X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=gl_models.c;h=886cb85985865d37a558e11c3a790a7c4c73e1ca;hb=05b6edf1a4dac900a2d587ce8f26077642ba1792;hp=1b2b134c363b8ce9f2b1c7c68f670a02e3aad9d1;hpb=71c88e4a876a4cfcccf312e3cd4ddbb1ced6d11f;p=xonotic%2Fdarkplaces.git diff --git a/gl_models.c b/gl_models.c index 1b2b134c..886cb859 100644 --- a/gl_models.c +++ b/gl_models.c @@ -6,9 +6,8 @@ void GL_Models_Init(void) { } -aliaslayer_t r_aliasnoskinlayers[2] = {{ALIASLAYER_DIFFUSE, NULL, NULL}, {ALIASLAYER_FOG | ALIASLAYER_FORCEDRAW_IF_FIRSTPASS, NULL, NULL}}; -aliasskin_t r_aliasnoskin = {0, 2, r_aliasnoskinlayers}; -aliasskin_t *R_FetchAliasSkin(const entity_render_t *ent, const aliasmesh_t *mesh) +static texture_t r_aliasnotexture; +static texture_t *R_FetchAliasSkin(const entity_render_t *ent, const aliasmesh_t *mesh) { model_t *model = ent->model; if (model->numskins) @@ -17,7 +16,7 @@ aliasskin_t *R_FetchAliasSkin(const entity_render_t *ent, const aliasmesh_t *mes if ((unsigned int)s >= (unsigned int)model->numskins) s = 0; if (model->skinscenes[s].framecount > 1) - s = model->skinscenes[s].firstframe + (int) (cl.time * model->skinscenes[s].framerate) % model->skinscenes[s].framecount; + s = model->skinscenes[s].firstframe + (unsigned int) (r_refdef.time * model->skinscenes[s].framerate) % model->skinscenes[s].framecount; else s = model->skinscenes[s].firstframe; if (s >= mesh->num_skins) @@ -26,23 +25,23 @@ aliasskin_t *R_FetchAliasSkin(const entity_render_t *ent, const aliasmesh_t *mes } else { - r_aliasnoskinlayers[0].texture = r_notexture; - return &r_aliasnoskin; + memset(&r_aliasnotexture, 0, sizeof(r_aliasnotexture)); + r_aliasnotexture.skin.base = r_texture_notexture; + return &r_aliasnotexture; } } -void R_DrawAliasModelCallback (const void *calldata1, int calldata2) +static void R_DrawAliasModelCallback (const void *calldata1, int calldata2) { - int c, fullbright, layernum, firstpass; - float tint[3], fog, ifog, colorscale, ambientcolor4f[4], diffusecolor[3], diffusenormal[3]; + int c, fbbase, fbpants, fbshirt, doglow; + float tint[3], fog, ifog, colorscale, ambientcolor4f[4], diffusecolor[3], diffusenormal[3], colorbase[3], colorpants[3], colorshirt[3]; float *vertex3f, *normal3f; vec3_t diff; qbyte *bcolor; rmeshstate_t m; const entity_render_t *ent = calldata1; aliasmesh_t *mesh = ent->model->alias.aliasdata_meshes + calldata2; - aliaslayer_t *layer; - aliasskin_t *skin; + texture_t *texture; R_Mesh_Matrix(&ent->matrix); @@ -64,9 +63,51 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2) } ifog = 1 - fog; - firstpass = true; - skin = R_FetchAliasSkin(ent, mesh); + VectorScale(ent->colormod, ifog, colorbase); + VectorClear(colorpants); + VectorClear(colorshirt); + fbbase = ent->effects & EF_FULLBRIGHT; + fbpants = fbbase; + fbshirt = fbbase; + if (ent->colormap >= 0) + { + // 128-224 are backwards ranges + c = (ent->colormap & 0xF) << 4;c += (c >= 128 && c < 224) ? 4 : 12; + if (c >= 224) + fbpants = true; + bcolor = (qbyte *) (&palette_complete[c]); + colorpants[0] = colorbase[0] * bcolor[0] * (1.0f / 255.0f); + colorpants[1] = colorbase[1] * bcolor[1] * (1.0f / 255.0f); + colorpants[2] = colorbase[2] * bcolor[2] * (1.0f / 255.0f); + // 128-224 are backwards ranges + c = (ent->colormap & 0xF0);c += (c >= 128 && c < 224) ? 4 : 12; + if (c >= 224) + fbshirt = true; + bcolor = (qbyte *) (&palette_complete[c]); + colorshirt[0] = colorbase[0] * bcolor[0] * (1.0f / 255.0f); + colorshirt[1] = colorbase[1] * bcolor[1] * (1.0f / 255.0f); + colorshirt[2] = colorbase[2] * bcolor[2] * (1.0f / 255.0f); + } + + texture = R_FetchAliasSkin(ent, mesh); + if ((ent->effects & EF_ADDITIVE)) + { + GL_BlendFunc(GL_SRC_ALPHA, GL_ONE); + GL_DepthMask(false); + } + else if (texture->skin.fog || ent->alpha != 1.0) + { + GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + GL_DepthMask(false); + } + else + { + GL_BlendFunc(GL_ONE, GL_ZERO); + GL_DepthMask(true); + } + GL_DepthTest(!(ent->effects & EF_NODEPTHTEST)); + colorscale = 1.0f; if (ent->frameblend[0].frame == 0 && ent->frameblend[0].lerp == 1) { vertex3f = mesh->data_basevertex3f; @@ -78,96 +119,134 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2) Mod_Alias_GetMesh_Vertex3f(ent->model, ent->frameblend, mesh, vertex3f); normal3f = NULL; } - for (layernum = 0, layer = skin->data_layers;layernum < skin->num_layers;layernum++, layer++) + + doglow = texture->skin.glow != NULL; + + memset(&m, 0, sizeof(m)); + m.pointer_vertex = vertex3f; + m.pointer_texcoord[0] = mesh->data_texcoord2f; + if (gl_combine.integer) { - if (!(layer->flags & ALIASLAYER_FORCEDRAW_IF_FIRSTPASS) || !firstpass) - { - if (((layer->flags & ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED) && ent->colormap < 0) - || ((layer->flags & ALIASLAYER_NODRAW_IF_COLORMAPPED) && ent->colormap >= 0) - || ((layer->flags & ALIASLAYER_FOG) && !fogenabled) - || (layer->flags & ALIASLAYER_SPECULAR) - || ((layer->flags & ALIASLAYER_DIFFUSE) && (ent->flags & RENDER_LIGHT) && r_lightmapintensity <= 0 && !(ent->flags & RENDER_TRANSPARENT) && r_ambient.integer <= 0)) - continue; - } - if (!firstpass || (ent->effects & EF_ADDITIVE)) - { - GL_BlendFunc(GL_SRC_ALPHA, GL_ONE); - GL_DepthMask(false); - } - else if ((skin->flags & ALIASSKIN_TRANSPARENT) || ent->alpha != 1.0) - { - GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - GL_DepthMask(false); - } - else + colorscale *= 0.25f; + m.texrgbscale[0] = 4; + } + + m.tex[0] = R_GetTexture((ent->colormap >= 0 || !texture->skin.merged) ? texture->skin.base : texture->skin.merged); + VectorScale(colorbase, colorscale, tint); + m.pointer_color = NULL; + if (fbbase) + GL_Color(tint[0], tint[1], tint[2], ent->alpha); + else if (R_LightModel(ambientcolor4f, diffusecolor, diffusenormal, ent, tint[0], tint[1], tint[2], ent->alpha, false)) + { + m.pointer_color = varray_color4f; + if (normal3f == NULL) { - GL_BlendFunc(GL_ONE, GL_ZERO); - GL_DepthMask(true); + normal3f = varray_normal3f; + Mod_BuildNormals(0, mesh->num_vertices, mesh->num_triangles, vertex3f, mesh->data_element3i, normal3f); } - GL_DepthTest(!(ent->effects & EF_NODEPTHTEST)); - firstpass = false; - colorscale = 1.0f; + R_LightModel_CalcVertexColors(ambientcolor4f, diffusecolor, diffusenormal, mesh->num_vertices, vertex3f, normal3f, varray_color4f); + } + else + GL_Color(ambientcolor4f[0], ambientcolor4f[1], ambientcolor4f[2], ambientcolor4f[3]); + if (gl_combine.integer && doglow) + { + doglow = false; + m.tex[1] = R_GetTexture(texture->skin.glow); + m.pointer_texcoord[1] = mesh->data_texcoord2f; + m.texcombinergb[1] = GL_ADD; + } + R_Mesh_State(&m); + c_alias_polys += mesh->num_triangles; + GL_LockArrays(0, mesh->num_vertices); + R_Mesh_Draw(0, mesh->num_vertices, mesh->num_triangles, mesh->data_element3i); + GL_LockArrays(0, 0); + m.tex[1] = 0; + m.pointer_texcoord[1] = NULL; + m.texcombinergb[1] = 0; - memset(&m, 0, sizeof(m)); - if (layer->texture != NULL) + VectorScale(colorpants, colorscale, tint); + if (ent->colormap >= 0 && texture->skin.pants && VectorLength2(tint) >= 0.001) + { + GL_BlendFunc(GL_SRC_ALPHA, GL_ONE); + GL_DepthMask(false); + m.tex[0] = R_GetTexture(texture->skin.pants); + m.pointer_color = NULL; + if (fbpants) + GL_Color(tint[0], tint[1], tint[2], ent->alpha); + else if (R_LightModel(ambientcolor4f, diffusecolor, diffusenormal, ent, tint[0], tint[1], tint[2], ent->alpha, false)) { - m.tex[0] = R_GetTexture(layer->texture); - m.pointer_texcoord[0] = mesh->data_texcoord2f; - if (gl_combine.integer && layer->flags & (ALIASLAYER_DIFFUSE | ALIASLAYER_SPECULAR)) + m.pointer_color = varray_color4f; + if (normal3f == NULL) { - colorscale *= 0.25f; - m.texrgbscale[0] = 4; + normal3f = varray_normal3f; + Mod_BuildNormals(0, mesh->num_vertices, mesh->num_triangles, vertex3f, mesh->data_element3i, normal3f); } - } - m.pointer_vertex = vertex3f; - - c_alias_polys += mesh->num_triangles; - if (layer->flags & ALIASLAYER_FOG) - { - colorscale *= fog; - GL_Color(fogcolor[0] * colorscale, fogcolor[1] * colorscale, fogcolor[2] * colorscale, ent->alpha); + R_LightModel_CalcVertexColors(ambientcolor4f, diffusecolor, diffusenormal, mesh->num_vertices, vertex3f, normal3f, varray_color4f); } else + GL_Color(ambientcolor4f[0], ambientcolor4f[1], ambientcolor4f[2], ambientcolor4f[3]); + R_Mesh_State(&m); + c_alias_polys += mesh->num_triangles; + GL_LockArrays(0, mesh->num_vertices); + R_Mesh_Draw(0, mesh->num_vertices, mesh->num_triangles, mesh->data_element3i); + GL_LockArrays(0, 0); + } + + VectorScale(colorshirt, colorscale, tint); + if (ent->colormap >= 0 && texture->skin.shirt && VectorLength2(tint) >= 0.001) + { + GL_BlendFunc(GL_SRC_ALPHA, GL_ONE); + GL_DepthMask(false); + m.tex[0] = R_GetTexture(texture->skin.shirt); + m.pointer_color = NULL; + if (fbshirt) + GL_Color(tint[0], tint[1], tint[2], ent->alpha); + else if (R_LightModel(ambientcolor4f, diffusecolor, diffusenormal, ent, tint[0], tint[1], tint[2], ent->alpha, false)) { - fullbright = !(layer->flags & ALIASLAYER_DIFFUSE) || !(ent->flags & RENDER_LIGHT); - if (layer->flags & (ALIASLAYER_COLORMAP_PANTS | ALIASLAYER_COLORMAP_SHIRT)) + m.pointer_color = varray_color4f; + if (normal3f == NULL) { - // 128-224 are backwards ranges - if (layer->flags & ALIASLAYER_COLORMAP_PANTS) - c = (ent->colormap & 0xF) << 4; - else //if (layer->flags & ALIASLAYER_COLORMAP_SHIRT) - c = (ent->colormap & 0xF0); - c += (c >= 128 && c < 224) ? 4 : 12; - bcolor = (qbyte *) (&palette_complete[c]); - fullbright = fullbright || c >= 224; - VectorScale(bcolor, (1.0f / 255.0f), tint); + normal3f = varray_normal3f; + Mod_BuildNormals(0, mesh->num_vertices, mesh->num_triangles, vertex3f, mesh->data_element3i, normal3f); } - else - tint[0] = tint[1] = tint[2] = 1; - tint[0] *= ent->colormod[0]; - tint[1] *= ent->colormod[1]; - tint[2] *= ent->colormod[2]; - if (!fullbright && !(ent->flags & RENDER_TRANSPARENT)) - colorscale *= r_lightmapintensity; - colorscale *= ifog; - if (fullbright) - GL_Color(tint[0] * colorscale, tint[1] * colorscale, tint[2] * colorscale, ent->alpha); - else if (R_LightModel(ambientcolor4f, diffusecolor, diffusenormal, ent, tint[0] * colorscale, tint[1] * colorscale, tint[2] * colorscale, ent->alpha, false)) - { - m.pointer_color = varray_color4f; - if (normal3f == NULL) - { - normal3f = varray_normal3f; - Mod_BuildNormals(mesh->num_vertices, mesh->num_triangles, vertex3f, mesh->data_element3i, normal3f); - } - R_LightModel_CalcVertexColors(ambientcolor4f, diffusecolor, diffusenormal, mesh->num_vertices, vertex3f, normal3f, varray_color4f); - } - else - GL_Color(ambientcolor4f[0], ambientcolor4f[1], ambientcolor4f[2], ambientcolor4f[3]); + R_LightModel_CalcVertexColors(ambientcolor4f, diffusecolor, diffusenormal, mesh->num_vertices, vertex3f, normal3f, varray_color4f); } + else + GL_Color(ambientcolor4f[0], ambientcolor4f[1], ambientcolor4f[2], ambientcolor4f[3]); + R_Mesh_State(&m); + c_alias_polys += mesh->num_triangles; + GL_LockArrays(0, mesh->num_vertices); + R_Mesh_Draw(0, mesh->num_vertices, mesh->num_triangles, mesh->data_element3i); + GL_LockArrays(0, 0); + } + + colorscale = 1; + m.texrgbscale[0] = 0; + m.pointer_color = NULL; + + if (doglow) + { + GL_BlendFunc(GL_SRC_ALPHA, GL_ONE); + GL_DepthMask(false); + m.tex[0] = R_GetTexture(texture->skin.glow); + GL_Color(1, 1, 1, ent->alpha); R_Mesh_State(&m); + c_alias_polys += mesh->num_triangles; GL_LockArrays(0, mesh->num_vertices); - R_Mesh_Draw(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i); + R_Mesh_Draw(0, mesh->num_vertices, mesh->num_triangles, mesh->data_element3i); + GL_LockArrays(0, 0); + } + + if (fog > 0) + { + GL_BlendFunc(GL_SRC_ALPHA, GL_ONE); + GL_DepthMask(false); + m.tex[0] = R_GetTexture(texture->skin.fog); + GL_Color(fogcolor[0], fogcolor[1], fogcolor[2], fog * ent->alpha); + R_Mesh_State(&m); + c_alias_polys += mesh->num_triangles; + GL_LockArrays(0, mesh->num_vertices); + R_Mesh_Draw(0, mesh->num_vertices, mesh->num_triangles, mesh->data_element3i); GL_LockArrays(0, 0); } } @@ -183,39 +262,31 @@ void R_Model_Alias_Draw(entity_render_t *ent) for (meshnum = 0, mesh = ent->model->alias.aliasdata_meshes;meshnum < ent->model->alias.aliasnum_meshes;meshnum++, mesh++) { - if (ent->effects & EF_ADDITIVE || ent->alpha != 1.0 || R_FetchAliasSkin(ent, mesh)->flags & ALIASSKIN_TRANSPARENT) + if (ent->effects & EF_ADDITIVE || ent->alpha != 1.0 || R_FetchAliasSkin(ent, mesh)->skin.fog) R_MeshQueue_AddTransparent(ent->effects & EF_NODEPTHTEST ? r_vieworigin : ent->origin, R_DrawAliasModelCallback, ent, meshnum); else R_DrawAliasModelCallback(ent, meshnum); } } -void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius) +void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist, const vec3_t lightmins, const vec3_t lightmaxs) { int meshnum; - vec3_t lightmins, lightmaxs; aliasmesh_t *mesh; - aliasskin_t *skin; + texture_t *texture; float projectdistance, *vertex3f; if (!(ent->flags & RENDER_SHADOW)) return; - lightmins[0] = relativelightorigin[0] - lightradius; - lightmins[1] = relativelightorigin[1] - lightradius; - lightmins[2] = relativelightorigin[2] - lightradius; - lightmaxs[0] = relativelightorigin[0] + lightradius; - lightmaxs[1] = relativelightorigin[1] + lightradius; - lightmaxs[2] = relativelightorigin[2] + lightradius; // check the box in modelspace, it was already checked in worldspace if (!BoxesOverlap(ent->model->normalmins, ent->model->normalmaxs, lightmins, lightmaxs)) return; projectdistance = lightradius + ent->model->radius;// - sqrt(DotProduct(relativelightorigin, relativelightorigin)); if (projectdistance > 0.1) { - R_Mesh_Matrix(&ent->matrix); for (meshnum = 0, mesh = ent->model->alias.aliasdata_meshes;meshnum < ent->model->alias.aliasnum_meshes;meshnum++, mesh++) { - skin = R_FetchAliasSkin(ent, mesh); - if (skin->flags & ALIASSKIN_TRANSPARENT) + texture = R_FetchAliasSkin(ent, mesh); + if (texture->skin.fog) continue; if (ent->frameblend[0].frame == 0 && ent->frameblend[0].lerp == 1) vertex3f = mesh->data_basevertex3f; @@ -232,18 +303,15 @@ void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightor } } -void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int numsurfaces, const int *surfacelist) +void R_Model_Alias_DrawLight(entity_render_t *ent, float *lightcolor, int numsurfaces, const int *surfacelist) { - int c, meshnum, layernum; - float fog, ifog, lightcolor2[3]; + int c, meshnum; + float fog, ifog, lightcolorbase[3], lightcolorpants[3], lightcolorshirt[3]; float *vertex3f, *svector3f, *tvector3f, *normal3f; vec3_t diff; qbyte *bcolor; aliasmesh_t *mesh; - aliaslayer_t *layer; - aliasskin_t *skin; - - R_Mesh_Matrix(&ent->matrix); + texture_t *texture; fog = 0; if (fogenabled) @@ -263,11 +331,40 @@ void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v } ifog = 1 - fog; + VectorScale(lightcolor, ifog, lightcolorbase); + if (VectorLength2(lightcolorbase) < 0.001) + return; + VectorClear(lightcolorpants); + VectorClear(lightcolorshirt); + if (ent->colormap >= 0) + { + // 128-224 are backwards ranges + c = (ent->colormap & 0xF) << 4;c += (c >= 128 && c < 224) ? 4 : 12; + // fullbright passes were already taken care of, so skip them in realtime lighting passes + if (c < 224) + { + bcolor = (qbyte *) (&palette_complete[c]); + lightcolorpants[0] = lightcolorbase[0] * bcolor[0] * (1.0f / 255.0f); + lightcolorpants[1] = lightcolorbase[1] * bcolor[1] * (1.0f / 255.0f); + lightcolorpants[2] = lightcolorbase[2] * bcolor[2] * (1.0f / 255.0f); + } + // 128-224 are backwards ranges + c = (ent->colormap & 0xF0);c += (c >= 128 && c < 224) ? 4 : 12; + // fullbright passes were already taken care of, so skip them in realtime lighting passes + if (c < 224) + { + bcolor = (qbyte *) (&palette_complete[c]); + lightcolorshirt[0] = lightcolorbase[0] * bcolor[0] * (1.0f / 255.0f); + lightcolorshirt[1] = lightcolorbase[1] * bcolor[1] * (1.0f / 255.0f); + lightcolorshirt[2] = lightcolorbase[2] * bcolor[2] * (1.0f / 255.0f); + } + } + for (meshnum = 0, mesh = ent->model->alias.aliasdata_meshes;meshnum < ent->model->alias.aliasnum_meshes;meshnum++, mesh++) { - skin = R_FetchAliasSkin(ent, mesh); + texture = R_FetchAliasSkin(ent, mesh); // FIXME: transparent skins need to be lit during the transparent render - if (skin->flags & ALIASSKIN_TRANSPARENT) + if (texture->skin.fog) continue; if (ent->frameblend[0].frame == 0 && ent->frameblend[0].lerp == 1) { @@ -283,52 +380,10 @@ void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v tvector3f = varray_tvector3f; normal3f = varray_normal3f; Mod_Alias_GetMesh_Vertex3f(ent->model, ent->frameblend, mesh, vertex3f); - Mod_BuildTextureVectorsAndNormals(mesh->num_vertices, mesh->num_triangles, vertex3f, mesh->data_texcoord2f, mesh->data_element3i, svector3f, tvector3f, normal3f); - } - for (layernum = 0, layer = skin->data_layers;layernum < skin->num_layers;layernum++, layer++) - { - if (!(layer->flags & (ALIASLAYER_DIFFUSE | ALIASLAYER_SPECULAR)) - || ((layer->flags & ALIASLAYER_NODRAW_IF_NOTCOLORMAPPED) && ent->colormap < 0) - || ((layer->flags & ALIASLAYER_NODRAW_IF_COLORMAPPED) && ent->colormap >= 0)) - continue; - lightcolor2[0] = lightcolor[0] * ifog; - lightcolor2[1] = lightcolor[1] * ifog; - lightcolor2[2] = lightcolor[2] * ifog; - if (layer->flags & ALIASLAYER_SPECULAR) - { - c_alias_polys += mesh->num_triangles; - R_Shadow_RenderLighting(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, vertex3f, svector3f, tvector3f, normal3f, mesh->data_texcoord2f, relativelightorigin, relativeeyeorigin, lightcolor2, matrix_modeltolight, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, layer->texture, layer->nmap, layer->texture, lightcubemap, 0, 0, specularscale); - } - else if (layer->flags & ALIASLAYER_DIFFUSE) - { - if (layer->flags & ALIASLAYER_COLORMAP_PANTS) - { - // 128-224 are backwards ranges - c = (ent->colormap & 0xF) << 4;c += (c >= 128 && c < 224) ? 4 : 12; - // fullbright passes were already taken care of, so skip them in realtime lighting passes - if (c >= 224) - continue; - bcolor = (qbyte *) (&palette_complete[c]); - lightcolor2[0] *= bcolor[0] * (1.0f / 255.0f); - lightcolor2[1] *= bcolor[1] * (1.0f / 255.0f); - lightcolor2[2] *= bcolor[2] * (1.0f / 255.0f); - } - else if (layer->flags & ALIASLAYER_COLORMAP_SHIRT) - { - // 128-224 are backwards ranges - c = (ent->colormap & 0xF0);c += (c >= 128 && c < 224) ? 4 : 12; - // fullbright passes were already taken care of, so skip them in realtime lighting passes - if (c >= 224) - continue; - bcolor = (qbyte *) (&palette_complete[c]); - lightcolor2[0] *= bcolor[0] * (1.0f / 255.0f); - lightcolor2[1] *= bcolor[1] * (1.0f / 255.0f); - lightcolor2[2] *= bcolor[2] * (1.0f / 255.0f); - } - c_alias_polys += mesh->num_triangles; - R_Shadow_RenderLighting(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, vertex3f, svector3f, tvector3f, normal3f, mesh->data_texcoord2f, relativelightorigin, relativeeyeorigin, lightcolor2, matrix_modeltolight, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, layer->texture, layer->nmap, layer->texture, lightcubemap, ambientscale, diffusescale, 0); - } + Mod_BuildTextureVectorsAndNormals(0, mesh->num_vertices, mesh->num_triangles, vertex3f, mesh->data_texcoord2f, mesh->data_element3i, svector3f, tvector3f, normal3f); } + c_alias_polys += mesh->num_triangles; + R_Shadow_RenderLighting(0, mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, vertex3f, svector3f, tvector3f, normal3f, mesh->data_texcoord2f, lightcolorbase, lightcolorpants, lightcolorshirt, (ent->colormap >= 0 || !texture->skin.merged) ? texture->skin.base : texture->skin.merged, ent->colormap >= 0 ? texture->skin.pants : 0, ent->colormap >= 0 ? texture->skin.shirt : 0, texture->skin.nmap, texture->skin.gloss); } }