X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=gamemodes-server.cfg;h=23c97924e96188edfe2822fac7fc0f242eda58d7;hb=55c19e57538b8309b80e536bec1e5e0e7953b616;hp=a822fc9a64e51d41392ebc849860a732a503b0ec;hpb=cc84ebedeb4523efb23fa8c5dd1e703cd0434a23;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index a822fc9a6..23c97924e 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -29,6 +29,9 @@ alias sv_hook_gamestart_ka alias sv_hook_gamestart_ft alias sv_hook_gamestart_inv alias sv_hook_gamestart_duel +alias sv_hook_gamestart_mayhem +alias sv_hook_gamestart_tmayhem +alias sv_hook_gamestart_surv // there is currently no hook for when the match is restarted // see sv_hook_readyrestart for previous uses of this hook //alias sv_hook_gamerestart @@ -58,6 +61,9 @@ alias sv_vote_gametype_hook_ons alias sv_vote_gametype_hook_rc alias sv_vote_gametype_hook_tdm alias sv_vote_gametype_hook_duel +alias sv_vote_gametype_hook_mayhem +alias sv_vote_gametype_hook_tmayhem +alias sv_vote_gametype_hook_surv // Example preset to allow 1v1ctf to be used for the gametype voting screen. // Aliases can have max 31 chars so the gametype can have max 9 chars. @@ -208,6 +214,27 @@ set g_duel_respawn_delay_large_count 0 set g_duel_respawn_delay_max 0 set g_duel_respawn_waves 0 set g_duel_weapon_stay 0 +set g_mayhem_respawn_delay_small 0 +set g_mayhem_respawn_delay_small_count 0 +set g_mayhem_respawn_delay_large 0 +set g_mayhem_respawn_delay_large_count 0 +set g_mayhem_respawn_delay_max 0 +set g_mayhem_respawn_waves 0 +set g_mayhem_weapon_stay 0 +set g_tmayhem_respawn_delay_small 0 +set g_tmayhem_respawn_delay_small_count 0 +set g_tmayhem_respawn_delay_large 0 +set g_tmayhem_respawn_delay_large_count 0 +set g_tmayhem_respawn_delay_max 0 +set g_tmayhem_respawn_waves 0 +set g_tmayhem_weapon_stay 0 +set g_surv_respawn_delay_small 0 +set g_surv_respawn_delay_small_count 0 +set g_surv_respawn_delay_large 0 +set g_surv_respawn_delay_large_count 0 +set g_surv_respawn_delay_max 0 +set g_surv_respawn_waves 0 +set g_surv_weapon_stay 0 // ========= @@ -260,7 +287,7 @@ set g_ctf_stalemate 1 "show the enemy flagcarrier location after both teams have set g_ctf_stalemate_endcondition 1 "condition for stalemate mode to be finished: 1 = If ONE flag is no longer stale, 2 = If BOTH flags are no longer stale" set g_ctf_stalemate_time 60 "time for each flag until stalemate mode is activated" set g_ctf_flagcarrier_waypointforenemy_spotting 1 "show the enemy flagcarrier location if a team mate presses +use to spot them" -set g_ctf_dropped_capture_delay 1.5 "autocapture delay when flag is thrown onto the base - counted from throw, not landing" +set g_ctf_dropped_capture_delay 1 "autocapture delay when flag is thrown onto the base - counted from when the flag lands on the ground" set g_ctf_dropped_capture_radius 100 "allow dropped flags to be automatically captured by base flags if the dropped flag is within this radius of it" set g_ctf_flag_damageforcescale 2 set g_ctf_portalteleport 0 "allow flag carriers to go through portals made in portal gun without dropping the flag" @@ -297,7 +324,7 @@ set g_ctf_allow_monster_touch 0 "allow flags to be returned by monsters" set g_ctf_score_ignore_fields 0 "force regular score settings to override per entity specified scores" set g_ctf_shield_max_ratio 0 "shield at most this percentage of a team from the enemy flag (try: 0.4 for 40%)" -set g_ctf_shield_min_negscore 20 "shield the player from the flag if he's got this negative amount of points or less" +set g_ctf_shield_min_negscore 20 "shield the player from the flag if they've got this negative amount of points or less" set g_ctf_shield_force 100 "push force of the shield" set g_ctf_flag_red_model "models/ctf/flags.md3" @@ -326,6 +353,7 @@ set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" set g_cts_finish_kill_delay 2 "kill player this many seconds after stage completion to prevent cheating by starting out with more speed than otherwise possible; set it to 0 to not kill or to -1 to kill instantly" set g_cts_send_rankings_cnt 15 "send this number of map records to clients" set g_cts_removeprojectiles 0 "remove projectiles when the player dies, to prevent using weapons earlier in the stage than intended" +set g_cts_drop_monster_items 0 "allow killed monsters to drop their items" // ========================== @@ -503,7 +531,7 @@ set g_nexball_basketball_meter_maxpower 1.2 "maximal multiplier to the laun set g_nexball_delay_goal 3 "delay between a goal and a ball reset" set g_nexball_delay_idle 10 "maximal idle time before a reset" set g_nexball_delay_start 3 "time the ball stands on its spawn before being released" -set g_nexball_delay_collect 0.5 "time before the same player can catch the ball he launched" +set g_nexball_delay_collect 0.5 "time before the same player can catch the ball they launched" set g_nexball_sound_bounce 1 "bouncing sound (0: off)" set g_nexball_basketball_trail 1 "1 to leave a trail" set g_nexball_football_trail 0 "1 to leave a trail" @@ -575,3 +603,56 @@ set g_duel 0 "Duel: frag the opponent more in a one versus one arena battle" //set g_duel_warmup 180 "Have a short warmup period before beginning the actual duel" set g_duel_with_powerups 0 "Enable powerups to spawn in the duel gamemode" set g_duel_not_dm_maps 0 "when this is set, DM maps will NOT be listed in duel" + +// ============================== +// free for all and team mayhem +// ============================== +set g_mayhem 0 "Mayhem: Compete for the most damage dealt and kills in this chaotic mayhem!" +set g_tmayhem 0 "Team Mayhem: Compete with your team for the most damage dealt and kills in this chaotic mayhem!" + +set g_mayhem_scoring_upscaler 20 "upscale one frag's worth to be this amount of in score" +set g_tmayhem_scoring_upscaler 20 "upscale one frag's worth to be this amount of in score" +set g_mayhem_scoring_kill_weight 0.25 "how much is a kill worth in frags" +set g_tmayhem_scoring_kill_weight 0.25 "how much is a kill worth in frags" +set g_mayhem_scoring_damage_weight 0.75 "how much is damage equal to player's spawning health+armor worth in frags" +set g_tmayhem_scoring_damage_weight 0.75 "how much is damage equal to player's spawning health+armor worth in frags" +set g_mayhem_scoring_disable_selfdamage2score 0 "disable reducing score with self damage at the cost of full penalty for suicides regardless of how much health was lost suiciding" +set g_tmayhem_scoring_disable_selfdamage2score 0 "disable reducing score with self damage at the cost of full penalty for suicides regardless of how much health was lost suiciding" + +set g_mayhem_point_limit -1 "Mayhem score limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_mayhem_point_leadlimit -1 "Mayhem score lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_tmayhem_point_limit -1 "Team Mayhem score limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_tmayhem_point_leadlimit -1 "Team Mayhem score lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" + +set g_mayhem_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" +set g_tmayhem_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" + +set g_mayhem_powerups 1 "Allow powerups in mayhem. Only checked if g_powerups is -1 therefore this will be overridden by g_powerups 1 or 0" +set g_tmayhem_powerups 1 "Allow powerups in team mayhem. Only checked if g_powerups is -1 therefore this will be overridden by g_powerups 1 or 0" +set g_mayhem_pickup_items 0 "spawn pickup items in mayhem" +set g_tmayhem_pickup_items 0 "spawn pickup items in team mayhem" +set g_mayhem_pickup_items_remove_weapons_and_ammo 1 "when pickup items are enabled in mayhem still remove weapons and ammo pickups" +set g_tmayhem_pickup_items_remove_weapons_and_ammo 1 "when pickup items are enabled in team mayhem still remove weapons and ammo pickups" + +set g_mayhem_selfdamage 0 "0 = disable selfdamage in mayhem, 1 = enable selfdamage in mayhem" +set g_tmayhem_selfdamage 0 "0 = disable selfdamage in tmayhem, 1 = enable selfdamage in tmayhem" + +set g_mayhem_regenerate 0 "health and/or armor regeneration, according to g_balance_health_regen and g_balance_armor_regen" +set g_tmayhem_regenerate 0 "health and/or armor regeneration, according to g_balance_health_regen and g_balance_armor_regen" +set g_mayhem_rot 0 "health and/or armor rotting, according to g_balance_health_rot and g_balance_armor_rot" +set g_tmayhem_rot 0 "health and/or armor rotting, according to g_balance_health_rot and g_balance_armor_rot" + +set g_tmayhem_teams 2 "how many teams are in team mayhem (set by mapinfo)" +set g_tmayhem_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" +set g_tmayhem_teams_override 0 "how many teams are in team mayhem" + +// ========== +// survival +// ========== +set g_survival 0 "Survival: identify and eliminate all the hunters before all your allies are gone" +set g_survival_not_lms_maps 0 "when this is set, LMS maps will NOT be listed in survival" +set g_survival_hunter_count 0.25 "number of players who will become hunters, set between 0 and 0.9 to use a multiplier of the current players, or 1 and above to specify an exact number of players" +set g_survival_punish_teamkill 1 "kill the player when they kill an ally" +set g_survival_reward_survival 1 "give a point to all surviving players if the round timelimit is reached, in addition to the points given for kills" +set g_survival_warmup 10 "how long the players will have time to run around the map before the round starts" +set g_survival_round_timelimit 120 "round time limit in seconds"