X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=mutators.cfg;h=5420c350f23503b60e12f99ffa0282cd0749c76f;hb=3f48ce887499185a7aa1a5a0316b9150c889a5ea;hp=c437868e384f12fca13414d8f874ba82097276db;hpb=c200b268ee002da1ef1eda18e48b44c54d4242a5;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/mutators.cfg b/mutators.cfg index c437868e3..5420c350f 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -24,7 +24,7 @@ set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging" set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging" set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" -set sv_dodging_frozen 0 "allow dodging while frozen" +set sv_dodging_frozen 0 "allow dodging while frozen (requires g_dodging to be enabled)" set sv_dodging_frozen_doubletap 0 set sv_dodging_maxspeed 450 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill" set sv_dodging_air_maxspeed 450 "maximum speed a player can be moving at before they dodge again when air dodging is enabled" @@ -186,7 +186,7 @@ set g_random_gravity_negative 1000 "negative gravity multiplier" // ======= // Nades // ======= -set g_nades 0 "enable off-hand grenades - use the 'dropweapon' (second press throws) or 'hook' (release throws) binds" +set g_nades 0 "enable off-hand grenades - use the 'dropweapon' (second press throws) or '+hook' (release throws) binds" set g_nades_spread 0.04 "random spread offset of throw direction" set g_nades_throw_offset "0 -25 0" "nade throwing offset" set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire" @@ -203,7 +203,7 @@ set g_nades_nade_damage 225 set g_nades_nade_edgedamage 90 set g_nades_nade_radius 300 set g_nades_nade_force 650 -set g_nades_nade_newton_style 0 "0 is absolute, 1 is relative (takes into account player speed), 2 is something in between" +set g_nades_nade_newton_style 0 "nade velocity: 0 is absolute, 1 is relative (takes into account player velocity), 2 is something in between" set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil" seta cl_nade_timer 1 "show a visual timer for nades, 1 = only circle, 2 = circle with text" @@ -529,3 +529,9 @@ exec randomitems-xonotic.cfg // =============== set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed" set g_pinata_offhand 0 "if enabled, the second weapon will drop as well while dual wielding" + +// ========= +// cloaked +// ========= +set g_cloaked 0 "display all players mostly invisible" +set g_balance_cloaked_alpha 0.25 "opacity of cloaked players"