X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=gamemodes.cfg;h=630eb7a85d7bfee6e2eee10725c8299d0297f925;hb=80afa8735de5af3e81d880e9980c7d9fbc3e481c;hp=61bd653ffbd82b86540dc49f60571c444ee107ef;hpb=ac861b8305bdfd659f901b61345299b046ac402f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes.cfg b/gamemodes.cfg index 61bd653ff..630eb7a85 100644 --- a/gamemodes.cfg +++ b/gamemodes.cfg @@ -18,7 +18,7 @@ alias asay_drop "say_team (%l) dropped %w ; impulse 17" // ================= // gamestart hooks // ================= -seta cl_matchcount 0 // incremented by cl_hook_gameend and used by playerstats to know when to +seta cl_matchcount 0 // incremented by cl_hook_gameend and used by playerstats to know when to alias _cl_hook_gamestart "set _cl_hook_gametype $1; _cl_hook_gamestart_stage2" alias _cl_hook_gamestart_stage2 "cl_hook_gamestart_all; cl_hook_gamestart_${_cl_hook_gametype}" alias cl_hook_gamestart_all @@ -262,7 +262,7 @@ set g_ctf_flag_return_carried_radius 100 "allow flags to be returned by carrier set g_ctf_flag_return_time 15 "automatically return the flag to base after this amount of time" set g_ctf_flag_return_dropped 100 "automatically return the flag to base if dropped within this distance from base (in qu)" set g_ctf_flag_return_damage 0 "allow the flag to be damaged, reducing time needed to automatically return to base" -set g_ctf_flag_return_damage_delay 0 +set g_ctf_flag_return_damage_delay 0 "how much time the flag takes to automatically return to base if it falls into lava/slime/trigger hurt" set g_ctf_flag_return_when_unreachable 1 "automatically return the flag if it falls into lava/slime/trigger hurt" set g_ctf_flagcarrier_auto_helpme_damage 100 "automatically place a helpme notification on flag carrier waypointsprite if they get hit and their health dips below this value" set g_ctf_flagcarrier_auto_helpme_time 2 "antispam time for the helpme notification" @@ -278,7 +278,7 @@ set g_ctf_dropped_capture_delay 1 "dropped capture delay" set g_ctf_dropped_capture_radius 100 "allow dropped flags to be automatically captured by base flags if the dropped flag is within this radius of it" set g_ctf_flag_damageforcescale 2 set g_ctf_portalteleport 0 "allow flag carriers to go through portals made in portal gun without dropping the flag" -set g_ctf_reverse 0 "if enabled, flags positions are switched: you have to capture the enemy's flag from your own base by bringing it to your own flag in the enemy base" +set g_ctf_reverse 0 "if enabled, you score by bringing your own flag to an enemy's flag in their base" set g_ctf_flag_collect_delay 1 set g_ctf_flag_health 0 set g_ctf_flag_dropped_waypoint 2 "show dropped flag waypointsprite when a flag is lost. 1 = team only, 2 = for all players" @@ -489,6 +489,7 @@ set g_nexball_sound_bounce 1 "bouncing sound (0: off)" set g_nexball_basketball_trail 1 "1 to leave a trail" set g_nexball_football_trail 0 "1 to leave a trail" set g_nexball_trail_color 254 "1-256 for different colors (Quake palette, 254 is white)" +set g_nexball_playerclip_collisions 1 "make the ball bounce off clips" set g_nexball_radar_showallplayers 1 "1: show every player and the ball on the radar 0: only show teammates and the ball on the radar" seta g_nexball_safepass_maxdist 5000 "Max distance to allow save fassping (0 to turn off safe passing)" seta g_nexball_safepass_turnrate 0.1 "How fast the safe-pass ball can habge direction"