X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fautocvars.qh;h=848c5ffd0384515b3d0564469d982297ba36e729;hb=34095b88e7a8d82f83aca8ce1009f9622026d159;hp=705a10e5e7e1d281a5d27ef738d3c7303aa787a8;hpb=ea95b086852ba26e22751fd8daf9959f7e10bfae;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/autocvars.qh b/qcsrc/client/autocvars.qh index 705a10e5e..848c5ffd0 100644 --- a/qcsrc/client/autocvars.qh +++ b/qcsrc/client/autocvars.qh @@ -77,9 +77,9 @@ bool autocvar_cl_spawnzoom = 1; float autocvar_cl_spawnzoom_speed = 1; float autocvar_cl_spawnzoom_factor = 2; bool autocvar_cl_stripcolorcodes; -float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6; -float autocvar_cl_vehicle_spiderbot_cross_size = 1; bool autocvar_cl_vehicles_hud_tactical = 1; +float autocvar_cl_vehicles_hudscale = 0.5; +float autocvar_cl_vehicles_crosshair_size = 0.5; bool autocvar_cl_velocityzoom_enabled; float autocvar_cl_velocityzoom_factor; int autocvar_cl_velocityzoom_type = 3; @@ -94,7 +94,6 @@ bool autocvar_cl_unpress_zoom_on_death = 1; bool autocvar_cl_unpress_zoom_on_weapon_switch = 1; bool autocvar_cl_unpress_attack_on_weapon_switch = 1; bool autocvar_con_chat; -float autocvar_con_chatpos; bool autocvar_con_chatrect; float autocvar_con_chatsize; float autocvar_con_chattime; @@ -271,14 +270,14 @@ float autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth; float autocvar_hud_panel_healtharmor_progressbar_gfx_smooth; int autocvar_hud_panel_healtharmor_text; int autocvar_hud_panel_itemstime = 2; -float autocvar_hud_panel_itemstime_size_dinamic = 1; +float autocvar_hud_panel_itemstime_dynamicsize = 1; float autocvar_hud_panel_itemstime_ratio = 2; int autocvar_hud_panel_itemstime_iconalign; bool autocvar_hud_panel_itemstime_progressbar = 0; -float autocvar_hud_panel_itemstime_progressbar_maxtime; +float autocvar_hud_panel_itemstime_progressbar_maxtime = 30; string autocvar_hud_panel_itemstime_progressbar_name = "progressbar"; float autocvar_hud_panel_itemstime_progressbar_reduced; -bool autocvar_hud_panel_itemstime_showspawned; +bool autocvar_hud_panel_itemstime_hidespawned = 1; int autocvar_hud_panel_itemstime_text = 1; bool autocvar_hud_panel_infomessages; bool autocvar_hud_panel_infomessages_flip; @@ -293,10 +292,12 @@ float autocvar_hud_panel_notify_fontsize; float autocvar_hud_panel_notify_time; float autocvar_hud_panel_notify_icon_aspect; bool autocvar_hud_panel_physics; +float autocvar_hud_panel_physics_acceleration_movingaverage = 1; float autocvar_hud_panel_physics_acceleration_progressbar_mode; float autocvar_hud_panel_physics_acceleration_progressbar_scale; float autocvar_hud_panel_physics_acceleration_progressbar_nonlinear; float autocvar_hud_panel_physics_acceleration_max; +float autocvar_hud_panel_physics_update_interval; int autocvar_hud_panel_physics_progressbar; bool autocvar_hud_panel_physics_acceleration_vertical; int autocvar_hud_panel_physics_baralign; @@ -311,14 +312,8 @@ bool autocvar_hud_panel_physics_topspeed; float autocvar_hud_panel_physics_topspeed_time; bool autocvar_hud_panel_powerups; int autocvar_hud_panel_powerups_baralign; -bool autocvar_hud_panel_powerups_flip; int autocvar_hud_panel_powerups_iconalign; bool autocvar_hud_panel_powerups_progressbar; -bool autocvar_hud_panel_buffs; -//float autocvar_hud_panel_buffs_iconalign; -string autocvar_hud_panel_powerups_progressbar_shield; -string autocvar_hud_panel_powerups_progressbar_strength; -string autocvar_hud_panel_powerups_progressbar_superweapons; bool autocvar_hud_panel_powerups_text; int autocvar_hud_panel_pressedkeys; float autocvar_hud_panel_pressedkeys_aspect; @@ -363,6 +358,8 @@ float autocvar_hud_panel_weapons_complainbubble_time; int autocvar_hud_panel_weapons_label; float autocvar_hud_panel_weapons_label_scale = 0.5; bool autocvar_hud_panel_weapons_onlyowned; +float autocvar_hud_panel_weapons_noncurrent_alpha = 1; +float autocvar_hud_panel_weapons_noncurrent_scale = 1; float autocvar_hud_panel_weapons_timeout; int autocvar_hud_panel_weapons_timeout_effect; float autocvar_hud_panel_weapons_timeout_fadebgmin; @@ -380,6 +377,8 @@ vector autocvar_hud_progressbar_shield_color; vector autocvar_hud_progressbar_speed_color; vector autocvar_hud_progressbar_strength_color; vector autocvar_hud_progressbar_superweapons_color; +vector autocvar_hud_progressbar_vehicles_ammo1_color; +vector autocvar_hud_progressbar_vehicles_ammo2_color; bool autocvar_hud_showbinds; bool autocvar_hud_showbinds_limit; bool autocvar__hud_showbinds_reload; @@ -442,6 +441,8 @@ float autocvar_cl_hitsound_nom_damage = 25; float autocvar_cl_hitsound_antispam_time; int autocvar_cl_eventchase_death = 1; int autocvar_cl_eventchase_nexball = 1; +vector autocvar_cl_eventchase_generator_viewoffset = '0 0 80'; +float autocvar_cl_eventchase_generator_distance = 400; float autocvar_cl_eventchase_distance = 140; float autocvar_cl_eventchase_speed = 1.3; vector autocvar_cl_eventchase_maxs = '12 12 8';