X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=defaultXonotic.cfg;h=e6b22dfa5b722cbe08428daec24045a79c6b33b3;hb=91f10a3e1b951c655c42d6eba15b038901b6414c;hp=56aa6d39acb461fff67d93baf42bedb20afed807;hpb=07d12c6277ea8e7655cb5991c34f0d9cb4616c3d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 56aa6d39a..e6b22dfa5 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -53,6 +53,8 @@ alias asay_drop "say_team (%l) dropped %w ; impulse 17" alias +hook +button6 alias -hook -button6 alias use "impulse 21" +alias +use use // always send that impulse AND press the key (+use is engine internal command and executes anyway) +set cl_newusekeysupported 1 // indicates that we always send the use impulse too, so they do not need to be synthesized alias ready "cmd ready" alias lockteams "sv_cmd lockteams" alias unlockteams "sv_cmd unlockteams" @@ -351,7 +353,6 @@ set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a set g_allow_oldnexbeam 0 "If enabled, clients are allowed to use old v2.3 Nexgun beam" seta cl_particles_oldnexbeam 0 "Uses the old v2.3 Nexgun beam instead of the new beam, only works if server allows it (g_allow_oldnexbeam 1)" -set sv_qcweaponanimation 0 set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting" set g_telefrags_teamplay 1 "never telefrag team mates" @@ -381,11 +382,11 @@ set sv_player_crouch_viewoffset "0 0 20" "view offset of the player model when c set sv_player_crouch_mins "-16 -16 -24" "mins of a crouched playermodel" set sv_player_crouch_maxs "16 16 25" "maxs of a crouched playermodel" -set sv_pogostick 1 "don't require releasing the space bar for jumping again" set sv_doublejump 0 "allow Quake 2-style double jumps" set sv_jumpspeedcap_min "" "lower bound on the baseline velocity of a jump; final velocity will be >= (jumpheight * min + jumpheight)" set sv_jumpspeedcap_max "" "upper bound on the baseline velocity of a jump; final velocity will be <= (jumpheight * max + jumpheight)" set sv_jumpspeedcap_max_disable_on_ramps 0 "disable upper baseline velocity bound on ramps to preserve the old rampjump style" +set sv_player_jumpanim_minfall 48 "minimum distance player has to have below their feet before the jump animation will be activated (only when falling, +jump will play anim instantly)" seta sv_precacheplayermodels 1 seta sv_precacheweapons 0 @@ -536,7 +537,6 @@ seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - D seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list" set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints" set samelevel 0 "when 1, always play the same level over and over again" -set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap" set g_cloaked 0 "display all players mostly invisible" set g_player_alpha 1 @@ -552,6 +552,7 @@ alias clearmap "disconnect" set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up" +set g_invincible_projectiles 0 "set to 1 to disable any damage to projectiles in all balance configs, regardless of g_projectiles_damage" set g_dodging 0 "set to 1 to enable dodging in games" set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs" @@ -808,6 +809,7 @@ set g_arena_powerups 0 "enables powerups (superhealth, strength and shield), whi set g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round." set g_ca_point_limit 10 "point limit 10 is standard for clan arena" set g_ca_point_leadlimit 0 +set g_ca_spectate_enemies 0 "Allow spectating enemy player by dead player during clan arena games." set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts" // onslaught @@ -1038,8 +1040,7 @@ bind MWHEELDOWN weapprev bind r reload bind BACKSPACE dropweapon bind g dropweapon -// TODO change this to "use" once we can -bind f +use +bind f use // misc bind e +hook @@ -1186,6 +1187,7 @@ set g_campaign 0 set g_campaign_forceteam 0 "Forces the player to a given team in campaign mode, 1 = red, 2 = blue, 3 = yellow, 4 = pink" seta g_campaign_name "xonoticbeta" set g_campaign_skill 0 +alias warp "sv_cmd warp $*" alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0" alias singleplayer_continue "set scmenu_campaign_goto -1" @@ -1409,6 +1411,7 @@ seta slowmo 1 seta menu_skin "luminos" set menu_slowmo 1 seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds" +seta menu_tooltips 1 "menu tooltips: 0 disabled, 1 enabled, 2 also shows cvar or console command (when available) changed or executed by the item" set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources, not recommended and may cause crashes!" r_textbrightness 0.2 @@ -1445,6 +1448,7 @@ seta hud_panel_weapons_ammo_full_nails 200 "show 100% of the status bar at this seta hud_panel_weapons_ammo_full_cells 80 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_rockets 80 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count" +seta hud_panel_weapons_onlyowned 1 "show only owned weapons" seta hud_panel_ammo_maxammo "40" "when you have this much ammo, the ammo status bar is full" @@ -1950,6 +1954,7 @@ set g_triggerimpulse_accel_power 1 "trigger_impulse accelerator power (applied B set g_triggerimpulse_accel_multiplier 1 "trigger_impulse accelerator multiplier (applied AFTER the power)" set g_triggerimpulse_directional_multiplier 1 "trigger_impulse directional field multiplier" set g_triggerimpulse_radial_multiplier 1 "trigger_impulse radial field multiplier" +set the_goggles "they do nothing" "but the googles, they do" seta g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the alpha value)" seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged" @@ -1992,6 +1997,9 @@ set _origin "0 0 0" set _campaign_index "" set _campaign_name "" +// debug +set _independent_players 0 "DO NOT TOUCH" + // define some engine cvars that we need even on dedicated server set r_showbboxes 0 @@ -2152,11 +2160,20 @@ set g_playerstats_debug 0 "when 1, player stats are dumped to the console too" // create this cvar in case the engine did not set snd_soundradius 1200 +seta menu_snd_attenuation_method 1 "Use exponential instead of linear falloff for sound attenuation" +alias snd_attenuation_method_0 "set menu_snd_attenuation_method 0; set snd_soundradius 1200; set snd_attenuation_exponent 1; set snd_attenuation_decibel 0" // Quake default +alias snd_attenuation_method_1 "set menu_snd_attenuation_method 1; set snd_soundradius 2400; set snd_attenuation_exponent 4; set snd_attenuation_decibel 0" // nice approximation for method 2 +alias snd_attenuation_method_2 "set menu_snd_attenuation_method 2; set snd_soundradius 1200; set snd_attenuation_exponent 0; set snd_attenuation_decibel 10" // warning: plays sounds within up to 6000qu +snd_attenuation_method_1 // declare the channels we use seta snd_channel8volume 1 "QuakeC controlled background music volume" seta snd_channel9volume 1 "QuakeC controlled ambient sound volume" +// sound randomization +snd_identicalsoundrandomization_time -0.1 +snd_identicalsoundrandomization_tics 1 + // loading screen scr_loadingscreen_background 0 scr_loadingscreen_barcolor "0 0.5 1"