X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=gl_backend.h;h=9a9be6762787b40249358d7965d0e8a5c4739d7c;hb=950178bb27b243c35614b0f0a9c586fe6b8cb28e;hp=73d317db503d38ba30f2d18c1d426d4b88b2780a;hpb=0405f2ece13064e683ed19b0d2ba71094f99448c;p=xonotic%2Fdarkplaces.git diff --git a/gl_backend.h b/gl_backend.h index 73d317db..9a9be676 100644 --- a/gl_backend.h +++ b/gl_backend.h @@ -5,25 +5,27 @@ #define MAX_TEXTUREUNITS 16 #define POLYGONELEMENTS_MAXPOINTS 258 -extern int polygonelements[768]; +extern int polygonelements[(POLYGONELEMENTS_MAXPOINTS-2)*3]; +#define QUADELEMENTS_MAXQUADS 128 +extern int quadelements[QUADELEMENTS_MAXQUADS*6]; void GL_SetupView_Orientation_Identity(void); void GL_SetupView_Orientation_FromEntity(matrix4x4_t *matrix); -void GL_SetupView_Mode_Perspective(double fovx, double fovy, double zNear, double zFar); -void GL_SetupView_Mode_PerspectiveInfiniteFarClip(double fovx, double fovy, double zNear); +void GL_SetupView_Mode_Perspective(double frustumx, double frustumy, double zNear, double zFar); +void GL_SetupView_Mode_PerspectiveInfiniteFarClip(double frustumx, double frustumy, double zNear); void GL_SetupView_Mode_Ortho(double x1, double y1, double x2, double y2, double zNear, double zFar); void GL_BlendFunc(int blendfunc1, int blendfunc2); void GL_DepthMask(int state); void GL_DepthTest(int state); +void GL_AlphaTest(int state); void GL_ColorMask(int r, int g, int b, int a); void GL_Color(float cr, float cg, float cb, float ca); -void GL_ShowTrisColor(float cr, float cg, float cb, float ca); void GL_TransformToScreen(const vec4_t in, vec4_t out); void GL_LockArrays(int first, int count); void GL_ActiveTexture(unsigned int num); void GL_ClientActiveTexture(unsigned int num); -void GL_Scissor(int x, int y, int width, int height); // AK for DRAWQUEUE_SETCLIP -void GL_ScissorTest(int state); // AK for DRAWQUEUE_(RE)SETCLIP +void GL_Scissor(int x, int y, int width, int height); +void GL_ScissorTest(int state); void GL_Clear(int mask); unsigned int GL_Backend_CompileProgram(int vertexstrings_count, const char **vertexstrings_list, int fragmentstrings_count, const char **fragmentstrings_list); @@ -34,8 +36,8 @@ extern cvar_t gl_mesh_copyarrays; extern cvar_t gl_paranoid; extern cvar_t gl_printcheckerror; -//input to R_Mesh_State -typedef struct +//input to R_Mesh_TextureState +typedef struct rmeshstate_s { // textures int tex1d[MAX_TEXTUREUNITS]; @@ -52,10 +54,6 @@ typedef struct // pointers const float *pointer_texcoord[MAX_TEXTUREUNITS]; // 2D const float *pointer_texcoord3f[MAX_TEXTUREUNITS]; // 3D - - // other state set by this - const float *pointer_vertex; - const float *pointer_color; } rmeshstate_t; @@ -89,8 +87,10 @@ void R_Mesh_TexBindCubeMap(unsigned int unitnum, int texnum); void R_Mesh_TexMatrix(unsigned int unitnum, const matrix4x4_t *matrix); // sets the combine state for a texenv unit void R_Mesh_TexCombine(unsigned int unitnum, int combinergb, int combinealpha, int rgbscale, int alphascale); -// set up the requested entire rendering state -void R_Mesh_State(const rmeshstate_t *m); +// set up the requested texture state +void R_Mesh_TextureState(const rmeshstate_t *m); +// set up a blank texture state (faster/easier specialized version of R_Mesh_TextureState) +void R_Mesh_ResetTextureState(void); // renders a mesh void R_Mesh_Draw(int firstvertex, int numvertices, int numtriangles, const int *elements); @@ -98,7 +98,7 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int numtriangles, const int * void R_Mesh_Draw_ShowTris(int firstvertex, int numvertices, int numtriangles, const int *elements); // saves a section of the rendered frame to a .tga or .jpg file -qboolean SCR_ScreenShot(char *filename, qbyte *buffer1, qbyte *buffer2, qbyte *buffer3, int x, int y, int width, int height, qboolean flipx, qboolean flipy, qboolean flipdiagonal, qboolean jpeg, qboolean gammacorrect); +qboolean SCR_ScreenShot(char *filename, unsigned char *buffer1, unsigned char *buffer2, unsigned char *buffer3, int x, int y, int width, int height, qboolean flipx, qboolean flipy, qboolean flipdiagonal, qboolean jpeg, qboolean gammacorrect); // used by R_Envmap_f and internally in backend, clears the frame void R_ClearScreen(void); // invoke refresh of frame @@ -106,36 +106,5 @@ void SCR_UpdateScreen(void); // invoke refresh of loading plaque (nothing else seen) void SCR_UpdateLoadingScreen(void); -// public structure -typedef struct rcachearrayrequest_s -{ - // for use by the code that is requesting the array, these are not - // directly used but merely compared to determine if cache items are - // identical - const void *id_pointer1; - const void *id_pointer2; - const void *id_pointer3; - int id_number1; - int id_number2; - int id_number3; - // size of array data - int data_size; - // array data pointer - void *data; -} -rcachearrayrequest_t; - -int R_Mesh_CacheArray(rcachearrayrequest_t *r); - -extern float varray_vertex3f[65536*3]; -extern float varray_svector3f[65536*3]; -extern float varray_tvector3f[65536*3]; -extern float varray_normal3f[65536*3]; -extern float varray_color4f[65536*4]; -extern float varray_texcoord2f[4][65536*2]; -extern float varray_texcoord3f[4][65536*3]; -extern int earray_element3i[65536]; -extern float varray_vertex3f2[65536*3]; - #endif