X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=misc%2Fsource%2Fnetradiant-src%2Ftools%2Fquake3%2Fq3map2%2Fgame_tenebrae.h;fp=misc%2Fsource%2Fnetradiant-src%2Ftools%2Fquake3%2Fq3map2%2Fgame_tenebrae.h;h=ab3121587f4dbc4a38011bc9081b6a906785dbae;hb=2376f1d3e3ea56046cca61d87cb8d648034e1a11;hp=0000000000000000000000000000000000000000;hpb=71c85af29fb024d5657f383c6e6f33720cd2c25e;p=voretournament%2Fvoretournament.git diff --git a/misc/source/netradiant-src/tools/quake3/q3map2/game_tenebrae.h b/misc/source/netradiant-src/tools/quake3/q3map2/game_tenebrae.h new file mode 100644 index 00000000..ab312158 --- /dev/null +++ b/misc/source/netradiant-src/tools/quake3/q3map2/game_tenebrae.h @@ -0,0 +1,208 @@ +/* ------------------------------------------------------------------------------- + +Copyright (C) 1999-2007 id Software, Inc. and contributors. +For a list of contributors, see the accompanying CONTRIBUTORS file. + +This file is part of GtkRadiant. + +GtkRadiant is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +GtkRadiant is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with GtkRadiant; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + +---------------------------------------------------------------------------------- + +This code has been altered significantly from its original form, to support +several games based on the Quake III Arena engine, in the form of "Q3Map2." + +------------------------------------------------------------------------------- */ + + + +/* marker */ +#ifndef GAME_TENEBRAE_H +#define GAME_TENEBRAE_H + + + +/* ------------------------------------------------------------------------------- + +content and surface flags + +------------------------------------------------------------------------------- */ + +/* game flags */ +#define T_CONT_SOLID 1 /* an eye is never valid in a solid */ +#define T_CONT_LAVA 8 +#define T_CONT_SLIME 16 +#define T_CONT_WATER 32 +#define T_CONT_FOG 64 + +#define T_CONT_AREAPORTAL 0x8000 + +#define T_CONT_PLAYERCLIP 0x10000 +#define T_CONT_MONSTERCLIP 0x20000 +#define T_CONT_TELEPORTER 0x40000 +#define T_CONT_JUMPPAD 0x80000 +#define T_CONT_CLUSTERPORTAL 0x100000 +#define T_CONT_DONOTENTER 0x200000 +#define T_CONT_BOTCLIP 0x400000 + +#define T_CONT_ORIGIN 0x1000000 /* removed before bsping an entity */ + +#define T_CONT_BODY 0x2000000 /* should never be on a brush, only in game */ +#define T_CONT_CORPSE 0x4000000 +#define T_CONT_DETAIL 0x8000000 /* brushes not used for the bsp */ +#define T_CONT_STRUCTURAL 0x10000000 /* brushes used for the bsp */ +#define T_CONT_TRANSLUCENT 0x20000000 /* don't consume surface fragments inside */ +#define T_CONT_TRIGGER 0x40000000 +#define T_CONT_NODROP 0x80000000 /* don't leave bodies or items (death fog, lava) */ + +#define T_SURF_NODAMAGE 0x1 /* never give falling damage */ +#define T_SURF_SLICK 0x2 /* effects game physics */ +#define T_SURF_SKY 0x4 /* lighting from environment map */ +#define T_SURF_LADDER 0x8 +#define T_SURF_NOIMPACT 0x10 /* don't make missile explosions */ +#define T_SURF_NOMARKS 0x20 /* don't leave missile marks */ +#define T_SURF_FLESH 0x40 /* make flesh sounds and effects */ +#define T_SURF_NODRAW 0x80 /* don't generate a drawsurface at all */ +#define T_SURF_HINT 0x100 /* make a primary bsp splitter */ +#define T_SURF_SKIP 0x200 /* completely ignore, allowing non-closed brushes */ +#define T_SURF_NOLIGHTMAP 0x400 /* surface doesn't need a lightmap */ +#define T_SURF_POINTLIGHT 0x800 /* generate lighting info at vertexes */ +#define T_SURF_METALSTEPS 0x1000 /* clanking footsteps */ +#define T_SURF_NOSTEPS 0x2000 /* no footstep sounds */ +#define T_SURF_NONSOLID 0x4000 /* don't collide against curves with this set */ +#define T_SURF_LIGHTFILTER 0x8000 /* act as a light filter during q3map -light */ +#define T_SURF_ALPHASHADOW 0x10000 /* do per-pixel light shadow casting in q3map */ +#define T_SURF_NODLIGHT 0x20000 /* don't dlight even if solid (solid lava, skies) */ +#define T_SURF_DUST 0x40000 /* leave a dust trail when walking on this surface */ + +/* ydnar flags */ +#define T_SURF_VERTEXLIT (T_SURF_POINTLIGHT | T_SURF_NOLIGHTMAP) + + + +/* ------------------------------------------------------------------------------- + +game_t struct + +------------------------------------------------------------------------------- */ + +{ + "tenebrae", /* -game x */ + "base", /* default base game data dir */ + ".tenebrae", /* unix home sub-dir */ + "tenebrae", /* magic path word */ + "scripts", /* shader directory */ + 1024, /* max lightmapped surface verts */ + 1024, /* max surface verts */ + 6144, /* max surface indexes */ + qfalse, /* flares */ + "flareshader", /* default flare shader */ + qfalse, /* wolf lighting model? */ + 512, /* lightmap width/height */ + 2.0f, /* lightmap gamma */ + 1.0f, /* lightmap exposure */ + 1.0f, /* lightmap compensate */ + 1.0f, /* lightgrid scale */ + 1.0f, /* lightgrid ambient scale */ + qfalse, /* light angle attenuation uses half-lambert curve */ + qtrue, /* disable shader lightstyles hack */ + qfalse, /* keep light entities on bsp */ + 8, /* default patchMeta subdivisions tolerance */ + qfalse, /* patch casting enabled */ + qtrue, /* compile deluxemaps */ + 0, /* deluxemaps default mode */ + 512, /* minimap size */ + 1.0f, /* minimap sharpener */ + 0.0f, /* minimap border */ + qtrue, /* minimap keep aspect */ + MINIMAP_MODE_GRAY, /* minimap mode */ + "%s.tga", /* minimap name format */ + "IBSP", /* bsp file prefix */ + 46, /* bsp file version */ + qfalse, /* cod-style lump len/ofs order */ + LoadIBSPFile, /* bsp load function */ + WriteIBSPFile, /* bsp write function */ + + { + /* name contentFlags contentFlagsClear surfaceFlags surfaceFlagsClear compileFlags compileFlagsClear */ + + /* default */ + { "default", T_CONT_SOLID, -1, 0, -1, C_SOLID, -1 }, + + + /* ydnar */ + { "lightgrid", 0, 0, 0, 0, C_LIGHTGRID, 0 }, + { "antiportal", 0, 0, 0, 0, C_ANTIPORTAL, 0 }, + { "skip", 0, 0, 0, 0, C_SKIP, 0 }, + + + /* compiler */ + { "origin", T_CONT_ORIGIN, T_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID }, + { "areaportal", T_CONT_AREAPORTAL, T_CONT_SOLID, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID }, + { "trans", T_CONT_TRANSLUCENT, 0, 0, 0, C_TRANSLUCENT, 0 }, + { "detail", T_CONT_DETAIL, 0, 0, 0, C_DETAIL, 0 }, + { "structural", T_CONT_STRUCTURAL, 0, 0, 0, C_STRUCTURAL, 0 }, + { "hint", 0, 0, T_SURF_HINT, 0, C_HINT, 0 }, + { "nodraw", 0, 0, T_SURF_NODRAW, 0, C_NODRAW, 0 }, + + { "alphashadow", 0, 0, T_SURF_ALPHASHADOW, 0, C_ALPHASHADOW | C_TRANSLUCENT, 0 }, + { "lightfilter", 0, 0, T_SURF_LIGHTFILTER, 0, C_LIGHTFILTER | C_TRANSLUCENT, 0 }, + { "nolightmap", 0, 0, T_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 }, + { "pointlight", 0, 0, T_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 }, + + + /* game */ + { "nonsolid", 0, T_CONT_SOLID, T_SURF_NONSOLID, 0, 0, C_SOLID }, + + { "trigger", T_CONT_TRIGGER, T_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + + { "water", T_CONT_WATER, T_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, + { "slime", T_CONT_SLIME, T_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, + { "lava", T_CONT_LAVA, T_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID }, + + { "playerclip", T_CONT_PLAYERCLIP, T_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID }, + { "monsterclip", T_CONT_MONSTERCLIP, T_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID }, + { "nodrop", T_CONT_NODROP, T_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + + { "clusterportal", T_CONT_CLUSTERPORTAL, T_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + { "donotenter", T_CONT_DONOTENTER, T_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + { "botclip", T_CONT_BOTCLIP, T_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID }, + + { "fog", T_CONT_FOG, T_CONT_SOLID, 0, 0, C_FOG, C_SOLID }, + { "sky", 0, 0, T_SURF_SKY, 0, C_SKY, 0 }, + + { "slick", 0, 0, T_SURF_SLICK, 0, 0, 0 }, + + { "noimpact", 0, 0, T_SURF_NOIMPACT, 0, 0, 0 }, + { "nomarks", 0, 0, T_SURF_NOMARKS, 0, C_NOMARKS, 0 }, + { "ladder", 0, 0, T_SURF_LADDER, 0, 0, 0 }, + { "nodamage", 0, 0, T_SURF_NODAMAGE, 0, 0, 0 }, + { "metalsteps", 0, 0, T_SURF_METALSTEPS, 0, 0, 0 }, + { "flesh", 0, 0, T_SURF_FLESH, 0, 0, 0 }, + { "nosteps", 0, 0, T_SURF_NOSTEPS, 0, 0, 0 }, + { "nodlight", 0, 0, T_SURF_NODLIGHT, 0, 0, 0 }, + { "dust", 0, 0, T_SURF_DUST, 0, 0, 0 }, + + + /* null */ + { NULL, 0, 0, 0, 0, 0, 0 } + } +} + + + +/* end marker */ +#endif +