X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=host.c;h=46ca83d03441b4895cb29a9b294c3dc52f1164a1;hb=149604a34a83774c6d34eea7aef1ec9a408c01f9;hp=a9b94def6706cef0454b939f40fa307b086acdcf;hpb=cd4716322dec1ce6da1b9acdfe0a9a91af9d5663;p=xonotic%2Fdarkplaces.git diff --git a/host.c b/host.c index a9b94def..46ca83d0 100644 --- a/host.c +++ b/host.c @@ -112,7 +112,7 @@ void Host_Error (const char *error, ...) va_list argptr; va_start (argptr,error); - vsprintf (hosterrorstring1,error,argptr); + dpvsnprintf (hosterrorstring1,sizeof(hosterrorstring1),error,argptr); va_end (argptr); Con_Printf("Host_Error: %s\n", hosterrorstring1); @@ -152,8 +152,6 @@ void Host_Error (const char *error, ...) longjmp (host_abortserver, 1); } -mempool_t *sv_clients_mempool = NULL; - void Host_ServerOptions (void) { int i, numplayers; @@ -216,8 +214,7 @@ void Host_ServerOptions (void) Cvar_SetValueQuick(&deathmatch, 1); svs.maxclients = numplayers; - sv_clients_mempool = Mem_AllocPool("server clients", 0, NULL); - svs.clients = Mem_Alloc(sv_clients_mempool, sizeof(client_t) * svs.maxclients); + svs.clients = Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients); } /* @@ -229,7 +226,7 @@ void Host_SaveConfig_f(void); void Host_InitLocal (void) { Host_InitCommands (); - + Cmd_AddCommand("saveconfig", Host_SaveConfig_f); Cvar_RegisterVariable (&host_framerate); @@ -278,9 +275,10 @@ void Host_SaveConfig_f(void) // dedicated servers initialize the host but don't parse and set the // config.cfg cvars - if (host_initialized && cls.state != ca_dedicated) + // LordHavoc: save a config only after Host_Frame finished the first frame + if (host_initialized && host_loopactive && cls.state != ca_dedicated) { - f = FS_Open ("config.cfg", "w", false); + f = FS_Open ("config.cfg", "wb", false, false); if (!f) { Con_Print("Couldn't write config.cfg.\n"); @@ -323,7 +321,7 @@ void SV_ClientPrintf(const char *fmt, ...) char msg[4096]; va_start(argptr,fmt); - vsnprintf(msg,sizeof(msg),fmt,argptr); + dpvsnprintf(msg,sizeof(msg),fmt,argptr); va_end(argptr); SV_ClientPrint(msg); @@ -351,7 +349,7 @@ void SV_BroadcastPrint(const char *msg) } if (sv_echobprint.integer && cls.state == ca_dedicated) - Sys_Print(msg); + Con_Print(msg); } /* @@ -367,7 +365,7 @@ void SV_BroadcastPrintf(const char *fmt, ...) char msg[4096]; va_start(argptr,fmt); - vsnprintf(msg,sizeof(msg),fmt,argptr); + dpvsnprintf(msg,sizeof(msg),fmt,argptr); va_end(argptr); SV_BroadcastPrint(msg); @@ -386,7 +384,7 @@ void Host_ClientCommands(const char *fmt, ...) char string[1024]; va_start(argptr,fmt); - vsprintf(string, fmt,argptr); + dpvsnprintf(string, sizeof(string), fmt, argptr); va_end(argptr); MSG_WriteByte(&host_client->message, svc_stufftext); @@ -406,7 +404,9 @@ void SV_DropClient(qboolean crash) int i; Con_Printf("Client \"%s\" dropped\n", host_client->name); - // send any final messages (don't check for errors) + // make sure edict is not corrupt (from a level change for example) + host_client->edict = EDICT_NUM(host_client - svs.clients + 1); + if (host_client->netconnection) { // free the client (the body stays around) @@ -416,27 +416,25 @@ void SV_DropClient(qboolean crash) MSG_WriteByte(&host_client->message, svc_disconnect); NetConn_SendUnreliableMessage(host_client->netconnection, &host_client->message); } - // break the net connection NetConn_Close(host_client->netconnection); host_client->netconnection = NULL; + } - // LordHavoc: don't call QC if server is dead (avoids recursive - // Host_Error in some mods when they run out of edicts) - if (sv.active && host_client->edict && host_client->spawned) - { - // call the prog function for removing a client - // this will set the body to a dead frame, among other things - int saveSelf = pr_global_struct->self; - pr_global_struct->self = EDICT_TO_PROG(host_client->edict); - PR_ExecuteProgram(pr_global_struct->ClientDisconnect, "QC function ClientDisconnect is missing"); - pr_global_struct->self = saveSelf; - } + // call qc ClientDisconnect function + // LordHavoc: don't call QC if server is dead (avoids recursive + // Host_Error in some mods when they run out of edicts) + if (host_client->active && sv.active && host_client->edict && host_client->spawned) + { + // call the prog function for removing a client + // this will set the body to a dead frame, among other things + int saveSelf = pr_global_struct->self; + pr_global_struct->self = EDICT_TO_PROG(host_client->edict); + PR_ExecuteProgram(pr_global_struct->ClientDisconnect, "QC function ClientDisconnect is missing"); + pr_global_struct->self = saveSelf; } // remove leaving player from scoreboard - // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags - ED_ClearEdict(host_client->edict); //host_client->edict->v->netname = PR_SetString(host_client->name); //if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors))) // val->_float = 0; @@ -464,6 +462,13 @@ void SV_DropClient(qboolean crash) EntityFrame4_FreeDatabase(host_client->entitydatabase4); if (host_client->entitydatabase5) EntityFrame5_FreeDatabase(host_client->entitydatabase5); + + if (sv.active) + { + // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags + ED_ClearEdict(host_client->edict); + } + // clear the client struct (this sets active to false) memset(host_client, 0, sizeof(*host_client)); @@ -556,7 +561,7 @@ qboolean Host_FilterTime (double time) double timecap, timeleft; realtime += time; - if (sys_ticrate.value < 0.01 || sys_ticrate.value > 0.1) + if (sys_ticrate.value < 0.00999 || sys_ticrate.value > 0.10001) Cvar_SetValue("sys_ticrate", bound(0.01, sys_ticrate.value, 0.1)); if (slowmo.value < 0) Cvar_SetValue("slowmo", 0); @@ -590,9 +595,23 @@ qboolean Host_FilterTime (double time) timeleft = (oldrealtime - realtime) + timecap; if (timeleft > 0) { + int msleft; // don't totally hog the CPU - if (timeleft >= 0.03) - Sys_Sleep((int)(timeleft * 1000) - 10); + if (cls.state == ca_dedicated) + { + // if dedicated, try to use as little cpu as possible by waiting + // just a little longer than necessary + // (yes this means it doesn't quite keep up with the framerate) + msleft = (int)ceil(timeleft * 1000); + } + else + { + // if not dedicated, try to hit exactly a steady framerate by not + // sleeping the full amount + msleft = (int)floor(timeleft * 1000); + } + if (msleft > 0) + Sys_Sleep(msleft); return false; } @@ -646,34 +665,38 @@ Host_ServerFrame */ void Host_ServerFrame (void) { - // never run more than 20 frames at a time as a sanity limit - int framecount, framelimit = 20; + // never run more than 5 frames at a time as a sanity limit + int framecount, framelimit = 5; double advancetime; - static double frametimetotal = 0, lastservertime = 0; - frametimetotal += host_frametime; - // LordHavoc: cap server at sys_ticrate in networked games - if (frametimetotal < 0.001 || (!cl.islocalgame && cls.state == ca_connected && sv.active && ((realtime - lastservertime) < sys_ticrate.value))) + if (!sv.active) + { + sv.timer = 0; return; - lastservertime = realtime; - - // set the time and clear the general datagram - SV_ClearDatagram(); - + } + sv.timer += host_realframetime; // run the world state // don't allow simulation to run too fast or too slow or logic glitches can occur - for (framecount = 0;framecount < framelimit && frametimetotal > 0;framecount++, frametimetotal -= advancetime) + for (framecount = 0;framecount < framelimit && sv.timer > 0;framecount++) { - advancetime = min(frametimetotal, sys_ticrate.value); + if (cl.islocalgame) + advancetime = min(sv.timer, sys_ticrate.value); + else + advancetime = sys_ticrate.value; + sv.timer -= advancetime; // only advance time if not paused // the game also pauses in singleplayer when menu or console is used - if (!sv.paused && (!cl.islocalgame || (key_dest == key_game && !key_consoleactive))) - sv.frametime = advancetime; - else + sv.frametime = advancetime * slowmo.value; + if (host_framerate.value) + sv.frametime = host_framerate.value; + if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive))) sv.frametime = 0; pr_global_struct->frametime = sv.frametime; + // set the time and clear the general datagram + SV_ClearDatagram(); + // check for network packets to the server each world step incase they // come in midframe (particularly if host is running really slow) NetConn_ServerFrame(); @@ -684,13 +707,16 @@ void Host_ServerFrame (void) // move things around and think unless paused if (sv.frametime) SV_Physics(); - } - // send all messages to the clients - SV_SendClientMessages(); + // send all messages to the clients + SV_SendClientMessages(); - // send an heartbeat if enough time has passed since the last one - NetConn_Heartbeat(0); + // send an heartbeat if enough time has passed since the last one + NetConn_Heartbeat(0); + } + // if we fell behind too many frames just don't worry about it + if (sv.timer > 0) + sv.timer = 0; } @@ -707,7 +733,6 @@ void _Host_Frame (float time) static double time2 = 0; static double time3 = 0; int pass1, pass2, pass3; - usercmd_t cmd; // Used for receiving input if (setjmp(host_abortserver)) return; // something bad happened, or the server disconnected @@ -728,14 +753,14 @@ void _Host_Frame (float time) IN_Commands(); // Collect input into cmd - IN_ProcessMove(&cmd); + IN_ProcessMove(); // process console commands Cbuf_Execute(); // if running the server locally, make intentions now if (cls.state == ca_connected && sv.active) - CL_SendCmd(&cmd); + CL_SendCmd(); //------------------- // @@ -765,7 +790,7 @@ void _Host_Frame (float time) // if running the server remotely, send intentions now after // the incoming messages have been read if (!sv.active) - CL_SendCmd(&cmd); + CL_SendCmd(); CL_ReadFromServer(); } @@ -783,7 +808,7 @@ void _Host_Frame (float time) time2 = Sys_DoubleTime(); // update audio - if (cls.signon == SIGNONS && cl.viewentity >= 0 && cl.viewentity < MAX_EDICTS && cl_entities[cl.viewentity].state_current.active) + if (cls.signon == SIGNONS && cl_entities[cl.viewentity].state_current.active) { // LordHavoc: this used to use renderer variables (eww) S_Update(&cl_entities[cl.viewentity].render.matrix); @@ -871,18 +896,18 @@ void Host_Init (void) Cmd_Init(); Memory_Init_Commands(); - R_Modules_Init(); + Con_Init(); Cbuf_Init(); + R_Modules_Init(); V_Init(); COM_Init(); - Host_InitLocal(); Key_Init(); - Con_Init(); PR_Init(); PRVM_Init(); Mod_Init(); NetConn_Init(); SV_Init(); + Host_InitLocal(); Con_Printf("Builddate: %s\n", buildstring); @@ -913,10 +938,35 @@ void Host_Init (void) if (cls.state != ca_dedicated) { VID_Open(); + CDAudio_Startup(); + CL_InitTEnts (); // We must wait after sound startup to load tent sounds SCR_BeginLoadingPlaque(); MR_Init(); } + // set up the default startmap_sp and startmap_dm aliases, mods can + // override these + if (gamemode == GAME_NEHAHRA) + { + Cbuf_InsertText ("alias startmap_sp \"map nehstart\"\n"); + Cbuf_InsertText ("alias startmap_dm \"map nehstart\"\n"); + } + else if (gamemode == GAME_TRANSFUSION) + { + Cbuf_InsertText ("alias startmap_sp \"map e1m1\"\n"); + Cbuf_InsertText ("alias startmap_dm \"map bb1\"\n"); + } + else if (gamemode == GAME_NEXUIZ) + { + Cbuf_InsertText ("alias startmap_sp \"map nexdm01\"\n"); + Cbuf_InsertText ("alias startmap_dm \"map nexdm01\"\n"); + } + else + { + Cbuf_InsertText ("alias startmap_sp \"map start\"\n"); + Cbuf_InsertText ("alias startmap_dm \"map start\"\n"); + } + // stuff it again so the first host frame will execute it again, this time // in its entirety if (gamemode == GAME_TEU) @@ -924,22 +974,22 @@ void Host_Init (void) else Cbuf_InsertText("exec quake.rc\n"); + Cbuf_Execute(); + Cbuf_Execute(); + Cbuf_Execute(); + if (!sv.active && (cls.state == ca_dedicated || COM_CheckParm("-listen"))) - { - if (gamemode == GAME_TRANSFUSION) - Cbuf_InsertText ("map bb1\n"); - else if (gamemode == GAME_NEXUIZ) - Cbuf_InsertText ("map nexdm01\n"); - else - Cbuf_InsertText ("map start\n"); - } + Cbuf_InsertText ("startmap_dm\n"); // check for special benchmark mode // COMMANDLINEOPTION: Client: -benchmark runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log) i = COM_CheckParm("-benchmark"); - if (i && i + 1 < com_argc) + if (i && i + 1 < com_argc && !sv.active) Cbuf_InsertText(va("timedemo %s\n", com_argv[i + 1])); + if (!sv.active && !cls.demoplayback && !cls.connect_trying) + Cbuf_InsertText("togglemenu\n"); + Cbuf_Execute(); // We must wait for the log_file cvar to be initialized to start the log @@ -979,11 +1029,15 @@ void Host_Shutdown(void) // AK shutdown PRVM // AK hmm, no PRVM_Shutdown(); yet + CL_Video_Shutdown(); Host_SaveConfig_f(); CDAudio_Shutdown (); + S_Terminate (); NetConn_Shutdown (); + PR_Shutdown (); + Cbuf_Shutdown (); if (cls.state != ca_dedicated) { @@ -991,7 +1045,11 @@ void Host_Shutdown(void) VID_Shutdown(); } + Cmd_Shutdown(); + CL_Shutdown(); Sys_Shutdown(); Log_Close (); + COM_Shutdown (); + Memory_Shutdown(); }