X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fannouncer.qc;h=016c87f326d298db2debceaeeb6688f8bc9670d0;hb=be4b364c5f9bcc722170b51bb802477288aea913;hp=8f477171cec19286cf96efafc40b5517f97fdfe4;hpb=a240e0309a8ec5837f3ac3d37c168f5262e53d5b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/announcer.qc b/qcsrc/client/announcer.qc index 8f477171c..016c87f32 100644 --- a/qcsrc/client/announcer.qc +++ b/qcsrc/client/announcer.qc @@ -1,20 +1,32 @@ #include "announcer.qh" -#include "_all.qh" -#include "../common/notifications.qh" -#include "../common/stats.qh" -#include "../common/util.qh" +#include "mutators/events.qh" + +#include +#include bool announcer_1min; bool announcer_5min; +string AnnouncerOption() +{ + string ret = autocvar_cl_announcer; + MUTATOR_CALLHOOK(AnnouncerOption, ret); + ret = ret_string; + return ret; +} + +entity announcer_countdown; + void Announcer_Countdown() -{SELFPARAM(); - float starttime = getstatf(STAT_GAMESTARTTIME); - float roundstarttime = getstatf(STAT_ROUNDSTARTTIME); +{ + SELFPARAM(); + float starttime = STAT(GAMESTARTTIME); + float roundstarttime = STAT(ROUNDSTARTTIME); if(roundstarttime == -1) { Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTOP); - remove(self); + remove(this); + announcer_countdown = NULL; return; } if(roundstarttime >= starttime) @@ -29,7 +41,8 @@ void Announcer_Countdown() { Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_BEGIN); Local_Notification(MSG_MULTI, MULTI_COUNTDOWN_BEGIN); - remove(self); + remove(this); + announcer_countdown = NULL; return; } else // countdown is still going @@ -38,15 +51,19 @@ void Announcer_Countdown() if(roundstarttime == starttime) { Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, countdown_rounded); - Local_Notification(MSG_ANNCE, Announcer_PickNumber(CNT_ROUNDSTART, countdown_rounded)); + Notification annce_num = Announcer_PickNumber(CNT_ROUNDSTART, countdown_rounded); + if(annce_num != NULL) + Local_Notification(MSG_ANNCE, annce_num); } else { Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded); - Local_Notification(MSG_ANNCE, Announcer_PickNumber(CNT_GAMESTART, countdown_rounded)); + Notification annce_num = Announcer_PickNumber(CNT_GAMESTART, countdown_rounded); + if(annce_num != NULL) + Local_Notification(MSG_ANNCE, Announcer_PickNumber(CNT_GAMESTART, countdown_rounded)); } - self.nextthink = (starttime - (countdown - 1)); + this.nextthink = (starttime - (countdown - 1)); } } @@ -60,28 +77,39 @@ void Announcer_Countdown() float previous_game_starttime; void Announcer_Gamestart() { - float startTime = getstatf(STAT_GAMESTARTTIME); - float roundstarttime = getstatf(STAT_ROUNDSTARTTIME); + float startTime = STAT(GAMESTARTTIME); + float roundstarttime = STAT(ROUNDSTARTTIME); if(roundstarttime > startTime) startTime = roundstarttime; + if(intermission) + { + if(announcer_countdown) + { + centerprint_kill(ORDINAL(CPID_ROUND)); + if(announcer_countdown) + { + remove(announcer_countdown); + announcer_countdown = NULL; + } + } + return; + } if(previous_game_starttime != startTime) { if(time < startTime) { - entity e = find(world, classname, "announcer_countdown"); - if (!e) + if (!announcer_countdown) { - e = spawn(); - e.classname = "announcer_countdown"; - e.think = Announcer_Countdown; + announcer_countdown = new(announcer_countdown); + announcer_countdown.think = Announcer_Countdown; } if(time + 5.0 < startTime) // if connecting to server while restart was active don't always play prepareforbattle - if(time > e.nextthink) // don't play it again if countdown was already going + if(time > announcer_countdown.nextthink) // don't play it again if countdown was already going Local_Notification(MSG_ANNCE, ANNCE_PREPARE); - e.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime + announcer_countdown.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime } } @@ -92,13 +120,13 @@ void Announcer_Gamestart() // Plays the 1 minute or 5 minutes (of maptime) remaining sound, if client wants it void Announcer_Time() { - float timelimit = getstatf(STAT_TIMELIMIT); - float timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time); + float timelimit = STAT(TIMELIMIT); + float timeleft = max(0, timelimit * 60 + STAT(GAMESTARTTIME) - time); float warmup_timeleft = 0; if(warmup_stage) if(autocvar_g_warmup_limit > 0) - warmup_timeleft = max(0, autocvar_g_warmup_limit + getstatf(STAT_GAMESTARTTIME) - time); + warmup_timeleft = max(0, autocvar_g_warmup_limit + STAT(GAMESTARTTIME) - time); // 5 minute check if(autocvar_cl_announcer_maptime >= 2)