X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fannouncer.qc;h=4287b7e0ad75f01f2a66173b9af039d7c861b682;hb=36b51bc6eef2790a1138f70a05bc4c09cff07245;hp=19e51cedc6b98f2611c274476fba9cc0430300d2;hpb=fc62dfa34fa5b13d63660d5249633af1222d6476;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/announcer.qc b/qcsrc/client/announcer.qc index 19e51cedc..4287b7e0a 100644 --- a/qcsrc/client/announcer.qc +++ b/qcsrc/client/announcer.qc @@ -1,20 +1,32 @@ #include "announcer.qh" -#include "_all.qh" -#include "../common/notifications.qh" -#include "../common/stats.qh" -#include "../common/util.qh" +#include "mutators/events.qh" + +#include +#include bool announcer_1min; bool announcer_5min; +string AnnouncerOption() +{ + string ret = autocvar_cl_announcer; + MUTATOR_CALLHOOK(AnnouncerOption, ret); + ret = ret_string; + return ret; +} + +entity announcer_countdown; + void Announcer_Countdown() { - float starttime = getstatf(STAT_GAMESTARTTIME); - float roundstarttime = getstatf(STAT_ROUNDSTARTTIME); + SELFPARAM(); + float starttime = STAT(GAMESTARTTIME); + float roundstarttime = STAT(ROUNDSTARTTIME); if(roundstarttime == -1) { Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTOP); - remove(self); + remove(this); + announcer_countdown = NULL; return; } if(roundstarttime >= starttime) @@ -29,7 +41,8 @@ void Announcer_Countdown() { Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_BEGIN); Local_Notification(MSG_MULTI, MULTI_COUNTDOWN_BEGIN); - remove(self); + remove(this); + announcer_countdown = NULL; return; } else // countdown is still going @@ -38,15 +51,19 @@ void Announcer_Countdown() if(roundstarttime == starttime) { Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, countdown_rounded); - Local_Notification(MSG_ANNCE, Announcer_PickNumber(CNT_ROUNDSTART, countdown_rounded)); + Notification annce_num = Announcer_PickNumber(CNT_ROUNDSTART, countdown_rounded); + if(annce_num != NULL) + Local_Notification(MSG_ANNCE, annce_num); } else { Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded); - Local_Notification(MSG_ANNCE, Announcer_PickNumber(CNT_GAMESTART, countdown_rounded)); + Notification annce_num = Announcer_PickNumber(CNT_GAMESTART, countdown_rounded); + if(annce_num != NULL) + Local_Notification(MSG_ANNCE, annce_num); } - self.nextthink = (starttime - (countdown - 1)); + this.nextthink = (starttime - (countdown - 1)); } } @@ -60,28 +77,39 @@ void Announcer_Countdown() float previous_game_starttime; void Announcer_Gamestart() { - float startTime = getstatf(STAT_GAMESTARTTIME); - float roundstarttime = getstatf(STAT_ROUNDSTARTTIME); + float startTime = STAT(GAMESTARTTIME); + float roundstarttime = STAT(ROUNDSTARTTIME); if(roundstarttime > startTime) startTime = roundstarttime; + if(intermission) + { + if(announcer_countdown) + { + centerprint_kill(ORDINAL(CPID_ROUND)); + if(announcer_countdown) + { + remove(announcer_countdown); + announcer_countdown = NULL; + } + } + return; + } if(previous_game_starttime != startTime) { if(time < startTime) { - entity e = find(world, classname, "announcer_countdown"); - if (!e) + if (!announcer_countdown) { - e = spawn(); - e.classname = "announcer_countdown"; - e.think = Announcer_Countdown; + announcer_countdown = new(announcer_countdown); + announcer_countdown.think = Announcer_Countdown; } if(time + 5.0 < startTime) // if connecting to server while restart was active don't always play prepareforbattle - if(time > e.nextthink) // don't play it again if countdown was already going + if(time > announcer_countdown.nextthink) // don't play it again if countdown was already going Local_Notification(MSG_ANNCE, ANNCE_PREPARE); - e.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime + announcer_countdown.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime } } @@ -92,13 +120,17 @@ void Announcer_Gamestart() // Plays the 1 minute or 5 minutes (of maptime) remaining sound, if client wants it void Announcer_Time() { - float timelimit = getstatf(STAT_TIMELIMIT); - float timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time); - float warmup_timeleft = 0; + float timelimit = STAT(TIMELIMIT); + float timeleft = max(0, timelimit * 60 + STAT(GAMESTARTTIME) - time); if(warmup_stage) - if(autocvar_g_warmup_limit > 0) - warmup_timeleft = max(0, autocvar_g_warmup_limit + getstatf(STAT_GAMESTARTTIME) - time); + { + float warmup_timelimit = STAT(WARMUP_TIMELIMIT); + if(warmup_timelimit > 0) + timeleft = max(0, warmup_timelimit - time); + else + timeleft = 0; + } // 5 minute check if(autocvar_cl_announcer_maptime >= 2) @@ -106,21 +138,15 @@ void Announcer_Time() // make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound if(announcer_5min) { - if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 300) - || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 300)) - announcer_5min = false; + if(timeleft > 300) + announcer_5min = false; } else { - if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299) - || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 300 && warmup_timeleft > 299)) + if(timeleft < 300 && timeleft > 299) { - //if we're in warmup mode, check whether there's a warmup timelimit - if(!(autocvar_g_warmup_limit == -1 && warmup_stage)) - { - announcer_5min = true; - Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_5); - } + announcer_5min = true; + Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_5); } } } @@ -128,17 +154,14 @@ void Announcer_Time() // 1 minute check if((autocvar_cl_announcer_maptime == 1) || (autocvar_cl_announcer_maptime == 3)) { - if (announcer_1min) + if(announcer_1min) { - if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 60) - || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 60)) - announcer_1min = false; + if(timeleft > 60) + announcer_1min = false; } - else if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 60) - || (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 60)) + else { - // if we're in warmup mode, check whether there's a warmup timelimit - if(!(autocvar_g_warmup_limit == -1 && warmup_stage)) + if(timeleft < 60 && timeleft > 59) { announcer_1min = true; Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_1);