X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=d2cf3b76886b00a6cf699fe2837f63ba125beb07;hb=be97a2d3620f910ccca9951eb9fc663872bc5b41;hp=9513dfcc4e7144dccc7ce86ca1387b1f8590975f;hpb=b3c925adbd60c383dc76515ffbeb1deb8834862c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 9513dfcc4..d2cf3b768 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -111,113 +111,121 @@ seta crosshair_laser "" "crosshair to display when wielding the laser" seta crosshair_laser_color_red 1 "crosshair color red component to display when wielding the laser" seta crosshair_laser_color_green 0.35 "crosshair color green component to display when wielding the laser" seta crosshair_laser_color_blue 0.2 "crosshair color blue component to display when wielding the laser" -seta crosshair_laser_color_alpha 0.75 "crosshair alpha value to display when wielding the laser" +seta crosshair_laser_alpha 0.75 "crosshair alpha value to display when wielding the laser" seta crosshair_laser_size 0.4 "crosshair size when wielding the laser" seta crosshair_shotgun "" "crosshair to display when wielding the shotgun" seta crosshair_shotgun_color_red 0.7 "crosshair color red component to display when wielding the shotgun" seta crosshair_shotgun_color_green 0.7 "crosshair color green component to display when wielding the shotgun" seta crosshair_shotgun_color_blue 0.7 "crosshair color blue component to display when wielding the shotgun" -seta crosshair_shotgun_color_alpha 1.1 "crosshair alpha value to display when wielding the shotgun" +seta crosshair_shotgun_alpha 1.1 "crosshair alpha value to display when wielding the shotgun" seta crosshair_shotgun_size 0.65 "crosshair size when wielding the shotgun" seta crosshair_uzi "" "crosshair to display when wielding the machinegun" seta crosshair_uzi_color_red 0.4 "crosshair color red component to display when wielding the machinegun" seta crosshair_uzi_color_green 0.9 "crosshair color green component to display when wielding the machinegun" seta crosshair_uzi_color_blue 0.35 "crosshair color blue component to display when wielding the machinegun" -seta crosshair_uzi_color_alpha 0.9 "crosshair alpha value to display when wielding the machinegun" +seta crosshair_uzi_alpha 0.9 "crosshair alpha value to display when wielding the machinegun" seta crosshair_uzi_size 0.6 "crosshair size when wielding the machinegun" seta crosshair_grenadelauncher "" "crosshair to display when wielding the mortar" seta crosshair_grenadelauncher_color_red 1 "crosshair color red component to display when wielding the mortar" seta crosshair_grenadelauncher_color_green 0.15 "crosshair color green component to display when wielding the mortar" seta crosshair_grenadelauncher_color_blue 0 "crosshair color blue component to display when wielding the mortar" -seta crosshair_grenadelauncher_color_alpha 1.15 "crosshair alpha value to display when wielding the mortar" +seta crosshair_grenadelauncher_alpha 1.15 "crosshair alpha value to display when wielding the mortar" seta crosshair_grenadelauncher_size 0.7 "crosshair size when wielding the mortar" seta crosshair_minelayer "" "crosshair to display when wielding the mortar" seta crosshair_minelayer_color_red 0.75 "crosshair color red component to display when wielding the mortar" seta crosshair_minelayer_color_green 0.75 "crosshair color green component to display when wielding the mortar" seta crosshair_minelayer_color_blue 0 "crosshair color blue component to display when wielding the mortar" -seta crosshair_minelayer_color_alpha 1.15 "crosshair alpha value to display when wielding the mortar" +seta crosshair_minelayer_alpha 1.15 "crosshair alpha value to display when wielding the mortar" seta crosshair_minelayer_size 0.9 "crosshair size when wielding the mortar" seta crosshair_electro "" "crosshair to display when wielding the electro" seta crosshair_electro_color_red 0.35 "crosshair color red component to display when wielding the electro" seta crosshair_electro_color_green 0.5 "crosshair color green component to display when wielding the electro" seta crosshair_electro_color_blue 1 "crosshair color blue component to display when wielding the electro" -seta crosshair_electro_color_alpha 1 "crosshair alpha value to display when wielding the electro" +seta crosshair_electro_alpha 1 "crosshair alpha value to display when wielding the electro" seta crosshair_electro_size 0.5 "crosshair size when wielding the electro" seta crosshair_crylink "" "crosshair to display when wielding the crylink" seta crosshair_crylink_color_red 0.85 "crosshair color red component to display when wielding the crylink" seta crosshair_crylink_color_green 0.25 "crosshair color green component to display when wielding the crylink" seta crosshair_crylink_color_blue 1 "crosshair color blue component to display when wielding the crylink" -seta crosshair_crylink_color_alpha 0.85 "crosshair alpha value to display when wielding the crylink" +seta crosshair_crylink_alpha 0.85 "crosshair alpha value to display when wielding the crylink" seta crosshair_crylink_size 0.4 "crosshair size when wielding the crylink" seta crosshair_nex "" "crosshair to display when wielding the nex gun" seta crosshair_nex_color_red 0 "crosshair color red component to display when wielding the nex gun" seta crosshair_nex_color_green 0.9 "crosshair color green component to display when wielding the nex gun" seta crosshair_nex_color_blue 1 "crosshair color blue component to display when wielding the nex gun" -seta crosshair_nex_color_alpha 0.85 "crosshair alpha value to display when wielding the nex gun" +seta crosshair_nex_alpha 0.85 "crosshair alpha value to display when wielding the nex gun" seta crosshair_nex_size 0.65 "crosshair size when wielding the nex gun" seta crosshair_hagar "" "crosshair to display when wielding the hagar" seta crosshair_hagar_color_red 0.85 "crosshair color red component to display when wielding the hagar" seta crosshair_hagar_color_green 0.5 "crosshair color green component to display when wielding the hagar" seta crosshair_hagar_color_blue 0.35 "crosshair color blue component to display when wielding the hagar" -seta crosshair_hagar_color_alpha 1 "crosshair alpha value to display when wielding the hagar" +seta crosshair_hagar_alpha 1 "crosshair alpha value to display when wielding the hagar" seta crosshair_hagar_size 0.8 "crosshair size when wielding the hagar" seta crosshair_rocketlauncher "" "crosshair to display when wielding the rocketlauncher" seta crosshair_rocketlauncher_color_red 1 "crosshair color red component to display when wielding the rocketlauncher" seta crosshair_rocketlauncher_color_green 0.75 "crosshair color green component to display when wielding the rocketlauncher" seta crosshair_rocketlauncher_color_blue 0.2 "crosshair color blue component to display when wielding the rocketlauncher" -seta crosshair_rocketlauncher_color_alpha 1 "crosshair alpha value to display when wielding the rocketlauncher" +seta crosshair_rocketlauncher_alpha 1 "crosshair alpha value to display when wielding the rocketlauncher" seta crosshair_rocketlauncher_size 0.5875 "crosshair size when wielding the rocketlauncher" seta crosshair_porto "" "crosshair to display when wielding the porto" seta crosshair_porto_color_red 0.5 "crosshair color red component to display when wielding the porto" seta crosshair_porto_color_green 1 "crosshair color green component to display when wielding the porto" seta crosshair_porto_color_blue 0.5 "crosshair color blue component to display when wielding the porto" -seta crosshair_porto_color_alpha 0.85 "crosshair alpha value to display when wielding the porto" +seta crosshair_porto_alpha 0.85 "crosshair alpha value to display when wielding the porto" seta crosshair_porto_size 0.6 "crosshair size when wielding the porto" seta crosshair_minstanex "" "crosshair to display when wielding the minstanex gun" seta crosshair_minstanex_color_red 0.65 "crosshair color red component to display when wielding the minstanex gun" seta crosshair_minstanex_color_green 0.65 "crosshair color green component to display when wielding the minstanex gun" seta crosshair_minstanex_color_blue 1 "crosshair color blue component to display when wielding the minstanex gun" -seta crosshair_minstanex_color_alpha 1 "crosshair alpha value to display when wielding the minstanex gun" +seta crosshair_minstanex_alpha 1 "crosshair alpha value to display when wielding the minstanex gun" seta crosshair_minstanex_size 0.4 "crosshair size when wielding the minstanex gun" seta crosshair_hook "" "crosshair to display when wielding the hook" seta crosshair_hook_color_red 0.65 "crosshair color red component to display when wielding the hook" seta crosshair_hook_color_green 1 "crosshair color green component to display when wielding the hook" seta crosshair_hook_color_blue 0.85 "crosshair color blue component to display when wielding the hook" -seta crosshair_hook_color_alpha 0.85 "crosshair alpha value to display when wielding the hook" +seta crosshair_hook_alpha 0.85 "crosshair alpha value to display when wielding the hook" seta crosshair_hook_size 0.5 "crosshair size when wielding the hook" seta crosshair_hlac "" "crosshair to display when wielding the H.L.A.C" seta crosshair_hlac_color_red 1 "crosshair color red component to display when wielding the H.L.A.C." seta crosshair_hlac_color_green 0.65 "crosshair color green component to display when wielding the H.L.A.C." seta crosshair_hlac_color_blue 0.2 "crosshair color blue component to display when wielding the H.L.A.C." -seta crosshair_hlac_color_alpha 1 "crosshair alpha value to display when wielding the H.L.A.C." +seta crosshair_hlac_alpha 1 "crosshair alpha value to display when wielding the H.L.A.C." seta crosshair_hlac_size 0.6 "crosshair size when wielding the H.L.A.C." seta crosshair_seeker "" "crosshair to display when wielding the TAG Seeker" seta crosshair_seeker_color_red 1 "crosshair color red component to display when wielding the TAG seeker" seta crosshair_seeker_color_green 0.35 "crosshair color green component to display when wielding the TAG seeker" seta crosshair_seeker_color_blue 0.35 "crosshair color blue component to display when wielding the TAG seeker" -seta crosshair_seeker_color_alpha 0.9 "crosshair alpha value to display when wielding the TAG seeker" +seta crosshair_seeker_alpha 0.9 "crosshair alpha value to display when wielding the TAG seeker" seta crosshair_seeker_size 0.8 "crosshair size when wielding the TAG seeker" seta crosshair_campingrifle "" "crosshair to display when wielding the campingrifle" seta crosshair_campingrifle_color_red 0.85 "crosshair color red component to display when wielding the campingrifle" seta crosshair_campingrifle_color_green 0.5 "crosshair color green component to display when wielding the campingrifle" seta crosshair_campingrifle_color_blue 0.25 "crosshair color blue component to display when wielding the campingrifle" -seta crosshair_campingrifle_color_alpha 1 "crosshair alpha value to display when wielding the campingrifle" +seta crosshair_campingrifle_alpha 1 "crosshair alpha value to display when wielding the campingrifle" seta crosshair_campingrifle_size 0.65 "crosshair size when wielding the campingrifle" seta crosshair_tuba "" "crosshair to display when wielding the tuba" seta crosshair_tuba_color_red 0.85 "crosshair color red component to display when wielding the tuba" seta crosshair_tuba_color_green 0.5 "crosshair color green component to display when wielding the tuba" seta crosshair_tuba_color_blue 0.25 "crosshair color blue component to display when wielding the tuba" -seta crosshair_tuba_color_alpha 1 "crosshair alpha value to display when wielding the tuba" +seta crosshair_tuba_alpha 1 "crosshair alpha value to display when wielding the tuba" seta crosshair_tuba_size 1 "crosshair size when wielding the tuba" seta crosshair_fireball "" "crosshair to display when wielding the fireball" seta crosshair_fireball_color_red 0.2 "crosshair color red component to display when wielding the fireball" seta crosshair_fireball_color_green 1.0 "crosshair color green component to display when wielding the fireball" seta crosshair_fireball_color_blue 0.2 "crosshair color blue component to display when wielding the fireball" -seta crosshair_fireball_color_alpha 1 "crosshair alpha value to display when wielding the fireball" +seta crosshair_fireball_alpha 1 "crosshair alpha value to display when wielding the fireball" seta crosshair_fireball_size 1 "crosshair size when wielding the fireball" seta crosshair_ring_size 2 "bullet counter ring size for Rifle, velocity ring for Nex" seta crosshair_campingrifle_bulletcounter_alpha 0.15 + seta crosshair_nexvelocity_alpha 0.15 +seta crosshair_nexvelocity_currentcharge_scale 30 +seta crosshair_nexvelocity_currentcharge_alpha 0.15 +seta crosshair_nexvelocity_currentcharge_color_red 0.8 +seta crosshair_nexvelocity_currentcharge_color_green 0 +seta crosshair_nexvelocity_currentcharge_color_blue 0 +seta crosshair_nexvelocity_currentcharge_movingavg_rate 0.05 + seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)" seta cl_reticle_item_nex 1 "draw aiming recticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha" seta cl_reticle_item_normal 1 "draw recticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha" @@ -630,8 +638,9 @@ set g_ons_respawn_waves 0 set g_rc_respawn_waves 0 set g_rc_respawn_delay 0 set g_cts_respawn_waves 0 -set g_cts_respawn_delay 0 +set g_cts_respawn_delay 0.25 set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" +set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible" // overtime seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit" @@ -1341,6 +1350,9 @@ alias _userbind_call "${$1}" alias +userbind "_userbind_call userbind${1}_press" alias -userbind "_userbind_call userbind${1}_release" +// we must change its default from 1.0 to 1 to be consistent with menuqc +seta slowmo 1 + seta menu_skin "luminos" set menu_slowmo 1 seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds" @@ -1654,6 +1666,7 @@ set g_showweaponspawns 1 "display sprites for weapon spawns found on the map whe alias records "cmd records" alias rankings "cmd rankings" +alias ladder "cmd ladder" // ballistics use physical units, but qu based // Quake-Newton: 1 qN = 1 qu * 1 g / 1 s^2 @@ -1998,3 +2011,6 @@ r_font_size_snapping 2 // database management set sv_db_saveasdump 0 "write server.db in dump format (loads slower, easier to read/parse)" set cl_db_saveasdump 0 "write client.db in dump format (loads slower, easier to read/parse)" + +// uid2name +seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)"