X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=gamemodes-server.cfg;h=d38cee893adbe0931b23bc73aa063440fb5655c8;hb=126564db487c07249d4205e829d3cfe6df16635b;hp=7cc47c3639858e77f0aea47961a61ecd86bd5378;hpb=34f3c1d754abe766f800408a3e7bb0172ddda21f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index 7cc47c363..d38cee893 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -226,6 +226,7 @@ set g_ca_round_timelimit 180 "round time limit in seconds" seta g_ca_teams_override 0 set g_ca_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" set g_ca_teams 0 +set g_ca_weaponarena "most" "starting weapons - takes the same options as g_weaponarena" // ================== @@ -253,7 +254,7 @@ set g_ctf_stalemate 1 "show the enemy flagcarrier location after both teams have set g_ctf_stalemate_endcondition 1 "condition for stalemate mode to be finished: 1 = If ONE flag is no longer stale, 2 = If BOTH flags are no longer stale" set g_ctf_stalemate_time 60 "time for each flag until stalemate mode is activated" set g_ctf_flagcarrier_waypointforenemy_spotting 1 "show the enemy flagcarrier location if a team mate presses +use to spot them" -set g_ctf_dropped_capture_delay 1 "dropped capture delay" +set g_ctf_dropped_capture_delay 1.5 "autocapture delay when flag is thrown onto the base - counted from throw, not landing" set g_ctf_dropped_capture_radius 100 "allow dropped flags to be automatically captured by base flags if the dropped flag is within this radius of it" set g_ctf_flag_damageforcescale 2 set g_ctf_portalteleport 0 "allow flag carriers to go through portals made in portal gun without dropping the flag" @@ -318,6 +319,7 @@ set g_cts 0 "CTS: complete the stage" set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible" set g_cts_send_rankings_cnt 15 "send this number of map records to clients" +set g_cts_removeprojectiles 0 "remove projectiles when the player dies, to prevent using weapons earlier in the stage than intended" // ========================== @@ -369,6 +371,7 @@ set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen seta g_freezetag_teams_override 0 set g_freezetag_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" set g_freezetag_teams 0 +set g_freezetag_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" // ========== @@ -432,6 +435,7 @@ set g_lms_extra_lives 0 set g_lms_regenerate 0 set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives" set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player" +set g_lms_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" // ========= @@ -539,3 +543,5 @@ set g_invasion_type 0 "type of invasion mode - 0: round-based, 1: hunting, 2: co // duel // ====== set g_duel 0 "Duel: frag the opponent more in a one versus one arena battle" +//set g_duel_warmup 180 "Have a short warmup period before beginning the actual duel" +set g_duel_with_powerups 0 "Enable powerups to spawn in the duel gamemode"