X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=gamemodes-server.cfg;h=7cc47c3639858e77f0aea47961a61ecd86bd5378;hb=ecf409026309b5f3735774c86c968906265ff4b9;hp=6790a3b4fb9575ab91e070c57bc984ac97609ba2;hpb=6ea97246f03651c514be506bf57cbc0c2351e935;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index 6790a3b4f..7cc47c363 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -28,6 +28,7 @@ alias sv_hook_gamestart_cts alias sv_hook_gamestart_ka alias sv_hook_gamestart_ft alias sv_hook_gamestart_inv +alias sv_hook_gamestart_duel alias sv_hook_gamerestart alias sv_hook_gameend @@ -38,8 +39,7 @@ alias sv_hook_gameend // These are called when the mode is switched via gametype vote screen, // earlier than gamestart hooks (useful for enabling per-gamemode mutators) // The _all hook is called before the specific one -// here it sets g_maxplayers to undo what duel does -alias sv_vote_gametype_hook_all "set g_maxplayers 0" +alias sv_vote_gametype_hook_all alias sv_vote_gametype_hook_as alias sv_vote_gametype_hook_ca alias sv_vote_gametype_hook_ctf @@ -55,15 +55,17 @@ alias sv_vote_gametype_hook_nb alias sv_vote_gametype_hook_ons alias sv_vote_gametype_hook_rc alias sv_vote_gametype_hook_tdm +alias sv_vote_gametype_hook_duel -// Preset to allow duel to be used for the gametype voting screen +// Example preset to allow 1v1ctf to be used for the gametype voting screen // sv_vote_gametype_*_type Must be set to the name of the gametype the option is based on // sv_vote_gametype_*_name Contains a human-readable name of the gametype // sv_vote_gametype_*_description Contains a longer description -set sv_vote_gametype_duel_type dm -set sv_vote_gametype_duel_name Duel -set sv_vote_gametype_duel_description "One vs One match" -alias sv_vote_gametype_hook_duel "set g_maxplayers 2" +//set sv_vote_gametype_1v1ctf_type ctf +//set sv_vote_gametype_1v1ctf_name "Capture the Flag Duel" +//set sv_vote_gametype_1v1ctf_description "One vs One match in CTF" +//alias sv_vote_gametype_hook_all "set g_maxplayers 0" +//alias sv_vote_gametype_hook_1v1ctf "set g_maxplayers 2" // =========== @@ -196,6 +198,13 @@ set g_inv_respawn_delay_large_count 0 set g_inv_respawn_delay_max 0 set g_inv_respawn_waves 0 set g_inv_weapon_stay 0 +set g_duel_respawn_delay_small 0 +set g_duel_respawn_delay_small_count 0 +set g_duel_respawn_delay_large 0 +set g_duel_respawn_delay_large_count 0 +set g_duel_respawn_delay_max 0 +set g_duel_respawn_waves 0 +set g_duel_weapon_stay 0 // ========= @@ -308,12 +317,15 @@ exec ctfscoring-samual.cfg set g_cts 0 "CTS: complete the stage" set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible" +set g_cts_send_rankings_cnt 15 "send this number of map records to clients" // ========================== // deathmatch (ffa or team) // ========================== set g_dm 1 "Deathmatch: killing any other player is one frag, player with most frags wins" +set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins" +set g_tdm_on_dm_maps 0 "when this is set, all DM maps automatically support TDM" set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)" set g_tdm_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" seta g_tdm_teams_override 0 "how many teams are in team deathmatch" @@ -477,7 +489,7 @@ seta g_nexball_tackling 1 "Allow ball theft?" set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it" set g_onslaught_point_limit 1 "Onslaught point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" set g_onslaught_warmup 5 -set g_onslaught_round_timelimit 280 +set g_onslaught_round_timelimit 500 set g_onslaught_teleport_radius 200 "Allows teleporting from a control point to another" set g_onslaught_teleport_wait 5 "Time before player can teleport again" set g_onslaught_spawn_choose 1 "Allow players to choose the control point to be spawned at" @@ -522,3 +534,8 @@ set g_invasion_spawnpoint_spawn_delay 0.5 set g_invasion_teams 0 "number of teams in invasion (note: use mapinfo to set this)" set g_invasion_team_spawns 1 "use team spawns in teamplay invasion mode" set g_invasion_type 0 "type of invasion mode - 0: round-based, 1: hunting, 2: complete the stage (note: use mapinfo to set this)" + +// ====== +// duel +// ====== +set g_duel 0 "Duel: frag the opponent more in a one versus one arena battle"