X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=gamemodes-server.cfg;h=b5e46ac6205565399f1ba6ce5ee5b1844077cf00;hb=89e2cf7f08e3dd67f4e7ba5eb9c82ad24d1aafc5;hp=41b5fc5dbe745dd85c02b81e6ad2b3ac6d2a574f;hpb=2bddfb42fdbb3318aa319d228d8c99adcc90b128;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index 41b5fc5db..b5e46ac62 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -28,6 +28,7 @@ alias sv_hook_gamestart_cts alias sv_hook_gamestart_ka alias sv_hook_gamestart_ft alias sv_hook_gamestart_inv +alias sv_hook_gamestart_duel alias sv_hook_gamerestart alias sv_hook_gameend @@ -38,8 +39,7 @@ alias sv_hook_gameend // These are called when the mode is switched via gametype vote screen, // earlier than gamestart hooks (useful for enabling per-gamemode mutators) // The _all hook is called before the specific one -// here it sets g_maxplayers to undo what duel does -alias sv_vote_gametype_hook_all "set g_maxplayers 0" +alias sv_vote_gametype_hook_all alias sv_vote_gametype_hook_as alias sv_vote_gametype_hook_ca alias sv_vote_gametype_hook_ctf @@ -55,15 +55,17 @@ alias sv_vote_gametype_hook_nb alias sv_vote_gametype_hook_ons alias sv_vote_gametype_hook_rc alias sv_vote_gametype_hook_tdm +alias sv_vote_gametype_hook_duel -// Preset to allow duel to be used for the gametype voting screen +// Example preset to allow 1v1ctf to be used for the gametype voting screen // sv_vote_gametype_*_type Must be set to the name of the gametype the option is based on // sv_vote_gametype_*_name Contains a human-readable name of the gametype // sv_vote_gametype_*_description Contains a longer description -set sv_vote_gametype_duel_type dm -set sv_vote_gametype_duel_name Duel -set sv_vote_gametype_duel_description "One vs One match" -alias sv_vote_gametype_hook_duel "set g_maxplayers 2" +//set sv_vote_gametype_1v1ctf_type ctf +//set sv_vote_gametype_1v1ctf_name "Capture the Flag Duel" +//set sv_vote_gametype_1v1ctf_description "One vs One match in CTF" +//alias sv_vote_gametype_hook_all "set g_maxplayers 0" +//alias sv_vote_gametype_hook_1v1ctf "set g_maxplayers 2" // =========== @@ -196,6 +198,13 @@ set g_inv_respawn_delay_large_count 0 set g_inv_respawn_delay_max 0 set g_inv_respawn_waves 0 set g_inv_weapon_stay 0 +set g_duel_respawn_delay_small 0 +set g_duel_respawn_delay_small_count 0 +set g_duel_respawn_delay_large 0 +set g_duel_respawn_delay_large_count 0 +set g_duel_respawn_delay_max 0 +set g_duel_respawn_waves 0 +set g_duel_weapon_stay 0 // ========= @@ -217,6 +226,7 @@ set g_ca_round_timelimit 180 "round time limit in seconds" seta g_ca_teams_override 0 set g_ca_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" set g_ca_teams 0 +set g_ca_weaponarena "most" "starting weapons - takes the same options as g_weaponarena" // ================== @@ -309,12 +319,15 @@ set g_cts 0 "CTS: complete the stage" set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible" set g_cts_send_rankings_cnt 15 "send this number of map records to clients" +set g_cts_removeprojectiles 0 "remove projectiles when the player dies, to prevent using weapons earlier in the stage than intended" // ========================== // deathmatch (ffa or team) // ========================== set g_dm 1 "Deathmatch: killing any other player is one frag, player with most frags wins" +set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins" +set g_tdm_on_dm_maps 0 "when this is set, all DM maps automatically support TDM" set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)" set g_tdm_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" seta g_tdm_teams_override 0 "how many teams are in team deathmatch" @@ -358,6 +371,7 @@ set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen seta g_freezetag_teams_override 0 set g_freezetag_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" set g_freezetag_teams 0 +set g_freezetag_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" // ========== @@ -421,6 +435,7 @@ set g_lms_extra_lives 0 set g_lms_regenerate 0 set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives" set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player" +set g_lms_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" // ========= @@ -523,3 +538,10 @@ set g_invasion_spawnpoint_spawn_delay 0.5 set g_invasion_teams 0 "number of teams in invasion (note: use mapinfo to set this)" set g_invasion_team_spawns 1 "use team spawns in teamplay invasion mode" set g_invasion_type 0 "type of invasion mode - 0: round-based, 1: hunting, 2: complete the stage (note: use mapinfo to set this)" + +// ====== +// duel +// ====== +set g_duel 0 "Duel: frag the opponent more in a one versus one arena battle" +//set g_duel_warmup 180 "Have a short warmup period before beginning the actual duel" +set g_duel_with_powerups 0 "Enable powerups to spawn in the duel gamemode"