X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=model_shared.h;h=2c3630eafef79e46fb9cfc91b9d14c95cf93c186;hb=9976ca010e51f14b9dfe4c5bc1f945344d3d9bf7;hp=779da1f64bb18a9c8fcefd7429dc360b8c9b0ca3;hpb=0e6ee75ea28c1f0f9027b698779d945c71e65213;p=xonotic%2Fdarkplaces.git diff --git a/model_shared.h b/model_shared.h index 779da1f6..2c3630ea 100644 --- a/model_shared.h +++ b/model_shared.h @@ -327,6 +327,7 @@ model_brushq2_t; #define Q3SURFACEPARM_TRANS 16777216 #define Q3SURFACEPARM_WATER 33554432 +struct q3msurface_s; typedef struct q3mtexture_s { char name[Q3PATHLENGTH]; @@ -337,6 +338,10 @@ typedef struct q3mtexture_s int number; skinframe_t skin; + + int numfaces; + struct q3msurface_s **facelist; + int *facenumlist; } q3mtexture_t; @@ -363,7 +368,8 @@ typedef struct q3mleaf_s int clusterindex; int areaindex; int numleaffaces; - struct q3mface_s **firstleafface; + struct q3msurface_s **firstleafface; + int *firstleaffacenum; int numleafbrushes; struct q3mbrush_s **firstleafbrush; } @@ -374,7 +380,7 @@ typedef struct q3mmodel_s vec3_t mins; vec3_t maxs; int numfaces; - struct q3mface_s *firstface; + struct q3msurface_s *firstface; int numbrushes; struct q3mbrush_s *firstbrush; } @@ -404,21 +410,17 @@ typedef struct q3meffect_s } q3meffect_t; -typedef struct q3mface_s +typedef struct q3msurface_s { + // FIXME: collisionmarkframe should be kept in a separate array + // FIXME: visframe should be kept in a separate array + // FIXME: shadowmark should be kept in a separate array + struct q3mtexture_s *texture; struct q3meffect_s *effect; rtexture_t *lightmaptexture; - int collisions; // performs per triangle collisions on this surface int collisionmarkframe; // don't collide twice in one trace - int type; - int firstvertex; - int firstelement; - int patchsize[2]; - // used for processing - int markframe; - // (world only) visframe == r_framecount means it is visible this frame - int visframe; + int visframe; // visframe == r_framecount means it is visible this frame // bounding box for culling float mins[3]; float maxs[3]; @@ -442,12 +444,9 @@ typedef struct q3mface_s // index into model->brush.shadowmesh int num_firstshadowmeshtriangle; - + // used for shadow volume generation int shadowmark; - - // temporary use by light processing - int lighttemp_castshadow; } q3msurface_t; @@ -459,6 +458,8 @@ typedef struct model_brushq3_s int num_textures; q3mtexture_t *data_textures; + q3msurface_t **data_texturefaces; + int *data_texturefacenums; int num_planes; mplane_t *data_planes; @@ -474,6 +475,7 @@ typedef struct model_brushq3_s int num_leaffaces; q3msurface_t **data_leaffaces; + int *data_leaffacenums; int num_models; q3mmodel_t *data_models; @@ -549,8 +551,6 @@ typedef struct model_s int flags; // engine calculated flags, ones that can not be set in the file int flags2; - // LordHavoc: if true (normally only for sprites) the model/sprite/bmodel is always rendered fullbright - int fullbright; // number of QC accessible frame(group)s in the model int numframes; // number of QC accessible skin(group)s in the model @@ -641,6 +641,7 @@ extern char loadname[32]; // for hunk tags int Mod_BuildVertexRemapTableFromElements(int numelements, const int *elements, int numvertices, int *remapvertices); void Mod_BuildTriangleNeighbors(int *neighbors, const int *elements, int numtriangles); void Mod_ValidateElements(const int *elements, int numtriangles, int numverts, const char *filename, int fileline); +void Mod_BuildNormals(int numverts, int numtriangles, const float *vertex3f, const int *elements, float *normal3f); void Mod_BuildTextureVectorsAndNormals(int numverts, int numtriangles, const float *vertex, const float *texcoord, const int *elements, float *svectors, float *tvectors, float *normals); shadowmesh_t *Mod_ShadowMesh_Alloc(mempool_t *mempool, int maxverts, int maxtriangles, rtexture_t *map_diffuse, rtexture_t *map_specular, rtexture_t *map_normal, int light, int neighbors, int expandable);