X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=mutators.cfg;h=e88fbc0afcc039cb3107c73ae778fdfce08239f2;hb=8632dc13633acbb8c548845ccff4c4dc3cbabf83;hp=89e2682dded8eb14dc6d361693c4a2b21feda235;hpb=2f1426690b11c91d1984bcf61cc7d0390f3ad39c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/mutators.cfg b/mutators.cfg index 89e2682dd..e88fbc0af 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -11,13 +11,15 @@ set g_dodging 0 "set to 1 to enable dodging in games" seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable" set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable" -set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging" +set sv_dodging_delay 0.7 "determines how long a player has to wait to be able to dodge again after dodging" set sv_dodging_up_speed 200 "the jump velocity of the dodge" set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge" +set sv_dodging_horiz_speed_frozen 200 "the horizontal velocity of the dodge while frozen" set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)" set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging" set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging" set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" +set sv_dodging_frozen 0 "allow dodging while frozen" // =========== @@ -57,19 +59,6 @@ set g_sandbox_object_material_velocity_min 100 "velocity objects must have while set g_sandbox_object_material_velocity_factor 0.002 "velocity range which decides the intensity of material effects" set cl_sandbox_clipboard "" -seta menu_sandbox_spawn_model "" -seta menu_sandbox_attach_bone "" -seta menu_sandbox_edit_skin 0 -seta menu_sandbox_edit_alpha 1 -seta menu_sandbox_edit_color_main "1 1 1" -seta menu_sandbox_edit_color_glow "1 1 1" -seta menu_sandbox_edit_frame 0 -seta menu_sandbox_edit_scale 1 -seta menu_sandbox_edit_solidity 1 -seta menu_sandbox_edit_physics 1 -seta menu_sandbox_edit_force 1 -seta menu_sandbox_edit_material "" - // ======================== // invincible projectiles @@ -123,3 +112,47 @@ set g_touchexplode_force 150 // super spectate // ================ set g_superspectate 0 "server side, allows extended spectator functions through the cmd interface. followpowerup, followstrength, followstshield or followfc [red|blue] will transfer spectation to the relevent player, if any" + + +// ================== +// melee only arena +// ================== +set g_melee_only 0 "enable melee only arena" + + +// ================ +// random gravity +// ================ +set g_random_gravity 0 "enable random gravity mutator" +set g_random_gravity_delay 3 "delay between gravity changes" +set g_random_gravity_negative_chance 0.5 "chance of gravity being a negative value" +set g_random_gravity_min -2000 "minimum gravity" +set g_random_gravity_max 2000 "maximum gravity" +set g_random_gravity_positive 1000 "positive gravity multiplier" +set g_random_gravity_negative 1000 "negative gravity multiplier" + + +// ======= +// nades +// ======= +set g_nades 0 "enable off-hand grenades" +set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire" +set g_nades_nade_lifetime 3.5 +set g_nades_nade_minforce 400 +set g_nades_nade_maxforce 2000 +set g_nades_nade_health 25 +set g_nades_nade_refire 6 +set g_nades_nade_damage 225 +set g_nades_nade_edgedamage 90 +set g_nades_nade_radius 300 +set g_nades_nade_force 650 +set g_nades_nade_newton_style 0 + + +// ============ +// camp check +// ============ +set g_campcheck 0 "damages campers every few seconds" +set g_campcheck_interval 10 +set g_campcheck_damage 100 +set g_campcheck_distance 1800