X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=gl_rsurf.c;h=1dd4c27c7a8408181de47dbb2c67089cf0c26db0;hb=bc237466abd40659a8507ebaca3683543c4a4a21;hp=6f1d9625f74996bfdb24fb1d3aa80ab8e2580497;hpb=f08d68a017c085bf75f45914b5a80d844f0e232b;p=xonotic%2Fdarkplaces.git diff --git a/gl_rsurf.c b/gl_rsurf.c index 6f1d9625..1dd4c27c 100644 --- a/gl_rsurf.c +++ b/gl_rsurf.c @@ -352,6 +352,7 @@ static void R_DrawPortal_Callback(const entity_render_t *ent, const rtlight_t *r GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); GL_DepthMask(false); GL_DepthRange(0, 1); + GL_PolygonOffset(r_refdef.polygonfactor, r_refdef.polygonoffset); GL_DepthTest(true); GL_CullFace(GL_NONE); R_Mesh_Matrix(&identitymatrix); @@ -396,7 +397,7 @@ void R_DrawPortals(void) VectorAdd(center, portal->points[i].position, center); f = ixtable[portal->numpoints]; VectorScale(center, f, center); - R_MeshQueue_AddTransparent(center, R_DrawPortal_Callback, (entity_render_t *)portal, leafnum, r_shadow_rtlight); + R_MeshQueue_AddTransparent(center, R_DrawPortal_Callback, (entity_render_t *)portal, leafnum, rsurface.rtlight); } } } @@ -585,7 +586,7 @@ void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t *node) // return; if (!plane) break; - //if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, r_shadow_rtlight_numfrustumplanes, r_shadow_rtlight_frustumplanes)) + //if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, rsurface.rtlight_numfrustumplanes, rsurface.rtlight_frustumplanes)) // return; if (plane->type < 3) { @@ -627,7 +628,7 @@ void R_Q1BSP_RecursiveGetLightInfo(r_q1bsp_getlightinfo_t *info, mnode_t *node) node = node->children[sides - 1]; } } - if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, r_shadow_rtlight_numfrustumplanes, r_shadow_rtlight_frustumplanes)) + if (!r_shadow_compilingrtlight && R_CullBoxCustomPlanes(node->mins, node->maxs, rsurface.rtlight_numfrustumplanes, rsurface.rtlight_frustumplanes)) return; leaf = (mleaf_t *)node; if (info->svbsp_active) @@ -929,6 +930,8 @@ void R_Q1BSP_CompileShadowVolume(entity_render_t *ent, vec3_t relativelightorigi r_shadow_compilingrtlight->static_meshchain_shadow = Mod_ShadowMesh_Finish(r_main_mempool, r_shadow_compilingrtlight->static_meshchain_shadow, false, false, true); } +extern cvar_t r_polygonoffset_submodel_factor; +extern cvar_t r_polygonoffset_submodel_offset; void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativelightdirection, float lightradius, int modelnumsurfaces, const int *modelsurfacelist, const vec3_t lightmins, const vec3_t lightmaxs) { model_t *model = ent->model; @@ -939,6 +942,8 @@ void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, if (!BoxesOverlap(model->normalmins, model->normalmaxs, lightmins, lightmaxs)) return; R_UpdateAllTextureInfo(ent); + if (ent->model->brush.submodel) + GL_PolygonOffset(r_refdef.shadowpolygonfactor + r_polygonoffset_submodel_factor.value, r_refdef.shadowpolygonoffset + r_polygonoffset_submodel_offset.value); if (model->brush.shadowmesh) { R_Shadow_PrepareShadowMark(model->brush.shadowmesh->numtriangles); @@ -959,14 +964,16 @@ void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, for (modelsurfacelistindex = 0;modelsurfacelistindex < modelnumsurfaces;modelsurfacelistindex++) { surface = model->data_surfaces + modelsurfacelist[modelsurfacelistindex]; - rsurface_texture = surface->texture->currentframe; - if (rsurface_texture->currentmaterialflags & MATERIALFLAG_NOSHADOW) + rsurface.texture = surface->texture->currentframe; + if (rsurface.texture->currentmaterialflags & MATERIALFLAG_NOSHADOW) continue; RSurf_PrepareVerticesForBatch(false, false, 1, &surface); - R_Shadow_MarkVolumeFromBox(surface->num_firsttriangle, surface->num_triangles, rsurface_vertex3f, rsurface_model->surfmesh.data_element3i, relativelightorigin, relativelightdirection, lightmins, lightmaxs, surface->mins, surface->maxs); + R_Shadow_MarkVolumeFromBox(surface->num_firsttriangle, surface->num_triangles, rsurface.vertex3f, rsurface.modelelement3i, relativelightorigin, relativelightdirection, lightmins, lightmaxs, surface->mins, surface->maxs); } - R_Shadow_VolumeFromList(model->surfmesh.num_vertices, model->surfmesh.num_triangles, rsurface_vertex3f, model->surfmesh.data_element3i, model->surfmesh.data_neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist); + R_Shadow_VolumeFromList(model->surfmesh.num_vertices, model->surfmesh.num_triangles, rsurface.vertex3f, model->surfmesh.data_element3i, model->surfmesh.data_neighbor3i, relativelightorigin, relativelightdirection, projectdistance, numshadowmark, shadowmarklist); } + if (ent->model->brush.submodel) + GL_PolygonOffset(r_refdef.shadowpolygonfactor, r_refdef.shadowpolygonoffset); } #define BATCHSIZE 1024 @@ -984,14 +991,14 @@ static void R_Q1BSP_DrawLight_TransparentCallback(const entity_render_t *ent, co for (i = 0;i < numsurfaces;i = j) { j = i + 1; - surface = rsurface_model->data_surfaces + surfacelist[i]; + surface = rsurface.modelsurfaces + surfacelist[i]; t = surface->texture; R_UpdateTextureInfo(ent, t); - rsurface_texture = t->currentframe; + rsurface.texture = t->currentframe; endsurface = min(j + BATCHSIZE, numsurfaces); for (j = i;j < endsurface;j++) { - surface = rsurface_model->data_surfaces + surfacelist[j]; + surface = rsurface.modelsurfaces + surfacelist[j]; if (t != surface->texture) break; RSurf_PrepareVerticesForBatch(true, true, 1, &surface); @@ -1018,7 +1025,7 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface R_UpdateAllTextureInfo(ent); CHECKGLERROR culltriangles = r_shadow_culltriangles.integer && !(ent->flags & RENDER_NOSELFSHADOW); - element3i = rsurface_model->surfmesh.data_element3i; + element3i = rsurface.modelelement3i; // this is a double loop because non-visible surface skipping has to be // fast, and even if this is not the world model (and hence no visibility // checking) the input surface list and batch buffer are different formats @@ -1044,10 +1051,10 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface { surface = batchsurfacelist[k]; tex = surface->texture; - rsurface_texture = tex->currentframe; - if (rsurface_texture->currentmaterialflags & (MATERIALFLAG_WALL | MATERIALFLAG_WATER)) + rsurface.texture = tex->currentframe; + if (rsurface.texture->currentmaterialflags & (MATERIALFLAG_WALL | MATERIALFLAG_WATER)) { - if (rsurface_texture->currentmaterialflags & MATERIALFLAGMASK_DEPTHSORTED) + if (rsurface.texture->currentmaterialflags & MATERIALFLAGMASK_DEPTHSORTED) { vec3_t tempcenter, center; for (l = k;l < batchnumsurfaces && tex == batchsurfacelist[l]->texture;l++) @@ -1056,8 +1063,8 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface tempcenter[0] = (surface->mins[0] + surface->maxs[0]) * 0.5f; tempcenter[1] = (surface->mins[1] + surface->maxs[1]) * 0.5f; tempcenter[2] = (surface->mins[2] + surface->maxs[2]) * 0.5f; - Matrix4x4_Transform(&rsurface_matrix, tempcenter, center); - R_MeshQueue_AddTransparent(rsurface_texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST ? r_view.origin : center, R_Q1BSP_DrawLight_TransparentCallback, ent, surface - rsurface_model->data_surfaces, r_shadow_rtlight); + Matrix4x4_Transform(&rsurface.matrix, tempcenter, center); + R_MeshQueue_AddTransparent(rsurface.texture->currentmaterialflags & MATERIALFLAG_NODEPTHTEST ? r_view.origin : center, R_Q1BSP_DrawLight_TransparentCallback, ent, surface - rsurface.modelsurfaces, rsurface.rtlight); } } else @@ -1087,7 +1094,7 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, int numsurfaces, const int *surface } else { - if (r_shadow_frontsidecasting.integer && !PointInfrontOfTriangle(r_shadow_entitylightorigin, rsurface_vertex3f + element3i[m*3+0]*3, rsurface_vertex3f + element3i[m*3+1]*3, rsurface_vertex3f + element3i[m*3+2]*3)) + if (r_shadow_frontsidecasting.integer && !PointInfrontOfTriangle(rsurface.entitylightorigin, rsurface.vertex3f + element3i[m*3+0]*3, rsurface.vertex3f + element3i[m*3+1]*3, rsurface.vertex3f + element3i[m*3+2]*3)) { usebufferobject = false; continue; @@ -1137,6 +1144,11 @@ void R_ReplaceWorldTexture (void) int i; const char *r, *newt; skinframe_t *skinframe; + if (!r_refdef.worldmodel) + { + Con_Printf("There is no worldmodel\n"); + return; + } m = r_refdef.worldmodel; if(Cmd_Argc() < 2) @@ -1179,6 +1191,11 @@ void R_ListWorldTextures (void) model_t *m; texture_t *t; int i; + if (!r_refdef.worldmodel) + { + Con_Printf("There is no worldmodel\n"); + return; + } m = r_refdef.worldmodel; Con_Print("Worldmodel textures :\n");