X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=model_alias.c;h=a704571e1056d3dfd58889099c9875b18e3c330f;hb=584163379eecddcd8d9de0e11f45a07b24507df5;hp=f29d3a9e537f204392b061c8d65c2c318a61c632;hpb=e4b3858e7aca0ead91be1d8f675db084d025abad;p=xonotic%2Fdarkplaces.git diff --git a/model_alias.c b/model_alias.c index f29d3a9e..a704571e 100644 --- a/model_alias.c +++ b/model_alias.c @@ -8,7 +8,7 @@ of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. @@ -19,38 +19,34 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "quakedef.h" +#include "image.h" -cvar_t r_mipskins = {"r_mipskins", "1", true}; +static cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0"}; -/* -=============== -Mod_AliasInit -=============== -*/ void Mod_AliasInit (void) { Cvar_RegisterVariable(&r_mipskins); } -int posenum; +// LordHavoc: proper bounding box considerations +static float aliasbboxmin[3], aliasbboxmax[3], modelyawradius, modelradius; -float aliasbboxmin[3], aliasbboxmax[3]; // LordHavoc: proper bounding box considerations +static float vertst[MAXALIASVERTS][2]; +static int vertusage[MAXALIASVERTS]; +static int vertonseam[MAXALIASVERTS]; +static int vertremap[MAXALIASVERTS]; +static int temptris[MAXALIASTRIS][3]; -#define MAXVERTS 8192 -float vertst[MAXVERTS][2]; -int vertusage[MAXVERTS]; -int vertonseam[MAXVERTS]; -int vertremap[MAXVERTS]; -unsigned short temptris[MAXVERTS][3]; - -void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out) +static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out) { int i, j, invalidnormals = 0; + float dist; vec3_t temp; for (i = 0;i < inverts;i++) { if (vertremap[i] < 0 && vertremap[i+inverts] < 0) // only used vertices need apply... continue; + temp[0] = v[i].v[0] * scale[0] + translate[0]; temp[1] = v[i].v[1] * scale[1] + translate[1]; temp[2] = v[i].v[2] * scale[2] + translate[2]; @@ -61,6 +57,13 @@ void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivert if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0]; if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1]; if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2]; + dist = temp[0]*temp[0]+temp[1]*temp[1]; + if (modelyawradius < dist) + modelyawradius = dist; + dist += temp[2]*temp[2]; + if (modelradius < dist) + modelradius = dist; + j = vertremap[i]; // not onseam if (j >= 0) { @@ -85,515 +88,329 @@ void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivert } } if (invalidnormals) - Con_Printf("Mod_ConvertAliasVerts: %i invalid normal indices found\n", invalidnormals); + Con_Printf("Mod_ConvertAliasVerts: \"%s\", %i invalid normal indices found\n", loadmodel->name, invalidnormals); } -/* -================= -Mod_LoadAliasFrame -================= -*/ -void * Mod_LoadAliasFrame (void *pin, maliashdr_t *mheader, int inverts, int outverts, trivertx_t **posevert, animscene_t *scene) +static void Mod_MDL_LoadFrames (qbyte * datapointer, int inverts, int outverts, vec3_t scale, vec3_t translate) { - trivertx_t *pinframe; - daliasframe_t *pdaliasframe; - - pdaliasframe = (daliasframe_t *)pin; - - strcpy(scene->name, pdaliasframe->name); - scene->firstframe = posenum; - scene->framecount = 1; - scene->framerate = 10.0f; // unnecessary but... - scene->loop = true; - - pinframe = (trivertx_t *)(pdaliasframe + 1); + daliasframetype_t *pframetype; + daliasframe_t *pinframe; + daliasgroup_t *group; + daliasinterval_t *intervals; + int i, f, pose, groupframes; + float interval; + animscene_t *scene; + pose = 0; + scene = loadmodel->animscenes; + for (f = 0;f < loadmodel->numframes;f++) + { + pframetype = (daliasframetype_t *)datapointer; + datapointer += sizeof(daliasframetype_t); + if (LittleLong (pframetype->type) == ALIAS_SINGLE) + { + // a single frame is still treated as a group + interval = 0.1f; + groupframes = 1; + } + else + { + // read group header + group = (daliasgroup_t *)datapointer; + datapointer += sizeof(daliasgroup_t); + groupframes = LittleLong (group->numframes); + + // intervals (time per frame) + intervals = (daliasinterval_t *)datapointer; + datapointer += sizeof(daliasinterval_t) * groupframes; + + interval = LittleFloat (intervals->interval); // FIXME: support variable framerate groups + if (interval < 0.01f) + Host_Error("Mod_LoadAliasGroup: invalid interval"); + } - Mod_ConvertAliasVerts(inverts, mheader->scale, mheader->scale_origin, pinframe, *posevert); - *posevert += outverts; - posenum++; + // get scene name from first frame + pinframe = (daliasframe_t *)datapointer; - pinframe += inverts; + strcpy(scene->name, pinframe->name); + scene->firstframe = pose; + scene->framecount = groupframes; + scene->framerate = 1.0f / interval; + scene->loop = true; + scene++; - return (void *)pinframe; -} + // read frames + for (i = 0;i < groupframes;i++) + { + pinframe = (daliasframe_t *)datapointer; + datapointer += sizeof(daliasframe_t); + // convert to MD2 frame headers + strcpy(loadmodel->mdlmd2data_frames[pose].name, pinframe->name); + VectorCopy(scale, loadmodel->mdlmd2data_frames[pose].scale); + VectorCopy(translate, loadmodel->mdlmd2data_frames[pose].translate); -/* -================= -Mod_LoadAliasGroup -================= -*/ -void *Mod_LoadAliasGroup (void *pin, maliashdr_t *mheader, int inverts, int outverts, trivertx_t **posevert, animscene_t *scene) -{ - int i, numframes; - void *ptemp; - float interval; - - numframes = LittleLong (((daliasgroup_t *)pin)->numframes); - - strcpy(scene->name, ((daliasframe_t *) (sizeof(daliasinterval_t) * numframes + sizeof(daliasgroup_t) + (int) pin))->name); - scene->firstframe = posenum; - scene->framecount = numframes; - interval = LittleFloat (((daliasinterval_t *)(((daliasgroup_t *)pin) + 1))->interval); // FIXME: support variable framerate groups? - if (interval < 0.01f) - Host_Error("Mod_LoadAliasGroup: invalid interval"); - scene->framerate = 1.0f / interval; - scene->loop = true; - - ptemp = (void *)(((daliasinterval_t *)(((daliasgroup_t *)pin) + 1)) + numframes); - - for (i=0 ; iscale, mheader->scale_origin, ptemp, *posevert); - *posevert += outverts; - posenum++; - ptemp = (trivertx_t *)ptemp + inverts; + Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->mdlmd2data_pose + pose * outverts); + datapointer += sizeof(trivertx_t) * inverts; + pose++; + } } - - return ptemp; } -//========================================================= - -/* -================= -Mod_FloodFillSkin - -Fill background pixels so mipmapping doesn't have haloes - Ed -================= -*/ - -typedef struct +static rtexture_t *GL_TextureForSkinLayer(const qbyte *in, int width, int height, const char *name, const unsigned int *palette, int precache) { - short x, y; -} floodfill_t; - -// must be a power of 2 -#define FLOODFILL_FIFO_SIZE 0x1000 -#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1) - -#define FLOODFILL_STEP( off, dx, dy ) \ -{ \ - if (pos[off] == fillcolor) \ - { \ - pos[off] = 255; \ - fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \ - inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \ - } \ - else if (pos[off] != 255) fdc = pos[off]; \ + int i; + for (i = 0;i < width*height;i++) + if (((qbyte *)&palette[in[i]])[3] > 0) + return R_LoadTexture2D (loadmodel->texturepool, name, width, height, in, TEXTYPE_PALETTE, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0), palette); + return NULL; } -void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight ) +static int Mod_LoadExternalSkin (char *basename, skinframe_t *skinframe, int precache) { - byte fillcolor = *skin; // assume this is the pixel to fill - floodfill_t fifo[FLOODFILL_FIFO_SIZE]; - int inpt = 0, outpt = 0; - int filledcolor = -1; - int i; - - if (filledcolor == -1) - { - filledcolor = 0; - // attempt to find opaque black - for (i = 0; i < 256; ++i) - if (d_8to24table[i] == (255 << 0)) // alpha 1.0 - { - filledcolor = i; - break; - } - } - - // can't fill to filled color or to transparent color (used as visited marker) - if ((fillcolor == filledcolor) || (fillcolor == 255)) - { - //printf( "not filling skin from %d to %d\n", fillcolor, filledcolor ); - return; - } - - fifo[inpt].x = 0, fifo[inpt].y = 0; - inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; - - while (outpt != inpt) - { - int x = fifo[outpt].x, y = fifo[outpt].y; - int fdc = filledcolor; - byte *pos = &skin[x + skinwidth * y]; - - outpt = (outpt + 1) & FLOODFILL_FIFO_MASK; - - if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); - if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); - if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); - if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); - skin[x + skinwidth * y] = fdc; - } + skinframe->base = loadtextureimagewithmaskandnmap(loadmodel->texturepool, va("%s_normal", basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0), 1); + if (!skinframe->base) + skinframe->base = loadtextureimagewithmaskandnmap(loadmodel->texturepool, basename, 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0), 1); + skinframe->fog = image_masktex; + skinframe->nmap = image_nmaptex; + skinframe->gloss = loadtextureimage(loadmodel->texturepool, va("%s_gloss" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0)); + skinframe->pants = loadtextureimage(loadmodel->texturepool, va("%s_pants" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0)); + skinframe->shirt = loadtextureimage(loadmodel->texturepool, va("%s_shirt" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0)); + skinframe->glow = loadtextureimage(loadmodel->texturepool, va("%s_glow" , basename), 0, 0, false, TEXF_ALPHA | (precache ? TEXF_PRECACHE : 0) | (r_mipskins.integer ? TEXF_MIPMAP : 0)); + skinframe->merged = NULL; + return skinframe->base != NULL || skinframe->pants != NULL || skinframe->shirt != NULL || skinframe->glow != NULL; } -rtexture_t *GL_SkinSplitShirt(byte *in, byte *out, int width, int height, unsigned short bits, char *name, int precache) +static int Mod_LoadInternalSkin (char *basename, qbyte *skindata, int width, int height, skinframe_t *skinframe, int precache) { - int i, pixels, passed; - byte pixeltest[16]; - for (i = 0;i < 16;i++) - pixeltest[i] = (bits & (1 << i)) != 0; - pixels = width*height; - passed = 0; - while(pixels--) - { - if (pixeltest[*in >> 4] && *in != 0 && *in != 255) - { - passed++; - // turn to white while copying - if (*in >= 128 && *in < 224) // backwards ranges - *out = (*in & 15) ^ 15; - else - *out = *in & 15; - } - else - *out = 0; - in++; - out++; + qbyte *temp1, *temp2; + if (!skindata) + return false; + temp1 = Mem_Alloc(loadmodel->mempool, width * height * 8); + temp2 = temp1 + width * height * 4; + Image_Copy8bitRGBA(skindata, temp1, width * height, palette_nofullbrights); + Image_HeightmapToNormalmap(temp1, temp2, width, height, false, 1); + skinframe->nmap = R_LoadTexture2D(loadmodel->texturepool, va("%s_nmap", basename), width, height, temp2, TEXTYPE_RGBA, (r_mipskins.integer ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0), NULL); + Mem_Free(temp1); + skinframe->gloss = NULL; + skinframe->pants = GL_TextureForSkinLayer(skindata, width, height, va("%s_pants", basename), palette_pantsaswhite, false); // pants + skinframe->shirt = GL_TextureForSkinLayer(skindata, width, height, va("%s_shirt", basename), palette_shirtaswhite, false); // shirt + skinframe->glow = GL_TextureForSkinLayer(skindata, width, height, va("%s_glow", basename), palette_onlyfullbrights, precache); // glow + if (skinframe->pants || skinframe->shirt) + { + skinframe->base = GL_TextureForSkinLayer(skindata, width, height, va("%s_normal", basename), palette_nocolormapnofullbrights, false); // normal (no special colors) + skinframe->merged = GL_TextureForSkinLayer(skindata, width, height, va("%s_body", basename), palette_nofullbrights, precache); // body (normal + pants + shirt, but not glow) } - if (passed) - return R_LoadTexture (name, width, height, out - width*height, (r_mipskins.value ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0)); else - return NULL; + skinframe->base = GL_TextureForSkinLayer(skindata, width, height, va("%s_base", basename), palette_nofullbrights, precache); // no special colors + // quake model skins don't have alpha + skinframe->fog = NULL; + return true; } -rtexture_t *GL_SkinSplit(byte *in, byte *out, int width, int height, unsigned short bits, char *name, int precache) +#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX); +#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX); +extern void R_Model_Alias_Draw(entity_render_t *ent); +extern void R_Model_Alias_DrawFakeShadow(entity_render_t *ent); +extern void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius); +extern void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor); +void Mod_LoadAliasModel (model_t *mod, void *buffer) { - int i, pixels, passed; - byte pixeltest[16]; - for (i = 0;i < 16;i++) - pixeltest[i] = (bits & (1 << i)) != 0; - pixels = width*height; - passed = 0; - while(pixels--) - { - if (pixeltest[*in >> 4] && *in != 0 && *in != 255) - { - passed++; - *out = *in; - } - else - *out = 0; - in++; - out++; - } - if (passed) - return R_LoadTexture (name, width, height, out - width*height, (r_mipskins.value ? TEXF_MIPMAP : 0) | (precache ? TEXF_PRECACHE : 0)); - else - return NULL; -} + int i, j, version, numverts, totalposes, totalskins, skinwidth, skinheight, totalverts, groupframes, groupskins; + mdl_t *pinmodel; + stvert_t *pinstverts; + dtriangle_t *pintriangles; + daliasskintype_t *pinskintype; + daliasskingroup_t *pinskingroup; + daliasskininterval_t *pinskinintervals; + daliasframetype_t *pinframetype; + daliasgroup_t *pinframegroup; + float scales, scalet, scale[3], translate[3], interval; + qbyte *datapointer, *startframes, *startskins; + char name[MAX_QPATH]; + skinframe_t tempskinframe; + animscene_t *tempskinscenes; + skinframe_t *tempskinframes; + modelyawradius = 0; + modelradius = 0; + + datapointer = buffer; + pinmodel = (mdl_t *)datapointer; + datapointer += sizeof(mdl_t); -int GL_SkinCheck(byte *in, int width, int height, unsigned short bits) -{ - int i, pixels, passed; - byte pixeltest[16]; - for (i = 0;i < 16;i++) - pixeltest[i] = (bits & (1 << i)) != 0; - pixels = width*height; - passed = 0; - while(pixels--) - { - if (pixeltest[*in >> 4] && *in != 0 && *in != 255) - return true; - in++; - } - return false; -} + version = LittleLong (pinmodel->version); + if (version != ALIAS_VERSION) + Host_Error ("%s has wrong version number (%i should be %i)", + loadmodel->name, version, ALIAS_VERSION); + + loadmodel->type = mod_alias; + loadmodel->aliastype = ALIASTYPE_MDLMD2; + loadmodel->DrawSky = NULL; + loadmodel->Draw = R_Model_Alias_Draw; + loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow; + loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume; + loadmodel->DrawLight = R_Model_Alias_DrawLight; + + loadmodel->numskins = LittleLong(pinmodel->numskins); + BOUNDI(loadmodel->numskins,0,256); + skinwidth = LittleLong (pinmodel->skinwidth); + BOUNDI(skinwidth,0,4096); + skinheight = LittleLong (pinmodel->skinheight); + BOUNDI(skinheight,0,4096); + loadmodel->numverts = numverts = LittleLong(pinmodel->numverts); + BOUNDI(loadmodel->numverts,0,MAXALIASVERTS); + loadmodel->numtris = LittleLong(pinmodel->numtris); + BOUNDI(loadmodel->numtris,0,MAXALIASTRIS); + loadmodel->numframes = LittleLong(pinmodel->numframes); + BOUNDI(loadmodel->numframes,0,65536); + loadmodel->synctype = LittleLong (pinmodel->synctype); + BOUNDI(loadmodel->synctype,0,2); + loadmodel->flags = LittleLong (pinmodel->flags); -void Mod_LoadSkin (maliashdr_t *mheader, char *basename, byte *skindata, byte *skintemp, int width, int height, rtexture_t **skintex) -{ -#if 0 - int skin_normal, skin_pants, skin_shirt, skin_glow, skin_body, temp; - skin_normal = loadtextureimage(va("%s_normal", basename)); - skin_pants = loadtextureimage(va("%s_pants" , basename)); - skin_shirt = loadtextureimage(va("%s_shirt" , basename)); - skin_glow = loadtextureimage(va("%s_glow" , basename)); - skin_body = loadtextureimage(va("%s_body" , basename)); - if (!(skin_normal || skin_pants || skin_shirt || skin_glow || skin_body)) - skin_body = loadtextureimage(name); - if (skin_normal || skin_pants || skin_shirt || skin_glow || skin_body) + for (i = 0;i < 3;i++) { - skintexnum[0] = skin_normal; - skintexnum[1] = skin_pants; - skintexnum[2] = skin_shirt; - skintexnum[3] = skin_glow; - skintexnum[4] = skin_body; + scale[i] = LittleFloat (pinmodel->scale[i]); + translate[i] = LittleFloat (pinmodel->scale_origin[i]); } - else + + startskins = datapointer; + totalskins = 0; + for (i = 0;i < loadmodel->numskins;i++) { - Mod_FloodFillSkin(skin, width, height); - skin_normal = GL_SkinCheck((byte *)pskintype, width, height, 0x3FBD); - skin_pants = GL_SkinCheck((byte *)pskintype, width, height, 0x0040); - skin_shirt = GL_SkinCheck((byte *)pskintype, width, height, 0x0002); - skin_glow = GL_SkinCheck((byte *)pskintype, width, height, 0xC000); - skin_body = GL_SkinCheck((byte *)pskintype, width, height, 0x3FFF); - if (skin_pants || skin_shirt) - { - byte *saveskin; - saveskin = Hunk_AllocName(width*height, va("%s skin", loadname)); - memcpy((saveskin, byte *)pskintype, width*height); - temp = (int) saveskin - (int) mheader; - skintexnum[0] = skin_normal ? -temp : 0; - skintexnum[1] = skin_pants ? -temp : 0; - skintexnum[2] = skin_shirt ? -temp : 0; - skintexnum[3] = GL_SkinSplit((byte *)pskintype, skintemp, width, height, 0xC000, va("%s_glow", basename)); // glow - skintexnum[4] = GL_SkinSplit((byte *)pskintype, skintemp, width, height, 0x3FFF, va("%s_body", basename)); // body (normal + pants + shirt, but not glow) - } + pinskintype = (daliasskintype_t *)datapointer; + datapointer += sizeof(daliasskintype_t); + if (LittleLong(pinskintype->type) == ALIAS_SKIN_SINGLE) + groupskins = 1; else { - skintexnum[0] = 0; - skintexnum[1] = 0; - skintexnum[2] = 0; - skintexnum[3] = GL_SkinSplit((byte *)pskintype, skintemp, width, height, 0xC000, va("%s_glow", basename)); // glow - skintexnum[4] = GL_SkinSplit((byte *)pskintype, skintemp, width, height, 0x3FFF, va("%s_body", basename)); // body (normal + pants + shirt, but not glow) + pinskingroup = (daliasskingroup_t *)datapointer; + datapointer += sizeof(daliasskingroup_t); + groupskins = LittleLong(pinskingroup->numskins); + datapointer += sizeof(daliasskininterval_t) * groupskins; } - } -#else - skintex[0] = loadtextureimage(va("%s_normal", basename), 0, 0, false, r_mipskins.value, true); - skintex[1] = NULL; - skintex[2] = NULL; - skintex[3] = loadtextureimage(va("%s_glow" , basename), 0, 0, false, r_mipskins.value, true); - skintex[4] = NULL; - if (skintex[0]) - { - skintex[1] = loadtextureimage(va("%s_pants" , basename), 0, 0, false, r_mipskins.value, true); - skintex[2] = loadtextureimage(va("%s_shirt" , basename), 0, 0, false, r_mipskins.value, true); - } - else - { - skintex[0] = loadtextureimage(basename, 0, 0, false, true, true); - if (!skintex[0]) + + for (j = 0;j < groupskins;j++) { - skintex[1] = GL_SkinSplitShirt(skindata, skintemp, width, height, 0x0040, va("%s_pants", basename), false); // pants - skintex[2] = GL_SkinSplitShirt(skindata, skintemp, width, height, 0x0002, va("%s_shirt", basename), false); // shirt - skintex[3] = GL_SkinSplit(skindata, skintemp, width, height, 0xC000, va("%s_glow", basename), true); // glow - if (skintex[1] || skintex[2]) - { - skintex[0] = GL_SkinSplit(skindata, skintemp, width, height, 0x3FBD, va("%s_normal", basename), false); // normal (no special colors) - skintex[4] = GL_SkinSplit(skindata, skintemp, width, height, 0x3FFF, va("%s_body", basename), true); // body (normal + pants + shirt, but not glow) - } - else - skintex[0] = GL_SkinSplit(skindata, skintemp, width, height, 0x3FFF, va("%s_base", basename), true); // no special colors + datapointer += skinwidth * skinheight; + totalskins++; } } -#endif -} -/* -=============== -Mod_LoadAllSkins -=============== -*/ -void *Mod_LoadAllSkins (maliashdr_t *mheader, int numskins, daliasskintype_t *pskintype, int width, int height) -{ - int i, j; - char name[32]; - int s; - byte *skin; - daliasskingroup_t *pinskingroup; - int groupskins; - daliasskininterval_t *pinskinintervals; - int skinranges, skincount, *skinrange, skinnum; - rtexture_t **skintex; - void *temp; - byte *skintemp = NULL; - - skin = (byte *)(pskintype + 1); - - if (numskins < 1 || numskins > MAX_SKINS) - Host_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins); - - s = width * height; - skintemp = qmalloc(s); - - // LordHavoc: skim the data, measure the number of skins and number of groups - skinranges = numskins; - skincount = 0; - temp = pskintype; - for (i = 0;i < numskins;i++) + pinstverts = (stvert_t *)datapointer; + datapointer += sizeof(stvert_t) * numverts; + + pintriangles = (dtriangle_t *)datapointer; + datapointer += sizeof(dtriangle_t) * loadmodel->numtris; + + startframes = datapointer; + totalposes = 0; + for (i = 0;i < loadmodel->numframes;i++) { - pskintype++; - if (pskintype[-1].type == ALIAS_SKIN_SINGLE) + pinframetype = (daliasframetype_t *)datapointer; + datapointer += sizeof(daliasframetype_t); + if (LittleLong (pinframetype->type) == ALIAS_SINGLE) + groupframes = 1; + else { - skincount++; - (byte *)pskintype += s; + pinframegroup = (daliasgroup_t *)datapointer; + datapointer += sizeof(daliasgroup_t); + groupframes = LittleLong(pinframegroup->numframes); + datapointer += sizeof(daliasinterval_t) * groupframes; } - else + + for (j = 0;j < groupframes;j++) { - groupskins = LittleLong (((daliasskingroup_t *)pskintype)->numskins); - skincount += groupskins; - (byte *)pskintype += (s + sizeof(daliasskininterval_t)) * groupskins + sizeof(daliasskingroup_t); + datapointer += sizeof(daliasframe_t); + datapointer += sizeof(trivertx_t) * numverts; + totalposes++; } } - pskintype = temp; - - skinrange = loadmodel->skinanimrange; - skintex = loadmodel->skinanim; -// skinrange = Hunk_AllocName (sizeof(int) * (skinranges + skincount), loadname); -// skintexnum = skinrange + skinranges * 2; -// loadmodel->skinanimrange = (int) skinrange - (int) pheader; -// loadmodel->skinanim = (int) skintexnum - (int) pheader; - skinnum = 0; - for (i = 0;i < numskins;i++) + + // load the skins + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t)); + loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, totalskins * sizeof(skinframe_t)); + totalskins = 0; + datapointer = startskins; + for (i = 0;i < loadmodel->numskins;i++) { - *skinrange++ = skinnum; // start of the range - pskintype++; - if (pskintype[-1].type == ALIAS_SKIN_SINGLE) + pinskintype = (daliasskintype_t *)datapointer; + datapointer += sizeof(daliasskintype_t); + + if (pinskintype->type == ALIAS_SKIN_SINGLE) { - *skinrange++ = 1; // single skin - skinnum++; - sprintf (name, "%s_%i", loadmodel->name, i); - Mod_LoadSkin(mheader, name, (byte *)pskintype, skintemp, width, height, skintex); - skintex += 5; - pskintype = (daliasskintype_t *)((byte *)(pskintype) + s); + groupskins = 1; + interval = 0.1f; } else { - // animating skin group. yuck. - pinskingroup = (daliasskingroup_t *)pskintype; + pinskingroup = (daliasskingroup_t *)datapointer; + datapointer += sizeof(daliasskingroup_t); + groupskins = LittleLong (pinskingroup->numskins); - pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1); - pskintype = (void *)(pinskinintervals + groupskins); + pinskinintervals = (daliasskininterval_t *)datapointer; + datapointer += sizeof(daliasskininterval_t) * groupskins; - *skinrange++ = groupskins; // number of skins - skinnum += groupskins; - for (j = 0;j < groupskins;j++) - { - sprintf (name, "%s_%i_%i", loadmodel->name, i, j); - Mod_LoadSkin(mheader, name, (byte *)pskintype, skintemp, width, height, skintex); - skintex += 5; - pskintype = (daliasskintype_t *)((byte *)(pskintype) + s); - } + interval = LittleFloat(pinskinintervals[0].interval); + if (interval < 0.01f) + Host_Error("Mod_LoadAliasModel: invalid interval\n"); } - } - loadmodel->numskins = numskins; - qfree(skintemp); - return (void *)pskintype; -} + sprintf(loadmodel->skinscenes[i].name, "skin %i", i); + loadmodel->skinscenes[i].firstframe = totalskins; + loadmodel->skinscenes[i].framecount = groupskins; + loadmodel->skinscenes[i].framerate = 1.0f / interval; + loadmodel->skinscenes[i].loop = true; -void *Mod_SkipAllSkins (int numskins, daliasskintype_t *pskintype, int skinsize) -{ - int i; - for (i = 0;i < numskins;i++) - { - pskintype++; - if (pskintype[-1].type == ALIAS_SKIN_SINGLE) - (byte *)pskintype += skinsize; - else - (byte *)pskintype += (skinsize + sizeof(daliasskininterval_t)) * LittleLong (((daliasskingroup_t *)pskintype)->numskins) + sizeof(daliasskingroup_t); + for (j = 0;j < groupskins;j++) + { + if (groupskins > 1) + sprintf (name, "%s_%i_%i", loadmodel->name, i, j); + else + sprintf (name, "%s_%i", loadmodel->name, i); + if (!Mod_LoadExternalSkin(name, loadmodel->skinframes + totalskins, i == 0)) + Mod_LoadInternalSkin(name, (qbyte *)datapointer, skinwidth, skinheight, loadmodel->skinframes + totalskins, i == 0); + datapointer += skinwidth * skinheight; + totalskins++; + } } - return pskintype; -} - -//========================================================================= - -//void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr); - -/* -================= -Mod_LoadAliasModel -================= -*/ -#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", mod->name, VALUE, MIN, MAX); -#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", mod->name, VALUE, MIN, MAX); -void Mod_LoadAliasModel (model_t *mod, void *buffer) -{ - int i, j, version, numframes, start, end, total, numverts, numtris, numposes, numskins, skinwidth, skinheight, f, totalverts; - mdl_t *pinmodel; - stvert_t *pinstverts; - dtriangle_t *pintriangles; - daliasframetype_t *pframetype; - daliasskintype_t *pskintype; - float *pouttexcoords, scales, scalet; - maliashdr_t *mheader; - unsigned short *pouttris; - trivertx_t *posevert; - animscene_t *animscenes; - - start = Hunk_LowMark (); - - pinmodel = (mdl_t *)buffer; - - version = LittleLong (pinmodel->version); - if (version != ALIAS_VERSION) - Host_Error ("%s has wrong version number (%i should be %i)", - mod->name, version, ALIAS_VERSION); - - mod->type = mod_alias; - mod->aliastype = ALIASTYPE_MDL; - - numframes = LittleLong(pinmodel->numframes); - BOUNDI(numframes,0,65536); - numverts = LittleLong(pinmodel->numverts); - BOUNDI(numverts,0,MAXALIASVERTS); - numtris = LittleLong(pinmodel->numtris); - BOUNDI(numtris,0,65536); - numskins = LittleLong(pinmodel->numskins); - BOUNDI(numskins,0,256); - skinwidth = LittleLong (pinmodel->skinwidth); - BOUNDI(skinwidth,0,4096); - skinheight = LittleLong (pinmodel->skinheight); - BOUNDI(skinheight,0,1024); - - pskintype = (daliasskintype_t *)&pinmodel[1]; - pinstverts = (stvert_t *)Mod_SkipAllSkins (numskins, pskintype, skinwidth * skinheight); - pintriangles = (dtriangle_t *)&pinstverts[numverts]; - pframetype = (daliasframetype_t *)&pintriangles[numtris]; - - numposes = 0; - for (i=0 ; itype) == ALIAS_SINGLE) + sprintf (name, "%s_%i", loadmodel->name, loadmodel->numskins); + if (Mod_LoadExternalSkin(name, &tempskinframe, loadmodel->numskins == 0)) { - numposes++; - pframetype = (daliasframetype_t *)((int)pframetype + sizeof(daliasframetype_t) + (sizeof(daliasframe_t) + sizeof(trivertx_t) * numverts) ); + // expand the arrays to make room + tempskinscenes = loadmodel->skinscenes; + tempskinframes = loadmodel->skinframes; + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t)); + loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(skinframe_t)); + memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t)); + memcpy(loadmodel->skinframes, tempskinframes, totalskins * sizeof(skinframe_t)); + Mem_Free(tempskinscenes); + Mem_Free(tempskinframes); + // store the info about the new skin + strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name); + loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins; + loadmodel->skinscenes[loadmodel->numskins].framecount = 1; + loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f; + loadmodel->skinscenes[loadmodel->numskins].loop = true; + loadmodel->skinframes[totalskins] = tempskinframe; + loadmodel->numskins++; + totalskins++; } else - { - f = LittleLong (((daliasgroup_t *)((int)pframetype + sizeof(daliasframetype_t)))->numframes); - numposes += f; - pframetype = (daliasframetype_t *)((int)pframetype + sizeof(daliasframetype_t) + sizeof(daliasgroup_t) + (sizeof(daliasframe_t) + sizeof(daliasinterval_t) + sizeof(trivertx_t) * numverts) * f); - } - } - - // rebuild the model - mheader = Hunk_AllocName (sizeof(maliashdr_t), va("%s model header", loadname)); - mod->flags = LittleLong (pinmodel->flags); -// endian-adjust and copy the data, starting with the alias model header - mheader->numverts = numverts; - mod->numtris = mheader->numtris = numtris; - mod->numframes = mheader->numframes = numframes; - mod->synctype = LittleLong (pinmodel->synctype); - BOUNDI(mod->synctype,0,2); - - for (i=0 ; i<3 ; i++) - { - mheader->scale[i] = LittleFloat (pinmodel->scale[i]); - BOUNDF(mheader->scale[i],0,65536); - mheader->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]); - BOUNDF(mheader->scale_origin[i],-65536,65536); + break; } - // load the skins - pskintype = (daliasskintype_t *)&pinmodel[1]; - pskintype = Mod_LoadAllSkins(mheader, numskins, pskintype, skinwidth, skinheight); - // store texture coordinates into temporary array, they will be stored after usage is determined (triangle data) - pinstverts = (stvert_t *)pskintype; - - // LordHavoc: byteswap and convert stvert data scales = 1.0 / skinwidth; scalet = 1.0 / skinheight; for (i = 0;i < numverts;i++) { vertonseam[i] = LittleLong(pinstverts[i].onseam); - vertst[i][0] = LittleLong(pinstverts[i].s) * scales; - vertst[i][1] = LittleLong(pinstverts[i].t) * scalet; + vertst[i][0] = (LittleLong(pinstverts[i].s) + 0.5) * scales; + vertst[i][1] = (LittleLong(pinstverts[i].t) + 0.5) * scalet; vertst[i+numverts][0] = vertst[i][0] + 0.5; vertst[i+numverts][1] = vertst[i][1]; vertusage[i] = 0; @@ -601,14 +418,12 @@ void Mod_LoadAliasModel (model_t *mod, void *buffer) } // load triangle data - pouttris = Hunk_AllocName(sizeof(unsigned short[3]) * numtris, va("%s triangles", loadname)); - mheader->tridata = (int) pouttris - (int) mheader; - pintriangles = (dtriangle_t *)&pinstverts[mheader->numverts]; + loadmodel->mdlmd2data_indices = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->numtris); // count the vertices used for (i = 0;i < numverts*2;i++) vertusage[i] = 0; - for (i = 0;i < numtris;i++) + for (i = 0;i < loadmodel->numtris;i++) { temptris[i][0] = LittleLong(pintriangles[i].vertindex[0]); temptris[i][1] = LittleLong(pintriangles[i].vertindex[1]); @@ -637,76 +452,66 @@ void Mod_LoadAliasModel (model_t *mod, void *buffer) else vertremap[i] = -1; // not used at all } - mheader->numverts = totalverts; + loadmodel->numverts = totalverts; // remap the triangle references - for (i = 0;i < numtris;i++) + for (i = 0;i < loadmodel->numtris;i++) { - *pouttris++ = vertremap[temptris[i][0]]; - *pouttris++ = vertremap[temptris[i][1]]; - *pouttris++ = vertremap[temptris[i][2]]; + loadmodel->mdlmd2data_indices[i*3+0] = vertremap[temptris[i][0]]; + loadmodel->mdlmd2data_indices[i*3+1] = vertremap[temptris[i][1]]; + loadmodel->mdlmd2data_indices[i*3+2] = vertremap[temptris[i][2]]; } // store the texture coordinates - pouttexcoords = Hunk_AllocName(sizeof(float[2]) * totalverts, va("%s texcoords", loadname)); - mheader->texdata = (int) pouttexcoords - (int) mheader; + loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, sizeof(float[4]) * totalverts); for (i = 0;i < totalverts;i++) { - *pouttexcoords++ = vertst[i][0]; - *pouttexcoords++ = vertst[i][1]; + loadmodel->mdlmd2data_texcoords[i*4+0] = vertst[i][0]; + loadmodel->mdlmd2data_texcoords[i*4+1] = vertst[i][1]; } // load the frames - posenum = 0; - posevert = Hunk_AllocName(sizeof(trivertx_t) * numposes * totalverts, va("%s vertex data", loadname)); - mheader->posedata = (int) posevert - (int) mheader; - pframetype = (daliasframetype_t *)&pintriangles[numtris]; + loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); + loadmodel->mdlmd2data_frames = Mem_Alloc(loadmodel->mempool, sizeof(md2frame_t) * totalposes); + loadmodel->mdlmd2data_pose = Mem_Alloc(loadmodel->mempool, sizeof(trivertx_t) * totalposes * totalverts); // LordHavoc: doing proper bbox for model aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000; aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000; - animscenes = Hunk_AllocName(sizeof(animscene_t) * mod->numframes, va("%s sceneinfo", loadname)); + Mod_MDL_LoadFrames (startframes, numverts, totalverts, scale, translate); - for (i = 0;i < numframes;i++) - { - if ((aliasframetype_t) LittleLong (pframetype->type) == ALIAS_SINGLE) - pframetype = (daliasframetype_t *) Mod_LoadAliasFrame (pframetype + 1, mheader, numverts, totalverts, &posevert, animscenes + i); - else - pframetype = (daliasframetype_t *) Mod_LoadAliasGroup (pframetype + 1, mheader, numverts, totalverts, &posevert, animscenes + i); - } - - mod->ofs_scenes = (int) animscenes - (int) mheader; - - // LordHavoc: fixed model bbox - was //FIXME: do this right - //mod->mins[0] = mod->mins[1] = mod->mins[2] = -16; - //mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16; + modelyawradius = sqrt(modelyawradius); + modelradius = sqrt(modelradius); for (j = 0;j < 3;j++) { - mod->mins[j] = aliasbboxmin[j]; - mod->maxs[j] = aliasbboxmax[j]; + loadmodel->normalmins[j] = aliasbboxmin[j]; + loadmodel->normalmaxs[j] = aliasbboxmax[j]; + loadmodel->rotatedmins[j] = -modelradius; + loadmodel->rotatedmaxs[j] = modelradius; } + loadmodel->yawmins[0] = loadmodel->yawmins[1] = -(loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius); + loadmodel->yawmins[2] = loadmodel->normalmins[2]; + loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2]; + loadmodel->radius = modelradius; + loadmodel->radius2 = modelradius * modelradius; -// move the complete, relocatable alias model to the cache - end = Hunk_LowMark (); - mod->cachesize = total = end - start; - - Cache_Alloc (&mod->cache, total, loadname); - if (!mod->cache.data) - return; - memcpy (mod->cache.data, mheader, total); - - Hunk_FreeToLowMark (start); + loadmodel->mdlmd2data_triangleneighbors = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3])); + Mod_ValidateElements(loadmodel->mdlmd2data_indices, loadmodel->numtris, loadmodel->numverts, __FILE__, __LINE__); + Mod_BuildTriangleNeighbors(loadmodel->mdlmd2data_triangleneighbors, loadmodel->mdlmd2data_indices, loadmodel->numtris); } -void Mod_ConvertQ2AliasVerts (int numverts, vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out) +static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, trivertx_t *out, int *vertremap) { int i, invalidnormals = 0; + float dist; + trivertx_t *in; vec3_t temp; - for (i = 0;i < numverts;i++) + for (i = 0;i < loadmodel->numverts;i++) { - VectorCopy(v[i].v, out[i].v); - temp[0] = v[i].v[0] * scale[0] + translate[0]; - temp[1] = v[i].v[1] * scale[1] + translate[1]; - temp[2] = v[i].v[2] * scale[2] + translate[2]; + in = v + vertremap[i]; + VectorCopy(in->v, out[i].v); + temp[0] = in->v[0] * scale[0] + translate[0]; + temp[1] = in->v[1] * scale[1] + translate[1]; + temp[2] = in->v[2] * scale[2] + translate[2]; // update bounding box if (temp[0] < aliasbboxmin[0]) aliasbboxmin[0] = temp[0]; if (temp[1] < aliasbboxmin[1]) aliasbboxmin[1] = temp[1]; @@ -714,7 +519,13 @@ void Mod_ConvertQ2AliasVerts (int numverts, vec3_t scale, vec3_t translate, triv if (temp[0] > aliasbboxmax[0]) aliasbboxmax[0] = temp[0]; if (temp[1] > aliasbboxmax[1]) aliasbboxmax[1] = temp[1]; if (temp[2] > aliasbboxmax[2]) aliasbboxmax[2] = temp[2]; - out[i].lightnormalindex = v[i].lightnormalindex; + dist = temp[0]*temp[0]+temp[1]*temp[1]; + if (modelyawradius < dist) + modelyawradius = dist; + dist += temp[2]*temp[2]; + if (modelradius < dist) + modelradius = dist; + out[i].lightnormalindex = in->lightnormalindex; if (out[i].lightnormalindex >= NUMVERTEXNORMALS) { invalidnormals++; @@ -722,359 +533,483 @@ void Mod_ConvertQ2AliasVerts (int numverts, vec3_t scale, vec3_t translate, triv } } if (invalidnormals) - Con_Printf("Mod_ConvertQ2AliasVerts: %i invalid normal indices found\n", invalidnormals); + Con_Printf("Mod_MD2_ConvertVerts: \"%s\", %i invalid normal indices found\n", loadmodel->name, invalidnormals); } -/* -================= -Mod_LoadQ2AliasModel -================= -*/ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer) { - int i, j, version, size, *pinglcmd, *poutglcmd, start, end, total, framesize; - md2_t *pinmodel; - md2mem_t *pheader; - md2triangle_t *pintriangles, *pouttriangles; - md2frame_t *pinframe; - md2frame_t *poutframe; - char *pinskins; -// temptris_t *tris; - animscene_t *animscenes; - - start = Hunk_LowMark (); - -// if (!temptris) -// temptris = qmalloc(sizeof(temptris_t) * MD2MAX_TRIANGLES); - - pinmodel = (md2_t *)buffer; + int *vertremap; + md2_t *pinmodel; + qbyte *base; + int version, end; + int i, j, k, hashindex, num, numxyz, numst, xyz, st; + float *stverts, s, t; + struct md2verthash_s + { + struct md2verthash_s *next; + int xyz; + float st[2]; + } + *hash, **md2verthash, *md2verthashdata; + qbyte *datapointer; + md2frame_t *pinframe; + char *inskin; + md2triangle_t *intri; + unsigned short *inst; + int skinwidth, skinheight; + + pinmodel = buffer; + base = buffer; version = LittleLong (pinmodel->version); if (version != MD2ALIAS_VERSION) Host_Error ("%s has wrong version number (%i should be %i)", - mod->name, version, MD2ALIAS_VERSION); - - mod->type = mod_alias; - mod->aliastype = ALIASTYPE_MD2; - - framesize = sizeof(md2framesize_t) + LittleLong(pinmodel->num_xyz) * sizeof(trivertx_t); - // LordHavoc: calculate size for in memory version - size = sizeof(md2mem_t) - + LittleLong(pinmodel->num_st) * sizeof(md2stvert_t) - + LittleLong(pinmodel->num_tris) * sizeof(md2triangle_t) - + LittleLong(pinmodel->num_frames) * framesize - + LittleLong(pinmodel->num_glcmds) * sizeof(int); - if (size <= 0 || size >= MD2MAX_SIZE) - Host_Error ("%s is not a valid model", mod->name); - pheader = Hunk_AllocName (size, va("%s Quake2 model", loadname)); - - mod->flags = 0; // there are no MD2 flags - mod->numframes = LittleLong(pinmodel->num_frames); - mod->synctype = ST_RAND; - mod->numtris = LittleLong(pinmodel->num_tris); // LordHavoc: to simplify renderer decisions - - if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins <= 0) || LittleLong(pinmodel->ofs_skins) >= LittleLong(pinmodel->ofs_end))) - Host_Error ("%s is not a valid model", mod->name); - if (LittleLong(pinmodel->ofs_st <= 0) || LittleLong(pinmodel->ofs_st) >= LittleLong(pinmodel->ofs_end)) - Host_Error ("%s is not a valid model", mod->name); - if (LittleLong(pinmodel->ofs_tris <= 0) || LittleLong(pinmodel->ofs_tris) >= LittleLong(pinmodel->ofs_end)) - Host_Error ("%s is not a valid model", mod->name); - if (LittleLong(pinmodel->ofs_frames <= 0) || LittleLong(pinmodel->ofs_frames) >= LittleLong(pinmodel->ofs_end)) - Host_Error ("%s is not a valid model", mod->name); - if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= LittleLong(pinmodel->ofs_end)) - Host_Error ("%s is not a valid model", mod->name); + loadmodel->name, version, MD2ALIAS_VERSION); + + loadmodel->type = mod_alias; + loadmodel->aliastype = ALIASTYPE_MDLMD2; + loadmodel->DrawSky = NULL; + loadmodel->Draw = R_Model_Alias_Draw; + loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow; + loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume; + loadmodel->DrawLight = R_Model_Alias_DrawLight; if (LittleLong(pinmodel->num_tris < 1) || LittleLong(pinmodel->num_tris) > MD2MAX_TRIANGLES) - Host_Error ("%s has invalid number of triangles: %i", mod->name, LittleLong(pinmodel->num_tris)); + Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris)); if (LittleLong(pinmodel->num_xyz < 1) || LittleLong(pinmodel->num_xyz) > MD2MAX_VERTS) - Host_Error ("%s has invalid number of vertices: %i", mod->name, LittleLong(pinmodel->num_xyz)); + Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz)); if (LittleLong(pinmodel->num_frames < 1) || LittleLong(pinmodel->num_frames) > MD2MAX_FRAMES) - Host_Error ("%s has invalid number of frames: %i", mod->name, LittleLong(pinmodel->num_frames)); + Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames)); if (LittleLong(pinmodel->num_skins < 0) || LittleLong(pinmodel->num_skins) > MAX_SKINS) - Host_Error ("%s has invalid number of skins: %i", mod->name, LittleLong(pinmodel->num_skins)); - - pheader->framesize = framesize; - pheader->num_skins = LittleLong(pinmodel->num_skins); - pheader->num_xyz = LittleLong(pinmodel->num_xyz); - pheader->num_st = LittleLong(pinmodel->num_st); - pheader->num_tris = LittleLong(pinmodel->num_tris); - pheader->num_frames = LittleLong(pinmodel->num_frames); - pheader->num_glcmds = LittleLong(pinmodel->num_glcmds); - -// load the skins - if (pheader->num_skins) + Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins)); + + end = LittleLong(pinmodel->ofs_end); + if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins <= 0) || LittleLong(pinmodel->ofs_skins) >= end)) + Host_Error ("%s is not a valid model", loadmodel->name); + if (LittleLong(pinmodel->ofs_st <= 0) || LittleLong(pinmodel->ofs_st) >= end) + Host_Error ("%s is not a valid model", loadmodel->name); + if (LittleLong(pinmodel->ofs_tris <= 0) || LittleLong(pinmodel->ofs_tris) >= end) + Host_Error ("%s is not a valid model", loadmodel->name); + if (LittleLong(pinmodel->ofs_frames <= 0) || LittleLong(pinmodel->ofs_frames) >= end) + Host_Error ("%s is not a valid model", loadmodel->name); + if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= end) + Host_Error ("%s is not a valid model", loadmodel->name); + + loadmodel->numskins = LittleLong(pinmodel->num_skins); + numxyz = LittleLong(pinmodel->num_xyz); + numst = LittleLong(pinmodel->num_st); + loadmodel->numtris = LittleLong(pinmodel->num_tris); + loadmodel->numframes = LittleLong(pinmodel->num_frames); + + loadmodel->flags = 0; // there are no MD2 flags + loadmodel->synctype = ST_RAND; + + // load the skins + inskin = (void*)(base + LittleLong(pinmodel->ofs_skins)); + if (loadmodel->numskins) { - rtexture_t **skin; - int *skinrange; - skinrange = loadmodel->skinanimrange; - skin = loadmodel->skinanim; -// skinrange = Hunk_AllocName (sizeof(int) * (pheader->num_skins * 2), loadname); -// skin = skinrange + pheader->num_skins * 2; -// loadmodel->skinanimrange = (int) skinrange - (int) pheader; -// loadmodel->skinanim = (int) skin - (int) pheader; - pinskins = (void*)((int) pinmodel + LittleLong(pinmodel->ofs_skins)); - for (i = 0;i < pheader->num_skins;i++) + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins + sizeof(skinframe_t) * loadmodel->numskins); + loadmodel->skinframes = (void *)(loadmodel->skinscenes + loadmodel->numskins); + for (i = 0;i < loadmodel->numskins;i++) { - *skinrange++ = i; - *skinrange++ = 1; - *skin++ = loadtextureimage (pinskins, 0, 0, true, r_mipskins.value, true); - *skin++ = NULL; // the extra 4 layers are currently unused - *skin++ = NULL; - *skin++ = NULL; - *skin++ = NULL; - pinskins += MD2MAX_SKINNAME; + loadmodel->skinscenes[i].firstframe = i; + loadmodel->skinscenes[i].framecount = 1; + loadmodel->skinscenes[i].loop = true; + loadmodel->skinscenes[i].framerate = 10; + loadmodel->skinframes[i].base = loadtextureimagewithmaskandnmap (loadmodel->texturepool, inskin, 0, 0, true, TEXF_ALPHA | TEXF_PRECACHE | (r_mipskins.integer ? TEXF_MIPMAP : 0), 1); + loadmodel->skinframes[i].fog = image_masktex; + loadmodel->skinframes[i].nmap = image_nmaptex; + loadmodel->skinframes[i].gloss = NULL; + loadmodel->skinframes[i].pants = NULL; + loadmodel->skinframes[i].shirt = NULL; + loadmodel->skinframes[i].glow = NULL; + loadmodel->skinframes[i].merged = NULL; + inskin += MD2MAX_SKINNAME; } } - loadmodel->numskins = pheader->num_skins; -// load triangles - pintriangles = (void*)((int) pinmodel + LittleLong(pinmodel->ofs_tris)); - pouttriangles = (void*)&pheader[1]; - pheader->ofs_tris = (int) pouttriangles - (int) pheader; -// tris = temptris; + // load the triangles and stvert data + inst = (void*)(base + LittleLong(pinmodel->ofs_st)); + intri = (void*)(base + LittleLong(pinmodel->ofs_tris)); + skinwidth = LittleLong(pinmodel->skinwidth); + skinheight = LittleLong(pinmodel->skinheight); + + stverts = Mem_Alloc(tempmempool, numst * sizeof(float[2])); + s = 1.0f / skinwidth; + t = 1.0f / skinheight; + for (i = 0;i < numst;i++) + { + j = (unsigned short) LittleShort(inst[i*2+0]); + k = (unsigned short) LittleShort(inst[i*2+1]); + if (j >= skinwidth || k >= skinheight) + { + Mem_Free(stverts); + Host_Error("Mod_MD2_LoadGeometry: invalid skin coordinate (%i %i) on vert %i of model %s\n", j, k, i, loadmodel->name); + } + stverts[i*2+0] = j * s; + stverts[i*2+1] = k * t; + } + + md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash)); + md2verthashdata = Mem_Alloc(tempmempool, loadmodel->numtris * 3 * sizeof(*hash)); // swap the triangle list - for (i = 0;i < pheader->num_tris;i++) + num = 0; + loadmodel->mdlmd2data_indices = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3])); + for (i = 0;i < loadmodel->numtris;i++) { for (j = 0;j < 3;j++) { - temptris[i][j] = pouttriangles->index_xyz[j] = LittleShort (pintriangles->index_xyz[j]); - pouttriangles->index_st[j] = LittleShort (pintriangles->index_st[j]); - if (pouttriangles->index_xyz[j] >= pheader->num_xyz) - Host_Error ("%s has invalid vertex indices", mod->name); - if (pouttriangles->index_st[j] >= pheader->num_st) - Host_Error ("%s has invalid vertex indices", mod->name); + xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]); + st = (unsigned short) LittleShort (intri[i].index_st[j]); + if (xyz >= numxyz || st >= numst) + { + Mem_Free(md2verthash); + Mem_Free(md2verthashdata); + Mem_Free(stverts); + if (xyz >= numxyz) + Host_Error("Mod_MD2_LoadGeometry: invalid xyz index (%i) on triangle %i of model %s\n", xyz, i, loadmodel->name); + if (st >= numst) + Host_Error("Mod_MD2_LoadGeometry: invalid st index (%i) on triangle %i of model %s\n", st, i, loadmodel->name); + } + s = stverts[st*2+0]; + t = stverts[st*2+1]; + hashindex = (xyz * 17 + st) & 255; + for (hash = md2verthash[hashindex];hash;hash = hash->next) + if (hash->xyz == xyz && hash->st[0] == s && hash->st[1] == t) + break; + if (hash == NULL) + { + hash = md2verthashdata + num++; + hash->xyz = xyz; + hash->st[0] = s; + hash->st[1] = t; + hash->next = md2verthash[hashindex]; + md2verthash[hashindex] = hash; + } + loadmodel->mdlmd2data_indices[i*3+j] = (hash - md2verthashdata); } - pintriangles++; - pouttriangles++; } + Mem_Free(stverts); + + loadmodel->numverts = num; + vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int)); + loadmodel->mdlmd2data_texcoords = Mem_Alloc(loadmodel->mempool, num * sizeof(float[4])); + for (i = 0;i < num;i++) + { + hash = md2verthashdata + i; + vertremap[i] = hash->xyz; + loadmodel->mdlmd2data_texcoords[i*4+0] = hash->st[0]; + loadmodel->mdlmd2data_texcoords[i*4+1] = hash->st[1]; + } + + Mem_Free(md2verthash); + Mem_Free(md2verthashdata); + + // load frames // LordHavoc: doing proper bbox for model aliasbboxmin[0] = aliasbboxmin[1] = aliasbboxmin[2] = 1000000000; aliasbboxmax[0] = aliasbboxmax[1] = aliasbboxmax[2] = -1000000000; + modelyawradius = 0; + modelradius = 0; -// load the frames - pinframe = (void*) ((int) pinmodel + LittleLong(pinmodel->ofs_frames)); - poutframe = (void*) pouttriangles; - pheader->ofs_frames = (int) poutframe - (int) pheader; - - animscenes = Hunk_AllocName(sizeof(animscene_t) * mod->numframes, va("%s sceneinfo", loadname)); + datapointer = (base + LittleLong(pinmodel->ofs_frames)); + // load the frames + loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t)); + loadmodel->mdlmd2data_frames = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(md2frame_t)); + loadmodel->mdlmd2data_pose = Mem_Alloc(loadmodel->mempool, loadmodel->numverts * loadmodel->numframes * sizeof(trivertx_t)); - for (i = 0;i < pheader->num_frames;i++) + for (i = 0;i < loadmodel->numframes;i++) { - strcpy(poutframe->name, pinframe->name); + pinframe = (md2frame_t *)datapointer; + datapointer += sizeof(md2frame_t); + strcpy(loadmodel->mdlmd2data_frames[i].name, pinframe->name); for (j = 0;j < 3;j++) { - poutframe->scale[j] = LittleFloat(pinframe->scale[j]); - poutframe->translate[j] = LittleFloat(pinframe->translate[j]); + loadmodel->mdlmd2data_frames[i].scale[j] = LittleFloat(pinframe->scale[j]); + loadmodel->mdlmd2data_frames[i].translate[j] = LittleFloat(pinframe->translate[j]); } - Mod_ConvertQ2AliasVerts (pheader->num_xyz, poutframe->scale, poutframe->translate, &pinframe->verts[0], &poutframe->verts[0]); - - strcpy(animscenes[i].name, poutframe->name); - animscenes[i].firstframe = i; - animscenes[i].framecount = 1; - animscenes[i].framerate = 10; - animscenes[i].loop = true; + Mod_MD2_ConvertVerts (loadmodel->mdlmd2data_frames[i].scale, loadmodel->mdlmd2data_frames[i].translate, (void *)datapointer, &loadmodel->mdlmd2data_pose[i * loadmodel->numverts], vertremap); + datapointer += numxyz * sizeof(trivertx_t); - pinframe = (void*) &pinframe->verts[j]; - poutframe = (void*) &poutframe->verts[j]; + strcpy(loadmodel->animscenes[i].name, loadmodel->mdlmd2data_frames[i].name); + loadmodel->animscenes[i].firstframe = i; + loadmodel->animscenes[i].framecount = 1; + loadmodel->animscenes[i].framerate = 10; + loadmodel->animscenes[i].loop = true; } - mod->ofs_scenes = (int) animscenes - (int) pheader; + Mem_Free(vertremap); // LordHavoc: model bbox + modelyawradius = sqrt(modelyawradius); + modelradius = sqrt(modelradius); for (j = 0;j < 3;j++) { - mod->mins[j] = aliasbboxmin[j]; - mod->maxs[j] = aliasbboxmax[j]; + loadmodel->normalmins[j] = aliasbboxmin[j]; + loadmodel->normalmaxs[j] = aliasbboxmax[j]; + loadmodel->rotatedmins[j] = -modelradius; + loadmodel->rotatedmaxs[j] = modelradius; } + loadmodel->yawmins[0] = loadmodel->yawmins[1] = -(loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius); + loadmodel->yawmins[2] = loadmodel->normalmins[2]; + loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2]; + loadmodel->radius = modelradius; + loadmodel->radius2 = modelradius * modelradius; - // load the draw list - pinglcmd = (void*) ((int) pinmodel + LittleLong(pinmodel->ofs_glcmds)); - poutglcmd = (void*) poutframe; - pheader->ofs_glcmds = (int) poutglcmd - (int) pheader; - for (i = 0;i < pheader->num_glcmds;i++) - *poutglcmd++ = LittleLong(*pinglcmd++); - -// move the complete, relocatable alias model to the cache - end = Hunk_LowMark (); - mod->cachesize = total = end - start; - - Cache_Alloc (&mod->cache, total, loadname); - if (!mod->cache.data) - return; - memcpy (mod->cache.data, pheader, total); - - Hunk_FreeToLowMark (start); -} - -void swapintblock(int *m, int size) -{ - size /= 4; - while(size--) - *m++ = BigLong(*m); + loadmodel->mdlmd2data_triangleneighbors = Mem_Alloc(loadmodel->mempool, loadmodel->numtris * sizeof(int[3])); + Mod_ValidateElements(loadmodel->mdlmd2data_indices, loadmodel->numtris, loadmodel->numverts, __FILE__, __LINE__); + Mod_BuildTriangleNeighbors(loadmodel->mdlmd2data_triangleneighbors, loadmodel->mdlmd2data_indices, loadmodel->numtris); } -void Mod_LoadZymoticModel (model_t *mod, void *buffer) +extern void R_Model_Zymotic_DrawSky(entity_render_t *ent); +extern void R_Model_Zymotic_Draw(entity_render_t *ent); +extern void R_Model_Zymotic_DrawFakeShadow(entity_render_t *ent); +extern void R_Model_Zymotic_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius); +extern void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor); +void Mod_LoadZymoticModel(model_t *mod, void *buffer) { - int i, pbase, start, end, total, *skinrange; - rtexture_t **texture, **skin; - char *shadername; zymtype1header_t *pinmodel, *pheader; - zymscene_t *scene; - zymbone_t *bone; - animscene_t *animscenes; - - start = Hunk_LowMark (); + qbyte *pbase; pinmodel = (void *)buffer; - + pbase = buffer; if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12)) Host_Error ("Mod_LoadZymoticModel: %s is not a zymotic model\n"); - if (BigLong(pinmodel->type) != 1) - Host_Error ("Mod_LoadZymoticModel: only type 1 (skeletal pose) models are currently supported\n"); - - mod->type = mod_alias; - mod->aliastype = ALIASTYPE_ZYM; + Host_Error ("Mod_LoadZymoticModel: only type 1 (skeletal pose) models are currently supported (name = %s)\n", loadmodel->name); - pheader = Hunk_AllocName (BigLong(pinmodel->filesize), va("%s Zymotic model", loadname)); - - pbase = (int) pheader; - - memcpy(pheader, pinmodel, BigLong(pinmodel->filesize)); + loadmodel->type = mod_alias; + loadmodel->aliastype = ALIASTYPE_ZYM; + loadmodel->DrawSky = NULL; + loadmodel->Draw = R_Model_Zymotic_Draw; + loadmodel->DrawFakeShadow = NULL;//R_Model_Zymotic_DrawFakeShadow; + loadmodel->DrawShadowVolume = NULL;//R_Model_Zymotic_DrawShadowVolume; + loadmodel->DrawLight = NULL;//R_Model_Zymotic_DrawLight; // byteswap header - memcpy(pheader->id, pinmodel->id, 12); - pheader->type = BigLong(pheader->type); - pheader->filesize = BigLong(pheader->filesize); - pheader->mins[0] = BigFloat(pheader->mins[0]); - pheader->mins[1] = BigFloat(pheader->mins[1]); - pheader->mins[2] = BigFloat(pheader->mins[2]); - pheader->maxs[0] = BigFloat(pheader->maxs[0]); - pheader->maxs[1] = BigFloat(pheader->maxs[1]); - pheader->maxs[2] = BigFloat(pheader->maxs[2]); - pheader->radius = BigFloat(pheader->radius); - pheader->numverts = BigLong(pheader->numverts); - pheader->numtris = BigLong(pheader->numtris); - pheader->numshaders = BigLong(pheader->numshaders); - pheader->numbones = BigLong(pheader->numbones); - pheader->numscenes = BigLong(pheader->numscenes); - - - pheader->lump_scenes.start = BigLong(pheader->lump_scenes.start);pheader->lump_scenes.length = BigLong(pheader->lump_scenes.length); - pheader->lump_poses.start = BigLong(pheader->lump_poses.start);pheader->lump_poses.length = BigLong(pheader->lump_poses.length); - pheader->lump_bones.start = BigLong(pheader->lump_bones.start);pheader->lump_bones.length = BigLong(pheader->lump_bones.length); - pheader->lump_vertbonecounts.start = BigLong(pheader->lump_vertbonecounts.start);pheader->lump_vertbonecounts.length = BigLong(pheader->lump_vertbonecounts.length); - pheader->lump_verts.start = BigLong(pheader->lump_verts.start);pheader->lump_verts.length = BigLong(pheader->lump_verts.length); - pheader->lump_texcoords.start = BigLong(pheader->lump_texcoords.start);pheader->lump_texcoords.length = BigLong(pheader->lump_texcoords.length); - pheader->lump_render.start = BigLong(pheader->lump_render.start);pheader->lump_render.length = BigLong(pheader->lump_render.length); - pheader->lump_shaders.start = BigLong(pheader->lump_shaders.start);pheader->lump_shaders.length = BigLong(pheader->lump_shaders.length); - pheader->lump_trizone.start = BigLong(pheader->lump_trizone.start);pheader->lump_trizone.length = BigLong(pheader->lump_trizone.length); - - mod->flags = 0; // there are no flags - mod->numframes = pheader->numscenes; - mod->synctype = ST_SYNC; - mod->numtris = pheader->numtris; - - // FIXME: add skin support and texturing and shaders and... -// load the skins - skinrange = loadmodel->skinanimrange; - skin = loadmodel->skinanim; -// skinrange = Hunk_AllocName (sizeof(int) * (pheader->num_skins * 2), loadname); -// skin = skinrange + pheader->num_skins * 2; -// loadmodel->skinanimrange = (int) skinrange - (int) pheader; -// loadmodel->skinanim = (int) skin - (int) pheader; - *skinrange++ = 0; - *skinrange++ = 1; - *skin++ = NULL; - *skin++ = NULL; - *skin++ = NULL; - *skin++ = NULL; - *skin++ = NULL; - loadmodel->numskins = 1; + pheader = pinmodel; + pheader->type = BigLong(pinmodel->type); + pheader->filesize = BigLong(pinmodel->filesize); + pheader->mins[0] = BigFloat(pinmodel->mins[0]); + pheader->mins[1] = BigFloat(pinmodel->mins[1]); + pheader->mins[2] = BigFloat(pinmodel->mins[2]); + pheader->maxs[0] = BigFloat(pinmodel->maxs[0]); + pheader->maxs[1] = BigFloat(pinmodel->maxs[1]); + pheader->maxs[2] = BigFloat(pinmodel->maxs[2]); + pheader->radius = BigFloat(pinmodel->radius); + pheader->numverts = loadmodel->zymnum_verts = BigLong(pinmodel->numverts); + pheader->numtris = loadmodel->zymnum_tris = BigLong(pinmodel->numtris); + pheader->numshaders = loadmodel->zymnum_shaders = BigLong(pinmodel->numshaders); + pheader->numbones = loadmodel->zymnum_bones = BigLong(pinmodel->numbones); + pheader->numscenes = loadmodel->zymnum_scenes = BigLong(pinmodel->numscenes); + pheader->lump_scenes.start = BigLong(pinmodel->lump_scenes.start); + pheader->lump_scenes.length = BigLong(pinmodel->lump_scenes.length); + pheader->lump_poses.start = BigLong(pinmodel->lump_poses.start); + pheader->lump_poses.length = BigLong(pinmodel->lump_poses.length); + pheader->lump_bones.start = BigLong(pinmodel->lump_bones.start); + pheader->lump_bones.length = BigLong(pinmodel->lump_bones.length); + pheader->lump_vertbonecounts.start = BigLong(pinmodel->lump_vertbonecounts.start); + pheader->lump_vertbonecounts.length = BigLong(pinmodel->lump_vertbonecounts.length); + pheader->lump_verts.start = BigLong(pinmodel->lump_verts.start); + pheader->lump_verts.length = BigLong(pinmodel->lump_verts.length); + pheader->lump_texcoords.start = BigLong(pinmodel->lump_texcoords.start); + pheader->lump_texcoords.length = BigLong(pinmodel->lump_texcoords.length); + pheader->lump_render.start = BigLong(pinmodel->lump_render.start); + pheader->lump_render.length = BigLong(pinmodel->lump_render.length); + pheader->lump_shaders.start = BigLong(pinmodel->lump_shaders.start); + pheader->lump_shaders.length = BigLong(pinmodel->lump_shaders.length); + pheader->lump_trizone.start = BigLong(pinmodel->lump_trizone.start); + pheader->lump_trizone.length = BigLong(pinmodel->lump_trizone.length); + + loadmodel->flags = 0; // there are no flags + loadmodel->numframes = pheader->numscenes; + loadmodel->synctype = ST_SYNC; + loadmodel->numtris = pheader->numtris; + loadmodel->numverts = 0; + + { + unsigned int i; + float modelradius, corner[2]; + // model bbox + modelradius = pheader->radius; + for (i = 0;i < 3;i++) + { + loadmodel->normalmins[i] = pheader->mins[i]; + loadmodel->normalmaxs[i] = pheader->maxs[i]; + loadmodel->rotatedmins[i] = -modelradius; + loadmodel->rotatedmaxs[i] = modelradius; + } + corner[0] = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0])); + corner[1] = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1])); + loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = sqrt(corner[0]*corner[0]+corner[1]*corner[1]); + if (loadmodel->yawmaxs[0] > modelradius) + loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelradius; + loadmodel->yawmins[0] = loadmodel->yawmins[1] = -loadmodel->yawmaxs[0]; + loadmodel->yawmins[2] = loadmodel->normalmins[2]; + loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2]; + loadmodel->radius = modelradius; + loadmodel->radius2 = modelradius * modelradius; + } + + { + // FIXME: add shaders, and make them switchable shader sets and... + loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) + sizeof(skinframe_t)); + loadmodel->skinscenes[0].firstframe = 0; + loadmodel->skinscenes[0].framecount = 1; + loadmodel->skinscenes[0].loop = true; + loadmodel->skinscenes[0].framerate = 10; + loadmodel->skinframes = (void *)(loadmodel->skinscenes + 1); + loadmodel->skinframes->base = NULL; + loadmodel->skinframes->fog = NULL; + loadmodel->skinframes->pants = NULL; + loadmodel->skinframes->shirt = NULL; + loadmodel->skinframes->glow = NULL; + loadmodel->skinframes->merged = NULL; + loadmodel->numskins = 1; + } // go through the lumps, swapping things -// zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct) - scene = (void *) (pheader->lump_scenes.start + pbase); - animscenes = Hunk_AllocName(sizeof(animscene_t) * mod->numframes, va("%s sceneinfo", loadname)); - for (i = 0;i < pheader->numscenes;i++) { - scene->mins[0] = BigFloat(scene->mins[0]); - scene->mins[1] = BigFloat(scene->mins[1]); - scene->mins[2] = BigFloat(scene->mins[2]); - scene->maxs[0] = BigFloat(scene->maxs[0]); - scene->maxs[1] = BigFloat(scene->maxs[1]); - scene->maxs[2] = BigFloat(scene->maxs[2]); - scene->radius = BigFloat(scene->radius); - scene->framerate = BigFloat(scene->framerate); - scene->flags = BigLong(scene->flags); - scene->start = BigLong(scene->start); - scene->length = BigLong(scene->length); - - memcpy(animscenes[i].name, scene->name, 32); - animscenes[i].firstframe = scene->start; - animscenes[i].framecount = scene->length; - animscenes[i].framerate = scene->framerate; - animscenes[i].loop = (scene->flags & ZYMSCENEFLAG_NOLOOP) == 0; - - scene++; + int i, numposes; + zymscene_t *scene; + // zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct) + loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes); + scene = (void *) (pheader->lump_scenes.start + pbase); + numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]); + for (i = 0;i < pheader->numscenes;i++) + { + memcpy(loadmodel->animscenes[i].name, scene->name, 32); + loadmodel->animscenes[i].firstframe = BigLong(scene->start); + loadmodel->animscenes[i].framecount = BigLong(scene->length); + loadmodel->animscenes[i].framerate = BigFloat(scene->framerate); + loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0; + if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes) + Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, numposes); + if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes) + Host_Error("Mod_LoadZymoticModel: scene firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes); + if (loadmodel->animscenes[i].framerate < 0) + Host_Error("Mod_LoadZymoticModel: scene framerate (%f) < 0\n", loadmodel->animscenes[i].framerate); + scene++; + } } - mod->ofs_scenes = (int) animscenes - pbase; -// zymlump_t lump_poses; // float pose[numposes][numbones][6]; // animation data - swapintblock((void *) (pheader->lump_poses.start + pbase), pheader->lump_poses.length); - -// zymlump_t lump_bones; // zymbone_t bone[numbones]; - bone = (void *) (pheader->lump_bones.start + pbase); - for (i = 0;i < pheader->numbones;i++) { - bone->flags = BigLong(bone->flags); - bone->parent = BigLong(bone->parent); - bone++; + int i; + float *poses; + // zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data + loadmodel->zymdata_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length); + poses = (void *) (pheader->lump_poses.start + pbase); + for (i = 0;i < pheader->lump_poses.length / 4;i++) + loadmodel->zymdata_poses[i] = BigFloat(poses[i]); } -// zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better) - swapintblock((void *) (pheader->lump_vertbonecounts.start + pbase), pheader->lump_vertbonecounts.length); - -// zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct - swapintblock((void *) (pheader->lump_verts.start + pbase), pheader->lump_verts.length); - -// zymlump_t lump_texcoords; // float texcoords[numvertices][2]; - swapintblock((void *) (pheader->lump_texcoords.start + pbase), pheader->lump_texcoords.length); + { + int i; + zymbone_t *bone; + // zymlump_t lump_bones; // zymbone_t bone[numbones]; + loadmodel->zymdata_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(zymbone_t)); + bone = (void *) (pheader->lump_bones.start + pbase); + for (i = 0;i < pheader->numbones;i++) + { + memcpy(loadmodel->zymdata_bones[i].name, bone[i].name, sizeof(bone[i].name)); + loadmodel->zymdata_bones[i].flags = BigLong(bone[i].flags); + loadmodel->zymdata_bones[i].parent = BigLong(bone[i].parent); + if (loadmodel->zymdata_bones[i].parent >= i) + Host_Error("Mod_LoadZymoticModel: bone[%i].parent >= %i in %s\n", i, i, loadmodel->name); + } + } -// zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int shader, count), each run can be used with glDrawElements (each triangle is 3 int indices) - swapintblock((void *) (pheader->lump_render.start + pbase), pheader->lump_render.length); + { + int i, *bonecount; + // zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better) + loadmodel->zymdata_vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int)); + bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase); + for (i = 0;i < pheader->numverts;i++) + { + loadmodel->zymdata_vertbonecounts[i] = BigLong(bonecount[i]); + if (loadmodel->zymdata_vertbonecounts[i] < 1) + Host_Error("Mod_LoadZymoticModel: bone vertex count < 1 in %s\n", loadmodel->name); + } + } -// zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model - shadername = (void *) (pheader->lump_shaders.start + pbase); - texture = (void *) shadername; - for (i = 0;i < pheader->numshaders;i++) { - rtexture_t *rt; - rt = loadtextureimage(shadername, 0, 0, true, r_mipskins.value, true); - shadername += 32; - *texture++ = rt; // reuse shader name list for texture pointers + int i; + zymvertex_t *vertdata; + // zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct + loadmodel->zymdata_verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length); + vertdata = (void *) (pheader->lump_verts.start + pbase); + for (i = 0;i < pheader->lump_verts.length / (int) sizeof(zymvertex_t);i++) + { + loadmodel->zymdata_verts[i].bonenum = BigLong(vertdata[i].bonenum); + loadmodel->zymdata_verts[i].origin[0] = BigFloat(vertdata[i].origin[0]); + loadmodel->zymdata_verts[i].origin[1] = BigFloat(vertdata[i].origin[1]); + loadmodel->zymdata_verts[i].origin[2] = BigFloat(vertdata[i].origin[2]); + } } -// zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation - swapintblock((void *) (pheader->lump_trizone.start + pbase), pheader->lump_trizone.length); + { + int i; + float *intexcoord, *outtexcoord; + // zymlump_t lump_texcoords; // float texcoords[numvertices][2]; + loadmodel->zymdata_texcoords = outtexcoord = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[4])); + intexcoord = (void *) (pheader->lump_texcoords.start + pbase); + for (i = 0;i < pheader->numverts;i++) + { + outtexcoord[i*4+0] = BigFloat(intexcoord[i*2+0]); + // flip T coordinate for OpenGL + outtexcoord[i*4+1] = 1 - BigFloat(intexcoord[i*2+1]); + } + } - // model bbox - for (i = 0;i < 3;i++) { - mod->mins[i] = pheader->mins[i]; - mod->maxs[i] = pheader->maxs[i]; + int i, count, *renderlist, *renderlistend, *outrenderlist; + // zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices) + loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, pheader->lump_render.length); + // byteswap, validate, and swap winding order of tris + count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]); + if (pheader->lump_render.length != count) + Host_Error("Mod_LoadZymoticModel: renderlist is wrong size in %s (is %i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count); + outrenderlist = loadmodel->zymdata_renderlist = Mem_Alloc(loadmodel->mempool, count); + renderlist = (void *) (pheader->lump_render.start + pbase); + renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length); + for (i = 0;i < pheader->numshaders;i++) + { + if (renderlist >= renderlistend) + Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name); + count = BigLong(*renderlist);renderlist++; + if (renderlist + count * 3 > renderlistend) + Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (wrong size)\n", loadmodel->name); + *outrenderlist++ = count; + while (count--) + { + outrenderlist[2] = BigLong(renderlist[0]); + outrenderlist[1] = BigLong(renderlist[1]); + outrenderlist[0] = BigLong(renderlist[2]); + if ((unsigned int)outrenderlist[0] >= (unsigned int)pheader->numverts + || (unsigned int)outrenderlist[1] >= (unsigned int)pheader->numverts + || (unsigned int)outrenderlist[2] >= (unsigned int)pheader->numverts) + Host_Error("Mod_LoadZymoticModel: corrupt renderlist in %s (out of bounds index)\n", loadmodel->name); + renderlist += 3; + outrenderlist += 3; + } + } } -// move the complete, relocatable alias model to the cache - end = Hunk_LowMark (); - mod->cachesize = total = end - start; - - Cache_Alloc (&mod->cache, total, loadname); - if (!mod->cache.data) - return; - memcpy (mod->cache.data, pheader, total); + { + int i; + char *shadername; + // zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model + loadmodel->zymdata_textures = Mem_Alloc(loadmodel->mempool, pheader->numshaders * sizeof(rtexture_t *)); + shadername = (void *) (pheader->lump_shaders.start + pbase); + for (i = 0;i < pheader->numshaders;i++) + loadmodel->zymdata_textures[i] = loadtextureimage(loadmodel->texturepool, shadername + i * 32, 0, 0, true, TEXF_ALPHA | TEXF_PRECACHE | (r_mipskins.integer ? TEXF_MIPMAP : 0)); + } - Hunk_FreeToLowMark (start); + { + // zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation + loadmodel->zymdata_trizone = Mem_Alloc(loadmodel->mempool, pheader->numtris); + memcpy(loadmodel->zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris); + } }