X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=effectinfo.txt;h=05c249b976d02cb746dbaa95451bd6c6f16fe9ba;hb=e52c92b8ba22924be19d8458fb1dd0cb7cfe11c7;hp=5f97740f0bfaa72d6191ee1b264185ee3b3f69ce;hpb=6f8dfdf45ac418c2dc7241ebfe5e3456c4f8939a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/effectinfo.txt b/effectinfo.txt index 5f97740f0..05c249b97 100644 --- a/effectinfo.txt +++ b/effectinfo.txt @@ -739,25 +739,30 @@ velocityjitter 512 512 512 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10) // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16) effect blood -count 0.167 -type blood +count 0.4 +type spark +blend invmod tex 24 32 -size 3 8 -alpha 256 256 64 +size 5 11 +alpha 1560 2560 7000 color 0xA8FFFF 0xA8FFFFF bounce -1 -airfriction 1 -liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 5 +airfriction 0.4 +velocityjitter 99 99 55 +//velocitymultiplier 2 staincolor 0x808080 0x808080 staintex 16 24 +stainsize 1 2 +stretchfactor 20 +sizeincrease 20 //blood mist effect blood countabsolute 1 type alphastatic -tex 0 8 +blend invmod +tex 24 32 size 25 30 +sizeincrease 20 alpha 100 256 400 color 0x000000 0x420000 originjitter 11 11 11 @@ -795,21 +800,33 @@ color 0xff8400 0xff2a00 // normal super gory blood trail (used by gibs) // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin) effect TR_BLOOD -trailspacing 32 -type blood +trailspacing 20 +type spark +blend invmod color 0xA8FFFF 0xA8FFFF tex 24 32 -size 8 8 -alpha 384 384 192 +size 4 19 +alpha 384 984 1492 bounce -1 -airfriction 1 -liquidfriction 4 +gravity 0.4 +airfriction -2 +liquidfriction 1 velocityjitter 64 64 64 -velocitymultiplier 0.5 +velocitymultiplier -0.1 staincolor 0x808080 0x808080 staintex 16 24 - - +stainsize 1 2 +stretchfactor 7 +sizeincrease -5 +// splash around gib +effect TR_BLOOD +trailspacing 42 +type blood +color 0xA8FFFF 0xA8FFFF +tex 24 32 +size 4 6 +alpha 684 684 7492 +sizeincrease 500 // thinner blood trail (used by quake zombies) // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin) @@ -1079,15 +1096,16 @@ lightradiusfade 2000 lightcolor 2 1.5 0.2 gravity -0.1 effect uzi_muzzleflash -count 10 +count 3 type spark tex 40 40 -color 0xFFFDD9 0xFFFDD9 -size 2 2 -alpha 0 128 1024 +color 0xff9c00 0xffd200 +size 0.3 0.4 +alpha 0 256 6000 originjitter 1 1 1 -velocityjitter 300 300 300 -velocitymultiplier 0.5 +velocityjitter 555 555 555 +velocitymultiplier 3 +stretchfactor 0.15 airfriction 12 @@ -1201,7 +1219,7 @@ stretchfactor 2.5 -// hagar trail +// mortar trail // smoke // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to) // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_GRENADE"), from, to) @@ -1225,7 +1243,7 @@ trailspacing 4 type static color 0xffdf72 0x811200 tex 48 55 -size 1 2 +size 5 2 sizeincrease -15 alpha 100 144 988 airfriction 8 @@ -1247,7 +1265,7 @@ velocityjitter 16 16 16 -// mortar trail +// hookbomb trail // smoke // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to) // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to) @@ -3384,13 +3402,14 @@ velocityjitter 256 256 256 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity) // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to) effect tr_bullet -trailspacing 256 +trailspacing 750 type spark -color 0x800000 0xFF8020 +tex 70 70 +color 0xff8960 0xff8533 alpha 256 256 2560 -size 1.5 1.5 -stretchfactor 1 -velocitymultiplier 0.7 +size 4 4 +stretchfactor 0.2 +velocitymultiplier 3 // smoke emitter for small pipes // used nowhere in code @@ -3455,83 +3474,144 @@ tex 40 40 //lighttime 0 effect alien_blood -count 0.167 -type blood +count 0.4 +type spark +blend invmod tex 24 32 -size 3 8 -alpha 256 256 64 +size 5 11 +alpha 1560 2560 7000 color 0xDC9BCD 0xDC9BCD bounce -1 -airfriction 1 -liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 5 -staincolor 0x808080 0x808080 +airfriction 0.4 +velocityjitter 99 99 55 +//velocitymultiplier 2 +staincolor 0xDC9BCD 0xDC9BCD staintex 16 24 +stainsize 1 2 +stretchfactor 25 +sizeincrease 20 //blood mist effect alien_blood countabsolute 1 -type alphastatic -tex 0 8 +type smoke +blend invmod +tex 24 32 size 25 30 -alpha 100 256 400 -color 0x000000 0x204010 +sizeincrease 20 +alpha 3000 5560 12000 +color 0xDC9BCD 0xDC9BCD originjitter 11 11 11 effect robot_blood count 0.167 -type blood -tex 24 32 -size 3 8 +type spark +tex 70 70 +size 1 2 alpha 256 256 64 -color 0xC0D890 0xC0D890 +color 0xff3000 0xff7373 bounce -1 +gravity 1 airfriction 1 liquidfriction 4 -velocityjitter 64 64 64 -velocitymultiplier 5 -staincolor 0x808080 0x808080 -staintex 16 24 -//blood mist +velocityjitter 264 264 264 +velocityoffset 0 0 100 +//shockwave effect robot_blood countabsolute 1 -type alphastatic -tex 0 8 -size 25 30 -alpha 100 256 400 -color 0x000000 0x301860 +type smoke +tex 74 74 +size 2 2 +alpha 0 90 1000 +color 0xff8400 0xffbb72 originjitter 11 11 11 +sizeincrease 800 +// electo sparcks +effect robot_blood +count 0.1 +type smoke +tex 71 73 +size 20 40 +alpha 256 256 5120 +color 0xff3000 0xff8585 +originjitter 41 41 21 +rotate -180 180 4000 -4000 + effect alien_TR_BLOOD -trailspacing 32 -type blood +trailspacing 20 +type spark +blend invmod color 0xC080B0 0xC080B0 tex 24 32 -size 8 8 -alpha 384 384 192 +size 4 19 +alpha 384 984 1492 bounce -1 -airfriction 1 -liquidfriction 4 +gravity 0.4 +airfriction -2 +liquidfriction 1 velocityjitter 64 64 64 -velocitymultiplier 0.5 -staincolor 0x808080 0x808080 +velocitymultiplier -0.1 +staincolor 0xC080B0 0xC080B0 staintex 16 24 +stainsize 1 2 +stretchfactor 7 +sizeincrease -5 +// splash around gib +effect TR_BLOOD +trailspacing 42 +type blood +color 0xA8FFFF 0xA8FFFF +tex 24 32 +size 4 6 +alpha 684 684 7492 +sizeincrease 500 effect robot_TR_BLOOD -trailspacing 32 -type blood +trailspacing 16 +type spark +blend invmod color 0xC0D890 0xC0D890 tex 24 32 -size 8 8 -alpha 384 384 192 +size 4 13 +alpha 384 984 1892 bounce -1 -airfriction 1 -liquidfriction 4 +gravity 0.4 +airfriction -2 +liquidfriction 1 velocityjitter 64 64 64 -velocitymultiplier 0.5 +velocitymultiplier -0.3 staincolor 0x808080 0x808080 staintex 16 24 +stainsize 1 3 +stretchfactor 6 +sizeincrease -6 +// fire +effect robot_TR_BLOOD +notunderwater +trailspacing 16 +type spark +tex 48 55 +color 0x902010 0xff3600 +size 5 20 +alpha 128 256 900 +gravity -1 +airfriction 4 +liquidfriction 4 +stretchfactor 5 +sizeincrease 10 +velocityjitter 44 44 44 +// arcs +effect robot_TR_BLOOD +trailspacing 128 +type smoke +tex 71 73 +color 0xff3000 0xff8585 +size 25 30 +alpha 1128 1256 44900 +rotate -180 180 4000 -4000 +velocityjitter 44 44 44 + effect alien_TR_SLIGHTBLOOD trailspacing 64 @@ -3564,1154 +3644,3769 @@ staincolor 0x808080 0x808080 staintex 16 24 // flare particle and light -// used in qcsrc/server/t_items - -// ---------------vechicles +// used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1) +effect item_pickup +countabsolute 1 +type static +color 0x63F2EA 0xB0C5C4 +size 8 16 +alpha 128 64 64 +// cloud of particles which expand rapidly and then slow to form a ball +effect item_pickup +count 32 +type spark +tex 41 41 +color 0x63F2EA 0xB0C5C4 +size 1 1 +alpha 256 256 1280 +//originjitter 24 24 24 +velocityjitter 256 256 256 -effect spiderbot_minigun_trail -notunderwater -trailspacing 10 +effect bloodshower +count 125 +type spark +blend invmod +tex 24 32 +size 8 28 +color 0xA8FFFF 0xA8FFFFF +alpha 156 656 1664 +bounce -1 +gravity 1 +stretchfactor 3 +liquidfriction 4 +velocityjitter 764 764 764 +// velocitymultiplier 1 +staincolor 0x808080 0x808080 +staintex 16 24 +stainsize 1 2 +// center blood +effect bloodshower +countabsolute 0.1 type smoke -color 0xd0d0a0 0xffffff -tex 0 8 -size 1 2 -alpha 20 50 100 -sizeincrease 2 -velocityjitter 5 5 5 -gravity -0.03 -airfriction 1 +blend invmod +tex 24 32 +size 1 28 +sizeincrease 300 +originjitter 50 50 50 +color 0xA8FFFF 0xA8FFFFF +alpha 156 656 1664 -effect spiderbot_minigun_muzzleflash -count 3 -type spark -color 0xff9c00 0xff8400 -tex 48 55 -size 10 15 -alpha 256 512 6280 -airfriction 10 -originjitter 2 2 2 -velocityjitter 150 150 150 -velocitymultiplier 0.35 -sizeincrease -100 -stretchfactor 1.3 -rotate -180 180 4000 -4000 -// fire -effect spiderbot_minigun_muzzleflash -count 6 +effect alien_bloodshower +count 125 type spark -color 0xff9c00 0xff8400 -tex 8 15 -size 5 7 -alpha 256 512 6280 -airfriction 12 -originjitter 2 2 2 -velocityjitter 200 200 200 -velocitymultiplier 0.2 -sizeincrease -10 -stretchfactor 0.8 -effect spiderbot_minigun_muzzleflash -countabsolute 2 -type static -tex 48 55 -color 0xff9c00 0xff8400 -size 32 32 -alpha 256 512 6680 -sizeincrease -100 -stretchfactor 0.1 -rotate -180 180 4000 -4000 -lightradius 120 -lightradiusfade 8000 -lightcolor 3 3 0 +blend invmod +tex 24 32 +size 8 28 +color 0xC080B0 0xC080B0 +alpha 156 656 1664 +bounce -1 +gravity 1 +stretchfactor 3 +liquidfriction 4 +velocityjitter 764 764 764 +// velocitymultiplier 1 +staincolor 0xC080B0 0xC080B0 +staintex 16 24 +stainsize 1 2 +// center blood +effect bloodshower +countabsolute 0.1 +type smoke +blend invmod +tex 24 32 +size 1 28 +sizeincrease 300 +originjitter 50 50 50 +color 0xA8FFFF 0xA8FFFFF +alpha 156 656 1664 -effect spiderbot_minigun_impact -countabsolute 1 -type static -tex 65 65 -color 0xff9c00 0xf6ff00 -size 52 52 -alpha 50 100 1680 -sizeincrease -100 -stretchfactor 0.1 -rotate -180 180 4000 -4000 -// fire -effect spiderbot_minigun_impact -count 7 + +effect robot_bloodshower +count 100 type spark -color 0xff9c00 0xff8400 -tex 48 55 -size 9 15 -alpha 256 512 6280 -airfriction 10 -originjitter 2 2 2 -velocityjitter 250 250 150 -velocitymultiplier 0.2 -sizeincrease 100 +blend invmod +tex 24 32 +size 8 28 +color 0xC0D890 0xC0D890 +alpha 156 656 1664 +bounce -1 +gravity 1 stretchfactor 3 -airfriction 6 -rotate -180 180 4000 -4000 -// smoke -effect spiderbot_minigun_impact -count 6 +liquidfriction 4 +velocityjitter 764 764 764 +// velocitymultiplier 1 +staincolor 0xC0D890 0xC0D890 +staintex 16 24 +stainsize 1 2 +// arc +effect robot_bloodshower +count 2.5 type smoke -color 0xd0d0a0 0xffffff -tex 0 8 -size 10 20 -alpha 50 50 190 -sizeincrease 80 -velocityjitter 100 100 250 -velocitymultiplier 0.49 -gravity 1.3 -airfriction 10 -rotate -180 180 0 0 -// smoke 2 -effect spiderbot_minigun_impact -count 7 -type spark -color 0xd0d0a0 0xffffff +tex 71 73 +color 0xff3000 0xff8585 +size 25 40 +alpha 1128 1256 4200 +rotate -180 180 99 -99 +velocityjitter 44 44 44 +originjitter 150 150 150 +// shockwave +effect robot_bloodshower +count 2.5 +type smoke +tex 74 74 +color 0xff3000 0xff8585 +size 5 50 +sizeincrease 3000 +alpha 11 125 990 + +//red_ground_quake +//smoke +// used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1); +effect red_ground_quake +type smoke +count 90 tex 0 8 -size 15 19 -alpha 25 51 128 -airfriction 6 -originjitter 2 2 2 -velocityjitter 250 250 150 -velocitymultiplier 0.2 +size 20 50 sizeincrease 100 -stretchfactor 7.6 -// derbis -effect spiderbot_minigun_impact -notunderwater -count 3 -type alphastatic -tex 66 68 -color 0x99977D 0xFFFFFF -size 6 8 -alpha 644 756 1484 -gravity 1.1 -airfriction 0.4 -sizeincrease -10 -velocitymultiplier 0.15 -originjitter 16 16 16 -velocityjitter 124 124 224 -rotate -180 180 -1000 1000 -// decal -effect spiderbot_minigun_impact -countabsolute 1 -type decal -tex 56 59 -size 20 25 -alpha 256 256 0 -originjitter 16 16 16 -rotate -180 180 0 0 - -effect spiderbot_rocket_explode -countabsolute 1 -type decal -tex 8 16 -size 72 72 -alpha 256 256 0 -originjitter 23 23 23 -lightradius 300 -lightradiusfade 1750 -lightcolor 8 4 0 -// shockwave -effect spiderbot_rocket_explode -countabsolute 1 -type static -tex 33 33 -size 22 22 -alpha 56 56 230 -color 0x8f0d00 0xff5a00 -sizeincrease 2400 -// glow -effect spiderbot_rocket_explode -countabsolute 1 -type static -tex 64 64 -size 120 120 -alpha 156 156 830 -color 0x8f0d00 0xff5a00 -sizeincrease 240 -// fire effect -effect spiderbot_rocket_explode +gravity 0.5 +time 5 10 +airfriction 3 +alpha 100 126 200 +color 0x111111 0xbbbbbb +//originjitter 2 2 0 +velocityjitter 190 190 50 +bounce 1.1 notunderwater -count 32 -type static -tex 48 55 -color 0x8f0d00 0xff5a00 -size 12 21 -sizeincrease 495 -alpha 200 256 812 -airfriction 8 -liquidfriction 8 -originjitter 100 100 100 -velocityjitter 512 512 512 -rotate -180 180 -50 50 -// fire effect 2 -effect spiderbot_rocket_explode +effect red_ground_quake +type smoke +count 40 +tex 0 8 +size 10 30 +sizeincrease 60 +gravity 0.2 +time 10 15 +airfriction 4 +alpha 100 126 200 +color 0x111111 0x979797 +//originjitter 2 2 0 +velocityjitter 190 190 50 +bounce 1.2 notunderwater +effect red_ground_quake +//notunderwater count 16 -type spark -tex 48 55 -color 0x8f0d00 0xff5a00 -size 3 3 -sizeincrease 120 -alpha 200 256 912 -airfriction -2 -liquidfriction 8 -velocityjitter 412 412 412 -rotate -180 180 -150 150 -stretchfactor 10 -// fire rays -effect spiderbot_rocket_explode -notunderwater -count 10 -type spark +type smoke tex 48 55 -color 0x8f0d00 0xff5a00 -size 13 54 -sizeincrease 120 -alpha 200 256 1600 -airfriction -3 -liquidfriction 8 -originjitter 40 40 40 -velocityjitter 712 712 712 -stretchfactor 10 +size 4 20 +time 15 25 +alpha 200 356 512 +gravity -0.5 +color 0x9E6A64 0x91302D +bounce 6 +sizeincrease 5 +originjitter 33 33 33 +velocityjitter 22 22 50 // smoke -effect spiderbot_rocket_explode +effect red_ground_quake type alphastatic -notunderwater +count 11 tex 0 8 -count 10 -size 10 15 -sizeincrease 280 -alpha 300 650 756 -originjitter 100 100 100 -velocityjitter 200 200 200 +size 22 33 +sizeincrease 11 +time 25 35 +alpha 200 256 200 +color 0x000000 0xffffff +gravity -0.3 +originjitter 44 44 44 +velocityjitter 11 11 50 +bounce 2 + +//blue_ground_quake +//smoke +// used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1); +effect blue_ground_quake +type smoke +count 90 +tex 0 8 +size 20 50 +sizeincrease 100 +gravity 0.5 +time 5 10 airfriction 3 -color 0x4F4B46 0x000000 -rotate -180 180 -20 20 -// smoke2 -effect spiderbot_rocket_explode -type alphastatic +alpha 100 126 200 +color 0x111111 0xbbbbbb +//originjitter 2 2 0 +velocityjitter 190 190 50 +bounce 1.1 notunderwater +effect blue_ground_quake +type smoke +count 40 tex 0 8 -count 3 -size 100 150 -sizeincrease 30 -alpha 300 650 556 -originjitter 10 10 10 -velocityjitter 200 200 200 -airfriction 2 -gravity -0.5 -color 0x4F4B46 0x000000 -rotate -180 180 -20 20 -// underwater bubbles -effect spiderbot_rocket_explode -underwater -count 32 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 1 3 -alpha 128 256 64 -gravity -0.125 -bounce 1.5 -liquidfriction 0.25 -originjitter 160 160 160 -velocityjitter 144 144 144 -// underwatershockwave -effect spiderbot_rocket_explode -underwater +size 10 30 +sizeincrease 60 +gravity 0.2 +time 10 15 +airfriction 4 +alpha 100 126 200 +color 0x111111 0x979797 +//originjitter 2 2 0 +velocityjitter 190 190 50 +bounce 1.2 +notunderwater +effect blue_ground_quake +//notunderwater +count 16 type smoke -countabsolute 1 -tex 33 33 -size 30 30 -sizeincrease 1200 -alpha 40 40 300 +tex 48 55 +size 4 20 +time 15 25 +alpha 200 356 512 +gravity -0.5 +color 0x64679E 0x2D4C91 +bounce 6 +sizeincrease 5 +originjitter 33 33 33 +velocityjitter 22 22 50 +// smoke +effect blue_ground_quake +type alphastatic +count 11 +tex 0 8 +size 22 33 +sizeincrease 11 +time 25 35 +alpha 200 256 200 +color 0x000000 0xffffff +gravity -0.3 +originjitter 44 44 44 +velocityjitter 11 11 50 +bounce 2 -effect spiderbot_rocket_thrust -notunderwater -count 3 + +// cl_gentle impact effect indicating damage +// maintained by morphed +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16) +effect morphed_damage_hit +tex 43 43 +count 0.5 type spark -tex 48 55 -color 0x8f0d00 0xff5a00 -size 5 10 -sizeincrease -40 -alpha 200 256 1600 -velocityjitter 20 20 20 -velocitymultiplier -1.4 -stretchfactor 0.9 -effect spiderbot_rocket_thrust -notunderwater -count 4 -type static -tex 48 55 -color 0x8f0d00 0xff5a00 -size 25 25 -sizeincrease -3000 -alpha 200 200 9000 -velocityjitter 60 60 60 -velocitymultiplier -1.4 -stretchfactor 1 -rotate -180 180 -500 500 +color 0xffffff 0x9271fb +size 14 24 +sizeincrease -24 +alpha 128 128 292 +gravity -0.4 +airfriction 5 +liquidfriction 10 +velocityjitter 356 356 456 + +effect morphed_damage_hit +tex 0 8 +count 0.5 +type smoke +color 0xffffff 0x9271fb +size 24 24 +sizeincrease -24 +alpha 128 128 292 +airfriction 5 +liquidfriction 10 +originjitter 10 10 10 +// effect for removing player model +// "teleport" -// long lasting smoke -effect spiderbot_rocket_launch -notunderwater -count 8 +// cl_gentle deathfx +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount) +effect morphed_damage_dissolve +tex 43 43 +count 10 type smoke -tex 0 8 -color 0xFFFFFF 0xD9C4B0 -size 30 30 -sizeincrease 20 -alpha 100 156 60 -velocityjitter 60 60 60 -velocitymultiplier -0.1 -airfriction 0.3 -gravity -0.01 -// fast smoke -effect spiderbot_rocket_launch -notunderwater -count 14 +color 0xffffff 0x9271fb +size 40 40 +sizeincrease -16 +alpha 456 456 1828 +gravity -1.9 +airfriction 8 +liquidfriction 6 +velocityjitter 256 256 512 +rotate -180 180 -399 -99 + +effect morphed_damage_dissolve +tex 43 43 +count 2.5 type smoke -tex 0 8 -color 0xFFFFFF 0xD9C4B0 -size 30 30 -sizeincrease 20 -alpha 100 156 260 -gravity -0.3 -velocityjitter 160 160 60 -airfriction 0.3 -// fire -effect spiderbot_rocket_launch -notunderwater -count 14 -type spark -tex 48 55 -color 0x8f0d00 0xff5a00 -size 30 30 -sizeincrease 40 -velocitymultiplier 0.5 -alpha 200 256 1960 -velocityjitter 60 60 60 -airfriction 0.3 -stretchfactor 3 -airfriction 0.3 -//sparks -effect spiderbot_rocket_launch -notunderwater -count 10 -type spark -tex 40 40 -color 0xFFFFFF 0xD9C4B0 -size 1 4 -alpha 200 256 1000 -velocityjitter 160 160 160 -velocitymultiplier -0.5 +color 0x7bdbff 0xbed2ff +size 40 40 +sizeincrease -16 +alpha 256 256 628 +gravity -0.8 +airfriction 9 +liquidfriction 6 +velocityjitter 256 256 512 +rotate -180 180 0 0 -effect wakizashi_gun_impact +effect morphed_damage_dissolve +tex 65 65 +count 5 +type smoke +color 0xffffff 0x9271fb +size 44 44 +sizeincrease -16 +alpha 156 156 128 +airfriction 3 +liquidfriction 6 +originjitter 22 22 76 + +effect morphed_damage_dissolve +tex 46 46 count 15 -type spark -color 0xff0000 0xc03535 -tex 41 41 -size 4 7 -alpha 256 512 1180 -airfriction 4 -gravity 3 -originjitter 40 40 10 -velocityjitter 350 350 550 -velocityoffset 0 0 700 -stretchfactor 0.9 -effect wakizashi_gun_impact type smoke -count 24 -color 0xd0d0a0 0xc03535 -tex 0 8 -size 10 20 -alpha 50 90 150 -sizeincrease 80 -velocityjitter 250 250 450 -velocityoffset 0 0 600 -originjitter 40 40 10 -airfriction 4 -sizeincrease 80 -rotate -180 180 0 0 -effect wakizashi_gun_impact +color 0xffffff 0x9271fb +size 32 32 +sizeincrease -16 +alpha 56 56 128 +gravity 1 +bounce 1.5 +airfriction 3 +liquidfriction 6 +velocityjitter 400 400 0 +rotate -180 180 999 -999 + +// Team / hit minsta effects +effect TE_TEI_G3RED countabsolute 1 +type beam +tex 200 200 +color 0xFF0000 0xFF0000 +size 4 4 +alpha 128 128 256 +// experimental +effect TE_TEI_G3RED +trailspacing 8 +type static +color 0x200000 0x400000 +size 0.3 0.3 +sizeincrease 3 +tex 46 46 +alpha 256 256 512 +airfriction -4 +//liquidfriction -4 +velocityjitter 3 3 3 type smoke -tex 65 65 -color 0xff0000 0xc03535 -size 82 82 -alpha 250 300 680 -sizeincrease -180 -effect wakizashi_gun_impact + +effect TE_TEI_G3RED_HIT countabsolute 1 +type beam +tex 200 200 +color 0xFF0000 0xFF0000 +size 8 8 +alpha 128 128 256 +// experimental +effect TE_TEI_G3RED_HIT +trailspacing 20 +type static +color 0xFFFFFF 0xFF0011 +size 2 2 +sizeincrease -2 +alpha 256 256 512 +airfriction -4 +//liquidfriction -4 +velocityjitter 2 2 2 +type smoke +// rings +effect TE_TEI_G3RED_HIT +trailspacing 40 +type static +color 0xFF0000 0xFF0011 +size 10 10 +sizeincrease -6 +alpha 256 256 512 +airfriction -4 +//liquidfriction -4 type smoke -tex 33 33 -color 0xff0000 0xc03535 -size 40 40 -alpha 50 100 620 -sizeincrease 900 -rotate -180 180 400 -400 -effect wakizashi_gun_impact -countabsolute 1 -type decal -tex 59 59 -size 14 14 -alpha 256 256 0 -originjitter 16 16 16 -rotate -180 180 0 0 - -effect wakizashi_gun_muzzleflash -count 16 -type spark -color 0xff0000 0xc03535 -tex 8 15 -size 5 7 -alpha 256 512 6280 -airfriction 12 -originjitter 2 2 2 -velocityjitter 200 200 200 -velocitymultiplier 0.2 -sizeincrease -10 -stretchfactor 0.7 -effect wakizashi_rocket_explode -countabsolute 1 -type decal -tex 8 16 -size 72 72 -alpha 256 256 0 -originjitter 23 23 23 -lightradius 300 -lightradiusfade 1750 -lightcolor 8 4 0 -// shockwave -effect wakizashi_rocket_explode +effect TE_TEI_G3BLUE countabsolute 1 +type beam +tex 200 200 +color 0x0000FF 0x1100FF +size 4 4 +alpha 128 128 256 +// experimental +effect TE_TEI_G3BLUE +trailspacing 8 type static -tex 33 33 -size 22 22 -alpha 56 56 230 -color 0x8f0d00 0xff5a00 -sizeincrease 2400 -// glow -effect wakizashi_rocket_explode +color 0x000020 0x000040 +size 0.3 0.3 +sizeincrease 3 +tex 46 46 +alpha 256 256 512 +airfriction -4 +//liquidfriction -4 +velocityjitter 3 3 3 +type smoke + +effect TE_TEI_G3BLUE_HIT countabsolute 1 +type beam +tex 200 200 +color 0x0000FF 0x1100FF +size 8 8 +alpha 128 128 256 +// experimental +effect TE_TEI_G3BLUE_HIT +trailspacing 20 type static -tex 64 64 -size 120 120 -alpha 156 156 830 -color 0x8f0d00 0xff5a00 -sizeincrease 240 -// fire effect -effect wakizashi_rocket_explode -notunderwater -count 64 +color 0xFFFFFF 0x100FF +size 2 2 +sizeincrease -2 +alpha 256 256 512 +airfriction -4 +//liquidfriction -4 +velocityjitter 2 2 2 +type smoke +// rings +effect TE_TEI_G3BLUE_HIT +trailspacing 40 type static -tex 48 55 -color 0xFFAE00 0xff5a00 -size 12 21 -sizeincrease 195 -alpha 200 256 512 -airfriction 2 -liquidfriction 8 -originjitter 10 10 10 -velocityjitter 512 512 512 -rotate -180 180 -50 50 -// fire rays -effect wakizashi_rocket_explode +color 0x0000FF 0x1100FF +size 10 10 +sizeincrease -6 +alpha 256 256 512 +airfriction -4 +//liquidfriction -4 +type smoke + +// Yellow +effect TE_TEI_G3YELLOW +countabsolute 1 +type beam +tex 200 200 +color 0xffff00 0xffff11 +size 4 4 +alpha 128 128 256 +effect TE_TEI_G3YELLOW +trailspacing 8 +type static +color 0x202000 0x404000 +size 0.3 0.3 +sizeincrease 3 +tex 46 46 +alpha 256 256 512 +airfriction -4 +velocityjitter 3 3 3 +type smoke + +effect TE_TEI_G3YELLOW_HIT +countabsolute 1 +type beam +tex 200 200 +color 0xffff00 0xffff11 +size 8 8 +alpha 128 128 256 +effect TE_TEI_G3YELLOW_HIT +trailspacing 20 +type static +color 0xFFFFFF 0xffff10 +size 2 2 +sizeincrease -2 +alpha 256 256 512 +airfriction -4 +velocityjitter 2 2 2 +type smoke +// rings +effect TE_TEI_G3YELLOW_HIT +trailspacing 40 +type static +color 0xffff00 0xffff11 +size 10 10 +sizeincrease -6 +alpha 256 256 512 +airfriction -4 +//liquidfriction -4 +type smoke + + +// Pink +effect TE_TEI_G3PINK +countabsolute 1 +type beam +tex 200 200 +color 0xFF00FF 0xFF11FF +size 4 4 +alpha 128 128 256 +// experimental +effect TE_TEI_G3PINK +trailspacing 8 +type static +color 0x200020 0x400040 +size 0.3 0.3 +sizeincrease 3 +tex 46 46 +alpha 256 256 512 +airfriction -4 +//liquidfriction -4 +velocityjitter 3 3 3 +type smoke + +effect TE_TEI_G3PINK_HIT +countabsolute 1 +type beam +tex 200 200 +color 0xFF00FF 0xFF11FF +size 8 8 +alpha 128 128 256 +// experimental +effect TE_TEI_G3PINK_HIT +trailspacing 20 +type static +color 0xFFFFFF 0xFF10FF +size 2 2 +sizeincrease -2 +alpha 256 256 512 +airfriction -4 +//liquidfriction -4 +velocityjitter 2 2 2 +type smoke +// rings +effect TE_TEI_G3PINK_HIT +trailspacing 40 +type static +color 0xFF00FF 0xFF11FF +size 10 10 +sizeincrease -6 +alpha 256 256 512 +airfriction -4 +//liquidfriction -4 +type smoke + + + + +// cl_gentle impact effect indicating damage +// maintained by particlegibs +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16) +// core decal +effect particlegibs_damage_hit +type blood +count 0.5 +tex 0 8 +size 5 10 +color 0xA8FFFF 0xA8FFFFF +alpha 256 256 428 +gravity 1 +bounce -1 +airfriction 3 +liquidfriction 6 +velocityjitter 156 156 212 +staincolor 0x808080 0x808080 +staintex 16 24 +// front blood +effect particlegibs_damage_hit +type blood +count 0.1 +tex 24 32 +size 10 20 +color 0xA8FFFF 0xA8FFFFF +sizeincrease -15 +alpha 256 256 328 +bounce -1 +gravity 0.5 +airfriction 1 +liquidfriction 3 +velocityjitter 6 6 30 +velocitymultiplier -1 +staincolor 0x808080 0x808080 +staintex 16 24 +// back blood +effect particlegibs_damage_hit +type blood +count 0.1 +tex 24 32 +size 5 15 +color 0xA8FFFF 0xA8FFFFF +sizeincrease 10 +alpha 256 256 328 +bounce -1 +gravity 1 +airfriction 1 +liquidfriction 3 +velocityjitter 26 26 112 +originjitter 3 3 3 +velocitymultiplier 2 +staincolor 0x808080 0x808080 +staintex 16 24 + +// effect for removing player model +// "teleport" + +// cl_gentle deathfx +// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount) +// small core blood no decals +effect particlegibs_damage_dissolve +type blood +count 32 +tex 0 8 +size 15 20 +color 0x00ffff 0x82ffff +alpha 256 256 328 +gravity 1 +airfriction 3 +liquidfriction 6 +originjitter 10 10 25 +velocityjitter 256 256 312 +staincolor 0x808080 0x808080 +staintex 16 24 +// core decal +effect particlegibs_damage_dissolve +type blood +count 12 +tex 0 8 +size 20 40 +color 0xA8FFFF 0xA8FFFFF +alpha 256 256 528 +gravity 2 +bounce -1 +airfriction 2 +liquidfriction 6 +originjitter 10 10 25 +velocityjitter 356 356 412 +staincolor 0x808080 0x808080 +staintex 16 24 +// front blood +effect particlegibs_damage_dissolve +type blood +count 32 +tex 24 32 +size 10 20 +color 0xA8FFFF 0xA8FFFFF +sizeincrease -15 +alpha 256 256 328 +bounce -1 +gravity 0.5 +airfriction 1 +liquidfriction 3 +velocityjitter 56 56 212 +originjitter 5 5 10 +velocitymultiplier -0.3 +staincolor 0x808080 0x808080 +staintex 16 24 +// back blood +effect particlegibs_damage_dissolve +type blood +count 32 +tex 24 32 +size 5 15 +color 0xA8FFFF 0xA8FFFFF +sizeincrease 10 +alpha 256 256 328 +bounce -1 +gravity 1 +airfriction 1 +liquidfriction 3 +velocityjitter 56 56 212 +originjitter 5 5 10 +velocitymultiplier 0.5 +staincolor 0x808080 0x808080 +staintex 16 24 +// small bits +effect particlegibs_damage_dissolve +type blood +count 75 +tex 24 32 +size 1 1 +color 0xA8FFFF 0xA8FFFFF +sizeincrease 10 +alpha 256 256 328 +gravity 1 +airfriction 1.5 +liquidfriction 3 +originjitter 10 10 25 +velocityjitter 656 656 912 +staincolor 0x808080 0x808080 +staintex 16 24 + +// fire effect which expands then slows +effect onslaught_generator_gib_explode notunderwater -count 10 -type spark +count 17 +type static tex 48 55 -color 0xFFEA00 0xff5a00 -size 43 54 -sizeincrease 120 -alpha 200 256 1600 -airfriction -3 +color 0x8f0d00 0xff5a00 +size 20 26 +sizeincrease 45 +alpha 128 256 356 +bounce 1.5 +airfriction 5 liquidfriction 8 -originjitter 40 40 40 -velocityjitter 512 512 512 -stretchfactor 10 +originjitter 8 8 8 +velocityjitter 286 286 286 + // smoke -effect wakizashi_rocket_explode +effect onslaught_generator_gib_explode type alphastatic notunderwater tex 0 8 -count 32 -size 10 15 -sizeincrease 230 -alpha 300 450 556 -originjitter 100 100 100 -velocityjitter 200 200 200 -airfriction 3 -color 0x4F4B46 0x000000 -rotate -180 180 -20 20 -// bouncing sparks -effect wakizashi_rocket_explode -notunderwater -count 14 -type spark -tex 40 40 -color 0xffa35b 0xfff2be -size 1 2 -alpha 644 956 884 -gravity 1 -airfriction 1 -liquidfriction 0.8 -velocityoffset 0 0 170 -originjitter 60 60 60 -velocityjitter 524 524 524 +count 6 +size 1 10 +sizeincrease 90 +gravity -0.3 +alpha 200 500 600 +velocityjitter 244 244 244 +airfriction 5 +color 0x000000 0x111111 +bounce 2 + // underwater bubbles -effect wakizashi_rocket_explode +effect onslaught_generator_gib_explode underwater -count 32 +count 16 type bubble tex 62 62 color 0x404040 0x808080 -size 1 3 +size 3 3 alpha 128 256 64 gravity -0.125 bounce 1.5 liquidfriction 0.25 -originjitter 160 160 160 -velocityjitter 144 144 144 -// underwatershockwave -effect wakizashi_rocket_explode -underwater -type smoke -countabsolute 1 -tex 33 33 -size 30 30 -sizeincrease 1200 -alpha 40 40 300 +originjitter 16 16 16 +velocityjitter 96 96 96 -effect wakizashi_rocket_thrust +// fire effect which expands then slows +effect onslaught_generator_gib_flame notunderwater -countabsolute 3 -type spark +count 15 +type static tex 48 55 -color 0x00FFDD 0x6200FF -size 14 19 -sizeincrease -2 -alpha 200 256 1600 -velocityjitter 60 60 60 -velocitymultiplier -1.1 -stretchfactor 1 -effect wakizashi_rocket_thrust -notunderwater -countabsolute 2 -type spark -tex 48 55 -color 0xFFFF33 0xFFEE00 +color 0x8f0d00 0xff5a00 size 5 10 -sizeincrease -2 -alpha 200 256 1900 -velocityjitter 60 60 60 -velocitymultiplier -0.3 -stretchfactor 3 - -// long lasting smoke -effect wakizashi_rocket_launch +sizeincrease 25 +alpha 128 256 356 +gravity -0.5 +airfriction 5 +liquidfriction 8 +originjitter 3 3 3 +velocityjitter 86 86 86 +// smoke +effect onslaught_generator_gib_flame +type alphastatic notunderwater -count 8 -type smoke tex 0 8 -color 0xFFFFFF 0xD9C4B0 -size 3 30 -sizeincrease 20 -alpha 100 156 60 -velocityjitter 160 160 60 -velocitymultiplier -0.1 +count 1 +size 10 20 +sizeincrease 30 +gravity -0.8 +alpha 200 500 600 +velocityjitter 44 44 44 +airfriction 5 +color 0x000000 0x111111 +bounce 2 + +// underwater bubbles +effect onslaught_generator_gib_flame +underwater +count 16 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 3 3 +alpha 128 256 64 +gravity -0.125 +bounce 1.5 +liquidfriction 0.25 +originjitter 16 16 16 +velocityjitter 96 96 96 + + +// used nowhere in code +effect firemine +trailspacing 2 +count 0.5 +type smoke +tex 48 55 +color 0x8f0d00 0xff5a00 +size 1 1 +sizeincrease 5 +gravity -0.06 +alpha 50 256 250 +bounce 1.5 +velocityjitter 10 10 2 +airfriction 1.2 +//slowfire +effect firemine +trailspacing 2 +count 0.5 +type smoke +tex 48 55 +color 0x8f0d00 0xff5a00 +size 1 1 +sizeincrease 5 +gravity -0.06 +alpha 50 256 200 +bounce 1.5 +velocityjitter 10 10 10 +airfriction 1.2 +// very slow and small fire +effect firemine +trailspacing 4 +count 0.5 +type smoke +tex 48 55 +color 0x8f0d00 0xff5a00 +size 1 1 +sizeincrease 2 +gravity -0.06 +alpha 50 256 200 +bounce 1.5 +velocityjitter 8 8 8 airfriction 0.3 -// fast smoke -effect wakizashi_rocket_launch -notunderwater -count 14 +//decreasing fire +effect firemine +trailspacing 4 +count 0.5 type smoke -tex 0 8 -color 0xFFFFFF 0xD9C4B0 -size 30 30 -sizeincrease 20 -alpha 100 156 260 -velocityjitter 160 160 60 -velocitymultiplier 0.4 +tex 48 55 +color 0x8f0d00 0xff5a00 +size 5 7 +sizeincrease -3 +gravity -0.06 +alpha 50 256 200 +bounce 1.5 +velocityjitter 3 3 3 airfriction 0.3 -//sparks -effect wakizashi_rocket_launch -notunderwater -count 10 -type spark -tex 40 40 -color 0xFFFFFF 0xD9C4B0 +//smoke +effect firemine +trailspacing 8 +count 0.5 +type alphastatic +tex 0 8 size 1 4 -alpha 200 256 1000 -velocityjitter 60 60 60 -velocitymultiplier -1.5 +sizeincrease 1 +color 0x000000 0x111111 +alpha 256 256 90 +//gravity -0.2 +originjitter 2 2 2 +velocityoffset 0 0 3 +airfriction 1 +//fastfire +effect firemine +trailspacing 1 +count 0.5 +type smoke +tex 48 55 +color 0x8f0d00 0xff5a00 +size 12 12 +sizeincrease 0 +gravity 0 +alpha 50 256 1600 +bounce 1.5 +velocityjitter 0 0 0 +airfriction 1.2 +// light only +effect firemine +trailspacing 16 +lightradius 50 +lightradiusfade 50000 +lightcolor 2.7 2.7 0.6 -effect wakizashi_booster_smoke +// used nowhere in code +effect fireball +trailspacing 2 +count 0.5 +type smoke +tex 48 55 +color 0x8f0d00 0xff5a00 +size 5 5 +sizeincrease 20 +gravity -0.06 +alpha 50 256 250 +bounce 1.5 +velocityjitter 40 40 11 +airfriction 1.2 +//slowfire +effect fireball +trailspacing 2 +count 0.5 +type smoke +tex 48 55 +color 0x8f0d00 0xff5a00 +size 5 5 +sizeincrease 20 +gravity -0.06 +alpha 50 256 200 +bounce 1.5 +velocityjitter 40 40 40 +airfriction 1.2 +// very slow and small fire +effect fireball +trailspacing 4 +count 0.5 +type smoke +tex 48 55 +color 0x8f0d00 0xff5a00 +size 5 5 +sizeincrease 10 +gravity -0.06 +alpha 50 256 200 +bounce 1.5 +velocityjitter 30 30 30 +airfriction 0.3 +//decreasing fire +effect fireball +trailspacing 4 +count 0.5 +type smoke +tex 48 55 +color 0x8f0d00 0xff5a00 +size 20 30 +sizeincrease -10 +gravity -0.06 +alpha 50 256 200 +bounce 1.5 +velocityjitter 10 10 10 +airfriction 0.3 +//smoke +effect fireball +trailspacing 8 +count 0.5 type alphastatic -notunderwater tex 0 8 -count 3 -size 60 100 -sizeincrease 10 -gravity -0.1 -alpha 200 750 200 -velocityjitter 40 40 40 -originjitter 60 60 60 -airfriction 2 -color 0xA69A80 0xB3B39F -rotate -180 180 -20 20 +size 5 15 +sizeincrease 7 +color 0x000000 0x111111 +alpha 256 256 90 +//gravity -0.2 +originjitter 10 10 10 +velocityoffset 0 0 10 +airfriction 1 +//fastfire +effect fireball +trailspacing 1 +count 0.5 +type smoke +tex 48 55 +color 0x8f0d00 0xff5a00 +size 48 48 +sizeincrease 0 +gravity 0 +alpha 50 256 1600 +bounce 1.5 +velocityjitter 0 0 0 +airfriction 1.2 +// light only +effect fireball +trailspacing 16 +lightradius 300 +lightradiusfade 3000 +lightcolor 2.7 2.7 0.6 +// fireball +effect fireball_laser +count 10 +type spark +color 0x800000 0xFF8020 +alpha 192 256 2560 +size 1 1 +velocityjitter 1 1 1 +velocitymultiplier 10 +stretchfactor 0.7 + +// rocket explosion (bigger than mortar and hagar) // decal -effect raptor_cannon_impact +// used nowhere in code +effect fireball_explode countabsolute 1 type decal -tex 47 47 -size 24 24 +tex 8 16 +size 72 72 alpha 256 256 0 -originjitter 16 16 16 -rotate -180 180 0 0 -//spark -effect raptor_cannon_impact +originjitter 56 56 56 +lightradius 500 +lightradiusfade 500 +lightcolor 4 2 0.5 +// flare effect +effect fireball_explode +countabsolute 1 +type static +tex 35 37 +color 0x404040 0x404040 +size 72 72 +alpha 192 192 64 +// fire effect +effect fireball_explode notunderwater -count 6 -type spark -tex 40 40 -color 0xD400FF 0x571863 -size 1 1 -alpha 644 956 784 +count 128 +type static +tex 48 55 +color 0x902010 0xFFD080 +size 16 16 +alpha 128 128 256 +bounce 1.5 +airfriction 4 +liquidfriction 4 +originjitter 8 8 8 +velocityjitter 512 512 512 +// underwater bubbles +effect fireball_explode +underwater +count 32 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 3 3 +alpha 128 256 64 +gravity -0.125 +bounce 1.5 +liquidfriction 0.25 +originjitter 16 16 16 +velocityjitter 144 144 144 +// bouncing sparks +effect fireball_explode +notunderwater +count 64 +type spark +color 0x903010 0xFFD030 +size 2 2 +alpha 256 256 384 gravity 1 airfriction 0.2 -velocityoffset 0 0 150 -originjitter 16 16 16 -velocityjitter 124 124 524 +bounce 1.5 +liquidfriction 0.8 +velocityoffset 0 0 80 +velocityjitter 384 384 384 + +effect fireball_muzzleflash +count 2 +type smoke +color 0x202020 0x404040 +tex 0 8 +size 5 5 +alpha 256 256 512 +originjitter 1.5 1.5 1.5 +velocityjitter 6 6 6 +velocitymultiplier 0.01 +lightradius 200 +lightradiusfade 2000 +lightcolor 2 1.5 0.2 +effect fireball_muzzleflash +count 15 +type spark +tex 40 40 +color 0xFFFDD9 0xFFFDD9 +size 3 3 +alpha 0 128 1024 +originjitter 1 1 1 +velocityjitter 300 300 300 +velocitymultiplier 0.5 +airfriction 12 + +effect fireball_preattack_muzzleflash +count 2 +type smoke +color 0x202020 0x404040 +tex 0 8 +size 5 5 +alpha 256 256 512 +originjitter 1.5 1.5 1.5 +velocityjitter 6 6 6 +velocitymultiplier 0.01 +lightradius 200 +lightradiusfade 2000 +lightcolor 2 1.5 0.2 +effect fireball_preattack_muzzleflash +count 15 +type spark +tex 40 40 +color 0xFFFDD9 0xFFFDD9 +size 3 3 +alpha 0 128 1024 +originjitter 1 1 1 +velocityjitter 300 300 300 +velocitymultiplier 0.5 +airfriction 12 + +effect fireball_bfgdamage +count 2 +type smoke +color 0x202020 0x404040 +tex 0 8 +size 5 5 +alpha 256 256 512 +originjitter 1.5 1.5 1.5 +velocityjitter 6 6 6 +velocitymultiplier 0.01 +lightradius 200 +lightradiusfade 2000 +lightcolor 2 1.5 0.2 +effect fireball_bfgdamage +count 15 +type spark +tex 40 40 +color 0xFFFDD9 0xFFFDD9 +size 3 3 +alpha 0 128 1024 +originjitter 1 1 1 +velocityjitter 300 300 300 +velocitymultiplier 0.5 +airfriction 12 + +//EF_FLAME +//fire +// used nowhere in code +effect EF_FLAME +//notunderwater +count 100 +type smoke +tex 48 55 +size 5 21 +alpha 200 356 512 +gravity -0.5 +color 0x8f0d00 0xff5a00 +bounce 2 +sizeincrease -1 +originoffset 0 0 10 +originjitter 12 12 34 +velocityjitter 22 22 50 // smoke -effect raptor_cannon_impact -count 4 +effect EF_FLAME type alphastatic -tex 0 7 -size 50 50 -color 0x646364 0x151515 -alpha 428 428 600 -rotate -180 180 0 0 -velocityjitter 200 200 300 -velocityoffset 0 0 340 -gravity 0.7 -airfriction 2 -// fire -effect raptor_cannon_impact +count 50 +tex 0 8 +size 11 15 +sizeincrease 6 +alpha 200 256 200 +color 0x000000 0x111111 +gravity -0.3 +originoffset 0 0 10 +originjitter 12 12 34 +velocityjitter 11 11 50 +bounce 2 +effect EF_FLAME +count 0.5 +lightradius 200 +lightradiusfade 10000 +lightcolor 0.9 0.9 0.2 + +// rifle bullet trail (somewhat like a tracer) +// used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity) +// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to) +effect tr_rifle +trailspacing 128 +type spark +color 0x800000 0xFF8020 +alpha 256 256 2560 +size 1.5 1.5 +stretchfactor 1 +velocitymultiplier 0.7 +effect tr_rifle notunderwater -count 10 +tex 0 8 +trailspacing 8 type static -tex 48 55 -color 0xD400FF 0x571863 -size 33 44 -sizeincrease 25 -alpha 200 256 812 +color 0x202020 0x404040 +size 4 4 +sizeincrease 0.4 +alpha 256 256 256 +airfriction -4 +velocityjitter 4 4 4 +type smoke +effect tr_rifle +underwater +trailspacing 32 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 2 2 +alpha 256 256 128 +gravity -0.125 bounce 1.5 -airfriction 8 -liquidfriction 8 +liquidfriction 4 +velocityjitter 16 16 16 + +// rocket guiding start +// underwater bubbles +effect rocket_guide +underwater +count 2 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 1.5 1.5 +alpha 128 256 64 +gravity -0.125 +bounce 1.5 +liquidfriction 0.25 originjitter 8 8 8 -velocityjitter 312 312 312 +velocityjitter 48 48 48 +velocitymultiplier -0.1 +// bouncing sparks +effect rocket_guide +notunderwater +count 8 +type spark +color 0x903010 0xFFD030 +size 0.3 0.7 +tex 40 40 +alpha 256 256 984 +gravity 1 +airfriction 0.2 +bounce 1.5 +liquidfriction 0.8 +velocityoffset 0 0 80 +velocityjitter 156 156 156 +velocitymultiplier -0.3 +stretchfactor 0.4 +effect rocket_guide +countabsolute 1 +type smoke +tex 65 65 +color 0x903010 0xFFD030 +size 10 10 +sizeincrease 300 +alpha 100 100 500 -effect raptor_cannon_muzzleflash -count 16 +// gauntlet laser +// based off morphed's cl_gentle +// used in qcsrc/server/w_laser.qc +effect laser_gauntlet +count 3 type spark -color 0xD400FF 0x571863 +color 0xb44215 0x880000 +tex 43 43 +size 7 10 +alpha 128 512 6280 +airfriction 10 +originjitter 2 2 2 +velocityjitter 150 150 150 +velocitymultiplier 0.2 +sizeincrease -100 +stretchfactor 2.3 +rotate -180 180 4000 -4000 + +effect laser_gauntlet +count 6 +type spark +color 0xff4200 0xff0000 tex 8 15 -size 10 17 -alpha 1256 1512 56280 +size 7 9 +alpha 256 512 6280 airfriction 12 originjitter 2 2 2 -velocityjitter 200 200 200 +velocityjitter 100 100 100 velocitymultiplier 0.2 -sizeincrease -10 -stretchfactor 0.6 -effect raptor_cannon_muzzleflash -countabsolute 1 -type static -tex 48 55 -color 0xD400FF 0x571863 -size 32 32 -alpha 6056 20112 406280 sizeincrease -100 -stretchfactor 0.1 -rotate -180 180 4000 -4000 -lightradius 150 -lightradiusfade 6000 -lightcolor 3 0 6 +stretchfactor 2 -// decal -effect raptor_bomb_impact + +// muzzle flash +effect laser_gauntletmuzzleflash +// glow and light countabsolute 1 -type decal -tex 8 16 -size 84 84 -alpha 256 256 0 -originjitter 16 16 16 -rotate -180 180 0 0 - -//spark vertical -effect raptor_bomb_impact +type smoke +color 0x220000 0x880000 +tex 65 65 +size 10 15 +alpha 256 512 6280 +airfriction 10 +sizeincrease -100 +stretchfactor 2 +lightradius 150 +lightradiusfade 500 +lightcolor 3 0.1 0.1 +// electricity +effect laser_gauntletmuzzleflash count 3 type spark -color 0xff9c00 0xff3c00 -tex 48 55 -size 20 40 -alpha 300 300 600 -originjitter 10 10 10 -velocityjitter 40 40 120 -stretchfactor 210 -sizeincrease 50 - -//fire -effect raptor_bomb_impact -count 4 -type static -color 0xff9c00 0xff3c00 -tex 48 55 -size 30 120 -alpha 300 300 500 -originjitter 10 10 10 -velocityjitter 950 950 0 -sizeincrease 230 -airfriction 2 - -//smoke -effect raptor_bomb_impact -count 4 -type spark -blend alpha -tex 0 7 -size 120 180 -color 0x646364 0x151515 -alpha 428 428 600 -rotate -180 180 0 0 -velocityjitter 200 200 280 -velocityoffset 0 0 280 -originjitter 30 30 10 -stretchfactor 10 +color 0xb44215 0x880000 +tex 43 43 +size 7 10 +alpha 128 512 6280 +airfriction 10 +originjitter 2 2 2 +velocityjitter 150 150 150 +velocitymultiplier 0.2 +sizeincrease -100 +stretchfactor 2.3 +rotate -180 180 4000 -4000 -//smoke 2 -effect raptor_bomb_impact -count 4 -//type alphastatic -type spark -blend alpha -tex 0 7 -size 40 100 -color 0x646364 0x151515 -alpha 328 328 350 -rotate -180 180 0 0 -velocityjitter 200 200 300 -velocityoffset 0 0 580 -originjitter 30 30 10 -sizeincrease 60 -airfriction 0.6 -gravity 2 -// sparks -effect raptor_bomb_impact -notunderwater -count 5 +// fire +effect laser_gauntletmuzzleflash +count 6 type spark -tex 40 40 -color 0xffa35b 0xfff2be -size 3 5 -alpha 644 956 984 -gravity 1 -airfriction 0.3 -velocityoffset 0 0 350 -originjitter 16 16 16 -velocityjitter 174 174 924 +color 0xff4200 0xff0000 +tex 8 15 +size 7 9 +alpha 256 512 6280 +airfriction 12 +originjitter 2 2 2 +velocityjitter 100 100 100 +velocitymultiplier 0.2 +sizeincrease -100 stretchfactor 2 -effect raptor_bomb_spread -notunderwater -count 34 -type spark -tex 40 40 -color 0xffa35b 0xfff2be -size 1 2 -alpha 644 956 1284 -gravity 1 -airfriction 1 -liquidfriction 0.8 -originjitter 110 110 110 -velocityjitter 324 324 324 - - -// generic explosion size:big (biggest explosion ever) -effect explosion_big -countabsolute 1 -type decal -tex 8 16 -size 172 172 -alpha 256 256 0 -originjitter 23 23 23 -lightradius 600 -lightradiusfade 1750 -lightcolor 8 4 0 -// shockwave -effect explosion_big -countabsolute 1 -type static -tex 33 33 -size 72 72 -alpha 56 56 330 +//torch flame, spawn it as fast as you can 20 times per second or more, supports direction but not required +//fast fire +// used nowhere in code, meant for maps +effect torchflame +count 3 +type smoke +tex 48 55 color 0x8f0d00 0xff5a00 -sizeincrease 4400 -// fire effect -effect explosion_big -notunderwater -count 64 -type static +size 5 5 +sizeincrease 20 + gravity -0.06 +alpha 50 256 250 +velocityjitter 40 40 11 +velocitymultiplier 30 +airfriction 1.2 +//slowfire +effect torchflame +count 2.5 +type smoke tex 48 55 color 0x8f0d00 0xff5a00 -size 133 144 -sizeincrease 45 -alpha 200 256 712 -airfriction 8 -liquidfriction 8 -originjitter 80 80 80 -velocityjitter 2512 2512 2512 -// fire rays -effect explosion_big -notunderwater -count 64 -type spark +size 5 5 +sizeincrease 20 + gravity -0.06 +alpha 50 256 200 +velocityjitter 40 40 40 +velocitymultiplier 20 +airfriction 1.2 +// very slow and small fire +effect torchflame +count 1.5 +type smoke tex 48 55 color 0x8f0d00 0xff5a00 -size 133 144 -sizeincrease 45 -alpha 200 256 800 -airfriction -5 -liquidfriction 8 -originjitter 40 40 40 -velocityjitter 512 512 512 -stretchfactor 10 -// smoke -effect explosion_big +size 5 5 +sizeincrease 10 + gravity -0.06 +alpha 50 256 200 +velocityjitter 30 30 30 +velocitymultiplier 10 +airfriction 0.3 +//decreasing fire +effect torchflame +count 2 +type smoke +tex 48 55 +color 0x8f0d00 0xff5a00 +size 20 30 +sizeincrease -10 + gravity -0.06 +alpha 50 256 200 +velocityjitter 10 10 10 +velocitymultiplier 15 +airfriction 0.3 +//smoke +effect torchflame +count 0.5 type alphastatic -notunderwater tex 0 8 -count 32 -size 50 100 -sizeincrease 244 -alpha 300 650 456 -velocityjitter 3444 3444 3444 -airfriction 8 -color 0x4F4B46 0x000000 -// bouncing sparks -effect explosion_big -notunderwater -count 34 -type spark -tex 40 40 -color 0xffa35b 0xfff2be -size 3 4 -alpha 644 956 1284 -gravity 1 +size 5 15 +sizeincrease 7 +color 0x000000 0x111111 +alpha 256 256 90 +//gravity -0.2 +originjitter 10 10 10 +velocitymultiplier 20 +velocityoffset 0 0 10 airfriction 1 -liquidfriction 0.8 -velocityoffset 0 0 370 -originjitter 160 160 160 -velocityjitter 924 924 924 -stretchfactor 0.7 -// derbis -effect explosion_big -notunderwater -count 16 + +//happy death fx for cl_gentle +effect happy_damage_dissolve +tex 69 69 +count 15 type alphastatic -tex 66 68 -color 0xFFFFFF 0xcac5b4 -size 10 16 -alpha 444 1356 1184 -gravity 2.3 -airfriction 0.5 -velocityjitter 1800 1800 1800 -velocityoffset 0 0 970 -sizeincrease -5 -rotate -180 180 -1000 1000 -// underwater bubbles -effect explosion_big +color 0x00FFFF 0xFF00FF +size 32 32 +sizeincrease -10 +alpha 256 256 228 +gravity -0.4 +bounce 1.5 +airfriction 3 +liquidfriction 6 +velocityjitter 312 312 312 +effect happy_damage_dissolve +tex 69 69 +count 15 +type alphastatic +color 0xFF00FF 0xFFFF00 +size 32 32 +sizeincrease -10 +alpha 256 256 228 +gravity -0.4 +bounce 1.5 +airfriction 3 +liquidfriction 6 +velocityjitter 312 312 312 +effect happy_damage_dissolve +tex 69 69 +count 15 +type alphastatic +color 0xFFFF00 0x00FFFF +size 32 32 +sizeincrease -10 +alpha 256 256 228 +gravity -0.4 +bounce 1.5 +airfriction 3 +liquidfriction 6 +velocityjitter 312 312 312 + + +//happy damage fx for cl_gentle +effect happy_damage_hit +tex 69 69 +count 0.1 +type alphastatic +color 0x00FFFF 0xFF00FF +size 26 26 +sizeincrease -28 +alpha 128 128 192 +gravity -0.4 +bounce 1.5 +airfriction 5 +liquidfriction 10 +velocityjitter 156 156 156 +effect happy_damage_hit +tex 69 69 +count 0.1 +type alphastatic +color 0xFF00FF 0xFFFF00 +size 26 26 +sizeincrease -28 +alpha 128 128 192 +gravity -0.4 +bounce 1.5 +airfriction 5 +liquidfriction 10 +velocityjitter 156 156 156 +effect happy_damage_hit +tex 69 69 +count 0.1 +type alphastatic +color 0xFFFF00 0x00FFFF +size 26 26 +sizeincrease -28 +alpha 128 128 192 +gravity -0.4 +bounce 1.5 +airfriction 5 +liquidfriction 10 +velocityjitter 156 156 156 + + + +// used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) +// used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) +effect electro_lightning +countabsolute 1 +type decal +tex 59 59 +size 16 16 +alpha 256 256 0 +originjitter 2 2 2 +lightradius 50 +lightradiusfade 500 +lightcolor 3.125 4.375 10 +effect electro_lightning +count 300 +type spark +// color 0x501860 0x501860 // 0x202020 0x404040 +color 0x2030FF 0x80C0FF +tex 65 65 +size 6 6 +alpha 100 206 1724 +originjitter 1.5 1.5 1.5 +velocityjitter 6 6 6 +sizeincrease 10 +velocitymultiplier 2000 +effect electro_lightning +count 30 +type spark +tex 8 15 +color 0xDDFDFF 0xFDFDFF +size 2 5 +alpha 110 170 1500 +originjitter 1 1 1 +velocityjitter 150 150 150 +velocitymultiplier 0.5 +airfriction 2 +stretchfactor 1.5 +effect electro_lightning +count 50 +type spark +tex 41 41 +color 0xFDFDFF 0xF9FDFF +size 2 3 +alpha 110 170 1500 +originjitter 1 1 1 +velocityjitter 350 350 350 +velocitymultiplier 2.5 +airfriction 8 +gravity 1.3 +stretchfactor 0.1 + +// used in qcsrc/server/w_gauntlet.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1) +effect gauntlet_lightning +count 300 +type spark +color 0x280000 0x280000 // 0x202020 0x404040 +tex 65 65 +size 3 3 +alpha 256 256 1024 +originjitter 1.5 1.5 1.5 +velocityjitter 6 6 6 +sizeincrease 15 +velocitymultiplier 2000 +effect gauntlet_lightning +count 30 +type spark +tex 8 15 +color 0xDD0000 0xFD0000 +size 2 5 +alpha 110 228 1024 +originjitter 1 1 1 +velocityjitter 150 150 150 +velocitymultiplier 0.5 +airfriction 2 +stretchfactor 1.5 +effect gauntlet_lightning +count 50 +type spark +tex 41 41 +color 0xFD0000 0xF90000 +size 2 3 +alpha 110 228 600 +originjitter 1 1 1 +velocityjitter 350 350 350 +velocitymultiplier 2.5 +airfriction 8 +gravity 1.3 +stretchfactor 0.1 + + +// crylink joinexplode effect +// decal +// used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("crylink_joinexplode"), org2, '0 0 0', 1) +effect crylink_joinexplode +countabsolute 1 +type decal +tex 47 47 +size 24 24 +alpha 256 256 0 +originjitter 12 12 12 +//lightradius 200 +//lightradiusfade 800 +//lightcolor 3.2 0.4 4 +// purple flare effect +effect crylink_joinexplode +countabsolute 1 +type static +tex 39 39 +color 0x504060 0x504060 +size 24 24 +alpha 256 256 512 +// purple sparks +effect crylink_joinexplode +count 40 +type spark +tex 41 41 +color 0xA040C0 0xA040C0 +bounce 2 +size 6 6 +alpha 256 256 1024 +velocityjitter 512 512 512 +// purple splash +effect crylink_joinexplode +count 1.5 +type static +color 0xE070FF 0xE070FF +size 16 16 +alpha 256 256 512 +velocityjitter 32 32 32 +// purple splash +effect crylink_joinexplode +count 3 +type static +color 0xE070FF 0xE070FF +size 16 16 +alpha 256 256 1024 +velocityjitter 256 256 256 + +//sparks for keepaway ball touch +// used nowhere in code +effect kaball_sparks +count 35 +type spark +tex 40 40 +color 0xa9cacf 0x0054ff +size 1 3 +alpha 0 256 556 +gravity 1 +bounce 1.5 +originjitter 1 1 1 +velocityjitter 300 300 300 +velocitymultiplier 0.5 +airfriction 3 + + +// weak rifle bullet trail (somewhat like a tracer) +// used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity) +// used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to) +effect tr_rifle_weak +trailspacing 128 +type spark +color 0x800000 0xFF8020 +alpha 256 256 2560 +size 1.5 1.5 +stretchfactor 1 +velocitymultiplier 0.7 +effect tr_rifle_weak +notunderwater +tex 0 8 +trailspacing 48 +type static +color 0x202020 0x404040 +size 4 4 +sizeincrease 0.4 +alpha 256 256 256 +airfriction -4 +velocityjitter 4 4 4 +type smoke +effect tr_rifle_weak underwater -count 32 +trailspacing 192 type bubble tex 62 62 color 0x404040 0x808080 -size 3 3 -alpha 128 256 64 +size 2 2 +alpha 256 256 128 gravity -0.125 bounce 1.5 -liquidfriction 0.25 -originjitter 160 160 160 -velocityjitter 444 444 444 -// underwatershockwave -effect explosion_big -underwater +liquidfriction 4 +velocityjitter 16 16 16 + +// red smoke emiter +// used nowhere in code +effect red_smoke +count 2 type smoke -countabsolute 1 -tex 33 33 -size 30 30 -sizeincrease 2900 -alpha 40 40 300 -velocitymultiplier 0.3 +tex 0 8 +color 0xff8866 0x331100 +size 60 120 +sizeincrease 0 +alpha 32 64 32 +gravity -0.007 +originjitter 0 0 0 +velocityjitter 0 0 0 +velocitymultiplier 5 +airfriction -1 +rotate 0 360 -30 30 +// pipe smoke emiter +// used nowhere in code +effect pipe_smoke +count 2 +type smoke +tex 0 8 +color 0x999999 0x555555 +size 5 10 +sizeincrease 35 +alpha 32 64 48 +gravity -0.015 +originjitter 0 0 0 +velocityjitter 0 0 5 +velocitymultiplier 15 +airfriction -1 +rotate 0 360 -180 180 -// generic explosion size:medium (it leaves rising smoke for a longer time) -// shockwave -effect explosion_medium -countabsolute 1 -type static -tex 33 33 -size 72 72 -alpha 56 56 330 -color 0x8f0d00 0xff5a00 -sizeincrease 2400 -// fire effect -effect explosion_medium +// seeker missile trail +effect TR_SEEKER +trailspacing 10 +type smoke notunderwater -count 32 -type static -tex 48 55 -color 0x8f0d00 0xff5a00 -size 133 144 -sizeincrease 45 -alpha 200 256 712 -airfriction 8 -liquidfriction 8 -originjitter 30 30 30 -velocityjitter 1512 1512 1512 -rotate -180 180 -500 500 -// fire effect 2 -effect explosion_medium +color 0x000000 0x666666 +tex 0 8 +size 2 2 +bounce 1 +sizeincrease 11 +alpha 200 300 200 +lightradius 100 +lighttime 0 +lightcolor 6 3 1 +originjitter 2 2 2 +velocityjitter 3 3 3 +velocitymultiplier -0.02 +rotate -180 180 -30 30 +//gravity -0.11 +// fire +effect TR_SEEKER +trailspacing 4 +type static +color 0xffdf72 0x811200 +tex 48 55 +size 5 5 +sizeincrease -30 +alpha 100 144 588 +airfriction 8 +velocityjitter 32 32 32 +velocitymultiplier -1.5 +// bubbles +effect TR_SEEKER +type bubble +underwater +trailspacing 16 +tex 62 62 +size 1 2 +alpha 256 256 256 +gravity -0.125 +bounce 1.5 +liquidfriction 4 +velocityjitter 16 16 16 +velocitymultiplier -0.31 +rotate 0 0 0 0 +// sparks +effect TR_SEEKER +notunderwater +trailspacing 20 +type spark +tex 40 40 +color 0xFFFDD9 0xFFFDD9 +size 0.5 0.5 +alpha 444 512 1866 +stretchfactor 0.3 +//gravity 1 +bounce 1 +//velocityoffset 0 0 15 +airfriction 5 +originjitter 1 1 1 +velocityjitter 100 100 100 +velocitymultiplier -0.31 + +// --------------- vehicles + +effect spiderbot_minigun_trail +notunderwater +trailspacing 10 +type smoke +color 0xd0d0a0 0xffffff +tex 0 8 +size 1 2 +alpha 20 50 100 +sizeincrease 2 +velocityjitter 5 5 5 +gravity -0.03 +airfriction 1 + +effect spiderbot_minigun_muzzleflash +count 3 +type spark +color 0xff9c00 0xff8400 +tex 48 55 +size 10 15 +alpha 256 512 6280 +airfriction 10 +originjitter 2 2 2 +velocityjitter 150 150 150 +velocitymultiplier 0.35 +sizeincrease -100 +stretchfactor 1.3 +rotate -180 180 4000 -4000 +// fire +effect spiderbot_minigun_muzzleflash +count 6 +type spark +color 0xff9c00 0xff8400 +tex 8 15 +size 5 7 +alpha 256 512 6280 +airfriction 12 +originjitter 2 2 2 +velocityjitter 200 200 200 +velocitymultiplier 0.2 +sizeincrease -10 +stretchfactor 0.8 +effect spiderbot_minigun_muzzleflash +countabsolute 2 +type static +tex 48 55 +color 0xff9c00 0xff8400 +size 32 32 +alpha 256 512 6680 +sizeincrease -100 +stretchfactor 0.1 +rotate -180 180 4000 -4000 +lightradius 120 +lightradiusfade 8000 +lightcolor 3 3 0 + +effect spiderbot_minigun_impact +countabsolute 1 +type static +tex 65 65 +color 0xff9c00 0xf6ff00 +size 52 52 +alpha 50 100 1680 +sizeincrease -100 +stretchfactor 0.1 +rotate -180 180 4000 -4000 +// fire +effect spiderbot_minigun_impact +count 7 +type spark +color 0xff9c00 0xff8400 +tex 48 55 +size 9 15 +alpha 256 512 6280 +airfriction 10 +originjitter 2 2 2 +velocityjitter 250 250 150 +velocitymultiplier 0.2 +sizeincrease 100 +stretchfactor 3 +airfriction 6 +rotate -180 180 4000 -4000 +// smoke +effect spiderbot_minigun_impact +count 6 +type smoke +color 0xd0d0a0 0xffffff +tex 0 8 +size 10 20 +alpha 50 50 190 +sizeincrease 80 +velocityjitter 100 100 250 +velocitymultiplier 0.49 +gravity 1.3 +airfriction 10 +rotate -180 180 0 0 +// smoke 2 +effect spiderbot_minigun_impact +count 7 +type spark +color 0xd0d0a0 0xffffff +tex 0 8 +size 15 19 +alpha 25 51 128 +airfriction 6 +originjitter 2 2 2 +velocityjitter 250 250 150 +velocitymultiplier 0.2 +sizeincrease 100 +stretchfactor 7.6 +// derbis +effect spiderbot_minigun_impact +notunderwater +count 3 +type alphastatic +tex 66 68 +color 0x99977D 0xFFFFFF +size 6 8 +alpha 644 756 1484 +gravity 1.1 +airfriction 0.4 +sizeincrease -10 +velocitymultiplier 0.15 +originjitter 16 16 16 +velocityjitter 124 124 224 +rotate -180 180 -1000 1000 +// decal +effect spiderbot_minigun_impact +countabsolute 1 +type decal +tex 56 59 +size 20 25 +alpha 256 256 0 +originjitter 16 16 16 +rotate -180 180 0 0 + +effect spiderbot_rocket_explode +countabsolute 1 +type decal +tex 8 16 +size 72 72 +alpha 256 256 0 +originjitter 23 23 23 +lightradius 300 +lightradiusfade 1750 +lightcolor 8 4 0 +// shockwave +effect spiderbot_rocket_explode +countabsolute 1 +type static +tex 33 33 +size 22 22 +alpha 56 56 230 +color 0x8f0d00 0xff5a00 +sizeincrease 2400 +// glow +effect spiderbot_rocket_explode +countabsolute 1 +type static +tex 64 64 +size 120 120 +alpha 156 156 830 +color 0x8f0d00 0xff5a00 +sizeincrease 240 +// fire effect +effect spiderbot_rocket_explode notunderwater count 32 type static tex 48 55 color 0x8f0d00 0xff5a00 -size 73 94 -sizeincrease 40 -gravity -2 -alpha 200 256 612 +size 12 21 +sizeincrease 495 +alpha 200 256 812 airfriction 8 liquidfriction 8 -originjitter 30 30 30 -velocityjitter 1512 1512 1512 -rotate -180 180 -150 150 -// fire rays -effect explosion_medium +originjitter 100 100 100 +velocityjitter 512 512 512 +rotate -180 180 -50 50 +// fire effect 2 +effect spiderbot_rocket_explode notunderwater -count 14 +count 16 type spark tex 48 55 color 0x8f0d00 0xff5a00 -size 43 74 -sizeincrease 40 -alpha 200 256 800 -airfriction -3 +size 3 3 +sizeincrease 120 +alpha 200 256 912 +airfriction -2 liquidfriction 8 -originjitter 40 40 40 -velocityjitter 512 512 512 +velocityjitter 412 412 412 +rotate -180 180 -150 150 +stretchfactor 10 +// fire rays +effect spiderbot_rocket_explode +notunderwater +count 10 +type spark +tex 48 55 +color 0x8f0d00 0xff5a00 +size 13 54 +sizeincrease 120 +alpha 200 256 1600 +airfriction -3 +liquidfriction 8 +originjitter 40 40 40 +velocityjitter 712 712 712 +stretchfactor 10 +// smoke +effect spiderbot_rocket_explode +type alphastatic +notunderwater +tex 0 8 +count 10 +size 10 15 +sizeincrease 280 +alpha 300 650 756 +originjitter 100 100 100 +velocityjitter 200 200 200 +airfriction 3 +color 0x4F4B46 0x000000 +rotate -180 180 -20 20 +// smoke2 +effect spiderbot_rocket_explode +type alphastatic +notunderwater +tex 0 8 +count 3 +size 100 150 +sizeincrease 30 +alpha 300 650 556 +originjitter 10 10 10 +velocityjitter 200 200 200 +airfriction 2 +gravity -0.5 +color 0x4F4B46 0x000000 +rotate -180 180 -20 20 +// underwater bubbles +effect spiderbot_rocket_explode +underwater +count 32 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 1 3 +alpha 128 256 64 +gravity -0.125 +bounce 1.5 +liquidfriction 0.25 +originjitter 160 160 160 +velocityjitter 144 144 144 +// underwatershockwave +effect spiderbot_rocket_explode +underwater +type smoke +countabsolute 1 +tex 33 33 +size 30 30 +sizeincrease 1200 +alpha 40 40 300 + + +effect spiderbot_rocket_thrust +notunderwater +count 3 +type spark +tex 48 55 +color 0x8f0d00 0xff5a00 +size 5 10 +sizeincrease -40 +alpha 200 256 1600 +velocityjitter 20 20 20 +velocitymultiplier -1.4 +stretchfactor 0.9 +effect spiderbot_rocket_thrust +notunderwater +count 4 +type static +tex 48 55 +color 0x8f0d00 0xff5a00 +size 25 25 +sizeincrease -3000 +alpha 200 200 9000 +velocityjitter 60 60 60 +velocitymultiplier -1.4 +stretchfactor 1 +rotate -180 180 -500 500 + + + +// long lasting smoke +effect spiderbot_rocket_launch +notunderwater +count 8 +type smoke +tex 0 8 +color 0xFFFFFF 0xD9C4B0 +size 30 30 +sizeincrease 20 +alpha 100 156 60 +velocityjitter 60 60 60 +velocitymultiplier -0.1 +airfriction 0.3 +gravity -0.01 +// fast smoke +effect spiderbot_rocket_launch +notunderwater +count 14 +type smoke +tex 0 8 +color 0xFFFFFF 0xD9C4B0 +size 30 30 +sizeincrease 20 +alpha 100 156 260 +gravity -0.3 +velocityjitter 160 160 60 +airfriction 0.3 +// fire +effect spiderbot_rocket_launch +notunderwater +count 14 +type spark +tex 48 55 +color 0x8f0d00 0xff5a00 +size 30 30 +sizeincrease 40 +velocitymultiplier 0.5 +alpha 200 256 1960 +velocityjitter 60 60 60 +airfriction 0.3 +stretchfactor 3 +airfriction 0.3 +//sparks +effect spiderbot_rocket_launch +notunderwater +count 10 +type spark +tex 40 40 +color 0xFFFFFF 0xD9C4B0 +size 1 4 +alpha 200 256 1000 +velocityjitter 160 160 160 +velocitymultiplier -0.5 + +effect wakizashi_gun_impact +count 15 +type spark +color 0xff0000 0xc03535 +tex 41 41 +size 4 7 +alpha 256 512 1180 +airfriction 4 +gravity 3 +originjitter 40 40 10 +velocityjitter 350 350 550 +velocityoffset 0 0 700 +stretchfactor 0.9 +effect wakizashi_gun_impact +type smoke +count 24 +color 0xd0d0a0 0xc03535 +tex 0 8 +size 10 20 +alpha 50 90 150 +sizeincrease 80 +velocityjitter 250 250 450 +velocityoffset 0 0 600 +originjitter 40 40 10 +airfriction 4 +sizeincrease 80 +rotate -180 180 0 0 +effect wakizashi_gun_impact +countabsolute 1 +type smoke +tex 65 65 +color 0xff0000 0xc03535 +size 82 82 +alpha 250 300 680 +sizeincrease -180 +effect wakizashi_gun_impact +countabsolute 1 +type smoke +tex 33 33 +color 0xff0000 0xc03535 +size 40 40 +alpha 50 100 620 +sizeincrease 900 +rotate -180 180 400 -400 +effect wakizashi_gun_impact +countabsolute 1 +type decal +tex 59 59 +size 14 14 +alpha 256 256 0 +originjitter 16 16 16 +rotate -180 180 0 0 + +effect wakizashi_gun_muzzleflash +count 16 +type spark +color 0xff0000 0xc03535 +tex 8 15 +size 5 7 +alpha 256 512 6280 +airfriction 12 +originjitter 2 2 2 +velocityjitter 200 200 200 +velocitymultiplier 0.2 +sizeincrease -10 +stretchfactor 0.7 + +effect wakizashi_rocket_explode +countabsolute 1 +type decal +tex 8 16 +size 72 72 +alpha 256 256 0 +originjitter 23 23 23 +lightradius 300 +lightradiusfade 1750 +lightcolor 8 4 0 +// shockwave +effect wakizashi_rocket_explode +countabsolute 1 +type static +tex 33 33 +size 22 22 +alpha 56 56 230 +color 0x8f0d00 0xff5a00 +sizeincrease 2400 +// glow +effect wakizashi_rocket_explode +countabsolute 1 +type static +tex 64 64 +size 120 120 +alpha 156 156 830 +color 0x8f0d00 0xff5a00 +sizeincrease 240 +// fire effect +effect wakizashi_rocket_explode +notunderwater +count 64 +type static +tex 48 55 +color 0xFFAE00 0xff5a00 +size 12 21 +sizeincrease 195 +alpha 200 256 512 +airfriction 2 +liquidfriction 8 +originjitter 10 10 10 +velocityjitter 512 512 512 +rotate -180 180 -50 50 +// fire rays +effect wakizashi_rocket_explode +notunderwater +count 10 +type spark +tex 48 55 +color 0xFFEA00 0xff5a00 +size 43 54 +sizeincrease 120 +alpha 200 256 1600 +airfriction -3 +liquidfriction 8 +originjitter 40 40 40 +velocityjitter 512 512 512 +stretchfactor 10 +// smoke +effect wakizashi_rocket_explode +type alphastatic +notunderwater +tex 0 8 +count 32 +size 10 15 +sizeincrease 230 +alpha 300 450 556 +originjitter 100 100 100 +velocityjitter 200 200 200 +airfriction 3 +color 0x4F4B46 0x000000 +rotate -180 180 -20 20 +// bouncing sparks +effect wakizashi_rocket_explode +notunderwater +count 14 +type spark +tex 40 40 +color 0xffa35b 0xfff2be +size 1 2 +alpha 644 956 884 +gravity 1 +airfriction 1 +liquidfriction 0.8 +velocityoffset 0 0 170 +originjitter 60 60 60 +velocityjitter 524 524 524 +// underwater bubbles +effect wakizashi_rocket_explode +underwater +count 32 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 1 3 +alpha 128 256 64 +gravity -0.125 +bounce 1.5 +liquidfriction 0.25 +originjitter 160 160 160 +velocityjitter 144 144 144 +// underwatershockwave +effect wakizashi_rocket_explode +underwater +type smoke +countabsolute 1 +tex 33 33 +size 30 30 +sizeincrease 1200 +alpha 40 40 300 + +effect wakizashi_rocket_thrust +notunderwater +countabsolute 3 +type spark +tex 48 55 +color 0x00FFDD 0x6200FF +size 14 19 +sizeincrease -2 +alpha 200 256 1600 +velocityjitter 60 60 60 +velocitymultiplier -1.1 +stretchfactor 1 +effect wakizashi_rocket_thrust +notunderwater +countabsolute 2 +type spark +tex 48 55 +color 0xFFFF33 0xFFEE00 +size 5 10 +sizeincrease -2 +alpha 200 256 1900 +velocityjitter 60 60 60 +velocitymultiplier -0.3 +stretchfactor 3 + +// long lasting smoke +effect wakizashi_rocket_launch +notunderwater +count 8 +type smoke +tex 0 8 +color 0xFFFFFF 0xD9C4B0 +size 3 30 +sizeincrease 20 +alpha 100 156 60 +velocityjitter 160 160 60 +velocitymultiplier -0.1 +airfriction 0.3 +// fast smoke +effect wakizashi_rocket_launch +notunderwater +count 14 +type smoke +tex 0 8 +color 0xFFFFFF 0xD9C4B0 +size 30 30 +sizeincrease 20 +alpha 100 156 260 +velocityjitter 160 160 60 +velocitymultiplier 0.4 +airfriction 0.3 +//sparks +effect wakizashi_rocket_launch +notunderwater +count 10 +type spark +tex 40 40 +color 0xFFFFFF 0xD9C4B0 +size 1 4 +alpha 200 256 1000 +velocityjitter 60 60 60 +velocitymultiplier -1.5 + +effect wakizashi_booster_smoke +type alphastatic +notunderwater +tex 0 8 +count 3 +size 60 100 +sizeincrease 10 +gravity -0.1 +alpha 200 750 200 +velocityjitter 40 40 40 +originjitter 60 60 60 +airfriction 2 +color 0xA69A80 0xB3B39F +rotate -180 180 -20 20 + +// decal +effect raptor_cannon_impact +countabsolute 1 +type decal +tex 47 47 +size 24 24 +alpha 256 256 0 +originjitter 16 16 16 +rotate -180 180 0 0 +//spark +effect raptor_cannon_impact +notunderwater +count 6 +type spark +tex 40 40 +color 0xD400FF 0x571863 +size 1 1 +alpha 644 956 784 +gravity 1 +airfriction 0.2 +velocityoffset 0 0 150 +originjitter 16 16 16 +velocityjitter 124 124 524 +// smoke +effect raptor_cannon_impact +count 4 +type alphastatic +tex 0 7 +size 50 50 +color 0x646364 0x151515 +alpha 428 428 600 +rotate -180 180 0 0 +velocityjitter 200 200 300 +velocityoffset 0 0 340 +gravity 0.7 +airfriction 2 +// fire +effect raptor_cannon_impact +notunderwater +count 10 +type static +tex 48 55 +color 0xD400FF 0x571863 +size 33 44 +sizeincrease 25 +alpha 200 256 812 +bounce 1.5 +airfriction 8 +liquidfriction 8 +originjitter 8 8 8 +velocityjitter 312 312 312 + + +effect raptor_cannon_muzzleflash +count 16 +type spark +color 0xD400FF 0x571863 +tex 8 15 +size 10 17 +alpha 1256 1512 56280 +airfriction 12 +originjitter 2 2 2 +velocityjitter 200 200 200 +velocitymultiplier 0.2 +sizeincrease -10 +stretchfactor 0.6 +effect raptor_cannon_muzzleflash +countabsolute 1 +type static +tex 48 55 +color 0xD400FF 0x571863 +size 32 32 +alpha 6056 20112 406280 +sizeincrease -100 +stretchfactor 0.1 +rotate -180 180 4000 -4000 +lightradius 150 +lightradiusfade 6000 +lightcolor 3 0 6 + +// decal +effect raptor_bomb_impact +countabsolute 1 +type decal +tex 8 16 +size 84 84 +alpha 256 256 0 +originjitter 16 16 16 +rotate -180 180 0 0 + +//spark vertical +effect raptor_bomb_impact +count 3 +type spark +color 0xff9c00 0xff3c00 +tex 48 55 +size 20 40 +alpha 300 300 600 +originjitter 10 10 10 +velocityjitter 40 40 120 +stretchfactor 210 +sizeincrease 50 + +//fire +effect raptor_bomb_impact +count 4 +type static +color 0xff9c00 0xff3c00 +tex 48 55 +size 30 120 +alpha 300 300 500 +originjitter 10 10 10 +velocityjitter 950 950 0 +sizeincrease 230 +airfriction 2 + +//smoke +effect raptor_bomb_impact +count 4 +type spark +blend alpha +tex 0 7 +size 120 180 +color 0x646364 0x151515 +alpha 428 428 600 +rotate -180 180 0 0 +velocityjitter 200 200 280 +velocityoffset 0 0 280 +originjitter 30 30 10 +stretchfactor 10 + +//smoke 2 +effect raptor_bomb_impact +count 4 +//type alphastatic +type spark +blend alpha +tex 0 7 +size 40 100 +color 0x646364 0x151515 +alpha 328 328 350 +rotate -180 180 0 0 +velocityjitter 200 200 300 +velocityoffset 0 0 580 +originjitter 30 30 10 +sizeincrease 60 +airfriction 0.6 +gravity 2 + +// sparks +effect raptor_bomb_impact +notunderwater +count 5 +type spark +tex 40 40 +color 0xffa35b 0xfff2be +size 3 5 +alpha 644 956 984 +gravity 1 +airfriction 0.3 +velocityoffset 0 0 350 +originjitter 16 16 16 +velocityjitter 174 174 924 +stretchfactor 2 + +effect raptor_bomb_spread +notunderwater +count 34 +type spark +tex 40 40 +color 0xffa35b 0xfff2be +size 1 2 +alpha 644 956 1284 +gravity 1 +airfriction 1 +liquidfriction 0.8 +originjitter 110 110 110 +velocityjitter 324 324 324 + + +// generic explosion size:big (biggest explosion ever) +effect explosion_big +countabsolute 1 +type decal +tex 8 16 +size 172 172 +alpha 256 256 0 +originjitter 23 23 23 +lightradius 600 +lightradiusfade 1750 +lightcolor 8 4 0 +// shockwave +effect explosion_big +countabsolute 1 +type static +tex 33 33 +size 72 72 +alpha 56 56 330 +color 0x8f0d00 0xff5a00 +sizeincrease 4400 +// fire effect +effect explosion_big +notunderwater +count 64 +type static +tex 48 55 +color 0x8f0d00 0xff5a00 +size 133 144 +sizeincrease 45 +alpha 200 256 712 +airfriction 8 +liquidfriction 8 +originjitter 80 80 80 +velocityjitter 2512 2512 2512 +// fire rays +effect explosion_big +notunderwater +count 64 +type spark +tex 48 55 +color 0x8f0d00 0xff5a00 +size 133 144 +sizeincrease 45 +alpha 200 256 800 +airfriction -5 +liquidfriction 8 +originjitter 40 40 40 +velocityjitter 512 512 512 +stretchfactor 10 +// smoke +effect explosion_big +type alphastatic +notunderwater +tex 0 8 +count 32 +size 50 100 +sizeincrease 244 +alpha 300 650 456 +velocityjitter 3444 3444 3444 +airfriction 8 +color 0x4F4B46 0x000000 +// bouncing sparks +effect explosion_big +notunderwater +count 34 +type spark +tex 40 40 +color 0xffa35b 0xfff2be +size 3 4 +alpha 644 956 1284 +gravity 1 +airfriction 1 +liquidfriction 0.8 +velocityoffset 0 0 370 +originjitter 160 160 160 +velocityjitter 924 924 924 +stretchfactor 0.7 +// derbis +effect explosion_big +notunderwater +count 16 +type alphastatic +tex 66 68 +color 0xFFFFFF 0xcac5b4 +size 10 16 +alpha 444 1356 1184 +gravity 2.3 +airfriction 0.5 +velocityjitter 1800 1800 1800 +velocityoffset 0 0 970 +sizeincrease -5 +rotate -180 180 -1000 1000 +// underwater bubbles +effect explosion_big +underwater +count 32 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 3 3 +alpha 128 256 64 +gravity -0.125 +bounce 1.5 +liquidfriction 0.25 +originjitter 160 160 160 +velocityjitter 444 444 444 +// underwatershockwave +effect explosion_big +underwater +type smoke +countabsolute 1 +tex 33 33 +size 30 30 +sizeincrease 2900 +alpha 40 40 300 +velocitymultiplier 0.3 + + +// generic explosion size:medium (it leaves rising smoke for a longer time) +// shockwave +effect explosion_medium +countabsolute 1 +type static +tex 33 33 +size 72 72 +alpha 56 56 330 +color 0x8f0d00 0xff5a00 +sizeincrease 2400 +// fire effect +effect explosion_medium +notunderwater +count 32 +type static +tex 48 55 +color 0x8f0d00 0xff5a00 +size 133 144 +sizeincrease 45 +alpha 200 256 712 +airfriction 8 +liquidfriction 8 +originjitter 30 30 30 +velocityjitter 1512 1512 1512 +rotate -180 180 -500 500 +// fire effect 2 +effect explosion_medium +notunderwater +count 32 +type static +tex 48 55 +color 0x8f0d00 0xff5a00 +size 73 94 +sizeincrease 40 +gravity -2 +alpha 200 256 612 +airfriction 8 +liquidfriction 8 +originjitter 30 30 30 +velocityjitter 1512 1512 1512 +rotate -180 180 -150 150 +// fire rays +effect explosion_medium +notunderwater +count 14 +type spark +tex 48 55 +color 0x8f0d00 0xff5a00 +size 43 74 +sizeincrease 40 +alpha 200 256 800 +airfriction -3 +liquidfriction 8 +originjitter 40 40 40 +velocityjitter 512 512 512 +stretchfactor 8 +// smoke +effect explosion_medium +type alphastatic +notunderwater +tex 0 8 +count 5 +size 250 300 +sizeincrease -30 +alpha 300 650 756 +originjitter 100 100 100 +velocityjitter 200 200 200 +airfriction 3 +color 0x4F4B46 0x000000 +rotate -180 180 -20 20 +// smoke 2 +effect explosion_medium +type alphastatic +notunderwater +tex 0 8 +count 10 +size 50 100 +sizeincrease 50 +gravity -0.3 +alpha 300 650 256 +originjitter 100 100 100 +velocityjitter 500 500 500 +velocityoffset 0 0 200 +airfriction 3 +color 0x4F4B46 0x000000 +rotate -180 180 -20 20 +// smoke rays +effect explosion_medium +type spark +notunderwater +tex 0 8 +count 13 +size 150 200 +sizeincrease 100 +alpha 140 255 350 +velocityjitter 250 250 250 +originjitter 40 40 40 +color 0x4F4B46 0x000000 +stretchfactor 50 +// bouncing sparks +effect explosion_medium +notunderwater +count 14 +type spark +tex 40 40 +color 0xffa35b 0xfff2be +size 2 3 +alpha 644 956 984 +gravity 1 +airfriction 1 +liquidfriction 0.8 +velocityoffset 0 0 370 +originjitter 100 100 100 +velocityjitter 624 624 624 +stretchfactor 0.7 +// underwater bubbles +effect explosion_medium +underwater +count 32 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 3 3 +alpha 128 256 64 +gravity -0.125 +bounce 1.5 +liquidfriction 0.25 +originjitter 160 160 160 +velocityjitter 444 444 444 +// underwatershockwave +effect explosion_medium +underwater +type smoke +countabsolute 1 +tex 33 33 +size 30 30 +sizeincrease 2900 +alpha 40 40 300 +velocitymultiplier 0.3 + +// generic explosion size:small (its fire only, made to support other explosions) +// shockwave +effect explosion_small +countabsolute 1 +type static +tex 33 33 +size 22 22 +alpha 56 56 330 +color 0x8f0d00 0xff5a00 +sizeincrease 2400 +// fire effect +effect explosion_small +notunderwater +count 16 +type static +tex 48 55 +color 0x8f0d00 0xff5a00 +size 1 44 +sizeincrease 45 +alpha 200 256 1212 +airfriction 5 +liquidfriction 8 +velocityjitter 512 512 512 +rotate -180 180 -500 500 +// fire effect 2 +effect explosion_small +notunderwater +count 16 +type static +tex 48 55 +color 0x8f0d00 0xff5a00 +size 73 94 +sizeincrease 40 +alpha 200 256 812 +airfriction 8 +liquidfriction 8 +velocityjitter 912 912 912 +rotate -180 180 -150 150 +// fire rays +effect explosion_small +notunderwater +count 14 +type spark +tex 48 55 +color 0x8f0d00 0xff5a00 +size 13 54 +sizeincrease 30 +alpha 200 256 1300 +airfriction -3 +liquidfriction 8 +originjitter 40 40 40 +velocityjitter 512 512 512 stretchfactor 8 -// smoke -effect explosion_medium +// underwater bubbles +effect explosion_small +underwater +count 32 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 1 3 +alpha 128 256 64 +gravity -0.125 +bounce 1.5 +liquidfriction 0.25 +originjitter 160 160 160 +velocityjitter 144 144 144 +// underwatershockwave +effect explosion_small +underwater +type smoke +countabsolute 1 +tex 33 33 +size 30 30 +sizeincrease 1200 +alpha 40 40 300 + +// big smoke ( for spamming on damaged stuff ) +effect smoke_big +type alphastatic +notunderwater +tex 0 8 +count 3 +size 30 60 +sizeincrease 15 +gravity -0.5 +alpha 200 750 200 +originjitter 55 55 55 +velocityjitter 140 140 200 +velocityoffset 0 0 200 +airfriction 4 +color 0x4F4B46 0x000000 +rotate -180 180 -20 20 + +// small smoke ( more precise than big one, for spamming on damaged parts like raptors spinner ) +effect smoke_small +type alphastatic +notunderwater +tex 0 8 +count 3 +size 60 100 +sizeincrease -10 +gravity -0.5 +alpha 200 750 200 +velocityjitter 40 40 400 +velocityoffset 0 0 200 +airfriction 4 +color 0x4F4B46 0x000000 +rotate -180 180 -20 20 + +// metal impact effect +// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_metal"), self.origin, '0 0 0', 1); +effect impact_metal +count 1 +type alphastatic +tex 0 8 +size 3 6 +sizeincrease 10 +alpha 25 64 50 +gravity -0.01 +color 0x000000 0x886666 +originjitter 20 20 5 +// sparks +effect impact_metal +count 2 +type spark +tex 41 41 +color 0xFFCC22 0xFF4422 +size 2 2 +alpha 255 255 112 +bounce 1.8 +stretchfactor 0.5 +velocityjitter 200 200 300 +velocitymultiplier 2 +airfriction 2 +gravity 1 + +// stone impact effect +// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_stone"), self.origin, '0 0 0', 1); +effect impact_stone +count 1 +type alphastatic +tex 0 8 +size 3 6 +sizeincrease 15 +alpha 50 128 75 +gravity -0.01 +color 0x000000 0xcc9966 +originjitter 20 20 5 +// debris +effect impact_stone +notunderwater +count 1 +type alphastatic +tex 66 68 +color 0x000000 0x886644 +size 1 2 +alpha 450 750 300 +gravity 1.3 +airfriction 0.5 +bounce 1.2 +velocityjitter 124 124 324 +rotate -180 180 -1000 1000 + +// wood impact effect +// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_wood"), self.origin, '0 0 0', 1); +effect impact_wood +count 1 +type alphastatic +tex 0 8 +size 3 6 +sizeincrease 10 +alpha 50 128 75 +gravity -0.01 +color 0x000000 0xcc9966 +originjitter 20 20 5 +// sparks +effect impact_wood +count 2 +type spark +tex 41 41 +color 0x221100 0x221100 +size 1 8 +alpha 255 255 75 +bounce 1.5 +velocityjitter 180 180 260 +velocitymultiplier 2 +airfriction 2 +gravity 1 + +// flesh impact effect +// used in qcsrc/server/mutators/sandbox.qc: pointparticles(particleeffectnum("impact_flesh"), self.origin, '0 0 0', 1); +effect impact_flesh +count 0.5 +type alphastatic +tex 0 8 +size 8 12 +alpha 100 256 400 +color 0x000000 0x420000 +originjitter 11 11 11 +// blood splash +effect impact_flesh +count 0.3 +type blood +tex 24 32 +size 2 6 +alpha 256 256 64 +color 0xA8FFFF 0xA8FFFFF +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 96 96 96 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 + +// hagar trail +// smoke +effect tr_hagar +trailspacing 4 +type smoke +color 0x101010 0x000000 +tex 0 8 +size 3 2 +bounce 1 +sizeincrease 10 +alpha 300 400 780 +originjitter 1 1 1 +velocityjitter 1 1 1 +velocitymultiplier -0.02 +//gravity -0.11 +// fire +effect tr_hagar +notunderwater +trailspacing 4 +type static +color 0xffdf72 0x811200 +tex 48 55 +size 5 2 +sizeincrease -15 +alpha 100 144 988 +airfriction 8 +velocityjitter 32 32 32 +velocitymultiplier -1.0 +// bubbles +effect tr_hagar +underwater +trailspacing 16 +type bubble +tex 62 62 +color 0x404040 0x808080 +size 1 1 +alpha 256 256 256 +gravity -0.125 +bounce 1.5 +liquidfriction 4 +velocityjitter 16 16 16 + +// laser damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_laser +notunderwater +count 3 +type smoke +tex 0 8 +color 0x880000 0xff4400 +size 2 4 +sizeincrease 8 +alpha 128 16 128 +gravity 0 +originjitter 2 2 2 +velocityjitter 0.4 0.4 0.6 +velocitymultiplier 0 +airfriction -0.35 +rotate 0 180 -30 30 + +// shotgun damage effect, normal blood +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_shotgun +count 0.6 +type blood +tex 24 32 +size 2 4 +alpha 256 256 64 +color 0xA8FFFF 0xA8FFFFF +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 64 64 64 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect damage_shotgun +count 1 +type alphastatic +tex 0 8 +size 8 16 +alpha 100 256 400 +color 0x000000 0x420000 +originjitter 1 1 1 + +// shotgun damage effect, alien blood +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_shotgun_alien +count 0.6 +type blood +tex 24 32 +size 2 4 +alpha 256 256 64 +color 0xDC9BCD 0xDC9BCD +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 64 64 64 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect damage_shotgun_alien +count 1 +type alphastatic +tex 0 8 +size 8 16 +alpha 100 256 400 +color 0x000000 0x204010 +originjitter 1 1 1 + +// shotgun damage effect, robot blood +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_shotgun_robot +count 0.6 +type blood +tex 24 32 +size 2 4 +alpha 256 256 64 +color 0xC0D890 0xC0D890 +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 64 64 64 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect damage_shotgun_robot +count 1 +type alphastatic +tex 0 8 +size 8 16 +alpha 100 256 400 +color 0x000000 0x301860 +originjitter 1 1 1 + +// uzi damage effect, normal blood +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_uzi +count 0.3 +type blood +tex 24 32 +size 2 4 +alpha 256 256 64 +color 0xA8FFFF 0xA8FFFFF +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 32 32 32 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect damage_uzi +count 1 +type alphastatic +tex 0 8 +size 6 12 +alpha 100 256 400 +color 0x000000 0x420000 +originjitter 0 0 0 + +// uzi damage effect, alien blood +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_uzi_alien +count 0.3 +type blood +tex 24 32 +size 2 4 +alpha 256 256 64 +color 0xDC9BCD 0xDC9BCD +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 32 32 32 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect damage_uzi_alien +count 1 +type alphastatic +tex 0 8 +size 6 12 +alpha 100 256 400 +color 0x000000 0x204010 +originjitter 0 0 0 + +// uzi damage effect, robot blood +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_uzi_robot +count 0.3 +type blood +tex 24 32 +size 2 4 +alpha 256 256 64 +color 0xC0D890 0xC0D890 +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 32 32 32 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect damage_uzi_robot +count 1 +type alphastatic +tex 0 8 +size 6 12 +alpha 100 256 400 +color 0x000000 0x301860 +originjitter 0 0 0 + +// minelayer damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_minelayer +notunderwater +count 3 +type smoke +tex 48 55 +size 4 8 +alpha 512 64 1024 +gravity -0.5 +color 0x8f0d00 0xff5a00 +sizeincrease -15 +originjitter 2 2 2 +velocityjitter 22 22 50 +// smoke +effect damage_minelayer +notunderwater +type alphastatic +count 2 +tex 0 8 +size 4 8 +sizeincrease 5 +alpha 128 32 128 +color 0x000000 0x111111 +gravity -0.3 +originjitter 4 4 4 +velocityjitter 11 11 50 +// light +/*effect damage_minelayer +notunderwater +trailspacing 8 +lightradius 60 +lightradiusfade 280 +lightcolor 0.7 0.4 0.2*/ + +// grenadelauncher damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_grenadelauncher +notunderwater +count 3 +type smoke +tex 48 55 +size 4 8 +alpha 512 64 1024 +gravity -0.5 +color 0x8f0d00 0xff5a00 +sizeincrease -15 +originjitter 2 2 2 +velocityjitter 22 22 50 +// smoke +effect damage_grenadelauncher +notunderwater +type alphastatic +count 2 +tex 0 8 +size 4 8 +sizeincrease 5 +alpha 128 32 128 +color 0x000000 0x111111 +gravity -0.3 +originjitter 4 4 4 +velocityjitter 11 11 50 +// light +/*effect damage_grenadelauncher +notunderwater +trailspacing 8 +lightradius 60 +lightradiusfade 280 +lightcolor 0.7 0.4 0.2*/ + +// electro damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_electro +notunderwater +count 2 +type static +tex 47 47 +color 0x66ffff 0x2288ff +size 6 10 +sizeincrease -14 +alpha 48 8 48 +gravity -0.0001 +airfriction 0.2 +liquidfriction 0.8 +originjitter 3 3 3 +velocityjitter 8 8 16 +velocitymultiplier 0 +airfriction -0.5 +rotate 180 360 -30 30 +// plasma smoke +effect damage_electro +notunderwater +count 4 +type smoke +tex 0 8 +color 0x2244ff 0x002266 +size 4 8 +sizeincrease 10 +alpha 64 16 64 +gravity 0 +originjitter 4 4 4 +velocityjitter 0.4 0.4 0.6 +velocitymultiplier 0 +airfriction -0.35 +rotate 0 180 -30 30 +// bouncing sparks +effect damage_electro +count 0.5 +type spark +tex 66 68 +color 0x003090 0x00CCFF +size 1 1 +alpha 768 64 256 +gravity 0.2 +airfriction 1 +bounce 1.5 +liquidfriction 0.8 +velocityoffset 0 0 0 +velocityjitter 32 32 32 +// light +/*effect damage_electro +notunderwater +trailspacing 8 +lightradius 50 +lightradiusfade 220 +lightcolor 0.2 0.6 0.8*/ + +// crylink damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_crylink +notunderwater +count 2 +type static +tex 38 38 +color 0xff44ff 0x9966ff +size 0.5 1 +sizeincrease -8 +alpha 48 16 48 +gravity -0.0001 +airfriction 0.6 +liquidfriction 0.8 +originjitter 3 3 3 +velocityjitter 10 10 20 +velocitymultiplier 0 +airfriction -0.5 +rotate 180 360 -30 30 +// plasma smoke +effect damage_crylink +notunderwater +count 4 +type smoke +tex 0 8 +color 0x8844ff 0x662244 +size 5 10 +sizeincrease 6 +alpha 64 16 64 +gravity 0.001 +originjitter 4 4 4 +velocityjitter 0.4 0.4 0.6 +velocitymultiplier 0 +airfriction -0.35 +rotate 0 180 -30 30 +// floating sparks +effect damage_crylink +count 0.3 +type spark +color 0x903090 0xFFD0FF +size 0.5 0.5 +sizeincrease -5 +alpha 192 192 128 +gravity 0 +airfriction 0.2 +liquidfriction 0.8 +velocityoffset 0 0 0 +velocityjitter 12 12 12 +// light +/*effect damage_crylink +notunderwater +trailspacing 8 +lightradius 50 +lightradiusfade 240 +lightcolor 0.6 0.2 0.8*/ + +// hlac damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_hlac +notunderwater +count 3 +type smoke +tex 0 8 +color 0x880000 0xff4400 +size 2 4 +sizeincrease 10 +alpha 128 16 128 +gravity 0 +originjitter 4 4 4 +velocityjitter 0.4 0.4 0.6 +velocitymultiplier 0 +airfriction -0.35 +rotate 0 180 -30 30 + +// nex damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_nex +count 1 +type static +tex 47 47 +color 0xffffff 0x88ffff +size 5 10 +sizeincrease -14 +alpha 64 8 64 +gravity -0.0001 +airfriction 0.1 +liquidfriction 0.6 +originjitter 4 4 4 +velocityjitter 8 8 16 +velocitymultiplier 0 +airfriction -0.5 +rotate 180 360 -30 30 +// plasma smoke +effect damage_nex +count 2 +type smoke +tex 0 8 +color 0x6688ff 0x226688 +size 4 8 +sizeincrease 8 +alpha 64 16 64 +gravity 0 +originjitter 2 2 2 +velocityjitter 0.5 0.5 0.8 +velocitymultiplier 0 +airfriction -0.35 +rotate 0 180 -30 30 +// bouncing sparks +effect damage_nex +count 0.2 +type spark +tex 41 41 +color 0xD9FDFF 0xD9FDFF +size 1 1 +alpha 255 255 112 +bounce 1.6 +stretchfactor 0.7 +velocityjitter 100 100 300 +velocitymultiplier 3 +airfriction 2 +gravity 1 +// light +/*effect damage_nex +trailspacing 8 +lightradius 60 +lightradiusfade 280 +lightcolor 0.6 0.8 0.8*/ + +// minstanex damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_minstanex +count 2 +type static +tex 47 47 +color 0xffffff 0x88ffff +size 5 10 +sizeincrease -14 +alpha 64 8 64 +gravity -0.0001 +airfriction 0.1 +liquidfriction 0.6 +originjitter 4 4 4 +velocityjitter 8 8 16 +velocitymultiplier 0 +airfriction -0.5 +rotate 180 360 -30 30 +// plasma smoke +effect damage_minstanex +count 4 +type smoke +tex 0 8 +color 0x6688ff 0x226688 +size 4 8 +sizeincrease 8 +alpha 64 16 64 +gravity 0 +originjitter 2 2 2 +velocityjitter 0.5 0.5 0.8 +velocitymultiplier 0 +airfriction -0.35 +rotate 0 180 -30 30 +// bouncing sparks +effect damage_minstanex +count 0.2 +type spark +tex 41 41 +color 0xD9FDFF 0xD9FDFF +size 1 1 +alpha 255 255 112 +bounce 1.6 +stretchfactor 0.7 +velocityjitter 100 100 300 +velocitymultiplier 3 +airfriction 2 +gravity 1 +// light +/*effect damage_minstanex +trailspacing 8 +lightradius 60 +lightradiusfade 240 +lightcolor 0.6 0.8 0.8*/ + +// sniperrifle damage effect, normal blood +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_rifle +count 0.3 +type blood +tex 24 32 +size 2 4 +alpha 256 256 64 +color 0xA8FFFF 0xA8FFFFF +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 32 32 32 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect damage_rifle +count 1 +type alphastatic +tex 0 8 +size 6 12 +alpha 100 256 400 +color 0x000000 0x420000 +originjitter 0 0 0 + +// sniperrifle damage effect, alien blood +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_rifle_alien +count 0.3 +type blood +tex 24 32 +size 2 4 +alpha 256 256 64 +color 0xDC9BCD 0xDC9BCD +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 32 32 32 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect damage_rifle_alien +count 1 +type alphastatic +tex 0 8 +size 6 12 +alpha 100 256 400 +color 0x000000 0x204010 +originjitter 0 0 0 + +// sniperrifle damage effect, robot blood +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_rifle_robot +count 0.3 +type blood +tex 24 32 +size 2 4 +alpha 256 256 64 +color 0xC0D890 0xC0D890 +bounce -1 +airfriction 1 +liquidfriction 4 +velocityjitter 32 32 32 +velocitymultiplier 5 +staincolor 0x808080 0x808080 +staintex 16 24 +//blood mist +effect damage_rifle_robot +count 1 type alphastatic -notunderwater tex 0 8 -count 5 -size 250 300 -sizeincrease -30 -alpha 300 650 756 -originjitter 100 100 100 -velocityjitter 200 200 200 -airfriction 3 -color 0x4F4B46 0x000000 -rotate -180 180 -20 20 -// smoke 2 -effect explosion_medium -type alphastatic +size 6 12 +alpha 100 256 400 +color 0x000000 0x301860 +originjitter 0 0 0 + +// seeker damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_seeker notunderwater -tex 0 8 -count 10 -size 50 100 -sizeincrease 50 +count 3 +type smoke +tex 48 55 +size 4 8 +alpha 512 32 1024 gravity -0.3 -alpha 300 650 256 -originjitter 100 100 100 -velocityjitter 500 500 500 -velocityoffset 0 0 200 -airfriction 3 -color 0x4F4B46 0x000000 -rotate -180 180 -20 20 -// smoke rays -effect explosion_medium -type spark +color 0x8f0c00 0xff2200 +sizeincrease -10 +originjitter 2 2 2 +velocityjitter 22 22 50 +// smoke +effect damage_seeker notunderwater +type alphastatic +count 2 tex 0 8 -count 13 -size 150 200 -sizeincrease 100 -alpha 140 255 350 -velocityjitter 250 250 250 -originjitter 40 40 40 -color 0x4F4B46 0x000000 -stretchfactor 50 -// bouncing sparks -effect explosion_medium +size 2 4 +sizeincrease 10 +alpha 128 32 128 +color 0x000000 0x111111 +gravity -0.3 +originjitter 4 4 4 +velocityjitter 11 11 50 +// light +/*effect damage_seeker notunderwater -count 14 -type spark -tex 40 40 -color 0xffa35b 0xfff2be -size 2 3 -alpha 644 956 984 -gravity 1 -airfriction 1 -liquidfriction 0.8 -velocityoffset 0 0 370 -originjitter 100 100 100 -velocityjitter 624 624 624 -stretchfactor 0.7 -// underwater bubbles -effect explosion_medium -underwater -count 32 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 3 3 -alpha 128 256 64 -gravity -0.125 -bounce 1.5 -liquidfriction 0.25 -originjitter 160 160 160 -velocityjitter 444 444 444 -// underwatershockwave -effect explosion_medium -underwater -type smoke -countabsolute 1 -tex 33 33 -size 30 30 -sizeincrease 2900 -alpha 40 40 300 -velocitymultiplier 0.3 - -// generic explosion size:small (its fire only, made to support other explosions) -// shockwave -effect explosion_small -countabsolute 1 -type static -tex 33 33 -size 22 22 -alpha 56 56 330 -color 0x8f0d00 0xff5a00 -sizeincrease 2400 -// fire effect -effect explosion_small +trailspacing 8 +lightradius 65 +lightradiusfade 280 +lightcolor 0.7 0.5 0.1*/ + +// hagar damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_hagar notunderwater -count 16 -type static +count 3 +type smoke tex 48 55 -color 0x8f0d00 0xff5a00 -size 1 44 -sizeincrease 45 -alpha 200 256 1212 -airfriction 5 -liquidfriction 8 -velocityjitter 512 512 512 -rotate -180 180 -500 500 -// fire effect 2 -effect explosion_small +size 4 8 +alpha 512 32 1024 +gravity -0.3 +color 0x8f0c00 0xff3a00 +sizeincrease -10 +originjitter 2 2 2 +velocityjitter 22 22 50 +// smoke +effect damage_hagar notunderwater -count 16 -type static -tex 48 55 -color 0x8f0d00 0xff5a00 -size 73 94 -sizeincrease 40 -alpha 200 256 812 -airfriction 8 -liquidfriction 8 -velocityjitter 912 912 912 -rotate -180 180 -150 150 -// fire rays -effect explosion_small +type alphastatic +count 2 +tex 0 8 +size 2 4 +sizeincrease 10 +alpha 128 32 128 +color 0x000000 0x111111 +gravity -0.3 +originjitter 4 4 4 +velocityjitter 11 11 50 +// light +/*effect damage_hagar notunderwater -count 14 -type spark +trailspacing 8 +lightradius 65 +lightradiusfade 280 +lightcolor 0.7 0.5 0.1*/ + +// fireball damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_fireball +notunderwater +count 4 +type smoke tex 48 55 +size 5 10 +alpha 256 16 512 +gravity -0.5 color 0x8f0d00 0xff5a00 -size 13 54 -sizeincrease 30 -alpha 200 256 1300 -airfriction -3 -liquidfriction 8 -originjitter 40 40 40 -velocityjitter 512 512 512 -stretchfactor 8 -// underwater bubbles -effect explosion_small -underwater -count 32 -type bubble -tex 62 62 -color 0x404040 0x808080 -size 1 3 -alpha 128 256 64 -gravity -0.125 -bounce 1.5 -liquidfriction 0.25 -originjitter 160 160 160 -velocityjitter 144 144 144 -// underwatershockwave -effect explosion_small -underwater -type smoke -countabsolute 1 -tex 33 33 -size 30 30 -sizeincrease 1200 -alpha 40 40 300 - -// big smoke ( for spamming on damaged stuff ) -effect smoke_big -type alphastatic +sizeincrease -10 +originjitter 8 8 8 +velocityjitter 22 22 50 +// smoke +effect damage_fireball notunderwater -tex 0 8 -count 3 -size 30 60 -sizeincrease 15 -gravity -0.5 -alpha 200 750 200 -originjitter 55 55 55 -velocityjitter 140 140 200 -velocityoffset 0 0 200 -airfriction 4 -color 0x4F4B46 0x000000 -rotate -180 180 -20 20 - -// small smoke ( more precise than big one, for spamming on damaged parts like raptors spinner ) -effect smoke_small type alphastatic -notunderwater +count 4 tex 0 8 +size 4 8 +sizeincrease 10 +alpha 128 32 128 +color 0x000000 0x111111 +gravity -0.3 +originjitter 6 6 6 +velocityjitter 11 11 50 +// light +/*effect damage_fireball +notunderwater +trailspacing 8 +lightradius 65 +lightradiusfade 280 +lightcolor 1.0 0.8 0.4*/ + +// rocketlauncher damage effect +// used in qcsrc/client/damage.qc: pointparticles(self.team, org, '0 0 0', 1); +effect damage_rocketlauncher +notunderwater count 3 -size 60 100 +type smoke +tex 48 55 +size 5 10 +alpha 512 64 1024 +gravity -0.7 +color 0x8f0c00 0xff2a00 sizeincrease -10 -gravity -0.5 -alpha 200 750 200 -velocityjitter 40 40 400 -velocityoffset 0 0 200 -airfriction 4 -color 0x4F4B46 0x000000 -rotate -180 180 -20 20 +originjitter 4 4 4 +velocityjitter 22 22 30 +// smoke +effect damage_rocketlauncher +notunderwater +type alphastatic +count 3 +tex 0 8 +size 4 8 +sizeincrease 10 +alpha 128 32 128 +color 0x000000 0x111111 +gravity -0.3 +originjitter 4 4 4 +velocityjitter 11 11 50 +// light +/*effect damage_rocketlauncher +notunderwater +trailspacing 8 +lightradius 60 +lightradiusfade 280 +lightcolor 0.8 0.6 0.2*/ + +// fireflies +// used nowhere in code +effect fireflies +count 1 +bounce -1 +airfriction 5 +time 1 2 +type static +tex 38 38 +color 0xff9600 0xffefb8 +size 2 3 +sizeincrease -0.3 +alpha 256 256 70 +gravity 0 +originoffset 8 8 8 +originjitter 32 32 32 +velocityoffset 2 2 2 +velocityjitter 64 64 64 +//lightradius 50 +//lightradiusfade 50 +//lightcolor 1 0.9 0.7 +//lightshadow 1 \ No newline at end of file