X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=model_shared.c;h=5c69dd23e1d1d575e74f693eecaf7f425f89b46a;hb=e775691c81f0bcb3b4f85bdfb771e1a4ebbc6b30;hp=91ba91e0c887b8d3c119cb1d95391c94beb4017f;hpb=acdd55a695050845def0dce89ea84b06cb990b0a;p=xonotic%2Fdarkplaces.git diff --git a/model_shared.c b/model_shared.c index 91ba91e0..5c69dd23 100644 --- a/model_shared.c +++ b/model_shared.c @@ -39,7 +39,7 @@ cvar_t mod_generatelightmaps_lightmapradius = {CF_CLIENT | CF_ARCHIVE, "mod_gene cvar_t mod_generatelightmaps_vertexradius = {CF_CLIENT | CF_ARCHIVE, "mod_generatelightmaps_vertexradius", "16", "sampling area around each vertex"}; cvar_t mod_generatelightmaps_gridradius = {CF_CLIENT | CF_ARCHIVE, "mod_generatelightmaps_gridradius", "64", "sampling area around each lightgrid cell center"}; -dp_model_t *loadmodel; +model_t *loadmodel; // Supported model formats static modloader_t loader[] = @@ -85,16 +85,16 @@ static void mod_start(void) { int i, count; int nummodels = (int)Mem_ExpandableArray_IndexRange(&models); - dp_model_t *mod; + model_t *mod; SCR_PushLoadingScreen("Loading models", 1.0); count = 0; for (i = 0;i < nummodels;i++) - if ((mod = (dp_model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && mod->name[0] != '*') + if ((mod = (model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && mod->name[0] != '*') if (mod->used) ++count; for (i = 0;i < nummodels;i++) - if ((mod = (dp_model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && mod->name[0] != '*') + if ((mod = (model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && mod->name[0] != '*') if (mod->used) { SCR_PushLoadingScreen(mod->name, 1.0 / count); @@ -108,10 +108,10 @@ static void mod_shutdown(void) { int i; int nummodels = (int)Mem_ExpandableArray_IndexRange(&models); - dp_model_t *mod; + model_t *mod; for (i = 0;i < nummodels;i++) - if ((mod = (dp_model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && (mod->loaded || mod->mempool)) + if ((mod = (model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && (mod->loaded || mod->mempool)) Mod_UnloadModel(mod); Mod_FreeQ3Shaders(); @@ -123,11 +123,11 @@ static void mod_newmap(void) msurface_t *surface; int i, j, k, l, surfacenum, ssize, tsize; int nummodels = (int)Mem_ExpandableArray_IndexRange(&models); - dp_model_t *mod; + model_t *mod; for (i = 0;i < nummodels;i++) { - if ((mod = (dp_model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->mempool) + if ((mod = (model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->mempool) { for (j = 0;j < mod->num_textures && mod->data_textures;j++) { @@ -149,7 +149,7 @@ static void mod_newmap(void) for (i = 0;i < nummodels;i++) { - if ((mod = (dp_model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->mempool && mod->data_surfaces) + if ((mod = (model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->mempool && mod->data_surfaces) { for (surfacenum = 0, surface = mod->data_surfaces;surfacenum < mod->num_surfaces;surfacenum++, surface++) { @@ -177,7 +177,7 @@ static void Mod_GenerateLightmaps_f(cmd_state_t *cmd); void Mod_Init (void) { mod_mempool = Mem_AllocPool("modelinfo", 0, NULL); - Mem_ExpandableArray_NewArray(&models, mod_mempool, sizeof(dp_model_t), 16); + Mem_ExpandableArray_NewArray(&models, mod_mempool, sizeof(model_t), 16); Mod_BrushInit(); Mod_AliasInit(); @@ -207,11 +207,11 @@ void Mod_RenderInit(void) R_RegisterModule("Models", mod_start, mod_shutdown, mod_newmap, NULL, NULL); } -void Mod_UnloadModel (dp_model_t *mod) +void Mod_UnloadModel (model_t *mod) { char name[MAX_QPATH]; qbool used; - dp_model_t *parentmodel; + model_t *parentmodel; if (developer_loading.integer) Con_Printf("unloading model %s\n", mod->name); @@ -243,7 +243,7 @@ void Mod_UnloadModel (dp_model_t *mod) R_FreeTexturePool(&mod->texturepool); Mem_FreePool(&mod->mempool); // clear the struct to make it available - memset(mod, 0, sizeof(dp_model_t)); + memset(mod, 0, sizeof(model_t)); // restore the fields we want to preserve strlcpy(mod->name, name, sizeof(mod->name)); mod->brush.parentmodel = parentmodel; @@ -334,7 +334,7 @@ static int Mod_FrameGroupify_ParseGroups(const char *buf, mod_framegroupify_pars static void Mod_FrameGroupify_ParseGroups_Store (unsigned int i, int start, int len, float fps, qbool loop, const char *name, void *pass) { - dp_model_t *mod = (dp_model_t *) pass; + model_t *mod = (model_t *) pass; animscene_t *anim = &mod->animscenes[i]; if(name) strlcpy(anim->name, name, sizeof(anim[i].name)); @@ -347,7 +347,7 @@ static void Mod_FrameGroupify_ParseGroups_Store (unsigned int i, int start, int //Con_Printf("frame group %d is %d %d %f %d\n", i, start, len, fps, loop); } -static void Mod_FrameGroupify(dp_model_t *mod, const char *buf) +static void Mod_FrameGroupify(model_t *mod, const char *buf) { unsigned int cnt; @@ -368,7 +368,7 @@ static void Mod_FrameGroupify(dp_model_t *mod, const char *buf) Mod_FrameGroupify_ParseGroups(buf, Mod_FrameGroupify_ParseGroups_Store, mod); } -static void Mod_FindPotentialDeforms(dp_model_t *mod) +static void Mod_FindPotentialDeforms(model_t *mod) { int i, j; texture_t *texture; @@ -402,7 +402,7 @@ Mod_LoadModel Loads a model ================== */ -dp_model_t *Mod_LoadModel(dp_model_t *mod, qbool crash, qbool checkdisk) +model_t *Mod_LoadModel(model_t *mod, qbool crash, qbool checkdisk) { unsigned int crc; void *buf; @@ -563,9 +563,9 @@ void Mod_ClearUsed(void) { int i; int nummodels = (int)Mem_ExpandableArray_IndexRange(&models); - dp_model_t *mod; + model_t *mod; for (i = 0;i < nummodels;i++) - if ((mod = (dp_model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0]) + if ((mod = (model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0]) mod->used = false; } @@ -573,10 +573,10 @@ void Mod_PurgeUnused(void) { int i; int nummodels = (int)Mem_ExpandableArray_IndexRange(&models); - dp_model_t *mod; + model_t *mod; for (i = 0;i < nummodels;i++) { - if ((mod = (dp_model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && !mod->used) + if ((mod = (model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && !mod->used) { Mod_UnloadModel(mod); Mem_ExpandableArray_FreeRecord(&models, mod); @@ -590,11 +590,11 @@ Mod_FindName ================== */ -dp_model_t *Mod_FindName(const char *name, const char *parentname) +model_t *Mod_FindName(const char *name, const char *parentname) { int i; int nummodels; - dp_model_t *mod; + model_t *mod; if (!parentname) parentname = ""; @@ -607,7 +607,7 @@ dp_model_t *Mod_FindName(const char *name, const char *parentname) // search the currently loaded models for (i = 0;i < nummodels;i++) { - if ((mod = (dp_model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && !strcmp(mod->name, name) && ((!mod->brush.parentmodel && !parentname[0]) || (mod->brush.parentmodel && parentname[0] && !strcmp(mod->brush.parentmodel->name, parentname)))) + if ((mod = (model_t*) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && !strcmp(mod->name, name) && ((!mod->brush.parentmodel && !parentname[0]) || (mod->brush.parentmodel && parentname[0] && !strcmp(mod->brush.parentmodel->name, parentname)))) { mod->used = true; return mod; @@ -615,7 +615,7 @@ dp_model_t *Mod_FindName(const char *name, const char *parentname) } // no match found, create a new one - mod = (dp_model_t *) Mem_ExpandableArray_AllocRecord(&models); + mod = (model_t *) Mem_ExpandableArray_AllocRecord(&models); strlcpy(mod->name, name, sizeof(mod->name)); if (parentname[0]) mod->brush.parentmodel = Mod_FindName(parentname, NULL); @@ -635,13 +635,13 @@ Mod_ForName Loads in a model for the given name ================== */ -dp_model_t *Mod_ForName(const char *name, qbool crash, qbool checkdisk, const char *parentname) +model_t *Mod_ForName(const char *name, qbool crash, qbool checkdisk, const char *parentname) { - dp_model_t *model; + model_t *model; // FIXME: So we don't crash if a server is started early. if(!vid_opened) - Host_StartVideo(); + CL_StartVideo(); model = Mod_FindName(name, parentname); if (!model->loaded || checkdisk) @@ -660,15 +660,15 @@ void Mod_Reload(void) { int i, count; int nummodels = (int)Mem_ExpandableArray_IndexRange(&models); - dp_model_t *mod; + model_t *mod; SCR_PushLoadingScreen("Reloading models", 1.0); count = 0; for (i = 0;i < nummodels;i++) - if ((mod = (dp_model_t *) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && mod->name[0] != '*' && mod->used) + if ((mod = (model_t *) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && mod->name[0] != '*' && mod->used) ++count; for (i = 0;i < nummodels;i++) - if ((mod = (dp_model_t *) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && mod->name[0] != '*' && mod->used) + if ((mod = (model_t *) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && mod->name[0] != '*' && mod->used) { SCR_PushLoadingScreen(mod->name, 1.0 / count); Mod_LoadModel(mod, true, true); @@ -691,12 +691,12 @@ static void Mod_Print_f(cmd_state_t *cmd) { int i; int nummodels = (int)Mem_ExpandableArray_IndexRange(&models); - dp_model_t *mod; + model_t *mod; Con_Print("Loaded models:\n"); for (i = 0;i < nummodels;i++) { - if ((mod = (dp_model_t *) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && mod->name[0] != '*') + if ((mod = (model_t *) Mem_ExpandableArray_RecordAtIndex(&models, i)) && mod->name[0] && mod->name[0] != '*') { if (mod->brush.numsubmodels) Con_Printf("%4iK %s (%i submodels)\n", mod->mempool ? (int)((mod->mempool->totalsize + 1023) / 1024) : 0, mod->name, mod->brush.numsubmodels); @@ -1185,7 +1185,7 @@ void Mod_ShadowMesh_Free(shadowmesh_t *mesh) Mem_Free(mesh); } -void Mod_CreateCollisionMesh(dp_model_t *mod) +void Mod_CreateCollisionMesh(model_t *mod) { int k, numcollisionmeshtriangles; qbool usesinglecollisionmesh = false; @@ -1291,7 +1291,7 @@ static void Mod_ConstructTerrainPatchFromBGRA(const unsigned char *imagepixels, #endif #if 0 -void Mod_Terrain_SurfaceRecurseChunk(dp_model_t *model, int stepsize, int x, int y) +void Mod_Terrain_SurfaceRecurseChunk(model_t *model, int stepsize, int x, int y) { float mins[3]; float maxs[3]; @@ -1362,7 +1362,7 @@ void Mod_Terrain_SurfaceRecurseChunk(dp_model_t *model, int stepsize, int x, int // TODO: emit skirt vertices } -void Mod_Terrain_UpdateSurfacesForViewOrigin(dp_model_t *model) +void Mod_Terrain_UpdateSurfacesForViewOrigin(model_t *model) { for (y = 0;y < model->terrain.size[1];y += model->terrain. Mod_Terrain_SurfaceRecurseChunk(model, model->terrain.maxstepsize, x, y); @@ -2881,7 +2881,7 @@ void Mod_VertexRangeFromElements(int numelements, const int *elements, int *firs *lastvertexpointer = lastvertex; } -void Mod_MakeSortedSurfaces(dp_model_t *mod) +void Mod_MakeSortedSurfaces(model_t *mod) { // make an optimal set of texture-sorted batches to draw... int j, t; @@ -2987,7 +2987,7 @@ void Mod_BuildVBOs(void) } extern cvar_t mod_obj_orientation; -static void Mod_Decompile_OBJ(dp_model_t *model, const char *filename, const char *mtlfilename, const char *originalfilename) +static void Mod_Decompile_OBJ(model_t *model, const char *filename, const char *mtlfilename, const char *originalfilename) { int submodelindex, vertexindex, surfaceindex, triangleindex, textureindex, countvertices = 0, countsurfaces = 0, countfaces = 0, counttextures = 0; int a, b, c; @@ -3001,7 +3001,7 @@ static void Mod_Decompile_OBJ(dp_model_t *model, const char *filename, const cha const msurface_t *surface; const int maxtextures = 256; char *texturenames = (char *) Z_Malloc(maxtextures * MAX_QPATH); - dp_model_t *submodel; + model_t *submodel; // construct the mtllib file l = dpsnprintf(outbuffer + outbufferpos, outbuffermax - outbufferpos, "# mtllib for %s exported by darkplaces engine\n", originalfilename); @@ -3108,7 +3108,7 @@ static void Mod_Decompile_OBJ(dp_model_t *model, const char *filename, const cha Con_Printf("Wrote %s (%i bytes, %i vertices, %i faces, %i surfaces with %i distinct textures)\n", filename, (int)outbufferpos, countvertices, countfaces, countsurfaces, counttextures); } -static void Mod_Decompile_SMD(dp_model_t *model, const char *filename, int firstpose, int numposes, qbool writetriangles) +static void Mod_Decompile_SMD(model_t *model, const char *filename, int firstpose, int numposes, qbool writetriangles) { int countnodes = 0, counttriangles = 0, countframes = 0; int surfaceindex; @@ -3275,7 +3275,7 @@ decompiles a model to editable files static void Mod_Decompile_f(cmd_state_t *cmd) { int i, j, k, l, first, count; - dp_model_t *mod; + model_t *mod; char inname[MAX_QPATH]; char outname[MAX_QPATH]; char mtlname[MAX_QPATH]; @@ -3536,7 +3536,7 @@ static lightmaplight_t *mod_generatelightmaps_lightinfo; extern cvar_t r_shadow_lightattenuationdividebias; extern cvar_t r_shadow_lightattenuationlinearscale; -static void Mod_GenerateLightmaps_LightPoint(dp_model_t *model, const vec3_t pos, vec3_t ambient, vec3_t diffuse, vec3_t lightdir) +static void Mod_GenerateLightmaps_LightPoint(model_t *model, const vec3_t pos, vec3_t ambient, vec3_t diffuse, vec3_t lightdir) { int i; int index; @@ -3605,7 +3605,7 @@ static void Mod_GenerateLightmaps_LightPoint(dp_model_t *model, const vec3_t pos VectorCopy(dir, lightdir); } -static void Mod_GenerateLightmaps_CreateLights_ComputeSVBSP_InsertSurfaces(const dp_model_t *model, svbsp_t *svbsp, const float *mins, const float *maxs) +static void Mod_GenerateLightmaps_CreateLights_ComputeSVBSP_InsertSurfaces(const model_t *model, svbsp_t *svbsp, const float *mins, const float *maxs) { int surfaceindex; int triangleindex; @@ -3630,7 +3630,7 @@ static void Mod_GenerateLightmaps_CreateLights_ComputeSVBSP_InsertSurfaces(const } } -static void Mod_GenerateLightmaps_CreateLights_ComputeSVBSP(dp_model_t *model, lightmaplight_t *lightinfo) +static void Mod_GenerateLightmaps_CreateLights_ComputeSVBSP(model_t *model, lightmaplight_t *lightinfo) { int maxnodes = 1<<14; svbsp_node_t *nodes; @@ -3669,7 +3669,7 @@ static void Mod_GenerateLightmaps_CreateLights_ComputeSVBSP(dp_model_t *model, l Mem_Free(nodes); } -static void Mod_GenerateLightmaps_CreateLights(dp_model_t *model) +static void Mod_GenerateLightmaps_CreateLights(model_t *model) { int index; int result; @@ -3708,7 +3708,7 @@ static void Mod_GenerateLightmaps_CreateLights(dp_model_t *model) } } -static void Mod_GenerateLightmaps_DestroyLights(dp_model_t *model) +static void Mod_GenerateLightmaps_DestroyLights(model_t *model) { int i; if (mod_generatelightmaps_lightinfo) @@ -3871,7 +3871,7 @@ static void Mod_GenerateLightmaps_GridSample(const float *pos, q3dlightgrid_t *s else {s->diffusepitch = (unsigned char)(acos(dir[2]) * (127.5f/M_PI));s->diffuseyaw = (unsigned char)(atan2(dir[1], dir[0]) * (127.5f/M_PI));} } -static void Mod_GenerateLightmaps_InitSampleOffsets(dp_model_t *model) +static void Mod_GenerateLightmaps_InitSampleOffsets(model_t *model) { float radius[3]; float temp[3]; @@ -3893,7 +3893,7 @@ static void Mod_GenerateLightmaps_InitSampleOffsets(dp_model_t *model) } } -static void Mod_GenerateLightmaps_DestroyLightmaps(dp_model_t *model) +static void Mod_GenerateLightmaps_DestroyLightmaps(model_t *model) { msurface_t *surface; int surfaceindex; @@ -3922,7 +3922,7 @@ static void Mod_GenerateLightmaps_DestroyLightmaps(dp_model_t *model) } } -static void Mod_GenerateLightmaps_UnweldTriangles(dp_model_t *model) +static void Mod_GenerateLightmaps_UnweldTriangles(model_t *model) { msurface_t *surface; int surfaceindex; @@ -4025,7 +4025,7 @@ static void Mod_GenerateLightmaps_UnweldTriangles(dp_model_t *model) model->brush.submodels[i]->surfmesh = model->surfmesh; } -static void Mod_GenerateLightmaps_CreateTriangleInformation(dp_model_t *model) +static void Mod_GenerateLightmaps_CreateTriangleInformation(model_t *model) { msurface_t *surface; int surfaceindex; @@ -4067,7 +4067,7 @@ static void Mod_GenerateLightmaps_CreateTriangleInformation(dp_model_t *model) } } -static void Mod_GenerateLightmaps_DestroyTriangleInformation(dp_model_t *model) +static void Mod_GenerateLightmaps_DestroyTriangleInformation(model_t *model) { if (mod_generatelightmaps_lightmaptriangles) Mem_Free(mod_generatelightmaps_lightmaptriangles); @@ -4076,7 +4076,7 @@ static void Mod_GenerateLightmaps_DestroyTriangleInformation(dp_model_t *model) float lmaxis[3][3] = {{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}; -static void Mod_GenerateLightmaps_CreateLightmaps(dp_model_t *model) +static void Mod_GenerateLightmaps_CreateLightmaps(model_t *model) { msurface_t *surface; int surfaceindex; @@ -4330,14 +4330,14 @@ static void Mod_GenerateLightmaps_CreateLightmaps(dp_model_t *model) } } -static void Mod_GenerateLightmaps_UpdateVertexColors(dp_model_t *model) +static void Mod_GenerateLightmaps_UpdateVertexColors(model_t *model) { int i; for (i = 0;i < model->surfmesh.num_vertices;i++) Mod_GenerateLightmaps_VertexSample(model->surfmesh.data_vertex3f + 3*i, model->surfmesh.data_normal3f + 3*i, model->surfmesh.data_lightmapcolor4f + 4*i); } -static void Mod_GenerateLightmaps_UpdateLightGrid(dp_model_t *model) +static void Mod_GenerateLightmaps_UpdateLightGrid(model_t *model) { int x; int y; @@ -4360,10 +4360,10 @@ static void Mod_GenerateLightmaps_UpdateLightGrid(dp_model_t *model) } extern cvar_t mod_q3bsp_nolightmaps; -static void Mod_GenerateLightmaps(dp_model_t *model) +static void Mod_GenerateLightmaps(model_t *model) { //lightmaptriangle_t *lightmaptriangles = Mem_Alloc(model->mempool, model->surfmesh.num_triangles * sizeof(lightmaptriangle_t)); - dp_model_t *oldloadmodel = loadmodel; + model_t *oldloadmodel = loadmodel; loadmodel = model; Mod_GenerateLightmaps_InitSampleOffsets(model); @@ -4396,7 +4396,7 @@ static void Mod_GenerateLightmaps_f(cmd_state_t *cmd) Mod_GenerateLightmaps(cl.worldmodel); } -void Mod_Mesh_Create(dp_model_t *mod, const char *name) +void Mod_Mesh_Create(model_t *mod, const char *name) { memset(mod, 0, sizeof(*mod)); strlcpy(mod->name, name, sizeof(mod->name)); @@ -4411,14 +4411,14 @@ void Mod_Mesh_Create(dp_model_t *mod, const char *name) mod->DrawLight = R_Mod_DrawLight; } -void Mod_Mesh_Destroy(dp_model_t *mod) +void Mod_Mesh_Destroy(model_t *mod) { Mod_UnloadModel(mod); } // resets the mesh model to have no geometry to render, ready for a new frame - // the mesh will be prepared for rendering later using Mod_Mesh_Finalize -void Mod_Mesh_Reset(dp_model_t *mod) +void Mod_Mesh_Reset(model_t *mod) { mod->num_surfaces = 0; mod->surfmesh.num_vertices = 0; @@ -4428,7 +4428,7 @@ void Mod_Mesh_Reset(dp_model_t *mod) mod->DrawAddWaterPlanes = NULL; // will be set if a texture needs it } -texture_t *Mod_Mesh_GetTexture(dp_model_t *mod, const char *name, int defaultdrawflags, int defaulttexflags, int defaultmaterialflags) +texture_t *Mod_Mesh_GetTexture(model_t *mod, const char *name, int defaultdrawflags, int defaulttexflags, int defaultmaterialflags) { int i; texture_t *t; @@ -4480,7 +4480,7 @@ texture_t *Mod_Mesh_GetTexture(dp_model_t *mod, const char *name, int defaultdra return t; } -msurface_t *Mod_Mesh_AddSurface(dp_model_t *mod, texture_t *tex, qbool batchwithprevioussurface) +msurface_t *Mod_Mesh_AddSurface(model_t *mod, texture_t *tex, qbool batchwithprevioussurface) { msurface_t *surf; // batch if possible; primarily useful for UI rendering where bounding boxes don't matter @@ -4506,7 +4506,7 @@ msurface_t *Mod_Mesh_AddSurface(dp_model_t *mod, texture_t *tex, qbool batchwith return surf; } -int Mod_Mesh_IndexForVertex(dp_model_t *mod, msurface_t *surf, float x, float y, float z, float nx, float ny, float nz, float s, float t, float u, float v, float r, float g, float b, float a) +int Mod_Mesh_IndexForVertex(model_t *mod, msurface_t *surf, float x, float y, float z, float nx, float ny, float nz, float s, float t, float u, float v, float r, float g, float b, float a) { int hashindex, h, vnum, mask; surfmesh_t *mesh = &mod->surfmesh; @@ -4585,7 +4585,7 @@ int Mod_Mesh_IndexForVertex(dp_model_t *mod, msurface_t *surf, float x, float y, return vnum; } -void Mod_Mesh_AddTriangle(dp_model_t *mod, msurface_t *surf, int e0, int e1, int e2) +void Mod_Mesh_AddTriangle(model_t *mod, msurface_t *surf, int e0, int e1, int e2) { surfmesh_t *mesh = &mod->surfmesh; if (mesh->max_triangles == mesh->num_triangles) @@ -4604,7 +4604,7 @@ void Mod_Mesh_AddTriangle(dp_model_t *mod, msurface_t *surf, int e0, int e1, int surf->num_triangles++; } -static void Mod_Mesh_MakeSortedSurfaces(dp_model_t *mod) +static void Mod_Mesh_MakeSortedSurfaces(model_t *mod) { int i, j; texture_t *tex; @@ -4636,7 +4636,7 @@ static void Mod_Mesh_MakeSortedSurfaces(dp_model_t *mod) } } -static void Mod_Mesh_ComputeBounds(dp_model_t *mod) +static void Mod_Mesh_ComputeBounds(model_t *mod) { int i; vec_t x2a, x2b, y2a, y2b, z2a, z2b, x2, y2, z2, yawradius, rotatedradius; @@ -4692,7 +4692,7 @@ static void Mod_Mesh_ComputeBounds(dp_model_t *mod) } } -void Mod_Mesh_Validate(dp_model_t *mod) +void Mod_Mesh_Validate(model_t *mod) { int i; qbool warned = false; @@ -4716,7 +4716,7 @@ void Mod_Mesh_Validate(dp_model_t *mod) } } -static void Mod_Mesh_UploadDynamicBuffers(dp_model_t *mod) +static void Mod_Mesh_UploadDynamicBuffers(model_t *mod) { mod->surfmesh.data_element3s_indexbuffer = mod->surfmesh.data_element3s ? R_BufferData_Store(mod->surfmesh.num_triangles * sizeof(short[3]), mod->surfmesh.data_element3s, R_BUFFERDATA_INDEX16, &mod->surfmesh.data_element3s_bufferoffset) : NULL; mod->surfmesh.data_element3i_indexbuffer = mod->surfmesh.data_element3i ? R_BufferData_Store(mod->surfmesh.num_triangles * sizeof(int[3]), mod->surfmesh.data_element3i, R_BUFFERDATA_INDEX32, &mod->surfmesh.data_element3i_bufferoffset) : NULL; @@ -4731,7 +4731,7 @@ static void Mod_Mesh_UploadDynamicBuffers(dp_model_t *mod) mod->surfmesh.data_skeletalweight4ub_vertexbuffer = mod->surfmesh.data_skeletalweight4ub ? R_BufferData_Store(mod->surfmesh.num_vertices * sizeof(unsigned char[4]), mod->surfmesh.data_skeletalweight4ub, R_BUFFERDATA_VERTEX, &mod->surfmesh.data_skeletalweight4ub_bufferoffset) : NULL; } -void Mod_Mesh_Finalize(dp_model_t *mod) +void Mod_Mesh_Finalize(model_t *mod) { if (gl_paranoid.integer) Mod_Mesh_Validate(mod);