X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=model_shared.h;h=00a11b2815340d17c7e74bc5061af8562e40d1e6;hb=344bc8403b50ad75ca3d876430a4a87faf9f9f41;hp=05075887a82908dfeb141c5822bf6e3b50746619;hpb=0cbb44e2f44f2107585e42ab0b4dde618c49b560;p=xonotic%2Fdarkplaces.git diff --git a/model_shared.h b/model_shared.h index 05075887..00a11b28 100644 --- a/model_shared.h +++ b/model_shared.h @@ -84,11 +84,25 @@ shadowmeshvertexhash_t; typedef struct shadowmesh_s { + // next mesh in chain struct shadowmesh_s *next; + // used for light mesh (NULL on shadow mesh) + rtexture_t *map_diffuse; + rtexture_t *map_specular; + rtexture_t *map_normal; + // buffer sizes int numverts, maxverts; int numtriangles, maxtriangles; + // used always float *vertex3f; + // used for light mesh (NULL on shadow mesh) + float *svector3f; + float *tvector3f; + float *normal3f; + float *texcoord2f; + // used always int *element3i; + // used for shadow mesh (NULL on light mesh) int *neighbor3i; // these are NULL after Mod_ShadowMesh_Finish is performed, only used // while building meshes @@ -152,13 +166,15 @@ typedef struct model_brush_s // submodels to load) int numsubmodels; // common functions - void (*AmbientSoundLevelsForPoint)(struct model_s *model, const vec3_t p, qbyte *out, int outsize); + int (*SuperContentsFromNativeContents)(struct model_s *model, int nativecontents); + int (*NativeContentsFromSuperContents)(struct model_s *model, int supercontents); + qbyte *(*GetPVS)(struct model_s *model, const vec3_t p); int (*FatPVS)(struct model_s *model, const vec3_t org, vec_t radius, qbyte *pvsbuffer, int pvsbufferlength); int (*BoxTouchingPVS)(struct model_s *model, const qbyte *pvs, const vec3_t mins, const vec3_t maxs); void (*LightPoint)(struct model_s *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal); void (*FindNonSolidLocation)(struct model_s *model, const vec3_t in, vec3_t out, vec_t radius); - void (*TraceBox)(struct model_s *model, struct trace_s *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs); - // this is actually only found on brushq1, but NULL is handled gracefully + // these are actually only found on brushq1, but NULL is handled gracefully + void (*AmbientSoundLevelsForPoint)(struct model_s *model, const vec3_t p, qbyte *out, int outsize); void (*RoundUpToHullSize)(struct model_s *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs); } model_brush_t; @@ -199,7 +215,6 @@ typedef struct model_brushq1_s int *surfacepvsframes; msurface_t *surfacepvsnext; surfmesh_t *entiremesh; - surfmesh_t *surfmeshes; int numsurfedges; int *surfedges; @@ -250,7 +265,6 @@ typedef struct model_brushq1_s int *light_stylevalue; msurface_t ***light_styleupdatechains; msurface_t **light_styleupdatechainsbuffer; - int light_scalebit; float light_ambient; mleaf_t *(*PointInLeaf)(struct model_s *model, const float *p); @@ -265,11 +279,62 @@ typedef struct model_brushq2_s model_brushq2_t; */ +// surfaceflags from bsp +#define Q3SURFACEFLAG_NODAMAGE 1 +#define Q3SURFACEFLAG_SLICK 2 +#define Q3SURFACEFLAG_SKY 4 +#define Q3SURFACEFLAG_LADDER 8 +#define Q3SURFACEFLAG_NOIMPACT 16 +#define Q3SURFACEFLAG_NOMARKS 32 +#define Q3SURFACEFLAG_FLESH 64 +#define Q3SURFACEFLAG_NODRAW 128 +#define Q3SURFACEFLAG_HINT 256 +#define Q3SURFACEFLAG_SKIP 512 +#define Q3SURFACEFLAG_NOLIGHTMAP 1024 +#define Q3SURFACEFLAG_POINTLIGHT 2048 +#define Q3SURFACEFLAG_METALSTEPS 4096 +#define Q3SURFACEFLAG_NOSTEPS 8192 +#define Q3SURFACEFLAG_NONSOLID 16384 +#define Q3SURFACEFLAG_LIGHTFILTER 32768 +#define Q3SURFACEFLAG_ALPHASHADOW 65536 +#define Q3SURFACEFLAG_NODLIGHT 131072 +#define Q3SURFACEFLAG_DUST 262144 + +// surfaceparms from shaders +#define Q3SURFACEPARM_ALPHASHADOW 1 +#define Q3SURFACEPARM_AREAPORTAL 2 +#define Q3SURFACEPARM_CLUSTERPORTAL 4 +#define Q3SURFACEPARM_DETAIL 8 +#define Q3SURFACEPARM_DONOTENTER 16 +#define Q3SURFACEPARM_FOG 32 +#define Q3SURFACEPARM_LAVA 64 +#define Q3SURFACEPARM_LIGHTFILTER 128 +#define Q3SURFACEPARM_METALSTEPS 256 +#define Q3SURFACEPARM_NODAMAGE 512 +#define Q3SURFACEPARM_NODLIGHT 1024 +#define Q3SURFACEPARM_NODRAW 2048 +#define Q3SURFACEPARM_NODROP 4096 +#define Q3SURFACEPARM_NOIMPACT 8192 +#define Q3SURFACEPARM_NOLIGHTMAP 16384 +#define Q3SURFACEPARM_NOMARKS 32768 +#define Q3SURFACEPARM_NOMIPMAPS 65536 +#define Q3SURFACEPARM_NONSOLID 131072 +#define Q3SURFACEPARM_ORIGIN 262144 +#define Q3SURFACEPARM_PLAYERCLIP 524288 +#define Q3SURFACEPARM_SKY 1048576 +#define Q3SURFACEPARM_SLICK 2197152 +#define Q3SURFACEPARM_SLIME 4194304 +#define Q3SURFACEPARM_STRUCTURAL 8388608 +#define Q3SURFACEPARM_TRANS 16777216 +#define Q3SURFACEPARM_WATER 33554432 + typedef struct q3mtexture_s { char name[Q3PATHLENGTH]; int surfaceflags; - int contents; + int nativecontents; + int supercontents; + int surfaceparms; int number; skinframe_t skin; @@ -278,25 +343,30 @@ q3mtexture_t; typedef struct q3mnode_s { - int isnode; // true + //this part shared between node and leaf + struct mplane_s *plane; // != NULL struct q3mnode_s *parent; - struct mplane_s *plane; + vec3_t mins; + vec3_t maxs; + // this part unique to nodes struct q3mnode_s *children[2]; } q3mnode_t; typedef struct q3mleaf_s { - int isnode; // false + //this part shared between node and leaf + struct mplane_s *plane; // == NULL struct q3mnode_s *parent; + vec3_t mins; + vec3_t maxs; + // this part unique to leafs int clusterindex; int areaindex; int numleaffaces; struct q3mface_s **firstleafface; int numleafbrushes; struct q3mbrush_s **firstleafbrush; - vec3_t mins; - vec3_t maxs; } q3mleaf_t; @@ -340,13 +410,22 @@ typedef struct q3mface_s struct q3mtexture_s *texture; struct q3meffect_s *effect; rtexture_t *lightmaptexture; + int collisions; // performs per triangle collisions on this surface + int collisionmarkframe; // don't collide twice in one trace int type; int firstvertex; - int numvertices; int firstelement; - int numelements; int patchsize[2]; + // used for processing + int markframe; + // (world only) visframe == r_framecount means it is visible this frame + int visframe; + // bounding box for culling + float mins[3]; + float maxs[3]; + int num_vertices; + int num_triangles; float *data_vertex3f; float *data_texcoordtexture2f; float *data_texcoordlightmap2f; @@ -354,14 +433,20 @@ typedef struct q3mface_s float *data_tvector3f; float *data_normal3f; float *data_color4f; - int numtriangles; int *data_element3i; int *data_neighbor3i; + + // temporary use by light processing + int lighttemp_castshadow; } q3mface_t; typedef struct model_brushq3_s { + // if non-zero this is a submodel + // (this is the number of the submodel, an index into data_models) + int submodel; + int num_textures; q3mtexture_t *data_textures; @@ -488,12 +573,12 @@ typedef struct model_s void(*DrawSky)(struct entity_render_s *ent); // draw the model using lightmap/dlight shading void(*Draw)(struct entity_render_s *ent); - // draw a fake shadow for the model - void(*DrawFakeShadow)(struct entity_render_s *ent); // draw a shadow volume for the model based on light source void(*DrawShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius); // draw the lighting on a model (through stencil) void(*DrawLight)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz); + // trace a box against this model + void (*TraceBox)(struct model_s *model, int frame, struct trace_s *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask); // fields belonging to each type of model model_alias_t alias; model_sprite_t sprite; @@ -505,6 +590,8 @@ typedef struct model_s model_brushq3_t brushq3; // skin files can have different tags for each skin overridetagnameset_t *data_overridetagnamesforskin; + // flags this model for offseting sounds to the model center (used by brush models) + int soundfromcenter; } model_t; @@ -517,6 +604,8 @@ extern rtexture_t *mod_shared_detailtextures[NUM_DETAILTEXTURES]; // every texture must be in a pool... extern rtexturepool_t *mod_shared_texturepool; +extern rtexture_t *mod_shared_distorttexture[64]; + // model loading extern model_t *loadmodel; extern qbyte *mod_base; @@ -540,25 +629,27 @@ void Mod_LoadModels(void); extern model_t *loadmodel; extern char loadname[32]; // for hunk tags -int Mod_FindTriangleWithEdge(const int *elements, int numtriangles, int start, int end, int ignore); void Mod_BuildTriangleNeighbors(int *neighbors, const int *elements, int numtriangles); void Mod_ValidateElements(const int *elements, int numtriangles, int numverts, const char *filename, int fileline); void Mod_BuildTextureVectorsAndNormals(int numverts, int numtriangles, const float *vertex, const float *texcoord, const int *elements, float *svectors, float *tvectors, float *normals); -shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts); -shadowmesh_t *Mod_ShadowMesh_ReAlloc(mempool_t *mempool, shadowmesh_t *oldmesh); -int Mod_ShadowMesh_AddVertex(shadowmesh_t *mesh, float *v); -void Mod_ShadowMesh_AddTriangle(mempool_t *mempool, shadowmesh_t *mesh, float *vert0, float *vert1, float *vert2); -void Mod_ShadowMesh_AddPolygon(mempool_t *mempool, shadowmesh_t *mesh, int numverts, float *verts); -void Mod_ShadowMesh_AddMesh(mempool_t *mempool, shadowmesh_t *mesh, float *verts, int numtris, int *elements); -shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int initialnumtriangles); -shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh); +shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable); +shadowmesh_t *Mod_ShadowMesh_ReAlloc(mempool_t *mempool, shadowmesh_t *oldmesh, int light, int neighbors); +int Mod_ShadowMesh_AddVertex(shadowmesh_t *mesh, float *vertex14f); +void Mod_ShadowMesh_AddTriangle(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, float *vertex14f); +void Mod_ShadowMesh_AddMesh(mempool_t *mempool, shadowmesh_t *mesh, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, float *vertex3f, float *svector3f, float *tvector3f, float *normal3f, float *texcoord2f, int numtris, int *element3i); +shadowmesh_t *Mod_ShadowMesh_Begin(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable); +shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh, int light, int neighbors); void Mod_ShadowMesh_CalcBBox(shadowmesh_t *firstmesh, vec3_t mins, vec3_t maxs, vec3_t center, float *radius); void Mod_ShadowMesh_Free(shadowmesh_t *mesh); int Mod_LoadSkinFrame(skinframe_t *skinframe, char *basename, int textureflags, int loadpantsandshirt, int usedetailtexture, int loadglowtexture); int Mod_LoadSkinFrame_Internal(skinframe_t *skinframe, char *basename, int textureflags, int loadpantsandshirt, int usedetailtexture, int loadglowtexture, qbyte *skindata, int width, int height); +// used for talking to the QuakeC mainly +int Mod_Q1BSP_NativeContentsFromSuperContents(struct model_s *model, int supercontents); +int Mod_Q1BSP_SuperContentsFromNativeContents(struct model_s *model, int nativecontents); + extern cvar_t r_mipskins; typedef struct skinfileitem_s @@ -580,5 +671,7 @@ skinfile_t *Mod_LoadSkinFiles(void); void Mod_FreeSkinFiles(skinfile_t *skinfile); int Mod_CountSkinFiles(skinfile_t *skinfile); +int Mod_RemoveDegenerateTriangles(int numtriangles, const int *inelement3i, int *outelement3i, const float *vertex3f); + #endif // __MODEL__