X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=gamemodes-server.cfg;h=318749021fe8d329ae55e6cbb58de4eafb3486ef;hb=a4c418b010f753df48bf05139432930b72078d75;hp=ba4812b57afd8bdc4c5da48d31320788f122acb2;hpb=3ecb4f377794080b3b216d6be9f131c227e76210;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index ba4812b57..318749021 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -322,7 +322,7 @@ exec ctfscoring-samual.cfg // ==================== set g_cts 0 "CTS: complete the stage" set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" -set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible" +set g_cts_finish_kill_delay 2 "kill player this many seconds after stage completion to prevent cheating by starting out with more speed than otherwise possible; set it to 0 to not kill or to -1 to kill instantly" set g_cts_send_rankings_cnt 15 "send this number of map records to clients" set g_cts_removeprojectiles 0 "remove projectiles when the player dies, to prevent using weapons earlier in the stage than intended" @@ -551,8 +551,6 @@ set g_invasion_monster_count 10 "number of monsters on first wave (increments)" set g_invasion_zombies_only 0 "only spawn zombies" set g_invasion_spawn_delay 0.25 set g_invasion_spawnpoint_spawn_delay 0.5 -set g_invasion_teams 0 "number of teams in invasion (note: use mapinfo to set this)" -set g_invasion_team_spawns 1 "use team spawns in teamplay invasion mode" set g_invasion_type 0 "type of invasion mode - 0: round-based, 1: hunting, 2: complete the stage (note: use mapinfo to set this)" // ======