 @@ seta cl_forceplayercolors 0 "make enemies look like your own color (requires ser seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)" seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)" seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)" -seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce preceived lag" +seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce perceived lag" seta cl_movement_intermissionrunning 0 "keep velocity after the match ends, players may appear to continue running while stationary" // campaign internal, set when loading a campaign map1G @@ -1491,12 +1514,12 @@ seta cl_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the c set sv_simple_items 1 "allow or forbid client use of simple items" seta cl_simple_items 0 "enable simple items (if server allows)" set cl_simpleitems_postfix "_luma" "posfix to add fo model name when simple items are enabled" -set cl_fullbright_items 0 "enable fullbright items (if server allows, controled by g_fullbrightitems)" +set cl_fullbright_items 0 "enable fullbright items (if server allows, controlled by g_fullbrightitems)" set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0" set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0" -set sv_showspectators 0 "Show who's spectating who in the player info panel. Shouldn't be used on competitive servers, also disable when watching a suspected cheater" -seta cl_showspectators 1 +set sv_showspectators 1 "Show who's spectating who in the player info panel when client has cl_showspectators on. Shouldn't be used on competitive servers, also disable when watching a suspected cheater" +seta cl_showspectators 0 "Show who's spectating you if server has sv_showspectators enabled" // Facility for config.cfg use ONLY. // Interpreted in post-config.cfg.