X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=gl_textures.c;h=fe13aca500ea487f28821db2deb3aa87fe648aed;hb=f71636b5b494dda04c4fd29158eabc89f5eeaa55;hp=b39b3e3c5c6a25ca66d6a9dd02b85a702d8136d6;hpb=1c9dadb470e254303bacae8bc597a743d3265b0e;p=xonotic%2Fdarkplaces.git diff --git a/gl_textures.c b/gl_textures.c index b39b3e3c..fe13aca5 100644 --- a/gl_textures.c +++ b/gl_textures.c @@ -9,6 +9,16 @@ cvar_t gl_picmip = {CVAR_SAVE, "gl_picmip", "0", "reduces resolution of textures cvar_t r_lerpimages = {CVAR_SAVE, "r_lerpimages", "1", "bilinear filters images when scaling them up to power of 2 size (mode 1), looks better than glquake (mode 0)"}; cvar_t r_precachetextures = {CVAR_SAVE, "r_precachetextures", "1", "0 = never upload textures until used, 1 = upload most textures before use (exceptions: rarely used skin colormap layers), 2 = upload all textures before use (can increase texture memory usage significantly)"}; cvar_t gl_texture_anisotropy = {CVAR_SAVE, "gl_texture_anisotropy", "1", "anisotropic filtering quality (if supported by hardware), 1 sample (no anisotropy) and 8 sample (8 tap anisotropy) are recommended values"}; +cvar_t gl_texturecompression = {CVAR_SAVE, "gl_texturecompression", "0", "whether to compress textures, a value of 0 disables compression (even if the individual cvars are 1), 1 enables fast (low quality) compression at startup, 2 enables slow (high quality) compression at startup"}; +cvar_t gl_texturecompression_color = {CVAR_SAVE, "gl_texturecompression_color", "1", "whether to compress colormap (diffuse) textures"}; +cvar_t gl_texturecompression_normal = {CVAR_SAVE, "gl_texturecompression_normal", "0", "whether to compress normalmap (normalmap) textures"}; +cvar_t gl_texturecompression_gloss = {CVAR_SAVE, "gl_texturecompression_gloss", "1", "whether to compress glossmap (specular) textures"}; +cvar_t gl_texturecompression_glow = {CVAR_SAVE, "gl_texturecompression_glow", "1", "whether to compress glowmap (luma) textures"}; +cvar_t gl_texturecompression_2d = {CVAR_SAVE, "gl_texturecompression_2d", "0", "whether to compress 2d (hud/menu) textures other than the font"}; +cvar_t gl_texturecompression_q3bsplightmaps = {CVAR_SAVE, "gl_texturecompression_q3bsplightmaps", "0", "whether to compress lightmaps in q3bsp format levels"}; +cvar_t gl_texturecompression_q3bspdeluxemaps = {CVAR_SAVE, "gl_texturecompression_q3bspdeluxemaps", "0", "whether to compress deluxemaps in q3bsp format levels (only levels compiled with q3map2 -deluxe have these)"}; +cvar_t gl_texturecompression_sky = {CVAR_SAVE, "gl_texturecompression_sky", "0", "whether to compress sky textures"}; +cvar_t gl_texturecompression_lightcubemaps = {CVAR_SAVE, "gl_texturecompression_lightcubemaps", "1", "whether to compress light cubemaps (spotlights and other light projection images)"}; int gl_filter_min = GL_LINEAR_MIPMAP_LINEAR; int gl_filter_mag = GL_LINEAR; @@ -18,28 +28,37 @@ static mempool_t *texturemempool; // note: this must not conflict with TEXF_ flags in r_textures.h // cleared when a texture is uploaded -#define GLTEXF_UPLOAD 0x00010000 +#define GLTEXF_UPLOAD 0x00010000 // bitmask for mismatch checking #define GLTEXF_IMPORTANTBITS (0) // set when image is uploaded and freed -#define GLTEXF_DESTROYED 0x00040000 +#define GLTEXF_DESTROYED 0x00040000 +// dynamic texture (treat texnum == 0 differently) +#define GLTEXF_DYNAMIC 0x00080000 typedef struct textypeinfo_s { - int textype; + textype_t textype; int inputbytesperpixel; int internalbytesperpixel; + float glinternalbytesperpixel; int glformat; int glinternalformat; } textypeinfo_t; -static textypeinfo_t textype_palette = {TEXTYPE_PALETTE, 1, 4, GL_RGBA , 3}; -static textypeinfo_t textype_rgb = {TEXTYPE_RGB , 3, 3, GL_RGB , 3}; -static textypeinfo_t textype_rgba = {TEXTYPE_RGBA , 4, 4, GL_RGBA , 3}; -static textypeinfo_t textype_palette_alpha = {TEXTYPE_PALETTE, 1, 4, GL_RGBA , 4}; -static textypeinfo_t textype_rgba_alpha = {TEXTYPE_RGBA , 4, 4, GL_RGBA , 4}; -static textypeinfo_t textype_dsdt = {TEXTYPE_DSDT , 2, 2, GL_DSDT_NV, GL_DSDT8_NV}; +static textypeinfo_t textype_palette = {TEXTYPE_PALETTE, 1, 4, 4.0f, GL_BGRA , 3}; +static textypeinfo_t textype_palette_alpha = {TEXTYPE_PALETTE, 1, 4, 4.0f, GL_BGRA , 4}; +static textypeinfo_t textype_palette_compress = {TEXTYPE_PALETTE, 1, 4, 0.5f, GL_BGRA , GL_COMPRESSED_RGB_ARB}; +static textypeinfo_t textype_palette_alpha_compress = {TEXTYPE_PALETTE, 1, 4, 1.0f, GL_BGRA , GL_COMPRESSED_RGBA_ARB}; +static textypeinfo_t textype_rgba = {TEXTYPE_RGBA , 4, 4, 4.0f, GL_RGBA , 3}; +static textypeinfo_t textype_rgba_alpha = {TEXTYPE_RGBA , 4, 4, 4.0f, GL_RGBA , 4}; +static textypeinfo_t textype_rgba_compress = {TEXTYPE_RGBA , 4, 4, 0.5f, GL_RGBA , GL_COMPRESSED_RGB_ARB}; +static textypeinfo_t textype_rgba_alpha_compress = {TEXTYPE_RGBA , 4, 4, 1.0f, GL_RGBA , GL_COMPRESSED_RGBA_ARB}; +static textypeinfo_t textype_bgra = {TEXTYPE_BGRA , 4, 4, 4.0f, GL_BGRA , 3}; +static textypeinfo_t textype_bgra_alpha = {TEXTYPE_BGRA , 4, 4, 4.0f, GL_BGRA , 4}; +static textypeinfo_t textype_bgra_compress = {TEXTYPE_BGRA , 4, 4, 0.5f, GL_BGRA , GL_COMPRESSED_RGB_ARB}; +static textypeinfo_t textype_bgra_alpha_compress = {TEXTYPE_BGRA , 4, 4, 1.0f, GL_BGRA , GL_COMPRESSED_RGBA_ARB}; #define GLTEXTURETYPE_1D 0 #define GLTEXTURETYPE_2D 1 @@ -65,12 +84,19 @@ typedef struct gltexture_s // (must be identical in rtexture_t) int texnum; // GL texture slot number + // dynamic texture stuff [11/22/2007 Black] + // used to hold the texture number of dirty textures + int dirtytexnum; + updatecallback_t updatecallback; + void *updatacallback_data; + // --- [11/22/2007 Black] + // pointer to texturepool (check this to see if the texture is allocated) struct gltexturepool_s *pool; // pointer to next texture in texturepool chain struct gltexture_s *chain; // name of the texture (this might be removed someday), no duplicates - char identifier[32]; + char identifier[MAX_QPATH + 32]; // original data size in *inputtexels int inputwidth, inputheight, inputdepth; // copy of the original texture(s) supplied to the upload function, for @@ -87,7 +113,8 @@ typedef struct gltexture_s int texturetype; // palette if the texture is TEXTYPE_PALETTE const unsigned int *palette; - // power of 2 size, after gl_picmip and gl_max_size are applied + // actual stored texture size after gl_picmip and gl_max_size are applied + // (power of 2 if gl_support_arb_texture_non_power_of_two is not supported) int tilewidth, tileheight, tiledepth; // 1 or 6 depending on texturetype int sides; @@ -114,44 +141,115 @@ static gltexturepool_t *gltexturepoolchain = NULL; static unsigned char *resizebuffer = NULL, *colorconvertbuffer; static int resizebuffersize = 0; -static unsigned char *texturebuffer; +static const unsigned char *texturebuffer; static int texturebuffersize = 0; -static textypeinfo_t *R_GetTexTypeInfo(int textype, int flags) +static textypeinfo_t *R_GetTexTypeInfo(textype_t textype, int flags) { - if (flags & TEXF_ALPHA) + if ((flags & TEXF_COMPRESS) && gl_texturecompression.integer >= 1 && gl_support_texture_compression) { - switch(textype) + if (flags & TEXF_ALPHA) { - case TEXTYPE_PALETTE: - return &textype_palette_alpha; - case TEXTYPE_RGB: - Host_Error("R_GetTexTypeInfo: RGB format has no alpha, TEXF_ALPHA not allowed"); - return NULL; - case TEXTYPE_RGBA: - return &textype_rgba_alpha; - default: - Host_Error("R_GetTexTypeInfo: unknown texture format"); - return NULL; + switch(textype) + { + case TEXTYPE_PALETTE: + return &textype_palette_alpha_compress; + case TEXTYPE_RGBA: + return &textype_rgba_alpha_compress; + case TEXTYPE_BGRA: + return &textype_bgra_alpha_compress; + default: + Host_Error("R_GetTexTypeInfo: unknown texture format"); + return NULL; + } + } + else + { + switch(textype) + { + case TEXTYPE_PALETTE: + return &textype_palette_compress; + case TEXTYPE_RGBA: + return &textype_rgba_compress; + case TEXTYPE_BGRA: + return &textype_bgra_compress; + default: + Host_Error("R_GetTexTypeInfo: unknown texture format"); + return NULL; + } } } else { - switch(textype) + if (flags & TEXF_ALPHA) { - case TEXTYPE_PALETTE: - return &textype_palette; - case TEXTYPE_RGB: - return &textype_rgb; - case TEXTYPE_RGBA: - return &textype_rgba; - case TEXTYPE_DSDT: - return &textype_dsdt; - default: - Host_Error("R_GetTexTypeInfo: unknown texture format"); - return NULL; + switch(textype) + { + case TEXTYPE_PALETTE: + return &textype_palette_alpha; + case TEXTYPE_RGBA: + return &textype_rgba_alpha; + case TEXTYPE_BGRA: + return &textype_bgra_alpha; + default: + Host_Error("R_GetTexTypeInfo: unknown texture format"); + return NULL; + } + } + else + { + switch(textype) + { + case TEXTYPE_PALETTE: + return &textype_palette; + case TEXTYPE_RGBA: + return &textype_rgba; + case TEXTYPE_BGRA: + return &textype_bgra; + default: + Host_Error("R_GetTexTypeInfo: unknown texture format"); + return NULL; + } } } + return NULL; // this line only to hush compiler warnings +} + +// dynamic texture code [11/22/2007 Black] +void R_MarkDirtyTexture(rtexture_t *rt) { + gltexture_t *glt = (gltexture_t*) rt; + if( !glt ) { + return; + } + + // dont do anything if the texture is already dirty (and make sure this *is* a dynamic texture after all!) + if( !glt->dirtytexnum && glt->flags & GLTEXF_DYNAMIC ) { + glt->dirtytexnum = glt->texnum; + // mark it as dirty, so R_RealGetTexture gets called + glt->texnum = 0; + } +} + +void R_MakeTextureDynamic(rtexture_t *rt, updatecallback_t updatecallback, void *data) { + gltexture_t *glt = (gltexture_t*) rt; + if( !glt ) { + return; + } + + glt->flags |= GLTEXF_DYNAMIC; + glt->updatecallback = updatecallback; + glt->updatacallback_data = data; + glt->dirtytexnum = 0; +} + +static void R_UpdateDynamicTexture(gltexture_t *glt) { + glt->texnum = glt->dirtytexnum; + // reset dirtytexnum again (not dirty anymore) + glt->dirtytexnum = 0; + // TODO: now assert that t->texnum != 0 ? + if( glt->updatecallback ) { + glt->updatecallback( (rtexture_t*) glt, glt->updatacallback_data ); + } } static void R_UploadTexture(gltexture_t *t); @@ -178,14 +276,24 @@ int R_RealGetTexture(rtexture_t *rt) { gltexture_t *glt; glt = (gltexture_t *)rt; + if (glt->flags & GLTEXF_DYNAMIC) + R_UpdateDynamicTexture(glt); if (glt->flags & GLTEXF_UPLOAD) R_UploadTexture(glt); + return glt->texnum; } else return 0; } +void R_PurgeTexture(rtexture_t *rt) +{ + if(rt && !(((gltexture_t*) rt)->flags & TEXF_PERSISTENT)) { + R_FreeTexture(rt); + } +} + void R_FreeTexture(rtexture_t *rt) { gltexture_t *glt, **gltpointer; @@ -200,8 +308,11 @@ void R_FreeTexture(rtexture_t *rt) else Host_Error("R_FreeTexture: texture \"%s\" not linked in pool", glt->identifier); - if (glt->texnum) - qglDeleteTextures(1, (GLuint *)&glt->texnum); + if (!(glt->flags & GLTEXF_UPLOAD)) + { + CHECKGLERROR + qglDeleteTextures(1, (GLuint *)&glt->texnum);CHECKGLERROR + } if (glt->inputtexels) Mem_Free(glt->inputtexels); @@ -296,6 +407,7 @@ static void GL_TextureMode_f (void) // change all the existing mipmap texture objects // FIXME: force renderer(/client/something?) restart instead? + CHECKGLERROR for (pool = gltexturepoolchain;pool;pool = pool->next) { for (glt = pool->gltchain;glt;glt = glt->chain) @@ -303,14 +415,18 @@ static void GL_TextureMode_f (void) // only update already uploaded images if (!(glt->flags & (GLTEXF_UPLOAD | TEXF_FORCENEAREST | TEXF_FORCELINEAR))) { - qglGetIntegerv(gltexturetypebindingenums[glt->texturetype], &oldbindtexnum); - qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum); + qglGetIntegerv(gltexturetypebindingenums[glt->texturetype], &oldbindtexnum);CHECKGLERROR + qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);CHECKGLERROR if (glt->flags & TEXF_MIPMAP) - qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MIN_FILTER, gl_filter_min); + { + qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MIN_FILTER, gl_filter_min);CHECKGLERROR + } else - qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MIN_FILTER, gl_filter_mag); - qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MAG_FILTER, gl_filter_mag); - qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum); + { + qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MIN_FILTER, gl_filter_mag);CHECKGLERROR + } + qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MAG_FILTER, gl_filter_mag);CHECKGLERROR + qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR } } } @@ -346,20 +462,35 @@ static void GL_Texture_CalcImageSize(int texturetype, int flags, int inwidth, in if (outwidth) { - for (width2 = 1;width2 < inwidth;width2 <<= 1); - for (width2 >>= picmip;width2 > maxsize;width2 >>= 1); + if (gl_support_arb_texture_non_power_of_two) + width2 = min(inwidth >> picmip, maxsize); + else + { + for (width2 = 1;width2 < inwidth;width2 <<= 1); + for (width2 >>= picmip;width2 > maxsize;width2 >>= 1); + } *outwidth = max(1, width2); } if (outheight) { - for (height2 = 1;height2 < inheight;height2 <<= 1); - for (height2 >>= picmip;height2 > maxsize;height2 >>= 1); + if (gl_support_arb_texture_non_power_of_two) + height2 = min(inheight >> picmip, maxsize); + else + { + for (height2 = 1;height2 < inheight;height2 <<= 1); + for (height2 >>= picmip;height2 > maxsize;height2 >>= 1); + } *outheight = max(1, height2); } if (outdepth) { - for (depth2 = 1;depth2 < indepth;depth2 <<= 1); - for (depth2 >>= picmip;depth2 > maxsize;depth2 >>= 1); + if (gl_support_arb_texture_non_power_of_two) + depth2 = min(indepth >> picmip, maxsize); + else + { + for (depth2 = 1;depth2 < indepth;depth2 <<= 1); + for (depth2 >>= picmip;depth2 > maxsize;depth2 >>= 1); + } *outdepth = max(1, depth2); } } @@ -387,7 +518,7 @@ static int R_CalcTexelDataSize (gltexture_t *glt) } } - return size * glt->textype->internalbytesperpixel * glt->sides; + return (int)(size * glt->textype->glinternalbytesperpixel) * glt->sides; } void R_TextureStats_Print(qboolean printeach, qboolean printpool, qboolean printtotal) @@ -445,8 +576,9 @@ static void R_TextureStats_f(void) static void r_textures_start(void) { // LordHavoc: allow any alignment - qglPixelStorei(GL_UNPACK_ALIGNMENT, 1); CHECKGLERROR + qglPixelStorei(GL_UNPACK_ALIGNMENT, 1);CHECKGLERROR + qglPixelStorei(GL_PACK_ALIGNMENT, 1);CHECKGLERROR texturemempool = Mem_AllocPool("texture management", 0, NULL); @@ -490,6 +622,16 @@ void R_Textures_Init (void) Cvar_RegisterVariable (&r_lerpimages); Cvar_RegisterVariable (&r_precachetextures); Cvar_RegisterVariable (&gl_texture_anisotropy); + Cvar_RegisterVariable (&gl_texturecompression); + Cvar_RegisterVariable (&gl_texturecompression_color); + Cvar_RegisterVariable (&gl_texturecompression_normal); + Cvar_RegisterVariable (&gl_texturecompression_gloss); + Cvar_RegisterVariable (&gl_texturecompression_glow); + Cvar_RegisterVariable (&gl_texturecompression_2d); + Cvar_RegisterVariable (&gl_texturecompression_q3bsplightmaps); + Cvar_RegisterVariable (&gl_texturecompression_q3bspdeluxemaps); + Cvar_RegisterVariable (&gl_texturecompression_sky); + Cvar_RegisterVariable (&gl_texturecompression_lightcubemaps); R_RegisterModule("R_Textures", r_textures_start, r_textures_shutdown, r_textures_newmap); } @@ -524,6 +666,7 @@ void R_Textures_Frame (void) Cvar_SetValueQuick(&gl_texture_anisotropy, old_aniso); + CHECKGLERROR for (pool = gltexturepoolchain;pool;pool = pool->next) { for (glt = pool->gltchain;glt;glt = glt->chain) @@ -531,12 +674,12 @@ void R_Textures_Frame (void) // only update already uploaded images if ((glt->flags & (GLTEXF_UPLOAD | TEXF_MIPMAP)) == TEXF_MIPMAP) { - qglGetIntegerv(gltexturetypebindingenums[glt->texturetype], &oldbindtexnum); + qglGetIntegerv(gltexturetypebindingenums[glt->texturetype], &oldbindtexnum);CHECKGLERROR - qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum); + qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);CHECKGLERROR qglTexParameteri(gltexturetypeenums[glt->texturetype], GL_TEXTURE_MAX_ANISOTROPY_EXT, old_aniso);CHECKGLERROR - qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum); + qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR } } } @@ -628,20 +771,34 @@ static void GL_SetupTextureParameters(int flags, int texturetype) CHECKGLERROR } -static void R_Upload(gltexture_t *glt, unsigned char *data, int fragx, int fragy, int fragz, int fragwidth, int fragheight, int fragdepth) +static void R_Upload(gltexture_t *glt, const unsigned char *data, int fragx, int fragy, int fragz, int fragwidth, int fragheight, int fragdepth) { int i, mip, width, height, depth; GLint oldbindtexnum; - unsigned char *prevbuffer; + const unsigned char *prevbuffer; prevbuffer = data; CHECKGLERROR // we need to restore the texture binding after finishing the upload - qglGetIntegerv(gltexturetypebindingenums[glt->texturetype], &oldbindtexnum); - qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum); - CHECKGLERROR + qglGetIntegerv(gltexturetypebindingenums[glt->texturetype], &oldbindtexnum);CHECKGLERROR + qglBindTexture(gltexturetypeenums[glt->texturetype], glt->texnum);CHECKGLERROR + // these are rounded up versions of the size to do better resampling + if (gl_support_arb_texture_non_power_of_two) + { + width = glt->inputwidth; + height = glt->inputheight; + depth = glt->inputdepth; + } + else + { + for (width = 1;width < glt->inputwidth ;width <<= 1); + for (height = 1;height < glt->inputheight;height <<= 1); + for (depth = 1;depth < glt->inputdepth ;depth <<= 1); + } + + R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel); R_MakeResizeBufferBigger(fragwidth * fragheight * fragdepth * glt->sides * glt->bytesperpixel); if (prevbuffer == NULL) @@ -651,35 +808,24 @@ static void R_Upload(gltexture_t *glt, unsigned char *data, int fragx, int fragy } else if (glt->textype->textype == TEXTYPE_PALETTE) { - // promote paletted to RGBA, so we only have to worry about RGB and - // RGBA in the rest of this code - Image_Copy8bitRGBA(prevbuffer, colorconvertbuffer, fragwidth * fragheight * fragdepth * glt->sides, glt->palette); + // promote paletted to BGRA, so we only have to worry about BGRA in the rest of this code + Image_Copy8bitBGRA(prevbuffer, colorconvertbuffer, fragwidth * fragheight * fragdepth * glt->sides, glt->palette); prevbuffer = colorconvertbuffer; } - // these are rounded up versions of the size to do better resampling - for (width = 1;width < glt->inputwidth ;width <<= 1); - for (height = 1;height < glt->inputheight;height <<= 1); - for (depth = 1;depth < glt->inputdepth ;depth <<= 1); - - R_MakeResizeBufferBigger(width * height * depth * glt->sides * glt->bytesperpixel); - - if ((glt->flags & (TEXF_MIPMAP | TEXF_PICMIP | GLTEXF_UPLOAD)) == 0) + if ((glt->flags & (TEXF_MIPMAP | TEXF_PICMIP | GLTEXF_UPLOAD)) == 0 && glt->inputwidth == glt->tilewidth && glt->inputheight == glt->tileheight && glt->inputdepth == glt->tiledepth) { // update a portion of the image switch(glt->texturetype) { case GLTEXTURETYPE_1D: - qglTexSubImage1D(GL_TEXTURE_1D, 0, fragx, fragwidth, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer); - CHECKGLERROR + qglTexSubImage1D(GL_TEXTURE_1D, 0, fragx, fragwidth, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR break; case GLTEXTURETYPE_2D: - qglTexSubImage2D(GL_TEXTURE_2D, 0, fragx, fragy, fragwidth, fragheight, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer); - CHECKGLERROR + qglTexSubImage2D(GL_TEXTURE_2D, 0, fragx, fragy, fragwidth, fragheight, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR break; case GLTEXTURETYPE_3D: - qglTexSubImage3D(GL_TEXTURE_3D, 0, fragx, fragy, fragz, fragwidth, fragheight, fragdepth, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer); - CHECKGLERROR + qglTexSubImage3D(GL_TEXTURE_3D, 0, fragx, fragy, fragz, fragwidth, fragheight, fragdepth, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR break; default: Host_Error("R_Upload: partial update of type other than 1D, 2D, or 3D"); @@ -699,91 +845,91 @@ static void R_Upload(gltexture_t *glt, unsigned char *data, int fragx, int fragy { if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth) { - Image_Resample(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, glt->bytesperpixel, r_lerpimages.integer); + Image_Resample32(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, r_lerpimages.integer); prevbuffer = resizebuffer; } // picmip/max_size while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth) { - Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth, glt->bytesperpixel); + Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth); prevbuffer = resizebuffer; } } mip = 0; + if (gl_support_texture_compression) + { + if (gl_texturecompression.integer >= 2) + qglHint(GL_TEXTURE_COMPRESSION_HINT_ARB, GL_NICEST); + else + qglHint(GL_TEXTURE_COMPRESSION_HINT_ARB, GL_FASTEST); + CHECKGLERROR + } switch(glt->texturetype) { case GLTEXTURETYPE_1D: - qglTexImage1D(GL_TEXTURE_1D, mip++, glt->glinternalformat, width, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer); - CHECKGLERROR + qglTexImage1D(GL_TEXTURE_1D, mip++, glt->glinternalformat, width, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR if (glt->flags & TEXF_MIPMAP) { while (width > 1 || height > 1 || depth > 1) { - Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->bytesperpixel); + Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1); prevbuffer = resizebuffer; - qglTexImage1D(GL_TEXTURE_1D, mip++, glt->glinternalformat, width, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer); - CHECKGLERROR + qglTexImage1D(GL_TEXTURE_1D, mip++, glt->glinternalformat, width, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR } } break; case GLTEXTURETYPE_2D: - qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer); - CHECKGLERROR + qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR if (glt->flags & TEXF_MIPMAP) { while (width > 1 || height > 1 || depth > 1) { - Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->bytesperpixel); + Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1); prevbuffer = resizebuffer; - qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer); - CHECKGLERROR + qglTexImage2D(GL_TEXTURE_2D, mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR } } break; case GLTEXTURETYPE_3D: - qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer); - CHECKGLERROR + qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR if (glt->flags & TEXF_MIPMAP) { while (width > 1 || height > 1 || depth > 1) { - Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->bytesperpixel); + Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1); prevbuffer = resizebuffer; - qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer); - CHECKGLERROR + qglTexImage3D(GL_TEXTURE_3D, mip++, glt->glinternalformat, width, height, depth, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR } } break; case GLTEXTURETYPE_CUBEMAP: // convert and upload each side in turn, // from a continuous block of input texels - texturebuffer = prevbuffer; + texturebuffer = (unsigned char *)prevbuffer; for (i = 0;i < 6;i++) { prevbuffer = texturebuffer; texturebuffer += glt->inputwidth * glt->inputheight * glt->inputdepth * glt->textype->inputbytesperpixel; if (glt->inputwidth != width || glt->inputheight != height || glt->inputdepth != depth) { - Image_Resample(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, glt->bytesperpixel, r_lerpimages.integer); + Image_Resample32(prevbuffer, glt->inputwidth, glt->inputheight, glt->inputdepth, resizebuffer, width, height, depth, r_lerpimages.integer); prevbuffer = resizebuffer; } // picmip/max_size while (width > glt->tilewidth || height > glt->tileheight || depth > glt->tiledepth) { - Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth, glt->bytesperpixel); + Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, glt->tilewidth, glt->tileheight, glt->tiledepth); prevbuffer = resizebuffer; } mip = 0; - qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer); - CHECKGLERROR + qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR if (glt->flags & TEXF_MIPMAP) { while (width > 1 || height > 1 || depth > 1) { - Image_MipReduce(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1, glt->bytesperpixel); + Image_MipReduce32(prevbuffer, resizebuffer, &width, &height, &depth, 1, 1, 1); prevbuffer = resizebuffer; - qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer); - CHECKGLERROR + qglTexImage2D(cubemapside[i], mip++, glt->glinternalformat, width, height, 0, glt->glformat, GL_UNSIGNED_BYTE, prevbuffer);CHECKGLERROR } } } @@ -791,7 +937,7 @@ static void R_Upload(gltexture_t *glt, unsigned char *data, int fragx, int fragy } GL_SetupTextureParameters(glt->flags, glt->texturetype); } - qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum); + qglBindTexture(gltexturetypeenums[glt->texturetype], oldbindtexnum);CHECKGLERROR } static void R_UploadTexture (gltexture_t *glt) @@ -799,7 +945,8 @@ static void R_UploadTexture (gltexture_t *glt) if (!(glt->flags & GLTEXF_UPLOAD)) return; - qglGenTextures(1, (GLuint *)&glt->texnum); + CHECKGLERROR + qglGenTextures(1, (GLuint *)&glt->texnum);CHECKGLERROR R_Upload(glt, glt->inputtexels, 0, 0, 0, glt->inputwidth, glt->inputheight, glt->inputdepth); if (glt->inputtexels) { @@ -811,7 +958,7 @@ static void R_UploadTexture (gltexture_t *glt) Con_Printf("R_UploadTexture: Texture %s already uploaded and destroyed. Can not upload original image again. Uploaded blank texture.\n", glt->identifier); } -static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, int sides, int flags, int textype, int texturetype, const unsigned char *data, const unsigned int *palette) +static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, int sides, int flags, textype_t textype, int texturetype, const unsigned char *data, const unsigned int *palette) { int i, size; gltexture_t *glt; @@ -836,7 +983,7 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden size = width * height * depth * sides * texinfo->inputbytesperpixel; if (size < 1) { - Con_Printf ("R_LoadTexture: bogus texture size (%dx%dx%dx%dbppx%dsides = %d bytes)\n", width, height, depth, texinfo->inputbytesperpixel * 8, sides); + Con_Printf ("R_LoadTexture: bogus texture size (%dx%dx%dx%dbppx%dsides = %d bytes)\n", width, height, depth, texinfo->inputbytesperpixel * 8, sides, size); return NULL; } @@ -860,11 +1007,8 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden } } break; - case TEXTYPE_RGB: - if (flags & TEXF_ALPHA) - Host_Error("R_LoadTexture: RGB has no alpha, don't specify TEXF_ALPHA"); - break; case TEXTYPE_RGBA: + case TEXTYPE_BGRA: if (flags & TEXF_ALPHA) { flags &= ~TEXF_ALPHA; @@ -881,8 +1025,6 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden } } break; - case TEXTYPE_DSDT: - break; default: Host_Error("R_LoadTexture: unknown texture type"); } @@ -905,7 +1047,11 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden glt->glformat = texinfo->glformat; glt->bytesperpixel = texinfo->internalbytesperpixel; glt->sides = glt->texturetype == GLTEXTURETYPE_CUBEMAP ? 6 : 1; - glt->texnum = -1; + glt->texnum = 0; + // init the dynamic texture attributes, too [11/22/2007 Black] + glt->dirtytexnum = 0; + glt->updatecallback = NULL; + glt->updatacallback_data = NULL; if (data) { @@ -918,25 +1064,28 @@ static rtexture_t *R_SetupTexture(rtexturepool_t *rtexturepool, const char *iden GL_Texture_CalcImageSize(glt->texturetype, glt->flags, glt->inputwidth, glt->inputheight, glt->inputdepth, &glt->tilewidth, &glt->tileheight, &glt->tiledepth); R_PrecacheTexture(glt); + // texture converting and uploading can take a while, so make sure we're sending keepalives + CL_KeepaliveMessage(false); + return (rtexture_t *)glt; } -rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, int textype, int flags, const unsigned int *palette) +rtexture_t *R_LoadTexture1D(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette) { return R_SetupTexture(rtexturepool, identifier, width, 1, 1, 1, flags, textype, GLTEXTURETYPE_1D, data, palette); } -rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, int textype, int flags, const unsigned int *palette) +rtexture_t *R_LoadTexture2D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette) { return R_SetupTexture(rtexturepool, identifier, width, height, 1, 1, flags, textype, GLTEXTURETYPE_2D, data, palette); } -rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, int textype, int flags, const unsigned int *palette) +rtexture_t *R_LoadTexture3D(rtexturepool_t *rtexturepool, const char *identifier, int width, int height, int depth, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette) { return R_SetupTexture(rtexturepool, identifier, width, height, depth, 1, flags, textype, GLTEXTURETYPE_3D, data, palette); } -rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, int textype, int flags, const unsigned int *palette) +rtexture_t *R_LoadTextureCubeMap(rtexturepool_t *rtexturepool, const char *identifier, int width, const unsigned char *data, textype_t textype, int flags, const unsigned int *palette) { return R_SetupTexture(rtexturepool, identifier, width, width, 1, 6, flags, textype, GLTEXTURETYPE_CUBEMAP, data, palette); } @@ -956,7 +1105,7 @@ int R_TextureHeight(rtexture_t *rt) return rt ? ((gltexture_t *)rt)->inputheight : 0; } -void R_UpdateTexture(rtexture_t *rt, unsigned char *data, int x, int y, int width, int height) +void R_UpdateTexture(rtexture_t *rt, const unsigned char *data, int x, int y, int width, int height) { gltexture_t *glt; if (rt == NULL) @@ -973,3 +1122,9 @@ void R_UpdateTexture(rtexture_t *rt, unsigned char *data, int x, int y, int widt R_Upload(glt, data, x, y, 0, width, height, 1); } +void R_ClearTexture (rtexture_t *rt) +{ + gltexture_t *glt = (gltexture_t *)rt; + + R_Upload( glt, NULL, 0, 0, 0, glt->tilewidth, glt->tileheight, glt->tiledepth ); +}