X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=gamemodes-server.cfg;h=a57c8f135c70aa561cf68ee2a0e52bb02aa80947;hb=21b5bc2e99e973f9e35bdba88aaf927a9b51c10c;hp=ba4812b57afd8bdc4c5da48d31320788f122acb2;hpb=af2f0cb624aaf967708b22e1303d113668af5114;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index ba4812b57..a57c8f135 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -322,7 +322,7 @@ exec ctfscoring-samual.cfg // ==================== set g_cts 0 "CTS: complete the stage" set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" -set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible" +set g_cts_finish_kill_delay 2 "kill player this many seconds after stage completion to prevent cheating by starting out with more speed than otherwise possible; set it to 0 to not kill or to -1 to kill instantly" set g_cts_send_rankings_cnt 15 "send this number of map records to clients" set g_cts_removeprojectiles 0 "remove projectiles when the player dies, to prevent using weapons earlier in the stage than intended" @@ -451,6 +451,20 @@ set g_lms_last_join 3 "if g_lms_join_anytime is 0, new players can only join if set g_lms_join_anytime 1 "1: new players can join, but get same amount of lives as the worst player; 0: new players can only join if the worst active player has (fraglimit - g_lms_last_join) or more lives" set g_lms_items 0 "enables items to spawn, weaponarena still disables weapons and ammo (to force all items to spawn, use g_pickup_items 1 instead)" set g_lms_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" +set g_lms_leader_lives_diff 2 "players leading by at least this number of lives are considered leaders and are more visible" +set g_lms_leader_minpercent 0.5 "leading players are not considered leaders only if they are more than this percentage of total players" +set g_lms_leader_wp_time 5 "show waypoints for leaders only for this amount of time" +set g_lms_leader_wp_interval 25 "periodically show again waypoints for leaders after this amount of time" +set g_lms_leader_wp_interval_jitter 10 "jitter waypoint interval by this amount of time" +set g_lms_dynamic_respawn_delay 1 "increase player respawn delay based on the number of lives less than the leader (NOTE: delay doesn't increase when only 2 players are left alive)" +set g_lms_dynamic_respawn_delay_base 2 "base player respawn delay" +set g_lms_dynamic_respawn_delay_increase 3 "increase base player respawn delay by this amount of time for each life less than the leader" +set g_lms_dynamic_respawn_delay_max 20 "max player respawn delay" +set g_lms_dynamic_vampire 1 "attackers receive a fraction of health removed from enemies based on the number of lives less than the enemy" +set g_lms_dynamic_vampire_factor_base 0.1 "base vampire factor" +set g_lms_dynamic_vampire_factor_increase 0.1 "increase vampire factor by this fraction for each life less than the enemy" +set g_lms_dynamic_vampire_factor_max 0.5 "max vampire factor" +set g_lms_dynamic_vampire_min_lives_diff 2 "number of lives the attacker must have less than the enemy to receive the base fraction of health" set g_lms_forfeit_min_match_time 30 "end the match early if at least this many seconds have elapsed and less than 2 players are playing due to forfeits" @@ -551,8 +565,6 @@ set g_invasion_monster_count 10 "number of monsters on first wave (increments)" set g_invasion_zombies_only 0 "only spawn zombies" set g_invasion_spawn_delay 0.25 set g_invasion_spawnpoint_spawn_delay 0.5 -set g_invasion_teams 0 "number of teams in invasion (note: use mapinfo to set this)" -set g_invasion_team_spawns 1 "use team spawns in teamplay invasion mode" set g_invasion_type 0 "type of invasion mode - 0: round-based, 1: hunting, 2: complete the stage (note: use mapinfo to set this)" // ======