X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=gl_rsurf.c;h=bc0047aaa52be32550aada180aa7c8ed2898f9cb;hb=71f289b8f32b17fa244d42608af4282e75468c6a;hp=f4e8c468d5c1f7f9cbf142e44626841e1d500864;hpb=fbf1b6e59f36920a1deaa277178c4c7023128fa7;p=xonotic%2Fdarkplaces.git diff --git a/gl_rsurf.c b/gl_rsurf.c index f4e8c468..bc0047aa 100644 --- a/gl_rsurf.c +++ b/gl_rsurf.c @@ -306,17 +306,17 @@ static void RSurf_DeformVertices(const entity_render_t *ent, const texture_t *te VectorClear(forward); VectorClear(right); VectorSet(up, 0, 0, 1); - for (j = 0;j < surface->mesh.num_vertices - 3;j += 4) + for (j = 0;j < surface->num_vertices - 3;j += 4) { VectorClear(center); for (i = 0;i < 4;i++) - VectorAdd(center, surface->mesh.data_vertex3f + (j+i) * 3, center); + VectorAdd(center, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + (j+i) * 3, center); VectorScale(center, 0.25f, center); // FIXME: calculate vectors from triangle edges instead of using texture vectors as an easy way out? - Matrix4x4_FromVectors(&matrix1, surface->mesh.data_normal3f + j*3, surface->mesh.data_svector3f + j*3, surface->mesh.data_tvector3f + j*3, center); + Matrix4x4_FromVectors(&matrix1, (surface->groupmesh->data_normal3f + 3 * surface->num_firstvertex) + j*3, (surface->groupmesh->data_svector3f + 3 * surface->num_firstvertex) + j*3, (surface->groupmesh->data_tvector3f + 3 * surface->num_firstvertex) + j*3, center); Matrix4x4_Invert_Simple(&imatrix1, &matrix1); for (i = 0;i < 4;i++) - Matrix4x4_Transform(&imatrix1, surface->mesh.data_vertex3f + (j+i)*3, v[i]); + Matrix4x4_Transform(&imatrix1, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + (j+i)*3, v[i]); forward[0] = modelorg[0] - center[0]; forward[1] = modelorg[1] - center[1]; VectorNormalize(forward); @@ -332,29 +332,29 @@ static void RSurf_DeformVertices(const entity_render_t *ent, const texture_t *te Matrix4x4_Transform(&ent->inversematrix, r_viewright, right); Matrix4x4_Transform(&ent->inversematrix, r_viewup, up); // a single autosprite surface can contain multiple sprites... - for (j = 0;j < surface->mesh.num_vertices - 3;j += 4) + for (j = 0;j < surface->num_vertices - 3;j += 4) { VectorClear(center); for (i = 0;i < 4;i++) - VectorAdd(center, surface->mesh.data_vertex3f + (j+i) * 3, center); + VectorAdd(center, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + (j+i) * 3, center); VectorScale(center, 0.25f, center); // FIXME: calculate vectors from triangle edges instead of using texture vectors as an easy way out? - Matrix4x4_FromVectors(&matrix1, surface->mesh.data_normal3f + j*3, surface->mesh.data_svector3f + j*3, surface->mesh.data_tvector3f + j*3, center); + Matrix4x4_FromVectors(&matrix1, (surface->groupmesh->data_normal3f + 3 * surface->num_firstvertex) + j*3, (surface->groupmesh->data_svector3f + 3 * surface->num_firstvertex) + j*3, (surface->groupmesh->data_tvector3f + 3 * surface->num_firstvertex) + j*3, center); Matrix4x4_Invert_Simple(&imatrix1, &matrix1); for (i = 0;i < 4;i++) - Matrix4x4_Transform(&imatrix1, surface->mesh.data_vertex3f + (j+i)*3, v[i]); + Matrix4x4_Transform(&imatrix1, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + (j+i)*3, v[i]); for (i = 0;i < 4;i++) VectorMAMAMAM(1, center, v[i][0], forward, v[i][1], right, v[i][2], up, varray_vertex3f + (i+j) * 3); } } else - memcpy(varray_vertex3f, surface->mesh.data_vertex3f, sizeof(float[3]) * surface->mesh.num_vertices); + memcpy(varray_vertex3f, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex), sizeof(float[3]) * surface->num_vertices); } // any sort of deformvertices call is *VERY* rare, so this must be optimized // to skip deformvertices quickly! #if 1 -#define RSurf_GetVertexPointer(ent, texture, surface, modelorg) ((texture->textureflags & (Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2)) ? (RSurf_DeformVertices(ent, texture, surface, modelorg), varray_vertex3f) : surface->mesh.data_vertex3f) +#define RSurf_GetVertexPointer(ent, texture, surface, modelorg) ((texture->textureflags & (Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2)) ? (RSurf_DeformVertices(ent, texture, surface, modelorg), varray_vertex3f) : (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex)) #else static float *RSurf_GetVertexPointer(const entity_render_t *ent, const texture_t *texture, const msurface_t *surface, const vec3_t modelorg) { @@ -364,7 +364,7 @@ static float *RSurf_GetVertexPointer(const entity_render_t *ent, const texture_t return varray_vertex3f; } else - return surface->mesh.data_vertex3f; + return (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex); } #endif @@ -436,11 +436,11 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in { surface = texturesurfacelist[texturesurfaceindex]; R_Mesh_TexBind(0, R_GetTexture(surface->lightmaptexture)); - R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordlightmap2f); - R_Mesh_ColorPointer(surface->lightmaptexture ? NULL : surface->mesh.data_lightmapcolor4f); - R_Mesh_VertexPointer(surface->mesh.data_vertex3f); - GL_LockArrays(0, surface->mesh.num_vertices); - R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i); + R_Mesh_TexCoordPointer(0, 2, (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)); + R_Mesh_ColorPointer(surface->lightmaptexture ? NULL : (surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex)); + R_Mesh_VertexPointer((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex)); + GL_LockArrays(0, surface->num_vertices); + R_Mesh_Draw(surface->num_vertices, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)); GL_LockArrays(0, 0); } qglEnable(GL_CULL_FACE); @@ -491,9 +491,9 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++) { surface = texturesurfacelist[texturesurfaceindex]; - R_Mesh_VertexPointer(surface->mesh.data_vertex3f); - GL_LockArrays(0, surface->mesh.num_vertices); - R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i); + R_Mesh_VertexPointer((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex)); + GL_LockArrays(0, surface->num_vertices); + R_Mesh_Draw(surface->num_vertices, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)); GL_LockArrays(0, 0); } GL_ColorMask(r_refdef.colormask[0], r_refdef.colormask[1], r_refdef.colormask[2], 1); @@ -525,10 +525,10 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in { surface = texturesurfacelist[texturesurfaceindex]; R_Mesh_VertexPointer(RSurf_GetVertexPointer(ent, texture, surface, modelorg)); - R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordtexture2f); - R_Mesh_TexCoordPointer(1, 2, surface->mesh.data_texcoordtexture2f); - GL_LockArrays(0, surface->mesh.num_vertices); - R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i); + R_Mesh_TexCoordPointer(0, 2, (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)); + R_Mesh_TexCoordPointer(1, 2, (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)); + GL_LockArrays(0, surface->num_vertices); + R_Mesh_Draw(surface->num_vertices, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)); GL_LockArrays(0, 0); } @@ -579,15 +579,15 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in surface = texturesurfacelist[texturesurfaceindex]; vertex3f = RSurf_GetVertexPointer(ent, texture, surface, modelorg); R_Mesh_VertexPointer(vertex3f); - R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordlightmap2f); - R_Mesh_TexCoordPointer(1, 2, surface->mesh.data_texcoordtexture2f); + R_Mesh_TexCoordPointer(0, 2, (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)); + R_Mesh_TexCoordPointer(1, 2, (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)); if (surface->lightmaptexture) { R_Mesh_TexBind(0, R_GetTexture(surface->lightmaptexture)); if (fogallpasses) { R_Mesh_ColorPointer(varray_color4f); - for (i = 0, v = vertex3f, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4) + for (i = 0, v = vertex3f, c = varray_color4f;i < surface->num_vertices;i++, v += 3, c += 4) { VectorSubtract(v, modelorg, diff); f = 1 - exp(fogdensity/DotProduct(diff, diff)); @@ -607,18 +607,18 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in { R_Mesh_TexBind(0, R_GetTexture(r_texture_white)); R_Mesh_ColorPointer(varray_color4f); - if (surface->mesh.data_lightmapcolor4f) + if ((surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex)) { - for (i = 0, c = varray_color4f;i < surface->mesh.num_vertices;i++, c += 4) + for (i = 0, c = varray_color4f;i < surface->num_vertices;i++, c += 4) { - c[0] = surface->mesh.data_lightmapcolor4f[i*4+0] * r; - c[1] = surface->mesh.data_lightmapcolor4f[i*4+1] * g; - c[2] = surface->mesh.data_lightmapcolor4f[i*4+2] * b; - c[3] = surface->mesh.data_lightmapcolor4f[i*4+3] * a; + c[0] = (surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex)[i*4+0] * r; + c[1] = (surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex)[i*4+1] * g; + c[2] = (surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex)[i*4+2] * b; + c[3] = (surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex)[i*4+3] * a; } if (fogallpasses) { - for (i = 0, v = vertex3f, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4) + for (i = 0, v = vertex3f, c = varray_color4f;i < surface->num_vertices;i++, v += 3, c += 4) { VectorSubtract(v, modelorg, diff); f = 1 - exp(fogdensity/DotProduct(diff, diff)); @@ -632,8 +632,8 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in GL_Color(0, 0, 0, a); } } - GL_LockArrays(0, surface->mesh.num_vertices); - R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i); + GL_LockArrays(0, surface->num_vertices); + R_Mesh_Draw(surface->num_vertices, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)); GL_LockArrays(0, 0); } } @@ -674,17 +674,17 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in surface = texturesurfacelist[texturesurfaceindex]; vertex3f = RSurf_GetVertexPointer(ent, texture, surface, modelorg); R_Mesh_VertexPointer(vertex3f); - R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordtexture2f); - for (i = 0, v = vertex3f, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4) + R_Mesh_TexCoordPointer(0, 2, (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)); + for (i = 0, v = vertex3f, c = varray_color4f;i < surface->num_vertices;i++, v += 3, c += 4) { c[0] = 0; c[1] = 0; c[2] = 0; - if (surface->mesh.data_lightmapcolor4f) - VectorCopy(surface->mesh.data_lightmapcolor4f + i*4, c); + if ((surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex)) + VectorCopy((surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex) + i*4, c); else if (surface->lightmapinfo) { - const qbyte *lm = surface->lightmapinfo->samples + surface->mesh.data_lightmapoffsets[i]; + const qbyte *lm = surface->lightmapinfo->samples + (surface->groupmesh->data_lightmapoffsets + surface->num_firstvertex)[i]; float scale = d_lightstylevalue[surface->lightmapinfo->styles[0]] * (1.0f / 32768.0f); VectorMA(c, scale, lm, c); if (surface->lightmapinfo->styles[1] != 255) @@ -716,13 +716,13 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in f = 1 - exp(fogdensity/DotProduct(diff, diff)); VectorScale(c, f, c); } - if (surface->mesh.data_lightmapcolor4f && (texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT)) - c[3] = surface->mesh.data_lightmapcolor4f[i*4+3] * a; + if ((surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex) && (texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT)) + c[3] = (surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex)[i*4+3] * a; else c[3] = a; } - GL_LockArrays(0, surface->mesh.num_vertices); - R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i); + GL_LockArrays(0, surface->num_vertices); + R_Mesh_Draw(surface->num_vertices, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)); GL_LockArrays(0, 0); } } @@ -735,24 +735,24 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in surface = texturesurfacelist[texturesurfaceindex]; vertex3f = RSurf_GetVertexPointer(ent, texture, surface, modelorg); R_Mesh_VertexPointer(vertex3f); - R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordtexture2f); - if (surface->mesh.data_lightmapcolor4f && (texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT)) + R_Mesh_TexCoordPointer(0, 2, (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)); + if ((surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex) && (texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT)) { R_Mesh_ColorPointer(varray_color4f); - for (i = 0, v = vertex3f, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4) + for (i = 0, v = vertex3f, c = varray_color4f;i < surface->num_vertices;i++, v += 3, c += 4) { VectorSubtract(v, modelorg, diff); f = 1 - exp(fogdensity/DotProduct(diff, diff)); c[0] = r * f; c[1] = g * f; c[2] = b * f; - c[3] = surface->mesh.data_lightmapcolor4f[i*4+3] * a; + c[3] = (surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex)[i*4+3] * a; } } else { R_Mesh_ColorPointer(varray_color4f); - for (i = 0, v = vertex3f, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4) + for (i = 0, v = vertex3f, c = varray_color4f;i < surface->num_vertices;i++, v += 3, c += 4) { VectorSubtract(v, modelorg, diff); f = 1 - exp(fogdensity/DotProduct(diff, diff)); @@ -762,8 +762,8 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in c[3] = a; } } - GL_LockArrays(0, surface->mesh.num_vertices); - R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i); + GL_LockArrays(0, surface->num_vertices); + R_Mesh_Draw(surface->num_vertices, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)); GL_LockArrays(0, 0); } } @@ -774,16 +774,16 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in surface = texturesurfacelist[texturesurfaceindex]; vertex3f = RSurf_GetVertexPointer(ent, texture, surface, modelorg); R_Mesh_VertexPointer(vertex3f); - R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordtexture2f); - if (surface->mesh.data_lightmapcolor4f && (texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT)) + R_Mesh_TexCoordPointer(0, 2, (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)); + if ((surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex) && (texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT)) { R_Mesh_ColorPointer(varray_color4f); - for (i = 0, v = vertex3f, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4) + for (i = 0, v = vertex3f, c = varray_color4f;i < surface->num_vertices;i++, v += 3, c += 4) { c[0] = r; c[1] = g; c[2] = b; - c[3] = surface->mesh.data_lightmapcolor4f[i*4+3] * a; + c[3] = (surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex)[i*4+3] * a; } } else @@ -791,8 +791,8 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in R_Mesh_ColorPointer(NULL); GL_Color(r, g, b, a); } - GL_LockArrays(0, surface->mesh.num_vertices); - R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i); + GL_LockArrays(0, surface->num_vertices); + R_Mesh_Draw(surface->num_vertices, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)); GL_LockArrays(0, 0); } } @@ -815,9 +815,9 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in { surface = texturesurfacelist[texturesurfaceindex]; R_Mesh_VertexPointer(RSurf_GetVertexPointer(ent, texture, surface, modelorg)); - R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordtexture2f); - GL_LockArrays(0, surface->mesh.num_vertices); - R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i); + R_Mesh_TexCoordPointer(0, 2, (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)); + GL_LockArrays(0, surface->num_vertices); + R_Mesh_Draw(surface->num_vertices, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)); GL_LockArrays(0, 0); } } @@ -832,8 +832,8 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in { surface = texturesurfacelist[texturesurfaceindex]; R_Mesh_VertexPointer(RSurf_GetVertexPointer(ent, texture, surface, modelorg)); - GL_LockArrays(0, surface->mesh.num_vertices); - R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i); + GL_LockArrays(0, surface->num_vertices); + R_Mesh_Draw(surface->num_vertices, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)); GL_LockArrays(0, 0); } } @@ -863,8 +863,8 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in { surface = texturesurfacelist[texturesurfaceindex]; RSurf_DeformVertices(ent, texture, surface, modelorg); - R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordlightmap2f); - R_Mesh_TexCoordPointer(1, 2, surface->mesh.data_texcoordtexture2f); + R_Mesh_TexCoordPointer(0, 2, (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)); + R_Mesh_TexCoordPointer(1, 2, (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)); if (surface->lightmaptexture) { R_Mesh_TexBind(0, R_GetTexture(surface->lightmaptexture)); @@ -873,10 +873,10 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in else //if (r == 1 && g == 1 && b == 1) { R_Mesh_TexBind(0, R_GetTexture(r_texture_white)); - R_Mesh_ColorPointer(surface->mesh.data_lightmapcolor4f); + R_Mesh_ColorPointer((surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex)); } - GL_LockArrays(0, surface->mesh.num_vertices); - R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i); + GL_LockArrays(0, surface->num_vertices); + R_Mesh_Draw(surface->num_vertices, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)); GL_LockArrays(0, 0); } } @@ -886,8 +886,8 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in { surface = texturesurfacelist[texturesurfaceindex]; RSurf_DeformVertices(ent, texture, surface, modelorg); - R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordlightmap2f); - R_Mesh_TexCoordPointer(1, 2, surface->mesh.data_texcoordtexture2f); + R_Mesh_TexCoordPointer(0, 2, (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)); + R_Mesh_TexCoordPointer(1, 2, (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)); if (surface->lightmaptexture) { R_Mesh_TexBind(0, R_GetTexture(surface->lightmaptexture)); @@ -897,16 +897,16 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in { R_Mesh_TexBind(0, R_GetTexture(r_texture_white)); R_Mesh_ColorPointer(varray_color4f); - for (i = 0;i < surface->mesh.num_vertices;i++) + for (i = 0;i < surface->num_vertices;i++) { - varray_color4f[i*4+0] = surface->mesh.data_lightmapcolor4f[i*4+0] * r; - varray_color4f[i*4+1] = surface->mesh.data_lightmapcolor4f[i*4+1] * g; - varray_color4f[i*4+2] = surface->mesh.data_lightmapcolor4f[i*4+2] * b; - varray_color4f[i*4+3] = surface->mesh.data_lightmapcolor4f[i*4+3]; + varray_color4f[i*4+0] = (surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex)[i*4+0] * r; + varray_color4f[i*4+1] = (surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex)[i*4+1] * g; + varray_color4f[i*4+2] = (surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex)[i*4+2] * b; + varray_color4f[i*4+3] = (surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex)[i*4+3]; } } - GL_LockArrays(0, surface->mesh.num_vertices); - R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i); + GL_LockArrays(0, surface->num_vertices); + R_Mesh_Draw(surface->num_vertices, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)); GL_LockArrays(0, 0); } } @@ -926,11 +926,11 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++) { surface = texturesurfacelist[texturesurfaceindex]; - qglVertexPointer(3, GL_FLOAT, sizeof(float[3]), surface->mesh.data_vertex3f); + qglVertexPointer(3, GL_FLOAT, sizeof(float[3]), (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex)); qglClientActiveTexture(GL_TEXTURE0_ARB); - qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), surface->mesh.data_texcoordlightmap2f); + qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)); qglClientActiveTexture(GL_TEXTURE1_ARB); - qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), surface->mesh.data_texcoordtexture2f); + qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)); if (surface->lightmaptexture) { R_Mesh_TexBind(0, R_GetTexture(surface->lightmaptexture)); @@ -941,19 +941,19 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in { R_Mesh_TexBind(0, R_GetTexture(r_texture_white)); qglEnableClientState(GL_COLOR_ARRAY); - qglColorPointer(4, GL_FLOAT, sizeof(float[4]), surface->mesh.data_lightmapcolor4f); + qglColorPointer(4, GL_FLOAT, sizeof(float[4]), (surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex)); } - qglLockArraysEXT(0, surface->mesh.num_vertices); - qglDrawRangeElements(GL_TRIANGLES, 0, surface->mesh.num_vertices, surface->mesh.num_triangles * 3, GL_UNSIGNED_INT, surface->mesh.data_element3i); + qglLockArraysEXT(0, surface->num_vertices); + qglDrawRangeElements(GL_TRIANGLES, 0, surface->num_vertices, surface->num_triangles * 3, GL_UNSIGNED_INT, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)); qglUnlockArraysEXT(); } #else for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++) { surface = texturesurfacelist[texturesurfaceindex]; - R_Mesh_VertexPointer(surface->mesh.data_vertex3f); - R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordlightmap2f); - R_Mesh_TexCoordPointer(1, 2, surface->mesh.data_texcoordtexture2f); + R_Mesh_VertexPointer((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex)); + R_Mesh_TexCoordPointer(0, 2, (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)); + R_Mesh_TexCoordPointer(1, 2, (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)); if (surface->lightmaptexture) { R_Mesh_TexBind(0, R_GetTexture(surface->lightmaptexture)); @@ -962,10 +962,10 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in else //if (r == 1 && g == 1 && b == 1) { R_Mesh_TexBind(0, R_GetTexture(r_texture_white)); - R_Mesh_ColorPointer(surface->mesh.data_lightmapcolor4f); + R_Mesh_ColorPointer((surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex)); } - GL_LockArrays(0, surface->mesh.num_vertices); - R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i); + GL_LockArrays(0, surface->num_vertices); + R_Mesh_Draw(surface->num_vertices, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)); GL_LockArrays(0, 0); } #endif @@ -975,9 +975,9 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in for (texturesurfaceindex = 0;texturesurfaceindex < texturenumsurfaces;texturesurfaceindex++) { surface = texturesurfacelist[texturesurfaceindex]; - R_Mesh_VertexPointer(surface->mesh.data_vertex3f); - R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordlightmap2f); - R_Mesh_TexCoordPointer(1, 2, surface->mesh.data_texcoordtexture2f); + R_Mesh_VertexPointer((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex)); + R_Mesh_TexCoordPointer(0, 2, (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)); + R_Mesh_TexCoordPointer(1, 2, (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)); if (surface->lightmaptexture) { R_Mesh_TexBind(0, R_GetTexture(surface->lightmaptexture)); @@ -987,16 +987,16 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in { R_Mesh_TexBind(0, R_GetTexture(r_texture_white)); R_Mesh_ColorPointer(varray_color4f); - for (i = 0;i < surface->mesh.num_vertices;i++) + for (i = 0;i < surface->num_vertices;i++) { - varray_color4f[i*4+0] = surface->mesh.data_lightmapcolor4f[i*4+0] * r; - varray_color4f[i*4+1] = surface->mesh.data_lightmapcolor4f[i*4+1] * g; - varray_color4f[i*4+2] = surface->mesh.data_lightmapcolor4f[i*4+2] * b; - varray_color4f[i*4+3] = surface->mesh.data_lightmapcolor4f[i*4+3]; + varray_color4f[i*4+0] = (surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex)[i*4+0] * r; + varray_color4f[i*4+1] = (surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex)[i*4+1] * g; + varray_color4f[i*4+2] = (surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex)[i*4+2] * b; + varray_color4f[i*4+3] = (surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex)[i*4+3]; } } - GL_LockArrays(0, surface->mesh.num_vertices); - R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i); + GL_LockArrays(0, surface->num_vertices); + R_Mesh_Draw(surface->num_vertices, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)); GL_LockArrays(0, 0); } } @@ -1015,10 +1015,10 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in surface = texturesurfacelist[texturesurfaceindex]; R_Mesh_VertexPointer(RSurf_GetVertexPointer(ent, texture, surface, modelorg)); R_Mesh_TexBind(0, R_GetTexture(surface->lightmaptexture)); - R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordlightmap2f); - R_Mesh_ColorPointer(surface->lightmaptexture ? NULL : surface->mesh.data_lightmapcolor4f); - GL_LockArrays(0, surface->mesh.num_vertices); - R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i); + R_Mesh_TexCoordPointer(0, 2, (surface->groupmesh->data_texcoordlightmap2f + 2 * surface->num_firstvertex)); + R_Mesh_ColorPointer(surface->lightmaptexture ? NULL : (surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex)); + GL_LockArrays(0, surface->num_vertices); + R_Mesh_Draw(surface->num_vertices, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)); GL_LockArrays(0, 0); } } @@ -1036,9 +1036,9 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in { surface = texturesurfacelist[texturesurfaceindex]; R_Mesh_VertexPointer(RSurf_GetVertexPointer(ent, texture, surface, modelorg)); - R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordtexture2f); - GL_LockArrays(0, surface->mesh.num_vertices); - R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i); + R_Mesh_TexCoordPointer(0, 2, (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)); + GL_LockArrays(0, surface->num_vertices); + R_Mesh_Draw(surface->num_vertices, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)); GL_LockArrays(0, 0); } } @@ -1070,8 +1070,8 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in surface = texturesurfacelist[texturesurfaceindex]; vertex3f = RSurf_GetVertexPointer(ent, texture, surface, modelorg); R_Mesh_VertexPointer(vertex3f); - R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordtexture2f); - for (i = 0, v = vertex3f, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4) + R_Mesh_TexCoordPointer(0, 2, (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)); + for (i = 0, v = vertex3f, c = varray_color4f;i < surface->num_vertices;i++, v += 3, c += 4) { c[0] = r; c[1] = g; @@ -1082,13 +1082,13 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in f = 1 - exp(fogdensity/DotProduct(diff, diff)); VectorScale(c, f, c); } - if (surface->mesh.data_lightmapcolor4f && (texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT)) - c[3] = surface->mesh.data_lightmapcolor4f[i*4+3] * a; + if ((surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex) && (texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT)) + c[3] = (surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex)[i*4+3] * a; else c[3] = a; } - GL_LockArrays(0, surface->mesh.num_vertices); - R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i); + GL_LockArrays(0, surface->num_vertices); + R_Mesh_Draw(surface->num_vertices, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)); GL_LockArrays(0, 0); } } @@ -1104,9 +1104,9 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in { surface = texturesurfacelist[texturesurfaceindex]; R_Mesh_VertexPointer(RSurf_GetVertexPointer(ent, texture, surface, modelorg)); - R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoorddetail2f); - GL_LockArrays(0, surface->mesh.num_vertices); - R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i); + R_Mesh_TexCoordPointer(0, 2, (surface->groupmesh->data_texcoorddetail2f + 2 * surface->num_firstvertex)); + GL_LockArrays(0, surface->num_vertices); + R_Mesh_Draw(surface->num_vertices, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)); GL_LockArrays(0, 0); } } @@ -1133,23 +1133,23 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in surface = texturesurfacelist[texturesurfaceindex]; vertex3f = RSurf_GetVertexPointer(ent, texture, surface, modelorg); R_Mesh_VertexPointer(vertex3f); - R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordtexture2f); + R_Mesh_TexCoordPointer(0, 2, (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)); R_Mesh_ColorPointer(varray_color4f); - if (surface->mesh.data_lightmapcolor4f && (texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT)) + if ((surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex) && (texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT)) { - for (i = 0, v = vertex3f, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4) + for (i = 0, v = vertex3f, c = varray_color4f;i < surface->num_vertices;i++, v += 3, c += 4) { VectorSubtract(v, modelorg, diff); f = 1 - exp(fogdensity/DotProduct(diff, diff)); c[0] = f * r; c[1] = f * g; c[2] = f * b; - c[3] = surface->mesh.data_lightmapcolor4f[i*4+3] * a; + c[3] = (surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex)[i*4+3] * a; } } else { - for (i = 0, v = vertex3f, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4) + for (i = 0, v = vertex3f, c = varray_color4f;i < surface->num_vertices;i++, v += 3, c += 4) { VectorSubtract(v, modelorg, diff); f = 1 - exp(fogdensity/DotProduct(diff, diff)); @@ -1159,8 +1159,8 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in c[3] = a; } } - GL_LockArrays(0, surface->mesh.num_vertices); - R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i); + GL_LockArrays(0, surface->num_vertices); + R_Mesh_Draw(surface->num_vertices, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)); GL_LockArrays(0, 0); } } @@ -1171,16 +1171,16 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in surface = texturesurfacelist[texturesurfaceindex]; vertex3f = RSurf_GetVertexPointer(ent, texture, surface, modelorg); R_Mesh_VertexPointer(vertex3f); - R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordtexture2f); - if (surface->mesh.data_lightmapcolor4f && (texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT)) + R_Mesh_TexCoordPointer(0, 2, (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)); + if ((surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex) && (texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT)) { R_Mesh_ColorPointer(varray_color4f); - for (i = 0, v = vertex3f, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4) + for (i = 0, v = vertex3f, c = varray_color4f;i < surface->num_vertices;i++, v += 3, c += 4) { c[0] = r; c[1] = g; c[2] = b; - c[3] = surface->mesh.data_lightmapcolor4f[i*4+3] * a; + c[3] = (surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex)[i*4+3] * a; } } else @@ -1188,8 +1188,8 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in R_Mesh_ColorPointer(NULL); GL_Color(r, g, b, a); } - GL_LockArrays(0, surface->mesh.num_vertices); - R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i); + GL_LockArrays(0, surface->num_vertices); + R_Mesh_Draw(surface->num_vertices, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)); GL_LockArrays(0, 0); } } @@ -1226,24 +1226,24 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in surface = texturesurfacelist[texturesurfaceindex]; vertex3f = RSurf_GetVertexPointer(ent, texture, surface, modelorg); R_Mesh_VertexPointer(vertex3f); - R_Mesh_TexCoordPointer(0, 2, surface->mesh.data_texcoordtexture2f); + R_Mesh_TexCoordPointer(0, 2, (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex)); R_Mesh_ColorPointer(varray_color4f); - //RSurf_FogPassColors_Vertex3f_Color4f(surface->mesh.data_vertex3f, varray_color4f, fogcolor[0], fogcolor[1], fogcolor[2], texture->currentalpha, 1, surface->mesh.num_vertices, modelorg); - if (surface->mesh.data_lightmapcolor4f && (texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT)) + //RSurf_FogPassColors_Vertex3f_Color4f((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex), varray_color4f, fogcolor[0], fogcolor[1], fogcolor[2], texture->currentalpha, 1, surface->num_vertices, modelorg); + if ((surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex) && (texture->currentmaterialflags & MATERIALFLAG_TRANSPARENT)) { - for (i = 0, v = vertex3f, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4) + for (i = 0, v = vertex3f, c = varray_color4f;i < surface->num_vertices;i++, v += 3, c += 4) { VectorSubtract(v, modelorg, diff); f = exp(fogdensity/DotProduct(diff, diff)); c[0] = r; c[1] = g; c[2] = b; - c[3] = surface->mesh.data_lightmapcolor4f[i*4+3] * f * a; + c[3] = (surface->groupmesh->data_lightmapcolor4f + 4 * surface->num_firstvertex)[i*4+3] * f * a; } } else { - for (i = 0, v = vertex3f, c = varray_color4f;i < surface->mesh.num_vertices;i++, v += 3, c += 4) + for (i = 0, v = vertex3f, c = varray_color4f;i < surface->num_vertices;i++, v += 3, c += 4) { VectorSubtract(v, modelorg, diff); f = exp(fogdensity/DotProduct(diff, diff)); @@ -1253,8 +1253,8 @@ static void R_DrawSurfaceList(const entity_render_t *ent, texture_t *texture, in c[3] = f * a; } } - GL_LockArrays(0, surface->mesh.num_vertices); - R_Mesh_Draw(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i); + GL_LockArrays(0, surface->num_vertices); + R_Mesh_Draw(surface->num_vertices, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)); GL_LockArrays(0, 0); } } @@ -1358,7 +1358,7 @@ void R_DrawSurfaces(entity_render_t *ent, qboolean skysurfaces) f = t->currentmaterialflags & flagsmask; texture = t->currentframe; } - if (f && surface->mesh.num_triangles) + if (f && surface->num_triangles) { // if lightmap parameters changed, rebuild lightmap texture if (surface->cached_dlight && surface->lightmapinfo->samples) @@ -1388,7 +1388,7 @@ void R_DrawSurfaces(entity_render_t *ent, qboolean skysurfaces) f = t->currentmaterialflags & flagsmask; texture = t->currentframe; } - if (f && surface->mesh.num_triangles) + if (f && surface->num_triangles) { // if lightmap parameters changed, rebuild lightmap texture if (surface->cached_dlight && surface->lightmapinfo->samples) @@ -1670,7 +1670,7 @@ void R_Q1BSP_GetLightInfo(entity_render_t *ent, vec3_t relativelightorigin, floa if (BoxesOverlap(lightmins, lightmaxs, surface->mins, surface->maxs)) if ((surface->texture->currentmaterialflags & (MATERIALFLAG_WALL | MATERIALFLAG_NODRAW | MATERIALFLAG_TRANSPARENT)) == MATERIALFLAG_WALL) { - for (triangleindex = 0, t = surface->num_firstshadowmeshtriangle, e = model->brush.shadowmesh->element3i + t * 3;triangleindex < surface->mesh.num_triangles;triangleindex++, t++, e += 3) + for (triangleindex = 0, t = surface->num_firstshadowmeshtriangle, e = model->brush.shadowmesh->element3i + t * 3;triangleindex < surface->num_triangles;triangleindex++, t++, e += 3) { v[0] = model->brush.shadowmesh->vertex3f + e[0] * 3; v[1] = model->brush.shadowmesh->vertex3f + e[1] * 3; @@ -1719,7 +1719,7 @@ void R_Q1BSP_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, continue; if (surface->texture->textureflags & Q3TEXTUREFLAG_TWOSIDED) continue; - R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->mesh.num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, lightmins, lightmaxs, surface->mins, surface->maxs); + R_Shadow_MarkVolumeFromBox(surface->num_firstshadowmeshtriangle, surface->num_triangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, relativelightorigin, lightmins, lightmaxs, surface->mins, surface->maxs); } R_Shadow_VolumeFromList(model->brush.shadowmesh->numverts, model->brush.shadowmesh->numtriangles, model->brush.shadowmesh->vertex3f, model->brush.shadowmesh->element3i, model->brush.shadowmesh->neighbor3i, relativelightorigin, lightradius + model->radius + r_shadow_projectdistance.value, numshadowmark, shadowmarklist); } @@ -1739,14 +1739,14 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++) { surface = model->brush.data_surfaces + surfacelist[surfacelistindex]; - if (surface->texture->basematerialflags & MATERIALFLAG_NODRAW || !surface->mesh.num_triangles) + if (surface->texture->basematerialflags & MATERIALFLAG_NODRAW || !surface->num_triangles) continue; if (r_shadow_compilingrtlight) { // if compiling an rtlight, capture the mesh t = surface->texture; if ((t->basematerialflags & (MATERIALFLAG_WALL | MATERIALFLAG_TRANSPARENT)) == MATERIALFLAG_WALL) - Mod_ShadowMesh_AddMesh(r_shadow_mempool, r_shadow_compilingrtlight->static_meshchain_light, surface->texture->skin.base, surface->texture->skin.gloss, surface->texture->skin.nmap, surface->mesh.data_vertex3f, surface->mesh.data_svector3f, surface->mesh.data_tvector3f, surface->mesh.data_normal3f, surface->mesh.data_texcoordtexture2f, surface->mesh.num_triangles, surface->mesh.data_element3i); + Mod_ShadowMesh_AddMesh(r_shadow_mempool, r_shadow_compilingrtlight->static_meshchain_light, surface->texture->skin.base, surface->texture->skin.gloss, surface->texture->skin.nmap, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex), (surface->groupmesh->data_svector3f + 3 * surface->num_firstvertex), (surface->groupmesh->data_tvector3f + 3 * surface->num_firstvertex), (surface->groupmesh->data_normal3f + 3 * surface->num_firstvertex), (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex), surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle)); } else if (ent != r_refdef.worldentity || r_worldsurfacevisible[surfacelist[surfacelistindex]]) { @@ -1756,7 +1756,7 @@ void R_Q1BSP_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t { if (surface->texture->textureflags & Q3TEXTUREFLAG_TWOSIDED) qglDisable(GL_CULL_FACE); - R_Shadow_RenderLighting(surface->mesh.num_vertices, surface->mesh.num_triangles, surface->mesh.data_element3i, surface->mesh.data_vertex3f, surface->mesh.data_svector3f, surface->mesh.data_tvector3f, surface->mesh.data_normal3f, surface->mesh.data_texcoordtexture2f, relativelightorigin, relativeeyeorigin, lightcolor, matrix_modeltolight, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.base, t->skin.nmap, t->skin.gloss, lightcubemap, ambientscale, diffusescale, specularscale); + R_Shadow_RenderLighting(surface->num_vertices, surface->num_triangles, (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle), (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex), (surface->groupmesh->data_svector3f + 3 * surface->num_firstvertex), (surface->groupmesh->data_tvector3f + 3 * surface->num_firstvertex), (surface->groupmesh->data_normal3f + 3 * surface->num_firstvertex), (surface->groupmesh->data_texcoordtexture2f + 2 * surface->num_firstvertex), relativelightorigin, relativeeyeorigin, lightcolor, matrix_modeltolight, matrix_modeltoattenuationxyz, matrix_modeltoattenuationz, t->skin.base, t->skin.nmap, t->skin.gloss, lightcubemap, ambientscale, diffusescale, specularscale); if (surface->texture->textureflags & Q3TEXTUREFLAG_TWOSIDED) qglEnable(GL_CULL_FACE); }