X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=gamemodes.cfg;h=30352bba7be4bbeef4a341674f5151d4dfb030da;hb=dc2a9a0215a96ea0b0141b4ce6034f6a85003cda;hp=d523c88eeaf81a6940efa6fb5e85293d5d21128c;hpb=4a33100bf6a3b684157c104c39fd47f4a810a735;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes.cfg b/gamemodes.cfg index d523c88eea..30352bba7b 100644 --- a/gamemodes.cfg +++ b/gamemodes.cfg @@ -36,7 +36,7 @@ alias cl_hook_gamestart_nb alias cl_hook_gamestart_cts alias cl_hook_gamestart_ka alias cl_hook_gamestart_ft -alias cl_hook_gamestart_invasion +alias cl_hook_gamestart_inv alias cl_hook_gameend alias cl_hook_activeweapon @@ -57,7 +57,7 @@ alias sv_hook_gamestart_nb alias sv_hook_gamestart_cts alias sv_hook_gamestart_ka alias sv_hook_gamestart_ft -alias sv_hook_gamestart_invasion +alias sv_hook_gamestart_inv alias sv_hook_gamerestart alias sv_hook_gameend @@ -86,53 +86,112 @@ seta g_invasion_round_limit -1 "Invasion round limit overriding the mapinfo spec // ================================= // respawn delay/waves/weapon_stay // ================================= -// when variables are set to anything other than 0, they take over the global setting... -// to force disable delay or waves, set them to 0.125 -set g_ctf_respawn_delay 5 +// when variables are set to anything other than 0, they take over the global setting. Negative values force an output value of zero. +set g_ctf_respawn_delay_small 1 +set g_ctf_respawn_delay_small_count 1 +set g_ctf_respawn_delay_large 5 +set g_ctf_respawn_delay_large_count 5 +set g_ctf_respawn_delay_max 0 set g_ctf_respawn_waves 0 set g_ctf_weapon_stay 0 -set g_dm_respawn_delay 0 +set g_dm_respawn_delay_small 0 +set g_dm_respawn_delay_small_count 0 +set g_dm_respawn_delay_large 0 +set g_dm_respawn_delay_large_count 0 +set g_dm_respawn_delay_max 0 set g_dm_respawn_waves 0 set g_dm_weapon_stay 0 -set g_dom_respawn_delay 0 +set g_dom_respawn_delay_small 0 +set g_dom_respawn_delay_small_count 0 +set g_dom_respawn_delay_large 0 +set g_dom_respawn_delay_large_count 0 +set g_dom_respawn_delay_max 0 set g_dom_respawn_waves 0 set g_dom_weapon_stay 0 -set g_lms_respawn_delay 0 +set g_lms_respawn_delay_small 0 +set g_lms_respawn_delay_small_count 0 +set g_lms_respawn_delay_large 0 +set g_lms_respawn_delay_large_count 0 +set g_lms_respawn_delay_max 0 set g_lms_respawn_waves 0 set g_lms_weapon_stay 0 -set g_tdm_respawn_delay 0 +set g_tdm_respawn_delay_small 0 +set g_tdm_respawn_delay_small_count 0 +set g_tdm_respawn_delay_large 0 +set g_tdm_respawn_delay_large_count 0 +set g_tdm_respawn_delay_max 0 set g_tdm_respawn_waves 0 set g_tdm_weapon_stay 0 -set g_ka_respawn_delay 0 +set g_ka_respawn_delay_small 0 +set g_ka_respawn_delay_small_count 0 +set g_ka_respawn_delay_large 0 +set g_ka_respawn_delay_large_count 0 +set g_ka_respawn_delay_max 0 set g_ka_respawn_waves 0 set g_ka_weapon_stay 0 -set g_kh_respawn_delay 0 +set g_kh_respawn_delay_small 0 +set g_kh_respawn_delay_small_count 0 +set g_kh_respawn_delay_large 0 +set g_kh_respawn_delay_large_count 0 +set g_kh_respawn_delay_max 0 set g_kh_respawn_waves 0 set g_kh_weapon_stay 0 -set g_ca_respawn_delay 0 +set g_ca_respawn_delay_small 0 +set g_ca_respawn_delay_small_count 0 +set g_ca_respawn_delay_large 0 +set g_ca_respawn_delay_large_count 0 +set g_ca_respawn_delay_max 0 set g_ca_respawn_waves 0 set g_ca_weapon_stay 0 -set g_nb_respawn_delay 0 +set g_nb_respawn_delay_small 0 +set g_nb_respawn_delay_small_count 0 +set g_nb_respawn_delay_large 0 +set g_nb_respawn_delay_large_count 0 +set g_nb_respawn_delay_max 0 set g_nb_respawn_waves 0 set g_nb_weapon_stay 0 -set g_as_respawn_delay 0 +set g_as_respawn_delay_small 0 +set g_as_respawn_delay_small_count 0 +set g_as_respawn_delay_large 0 +set g_as_respawn_delay_large_count 0 +set g_as_respawn_delay_max 0 set g_as_respawn_waves 0 set g_as_weapon_stay 0 -set g_ons_respawn_delay 0 +set g_ons_respawn_delay_small 0 +set g_ons_respawn_delay_small_count 0 +set g_ons_respawn_delay_large 0 +set g_ons_respawn_delay_large_count 0 +set g_ons_respawn_delay_max 0 set g_ons_respawn_waves 0 set g_ons_weapon_stay 0 +set g_rc_respawn_delay_small 0 +set g_rc_respawn_delay_small_count 0 +set g_rc_respawn_delay_large 0 +set g_rc_respawn_delay_large_count 0 +set g_rc_respawn_delay_max 0 set g_rc_respawn_waves 0 -set g_rc_respawn_delay 0 set g_rc_weapon_stay 0 +set g_cts_respawn_delay_small -1 // CTS shall have instant respawn. +set g_cts_respawn_delay_small_count 0 +set g_cts_respawn_delay_large -1 // CTS shall have instant respawn. +set g_cts_respawn_delay_large_count 0 +set g_cts_respawn_delay_max 0 set g_cts_respawn_waves 0 -set g_cts_respawn_delay 0 set g_cts_weapon_stay 2 +set g_ft_respawn_delay_small 0 +set g_ft_respawn_delay_small_count 0 +set g_ft_respawn_delay_large 0 +set g_ft_respawn_delay_large_count 0 +set g_ft_respawn_delay_max 0 set g_ft_respawn_waves 0 -set g_ft_respawn_delay 0 set g_ft_weapon_stay 0 -set g_invasion_respawn_waves 0 -set g_invasion_respawn_delay 0 -set g_invasion_weapon_stay 0 +set g_inv_respawn_delay_small 0 +set g_inv_respawn_delay_small_count 0 +set g_inv_respawn_delay_large 0 +set g_inv_respawn_delay_large_count 0 +set g_inv_respawn_delay_max 0 +set g_inv_respawn_waves 0 +set g_inv_weapon_stay 0 // ========= @@ -150,8 +209,9 @@ set g_ca_point_leadlimit 0 set g_ca_spectate_enemies 0 "Allow spectating enemy player by dead player during clan arena games." set g_ca_warmup 10 "how long the players will have time to run around the map before the round starts" set g_ca_damage2score_multiplier 0.01 -set g_ca_round_timelimit 180 +set g_ca_round_timelimit 180 "round time limit in seconds" seta g_ca_teams_override 0 +set g_ca_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" set g_ca_teams 0 @@ -238,7 +298,7 @@ set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start li // ========================== set g_dm 1 "Deathmatch: killing any other player is one frag, player with most frags wins" set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)" -set g_tdm_team_spawns 0 "when 1, a map can define team spawnpoints for TDM" +set g_tdm_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" seta g_tdm_teams_override 0 "how many teams are in team deathmatch" @@ -269,10 +329,11 @@ set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets los set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" set g_freezetag_revive_falldamage 0 "Enable reviving from this amount of fall damage" set g_freezetag_revive_falldamage_health 40 "Amount of health player has if they revived from falling" -set g_freezetag_round_timelimit 180 +set g_freezetag_round_timelimit 180 "round time limit in seconds" set g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with" set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds" seta g_freezetag_teams_override 0 +set g_freezetag_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" set g_freezetag_teams 0 @@ -299,8 +360,6 @@ set g_keepawayball_effects 0 "Add together the numbers you want: EF_ADDITIVE (32 set g_keepawayball_trail_color 254 "particle trail color from player/ball" set g_keepawayball_damageforcescale 3 "Scale of force which is applied to the ball by weapons/explosions/etc" set g_keepawayball_respawntime 10 "if no one picks up the ball, how long to wait until the ball respawns" -seta g_keepaway_teams_override 0 -set g_keepaway_teams 0 // ========== @@ -416,3 +475,4 @@ set g_invasion_round_timelimit 120 "maximum time to kill all monsters" set g_invasion_warmup 10 "time between waves to prepare for battle" set g_invasion_monster_count 10 "number of monsters on first wave (increments)" set g_invasion_zombies_only 0 "only spawn zombies" +set g_invasion_spawn_delay 2 "spawn more monsters after this delay"