X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=gl_draw.c;h=d1dbbf4a27b75641411fa97df2d4024e3ee3ff6e;hb=95e0893e5dec7501a4ff07d7522dd4ce24b645aa;hp=90b40c49f844ede2af29efb9f579bcaa778b57ea;hpb=f29b0b98415b3b5df68e374cf6ffe21e4ba571fc;p=xonotic%2Fdarkplaces.git diff --git a/gl_draw.c b/gl_draw.c index 90b40c49..d1dbbf4a 100644 --- a/gl_draw.c +++ b/gl_draw.c @@ -19,8 +19,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" +#include "image.h" +#include "wad.h" + +#include "cl_video.h" -cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1"}; static rtexture_t *char_texture; @@ -35,6 +38,67 @@ static int numcachepics; static rtexturepool_t *drawtexturepool; +static qbyte concharimage[13468] = +{ +#include "lhfont.h" +}; + +extern qbyte *LoadTGA (qbyte *f, int matchwidth, int matchheight); + +static rtexture_t *draw_generateconchars(void) +{ + int i; + qbyte buffer[65536][4], *data = NULL; + double random; + + fs_filesize = 13396; + data = LoadTGA (concharimage, 256, 256); + fs_filesize = -1; +// Gold numbers + for (i = 0;i < 8192;i++) + { + random = lhrandom (0.0,1.0); + buffer[i][0] = 83 + (qbyte)(random * 64); + buffer[i][1] = 71 + (qbyte)(random * 32); + buffer[i][2] = 23 + (qbyte)(random * 16); + buffer[i][3] = data[i*4+0]; + } +// White chars + for (i = 8192;i < 32768;i++) + { + random = lhrandom (0.0,1.0); + buffer[i][0] = 95 + (qbyte)(random * 64); + buffer[i][1] = 95 + (qbyte)(random * 64); + buffer[i][2] = 95 + (qbyte)(random * 64); + buffer[i][3] = data[i*4+0]; + } +// Gold numbers + for (i = 32768;i < 40960;i++) + { + random = lhrandom (0.0,1.0); + buffer[i][0] = 83 + (qbyte)(random * 64); + buffer[i][1] = 71 + (qbyte)(random * 32); + buffer[i][2] = 23 + (qbyte)(random * 16); + buffer[i][3] = data[i*4+0]; + } +// Red chars + for (i = 40960;i < 65536;i++) + { + random = lhrandom (0.0,1.0); + buffer[i][0] = 96 + (qbyte)(random * 64); + buffer[i][1] = 43 + (qbyte)(random * 32); + buffer[i][2] = 27 + (qbyte)(random * 32); + buffer[i][3] = data[i*4+0]; + } + +#if 0 + Image_WriteTGARGBA ("gfx/generated_conchars.tga", 256, 256, &buffer[0][0]); +#endif + + Mem_Free(data); + return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); +} + static qbyte pointerimage[256] = { "333333332......." @@ -76,7 +140,7 @@ static rtexture_t *draw_generatemousepointer(void) buffer[i][3] = 255; } } - return R_LoadTexture(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE); + return R_LoadTexture2D(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); } // must match NUMCROSSHAIRS in r_crosshairs.c @@ -193,7 +257,29 @@ static rtexture_t *draw_generatecrosshair(int num) data[i][3] = (qbyte) ((int) (in[i] - '0') * 255 / 7); } } - return R_LoadTexture(drawtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE); + return R_LoadTexture2D(drawtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL); +} + +static rtexture_t *draw_generateditherpattern(void) +{ +#if 1 + int x, y; + qbyte data[8*8*4]; + for (y = 0;y < 8;y++) + { + for (x = 0;x < 8;x++) + { + data[(y*8+x)*4+0] = data[(y*8+x)*4+1] = data[(y*8+x)*4+2] = ((x^y) & 4) ? 255 : 0; + data[(y*8+x)*4+3] = 255; + } + } + return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL); +#else + qbyte data[16]; + memset(data, 255, sizeof(data)); + data[0] = data[1] = data[2] = data[12] = data[13] = data[14] = 0; + return R_LoadTexture2D(drawtexturepool, "ditherpattern", 2, 2, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL); +#endif } /* @@ -202,11 +288,20 @@ Draw_CachePic ================ */ // FIXME: move this to client somehow -cachepic_t *Draw_CachePic (char *path) +cachepic_t *Draw_CachePic (const char *path, qboolean persistent) { int i, crc, hashkey; cachepic_t *pic; qpic_t *p; + int flags; + + if (!strncmp(CLVIDEOPREFIX, path, sizeof(CLVIDEOPREFIX) - 1)) { + clvideo_t *video; + + video = CL_GetVideo(path); + if( video ) + return &video->cpif; + } crc = CRC_Block(path, strlen(path)); hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE; @@ -215,19 +310,29 @@ cachepic_t *Draw_CachePic (char *path) return pic; if (numcachepics == MAX_CACHED_PICS) - Sys_Error ("numcachepics == MAX_CACHED_PICS"); + { + Con_Printf ("Draw_CachePic: numcachepics == MAX_CACHED_PICS"); + // FIXME: support NULL in callers? + return cachepics; // return the first one + } pic = cachepics + (numcachepics++); - strcpy (pic->name, path); + strlcpy (pic->name, path, sizeof(pic->name)); // link into list pic->chain = cachepichash[hashkey]; cachepichash[hashkey] = pic; + flags = TEXF_ALPHA; + if (persistent) + flags |= TEXF_PRECACHE; + if (!strcmp(path, "gfx/colorcontrol/ditherpattern.tga")) + flags |= TEXF_CLAMP; + // load the pic from disk - pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, false, true); + pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, flags); if (pic->tex == NULL && !strncmp(path, "gfx/", 4)) { // compatibility with older versions - pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, false, true); + pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, flags); // failed to find gfx/whatever.tga or similar, try the wad if (pic->tex == NULL && (p = W_GetLumpName (path + 4))) { @@ -239,14 +344,19 @@ cachepic_t *Draw_CachePic (char *path) for (i = 0;i < 128 * 128;i++) if (pix[i] == 0) pix[i] = 255; - pic->tex = R_LoadTexture (drawtexturepool, path, 128, 128, pix, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE); + pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, pix, TEXTYPE_PALETTE, flags, palette_complete); } else - pic->tex = R_LoadTexture (drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE); + pic->tex = R_LoadTexture2D(drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_PALETTE, flags, palette_complete); } } + + if (pic->tex == NULL && !strcmp(path, "gfx/conchars")) + pic->tex = draw_generateconchars(); if (pic->tex == NULL && !strcmp(path, "ui/mousepointer.tga")) pic->tex = draw_generatemousepointer(); + if (pic->tex == NULL && !strcmp(path, "gfx/prydoncursor001.tga")) + pic->tex = draw_generatemousepointer(); if (pic->tex == NULL && !strcmp(path, "gfx/crosshair1.tga")) pic->tex = draw_generatecrosshair(0); if (pic->tex == NULL && !strcmp(path, "gfx/crosshair2.tga")) @@ -257,10 +367,12 @@ cachepic_t *Draw_CachePic (char *path) pic->tex = draw_generatecrosshair(3); if (pic->tex == NULL && !strcmp(path, "gfx/crosshair5.tga")) pic->tex = draw_generatecrosshair(4); + if (pic->tex == NULL && !strcmp(path, "gfx/colorcontrol/ditherpattern.tga")) + pic->tex = draw_generateditherpattern(); if (pic->tex == NULL) { - Con_Printf ("Draw_CachePic: failed to load %s\n", path); - pic->tex = r_notexture; + Con_Printf("Draw_CachePic: failed to load %s\n", path); + pic->tex = r_texture_notexture; } pic->width = R_TextureWidth(pic->tex); @@ -268,7 +380,7 @@ cachepic_t *Draw_CachePic (char *path) return pic; } -cachepic_t *Draw_NewPic(char *picname, int width, int height, int alpha, qbyte *pixels) +cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, qbyte *pixels) { int crc, hashkey; cachepic_t *pic; @@ -292,7 +404,11 @@ cachepic_t *Draw_NewPic(char *picname, int width, int height, int alpha, qbyte * if (pic == NULL) { if (numcachepics == MAX_CACHED_PICS) - Sys_Error ("numcachepics == MAX_CACHED_PICS"); + { + Con_Printf ("Draw_NewPic: numcachepics == MAX_CACHED_PICS"); + // FIXME: support NULL in callers? + return cachepics; // return the first one + } pic = cachepics + (numcachepics++); strcpy (pic->name, picname); // link into list @@ -305,11 +421,11 @@ cachepic_t *Draw_NewPic(char *picname, int width, int height, int alpha, qbyte * pic->height = height; if (pic->tex) R_FreeTexture(pic->tex); - pic->tex = R_LoadTexture (drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0); + pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0, NULL); return pic; } -void Draw_FreePic(char *picname) +void Draw_FreePic(const char *picname) { int crc; int hashkey; @@ -319,7 +435,7 @@ void Draw_FreePic(char *picname) hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE; for (pic = cachepichash[hashkey];pic;pic = pic->chain) { - if (!strcmp (picname, pic->name)) + if (!strcmp (picname, pic->name) && pic->tex) { R_FreeTexture(pic->tex); pic->width = 0; @@ -341,7 +457,7 @@ static void gl_draw_start(void) numcachepics = 0; memset(cachepichash, 0, sizeof(cachepichash)); - char_texture = Draw_CachePic("gfx/conchars")->tex; + char_texture = Draw_CachePic("gfx/conchars", true)->tex; } static void gl_draw_shutdown(void) @@ -358,124 +474,111 @@ static void gl_draw_newmap(void) void GL_Draw_Init (void) { - Cvar_RegisterVariable (&scr_conalpha); - numcachepics = 0; memset(cachepichash, 0, sizeof(cachepichash)); R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap); } -extern cvar_t gl_mesh_drawrangeelements; -extern int gl_maxdrawrangeelementsvertices; -extern int gl_maxdrawrangeelementsindices; +float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10}; -#if 0 +int quadelements[768]; void R_DrawQueue(void) { - int pos, num, chartexnum, overbright; - float x, y, w, h, s, t, u, v; + int pos, num, chartexnum, texnum, batch; + float x, y, w, h, s, t, u, v, *av, *at, c[4]; cachepic_t *pic; drawqueue_t *dq; - char *str, *currentpic; + char *str; int batchcount; unsigned int color; drawqueuemesh_t *mesh; + rmeshstate_t m; if (!r_render.integer) return; - GL_SetupView_ViewPort(vid.realx, vid.realy, vid.realwidth, vid.realheight); - GL_SetupView_Mode_Ortho(0, 0, vid.conwidth, vid.conheight, -10, 100); - GL_SetupView_Orientation_Identity(); - GL_DepthFunc(GL_LEQUAL); - R_Mesh_Start(); + if (!quadelements[1]) + { + // elements for rendering a series of quads as triangles + for (batch = 0, pos = 0, num = 0;batch < 128;batch++, num += 4) + { + quadelements[pos++] = num; + quadelements[pos++] = num + 1; + quadelements[pos++] = num + 2; + quadelements[pos++] = num; + quadelements[pos++] = num + 2; + quadelements[pos++] = num + 3; + } + } + + r_view_width = bound(0, r_refdef.width, vid.width); + r_view_height = bound(0, r_refdef.height, vid.height); + r_view_depth = 1; + r_view_x = bound(0, r_refdef.x, vid.width - r_refdef.width); + r_view_y = bound(0, r_refdef.y, vid.height - r_refdef.height); + r_view_z = 0; + r_view_fov_x = bound(0.1, r_refdef.fov_x, 170); + r_view_fov_y = bound(0.1, r_refdef.fov_y, 170); + r_view_matrix = r_refdef.viewentitymatrix; + GL_ColorMask(r_refdef.colormask[0], r_refdef.colormask[1], r_refdef.colormask[2], 1); + + qglViewport(r_view_x, vid.height - (r_view_y + r_view_height), r_view_width, r_view_height); + GL_SetupView_Mode_Ortho(0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100); + qglDepthFunc(GL_LEQUAL); + R_Mesh_Matrix(&r_identitymatrix); chartexnum = R_GetTexture(char_texture); - currentpic = ""; + memset(&m, 0, sizeof(m)); + pic = NULL; texnum = 0; color = 0; + GL_Color(1,1,1,1); - overbright = v_overbrightbits.integer; batch = false; batchcount = 0; for (pos = 0;pos < r_refdef.drawqueuesize;pos += ((drawqueue_t *)(r_refdef.drawqueue + pos))->size) { dq = (drawqueue_t *)(r_refdef.drawqueue + pos); - additive = (dq->flags & DRAWFLAG_ADDITIVE) != 0; color = dq->color; - m.blendfunc1 = GL_SRC_ALPHA; - if (additive) - m.blendfunc2 = GL_ONE; + + if(dq->flags == DRAWFLAG_ADDITIVE) + GL_BlendFunc(GL_SRC_ALPHA, GL_ONE); + else if(dq->flags == DRAWFLAG_MODULATE) + GL_BlendFunc(GL_DST_COLOR, GL_ZERO); + else if(dq->flags == DRAWFLAG_2XMODULATE) + GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR); else - m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA; - m.depthdisable = true; - R_Mesh_MainState(&m); - - cr = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f) * r_colorscale; - cg = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f) * r_colorscale; - cb = (float) ((color >> 8) & 0xFF) * (1.0f / 255.0f) * r_colorscale; - ca = (float) ( color & 0xFF) * (1.0f / 255.0f); + GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + GL_DepthMask(true); + GL_DepthTest(false); + + c[0] = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f); + c[1] = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f); + c[2] = (float) ((color >> 8) & 0xFF) * (1.0f / 255.0f); + c[3] = (float) ( color & 0xFF) * (1.0f / 255.0f); x = dq->x; y = dq->y; w = dq->scalex; h = dq->scaley; - + switch(dq->command) { - case DRAWQUEUE_PIC: - str = (char *)(dq + 1); - if (strcmp(str, currentpic)) - { - if (batch) - { - batch = false; - qglEnd(); - } - currentpic = str; - pic = Draw_CachePic(str); - qglBindTexture(GL_TEXTURE_2D, R_GetTexture(pic->tex)); - } - if (*str) - { - if (w == 0) - w = pic->width; - if (h == 0) - h = pic->height; - } - varray_color[0] = varray_color[4] = varray_color[ 8] = varray_color[12] = cr; - varray_color[1] = varray_color[5] = varray_color[ 9] = varray_color[13] = cg; - varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = cb; - varray_color[3] = varray_color[7] = varray_color[11] = varray_color[15] = ca; - varray_texcoord[0] = 0;varray_texcoord[1] = 0; - varray_texcoord[2] = 1;varray_texcoord[3] = 0; - varray_texcoord[4] = 1;varray_texcoord[5] = 1; - varray_texcoord[6] = 0;varray_texcoord[7] = 1; - varray_vertex[ 0] = x ;varray_vertex[ 1] = y ;varray_vertex[ 2] = 0; - varray_vertex[ 4] = x+w;varray_vertex[ 5] = y ;varray_vertex[ 6] = 0; - varray_vertex[ 8] = x+w;varray_vertex[ 9] = y+h;varray_vertex[10] = 0; - varray_vertex[12] = x ;varray_vertex[13] = y+h;varray_vertex[14] = 0; - R_Mesh_Draw(4, 2, polygonelements); - break; case DRAWQUEUE_STRING: + GL_Color(c[0], c[1], c[2], c[3]); str = (char *)(dq + 1); - if (strcmp("gfx/conchars", currentpic)) - { - if (batch) - { - batch = false; - qglEnd(); - } - currentpic = "gfx/conchars"; - qglBindTexture(GL_TEXTURE_2D, chartexnum); - } batchcount = 0; - ac = varray_color; - at = varray_texcoord; - av = varray_vertex; - while ((num = *str++) && x < vid.conwidth) + m.pointer_vertex = varray_vertex3f; + m.pointer_color = NULL; + m.pointer_texcoord[0] = varray_texcoord2f[0]; + m.tex[0] = chartexnum; + R_Mesh_State(&m); + at = varray_texcoord2f[0]; + av = varray_vertex3f; + while ((num = *str++) && x < vid_conwidth.integer) { if (num != ' ') { @@ -483,396 +586,110 @@ void R_DrawQueue(void) t = (num >> 4)*0.0625f + (0.5f / 256.0f); u = 0.0625f - (1.0f / 256.0f); v = 0.0625f - (1.0f / 256.0f); - ac[0] = ac[4] = ac[ 8] = ac[12] = cr; - ac[1] = ac[5] = ac[ 9] = ac[13] = cg; - ac[2] = ac[6] = ac[10] = ac[14] = cb; - ac[3] = ac[7] = ac[11] = ac[15] = ca; - at[0] = s ;at[1] = t ; - at[2] = s+u;at[3] = t ; - at[4] = s+u;at[5] = t+v; - at[6] = s ;at[7] = t+v; - av[0] = x ;av[1] = y ;av[2] = 0; - av[4] = x+w;av[1] = y ;av[2] = 0; - av[8] = x+w;av[1] = y+h;av[2] = 0; - av[0] = x ;av[1] = y+h;av[2] = 0; - ac += 16; + at[ 0] = s ;at[ 1] = t ; + at[ 2] = s+u;at[ 3] = t ; + at[ 4] = s+u;at[ 5] = t+v; + at[ 6] = s ;at[ 7] = t+v; + av[ 0] = x ;av[ 1] = y ;av[ 2] = 10; + av[ 3] = x+w;av[ 4] = y ;av[ 5] = 10; + av[ 6] = x+w;av[ 7] = y+h;av[ 8] = 10; + av[ 9] = x ;av[10] = y+h;av[11] = 10; at += 8; - av += 16; + av += 12; batchcount++; if (batchcount >= 128) { - R_Mesh_Draw(batchcount * 4, batchcount * 2, polygonelements); + GL_LockArrays(0, batchcount * 4); + R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements); + GL_LockArrays(0, 0); batchcount = 0; - ac = varray_color; - at = varray_texcoord; - av = varray_vertex; + at = varray_texcoord2f[0]; + av = varray_vertex3f; } } x += w; } - R_Mesh_Draw(batchcount * 4, batchcount * 2, polygonelements); + if (batchcount > 0) + { + GL_LockArrays(0, batchcount * 4); + R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements); + GL_LockArrays(0, 0); + } break; case DRAWQUEUE_MESH: mesh = (void *)(dq + 1); + m.pointer_vertex = mesh->data_vertex3f; + m.pointer_color = mesh->data_color4f; + m.pointer_texcoord[0] = mesh->data_texcoord2f; m.tex[0] = R_GetTexture(mesh->texture); - R_Mesh_ResizeCheck(mesh->numvertices); - memcpy(varray_vertex, mesh->vertices, sizeof(float[4]) * mesh->numvertices); - memcpy(varray_texcoord, mesh->texcoords, sizeof(float[2]) * mesh->numvertices); - memcpy(varray_color, mesh->colors, sizeof(float[4]) * mesh->numvertices); - R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->indices); - currentpic = "\0"; - break; - } - } - - if (!v_hwgamma.integer) - { - t = v_contrast.value * (float) (1 << v_overbrightbits.integer); - if (t >= 1.01f) - { - m.blendfunc1 = GL_DST_COLOR; - m.blendfunc2 = GL_ONE; - m.depthdisable = true; + if (!m.tex[0]) + m.pointer_texcoord[0] = NULL; R_Mesh_State(&m); - while (t >= 1.01f) + GL_LockArrays(0, mesh->num_vertices); + R_Mesh_Draw(0, mesh->num_vertices, mesh->num_triangles, mesh->data_element3i); + GL_LockArrays(0, 0); + break; + case DRAWQUEUE_SETCLIP: { - cr = t - 1.0f; - if (cr > 1.0f) - cr = 1.0f; - varray_color[0] = varray_color[4] = varray_color[ 8] = varray_color[12] = cr; - varray_color[1] = varray_color[5] = varray_color[ 9] = varray_color[13] = cr; - varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = cr; - varray_texcoord[0] = 0;varray_texcoord[1] = 0; - varray_texcoord[2] = 0;varray_texcoord[3] = 0; - varray_texcoord[4] = 0;varray_texcoord[5] = 0; - varray_vertex[0] = -5000;varray_vertex[1] = -5000;varray_vertex[2] = 0; - varray_vertex[4] = 10000;varray_vertex[1] = -5000;varray_vertex[2] = 0; - varray_vertex[8] = -5000;varray_vertex[1] = 10000;varray_vertex[2] = 0; - R_Mesh_Draw(3, 1, polygonelements); - t *= 0.5; - } - } - else if (t <= 0.99f) - { - qglBlendFunc(GL_ZERO, GL_SRC_COLOR); - CHECKGLERROR - qglBegin(GL_TRIANGLES); - num = (int) (t * 255.0f); - qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); - qglVertex2f (-5000, -5000); - qglVertex2f (10000, -5000); - qglVertex2f (-5000, 10000); - qglEnd(); - CHECKGLERROR - } - if (v_brightness.value >= 0.01f) - { - qglBlendFunc (GL_ONE, GL_ONE); - CHECKGLERROR - num = (int) (v_brightness.value * 255.0f); - qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); - CHECKGLERROR - qglBegin (GL_TRIANGLES); - qglVertex2f (-5000, -5000); - qglVertex2f (10000, -5000); - qglVertex2f (-5000, 10000); - qglEnd (); - CHECKGLERROR - } - qglEnable(GL_TEXTURE_2D); - CHECKGLERROR - } + // We have to convert the con coords into real coords + int x , y, width, height; + x = dq->x * ((float)vid.width / vid_conwidth.integer); + // OGL uses top to bottom + y = dq->y * ((float) vid.height / vid_conheight.integer); + width = dq->scalex * ((float)vid.width / vid_conwidth.integer); + height = dq->scaley * ((float)vid.height / vid_conheight.integer); - qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - CHECKGLERROR - qglEnable (GL_CULL_FACE); - CHECKGLERROR - qglEnable (GL_DEPTH_TEST); - CHECKGLERROR - qglDisable (GL_BLEND); - CHECKGLERROR - qglColor4ub (255, 255, 255, 255); - CHECKGLERROR -} -#else -void R_DrawQueue(void) -{ - int pos, num, chartexnum, overbright; - float x, y, w, h, s, t, u, v; - cachepic_t *pic; - drawqueue_t *dq; - char *str, *currentpic; - int batch, batchcount, additive; - unsigned int color; - drawqueuemesh_t *mesh; - - if (!r_render.integer) - return; - - qglMatrixMode(GL_PROJECTION); - qglLoadIdentity(); - qglOrtho(0, vid.conwidth, vid.conheight, 0, -99999, 99999); - - qglMatrixMode(GL_MODELVIEW); - qglLoadIdentity(); - - qglDisable(GL_DEPTH_TEST); - qglDisable(GL_CULL_FACE); - qglEnable(GL_BLEND); - qglEnable(GL_TEXTURE_2D); - qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - - chartexnum = R_GetTexture(char_texture); - - additive = false; - qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - currentpic = ""; - pic = NULL; - qglBindTexture(GL_TEXTURE_2D, 0); - color = 0; - qglColor4ub(0,0,0,0); + GL_Scissor(x, y, width, height); - overbright = v_overbrightbits.integer; - batch = false; - batchcount = 0; - for (pos = 0;pos < r_refdef.drawqueuesize;pos += ((drawqueue_t *)(r_refdef.drawqueue + pos))->size) - { - dq = (drawqueue_t *)(r_refdef.drawqueue + pos); - if (dq->flags & DRAWFLAG_ADDITIVE) - { - if (!additive) - { - if (batch) - { - batch = false; - qglEnd(); - } - additive = true; - qglBlendFunc(GL_SRC_ALPHA, GL_ONE); - } - } - else - { - if (additive) - { - if (batch) - { - batch = false; - qglEnd(); - } - additive = false; - qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } - } - if (color != dq->color) - { - color = dq->color; - qglColor4ub((qbyte)(((color >> 24) & 0xFF) >> overbright), (qbyte)(((color >> 16) & 0xFF) >> overbright), (qbyte)(((color >> 8) & 0xFF) >> overbright), (qbyte)(color & 0xFF)); - } - if (batch && batchcount > 128) - { - batch = false; - qglEnd(); - } - x = dq->x; - y = dq->y; - w = dq->scalex; - h = dq->scaley; - switch(dq->command) - { - case DRAWQUEUE_PIC: - str = (char *)(dq + 1); - if (*str) - { - if (strcmp(str, currentpic)) - { - if (batch) - { - batch = false; - qglEnd(); - } - currentpic = str; - pic = Draw_CachePic(str); - qglBindTexture(GL_TEXTURE_2D, R_GetTexture(pic->tex)); - } - if (w == 0) - w = pic->width; - if (h == 0) - h = pic->height; - if (!batch) - { - batch = true; - qglBegin(GL_TRIANGLES); - batchcount = 0; - } - qglTexCoord2f (0, 0);qglVertex2f (x , y ); - qglTexCoord2f (1, 0);qglVertex2f (x+w, y ); - qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h); - qglTexCoord2f (0, 0);qglVertex2f (x , y ); - qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h); - qglTexCoord2f (0, 1);qglVertex2f (x , y+h); - batchcount++; - } - else - { - if (currentpic[0]) - { - if (batch) - { - batch = false; - qglEnd(); - } - currentpic = ""; - qglBindTexture(GL_TEXTURE_2D, 0); - } - if (!batch) - { - batch = true; - qglBegin(GL_TRIANGLES); - batchcount = 0; - } - qglTexCoord2f (0, 0);qglVertex2f (x , y ); - qglTexCoord2f (1, 0);qglVertex2f (x+w, y ); - qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h); - qglTexCoord2f (0, 0);qglVertex2f (x , y ); - qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h); - qglTexCoord2f (0, 1);qglVertex2f (x , y+h); - batchcount++; + GL_ScissorTest(true); } break; - case DRAWQUEUE_STRING: - str = (char *)(dq + 1); - if (strcmp("gfx/conchars", currentpic)) - { - if (batch) - { - batch = false; - qglEnd(); - } - currentpic = "gfx/conchars"; - qglBindTexture(GL_TEXTURE_2D, chartexnum); - } - if (!batch) - { - batch = true; - qglBegin(GL_TRIANGLES); - batchcount = 0; - } - while ((num = *str++) && x < vid.conwidth) - { - if (num != ' ') - { - s = (num & 15)*0.0625f + (0.5f / 256.0f); - t = (num >> 4)*0.0625f + (0.5f / 256.0f); - u = 0.0625f - (1.0f / 256.0f); - v = 0.0625f - (1.0f / 256.0f); - qglTexCoord2f (s , t );qglVertex2f (x , y ); - qglTexCoord2f (s+u, t );qglVertex2f (x+w, y ); - qglTexCoord2f (s+u, t+v);qglVertex2f (x+w, y+h); - qglTexCoord2f (s , t );qglVertex2f (x , y ); - qglTexCoord2f (s+u, t+v);qglVertex2f (x+w, y+h); - qglTexCoord2f (s , t+v);qglVertex2f (x , y+h); - batchcount++; - } - x += w; - } - break; - case DRAWQUEUE_MESH: - if (batch) - { - batch = false; - qglEnd(); - } - - mesh = (void *)(dq + 1); - qglBindTexture(GL_TEXTURE_2D, R_GetTexture(mesh->texture)); - qglVertexPointer(3, GL_FLOAT, sizeof(float[4]), mesh->vertices);CHECKGLERROR - qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), mesh->texcoords);CHECKGLERROR - qglColorPointer(4, GL_FLOAT, sizeof(float[4]), mesh->colors);CHECKGLERROR - qglEnableClientState(GL_VERTEX_ARRAY);CHECKGLERROR - qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR - qglEnableClientState(GL_COLOR_ARRAY);CHECKGLERROR - GL_DrawRangeElements(0, mesh->numvertices, mesh->numindices, mesh->indices); - qglDisableClientState(GL_VERTEX_ARRAY);CHECKGLERROR - qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR - qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR - - // restore color, since it got trashed by using color array - qglColor4ub((qbyte)(((color >> 24) & 0xFF) >> overbright), (qbyte)(((color >> 16) & 0xFF) >> overbright), (qbyte)(((color >> 8) & 0xFF) >> overbright), (qbyte)(color & 0xFF)); - CHECKGLERROR - currentpic = "\0"; + case DRAWQUEUE_RESETCLIP: + GL_ScissorTest(false); break; } } - if (batch) - qglEnd(); - CHECKGLERROR - if (!v_hwgamma.integer) + if (!vid_usinghwgamma) { - qglDisable(GL_TEXTURE_2D); - CHECKGLERROR - t = v_contrast.value * (float) (1 << v_overbrightbits.integer); - if (t >= 1.01f) + // all the blends ignore depth + memset(&m, 0, sizeof(m)); + m.pointer_vertex = blendvertex3f; + R_Mesh_State(&m); + GL_DepthMask(true); + GL_DepthTest(false); + if (v_color_enable.integer) + { + c[0] = v_color_white_r.value; + c[1] = v_color_white_g.value; + c[2] = v_color_white_b.value; + } + else + c[0] = c[1] = c[2] = v_contrast.value; + if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f) { - qglBlendFunc (GL_DST_COLOR, GL_ONE); - CHECKGLERROR - qglBegin (GL_TRIANGLES); - while (t >= 1.01f) + GL_BlendFunc(GL_DST_COLOR, GL_ONE); + while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f) { - num = (int) ((t - 1.0f) * 255.0f); - if (num > 255) - num = 255; - qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); - qglVertex2f (-5000, -5000); - qglVertex2f (10000, -5000); - qglVertex2f (-5000, 10000); - t *= 0.5; + GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1); + R_Mesh_Draw(0, 3, 1, polygonelements); + VectorScale(c, 0.5, c); } - qglEnd (); - CHECKGLERROR } - else if (t <= 0.99f) + if (v_color_enable.integer) { - qglBlendFunc(GL_ZERO, GL_SRC_COLOR); - CHECKGLERROR - qglBegin(GL_TRIANGLES); - num = (int) (t * 255.0f); - qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); - qglVertex2f (-5000, -5000); - qglVertex2f (10000, -5000); - qglVertex2f (-5000, 10000); - qglEnd(); - CHECKGLERROR + c[0] = v_color_black_r.value; + c[1] = v_color_black_g.value; + c[2] = v_color_black_b.value; } - if (v_brightness.value >= 0.01f) + else + c[0] = c[1] = c[2] = v_brightness.value; + if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f) { - qglBlendFunc (GL_ONE, GL_ONE); - CHECKGLERROR - num = (int) (v_brightness.value * 255.0f); - qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255); - CHECKGLERROR - qglBegin (GL_TRIANGLES); - qglVertex2f (-5000, -5000); - qglVertex2f (10000, -5000); - qglVertex2f (-5000, 10000); - qglEnd (); - CHECKGLERROR + GL_BlendFunc(GL_ONE, GL_ONE); + GL_Color(c[0], c[1], c[2], 1); + R_Mesh_Draw(0, 3, 1, polygonelements); } - qglEnable(GL_TEXTURE_2D); - CHECKGLERROR } - - qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - CHECKGLERROR - qglEnable (GL_CULL_FACE); - CHECKGLERROR - qglEnable (GL_DEPTH_TEST); - CHECKGLERROR - qglDisable (GL_BLEND); - CHECKGLERROR - qglColor4ub (255, 255, 255, 255); - CHECKGLERROR } -#endif