X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=mutators.cfg;h=e2a38f92295a33f5b066f10aa1afd80bce4e2fc9;hb=0a3675f2dea4a16db0a3df20ca0be1a9ee128e76;hp=33076b5622e8e0a58fd9ae9e70543ef8ec92d9eb;hpb=2e6170f68128fcb440c35065ceef95d62a9735c2;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/mutators.cfg b/mutators.cfg index 33076b562..e2a38f922 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -108,7 +108,7 @@ set g_rocket_flying 0 "set to 1 to enable rocket flying in all balance configs" // spawn near teammate // ===================== seta cl_spawn_near_teammate 1 "toggle for spawning near teammates (only effective if g_spawn_near_teammate_ignore_spawnpoint is 2)" -set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate" +set g_spawn_near_teammate 0 "players prefer spawns near a team mate" set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate" set g_spawn_near_teammate_ignore_spawnpoint 0 "ignore spawnpoints and spawn right at team mates, if 2, clients can ignore this option" set g_spawn_near_teammate_ignore_spawnpoint_max 10 "if set, test at most this many of the available teammates" @@ -176,7 +176,7 @@ set g_random_gravity_negative 1000 "negative gravity multiplier" // ======= set g_nades 0 "enable off-hand grenades" set g_nades_spread 0.04 "random spread offset of throw direction" -set g_nades_throw_offset "0 -25 0" "nade throwing offset" // TODO find something that doesn't bounce off floor edges for OK promode +set g_nades_throw_offset "0 -25 0" "nade throwing offset" set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire" set g_nades_client_select 0 "allow client side selection of nade type" set g_nades_pickup 0 "allow picking up thrown nades (not your own)" @@ -464,3 +464,16 @@ set g_bugrigs_steer 1 "steering amount" // running guns // ============== set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had." + +// ================== +// dynamic handicap +// ================== +set g_dynamic_handicap 0 "Whether to enable dynamic handicap." +set g_dynamic_handicap_scale 1 "The scale of the handicap. Larger values mean more penalties for strong players and more buffs for weak players." +set g_dynamic_handicap_min 0 "The minimum value of the handicap." +set g_dynamic_handicap_max 0 "The maximum value of the handicap." + +// =============== +// kick teamkiller +// =============== +set g_kick_teamkiller_limit 0 "Limit for teamkills before the client gets dropped."