X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=gamemodes.cfg;h=31a0f33d3b04116ccafc567b3e5bb0e8de509ab1;hb=45419c41b4da92340152d6fffe1fa429769b6d6a;hp=0b289e82827e19e4f2daf53b40e09157bfb656c3;hpb=9a6a0128b84883350982d582b14f5c25fa5a6881;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes.cfg b/gamemodes.cfg index 0b289e828..31a0f33d3 100644 --- a/gamemodes.cfg +++ b/gamemodes.cfg @@ -66,8 +66,11 @@ alias sv_hook_gameend // ===================== // gametype vote hooks // ===================== -// these are called when the mode is switched via gametype vote screen, earlier than gamestart hooks (useful for enabling per-gamemode mutators) -alias sv_vote_gametype_hook_all +// These are called when the mode is switched via gametype vote screen, +// earlier than gamestart hooks (useful for enabling per-gamemode mutators) +// The _all hook is called before the specific one +// here it sets g_maxplayers to undo what duel does +alias sv_vote_gametype_hook_all "set g_maxplayers 0" alias sv_vote_gametype_hook_as alias sv_vote_gametype_hook_ca alias sv_vote_gametype_hook_ctf @@ -84,6 +87,15 @@ alias sv_vote_gametype_hook_ons alias sv_vote_gametype_hook_rc alias sv_vote_gametype_hook_tdm +// Preset to allow duel to be used for the gametype voting screen +// sv_vote_gametype_*_type Must be set to the name of the gametype the option is based on +// sv_vote_gametype_*_name Contains a human-readable name of the gametype +// sv_vote_gametype_*_description Contains a longer description +set sv_vote_gametype_duel_type dm +set sv_vote_gametype_duel_name Duel +set sv_vote_gametype_duel_description "One vs One match" +alias sv_vote_gametype_hook_duel "set g_maxplayers 2" + // =========== // leadlimit @@ -426,6 +438,7 @@ set g_balance_keyhunt_protecttime 0.8 set g_balance_keyhunt_damageforcescale 1 seta g_keyhunt_teams_override 0 set g_keyhunt_teams 0 +set g_keyhunt_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" // =================== @@ -489,7 +502,17 @@ seta g_nexball_tackling 1 "Allow ball theft?" // onslaught // =========== set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it" +set g_onslaught_point_limit 1 "Onslaught point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_onslaught_warmup 5 +set g_onslaught_round_timelimit 280 +set g_onslaught_debug 0 "show debug prints in onslaught" +set g_onslaught_teleport_radius 200 "Allows teleporting from a control point to another" +set g_onslaught_teleport_wait 5 "Time before player can teleport again" +set g_onslaught_spawn_choose 1 "Allow players to choose the control point to be spawned at" +set g_onslaught_click_radius 500 "When choosing from the map, this level of precision is required" + set g_onslaught_gen_health 2500 +set g_onslaught_allow_vehicle_touch 0 set g_onslaught_cp_health 1000 set g_onslaught_cp_buildhealth 100 set g_onslaught_cp_buildtime 5 @@ -497,8 +520,13 @@ set g_onslaught_cp_regen 20 set g_onslaught_cp_proxydecap 0 "de-capture controlpoints by standing close to them" set g_onslaught_cp_proxydecap_distance 512 set g_onslaught_cp_proxydecap_dps 100 +set g_onslaught_shield_force 100 set g_onslaught_spawn_at_controlpoints 0 +set g_onslaught_spawn_at_controlpoints_chance 0.5 +set g_onslaught_spawn_at_controlpoints_random 0 set g_onslaught_spawn_at_generator 0 +set g_onslaught_spawn_at_generator_chance 0 +set g_onslaught_spawn_at_generator_random 0 // ======