X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=gamemodes.cfg;h=c1e3f43e3fd197ca884d530363ea55a367432dbc;hb=5f79dd91c2e1f17b1b1b93882696fd99fdefacc2;hp=258b63c104aa6b6101068515996f859075468435;hpb=4f7be7cea103ba3b378049f172e2292311c2e0ef;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/gamemodes.cfg b/gamemodes.cfg index 258b63c10..c1e3f43e3 100644 --- a/gamemodes.cfg +++ b/gamemodes.cfg @@ -178,26 +178,41 @@ set g_ctf_flag_return_time 15 set g_ctf_flag_return_dropped 100 set g_ctf_flag_return_damage 0 set g_ctf_flag_return_when_unreachable 1 "automatically return the flag if it falls into lava/slime/trigger hurt" -set g_ctf_flagcarrier_auto_helpme_when_damaged 100 +set g_ctf_flagcarrier_auto_helpme_damage 100 "automatically place a helpme notification on flag carrier waypointsprite if they get hit and their health dips below this value" +set g_ctf_flagcarrier_auto_helpme_time 2 "antispam time for the helpme notification" set g_ctf_flagcarrier_selfdamagefactor 1 set g_ctf_flagcarrier_selfforcefactor 1 set g_ctf_flagcarrier_damagefactor 1 set g_ctf_flagcarrier_forcefactor 1 -set g_ctf_flagcarrier_waypointforenemy_stalemate 60 "show the enemy flagcarrier location after both teams have held the flags for this amount of time" +set g_ctf_stalemate 1 "show the enemy flagcarrier location after both teams have held the flags a certain amount of time" +set g_ctf_stalemate_endcondition 1 "condition for stalemate mode to be finished: 1 = If ONE flag is no longer stale, 2 = If BOTH flags are no longer stale" +set g_ctf_stalemate_time 60 "time for each flag until stalemate mode is activated" set g_ctf_flagcarrier_waypointforenemy_spotting 1 "show the enemy flagcarrier location if a team mate presses +use to spot them" +set g_ctf_dropped_capture_delay 1 "dropped capture delay" set g_ctf_dropped_capture_radius 100 "allow dropped flags to be automatically captured by base flags if the dropped flag is within this radius of it" set g_ctf_flag_damageforcescale 2 set g_ctf_portalteleport 0 "allow flag carriers to go through portals made in portal gun without dropping the flag" -set g_ctf_reverse 0 "if enabled, flags positions are switched: you have to capture the enemy's flag from your own base by bringing it to your own flag in the enemy base" +set g_ctf_reverse 0 "if enabled, flags positions are switched: you have to capture the enemy's flag from your own base by bringing it to your own flag in the enemy base" set g_ctf_flag_collect_delay 1 set g_ctf_flag_health 0 set g_ctf_flag_dropped_waypoint 2 "show dropped flag waypointsprite when a flag is lost. 1 = team only, 2 = for all players" set g_ctf_flag_dropped_floatinwater 200 "move upwards while in water at this velocity" -set g_ctf_flag_pickup_verbosename 0 "show the name of the person who picked up the flag too" -set g_ctf_drop 1 "dropping allows circumventing carrierkill score, so enable this with care!" -set g_ctf_drop_strengthmultiplier 2 "multiplier for velocity when you have the strength... essentially, throw the flag REALLY hard when you have the strength :D" -set g_ctf_drop_velocity 500 "how fast or far a player can throw the flag" -set g_ctf_pass 0 "allow passing of flags to nearby team mates... WARNING: UNSTABLE, does not work correctly with warpzones! Disabled by default until fixed." +set g_ctf_throw 1 "throwing allows circumventing carrierkill score, so enable this with care!" +set g_ctf_throw_angle_max 90 "maximum upwards angle you can throw the flag" +set g_ctf_throw_angle_min -90 "minimum downwards angle you can throw the flag" +set g_ctf_throw_punish_count 2 +set g_ctf_throw_punish_delay 30 +set g_ctf_throw_punish_time 5 +set g_ctf_throw_strengthmultiplier 2 "multiplier for velocity when you have the strength... essentially, throw the flag REALLY hard when you have the strength :D" +set g_ctf_throw_velocity_forward 500 "how fast or far a player can throw the flag" +set g_ctf_throw_velocity_up 200 "upwards velocity added upon initial throw" +set g_ctf_drop_velocity_up 200 "upwards velocity when a flag is dropped (i.e. when a flag carrier dies)" +set g_ctf_drop_velocity_side 100 "randomized sideways velocity when a flag is dropped" +set g_ctf_pass 1 "allow passing of flags to nearby team mates" +set g_ctf_pass_arc 20 "upwards arcing of the flag path to look more like a throw" +set g_ctf_pass_arc_max 200 "maximum height for upwards arcing of the flag path to look more like a throw" +set g_ctf_pass_directional_max 200 "maximum radius from crosshair for line of sight selection when passing" +set g_ctf_pass_directional_min 50 "minimum radius from crosshair for line of sight selection when passing" set g_ctf_pass_radius 500 "maximum radius that you can pass to a team mate in" set g_ctf_pass_wait 2 "delay in seconds between how often players can pass the flag (antispam, essentially)" set g_ctf_pass_request 1 "allow players to request the flag carrier to pass the flag to them" @@ -327,7 +342,6 @@ set g_lms 0 "Last Man Standing: everyone starts with a certain amount of lives, set g_lms_lives_override -1 set g_lms_regenerate 0 set g_lms_campcheck_interval 10 -set g_lms_campcheck_message "^1Don't camp!" set g_lms_campcheck_damage 100 set g_lms_campcheck_distance 1800 set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives"