X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fautocvars.qh;h=d31d12205cfa88357521cc5f6baa8baf3717cdfa;hb=6ae488fa94396ad9ffa0dc3dbfbedb54c8b7983a;hp=6d3fb626771723a0d86af77ab2e775f7a24364f7;hpb=2183056a5b6e75d2e025aa6c718eeb6f87de31b6;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/autocvars.qh b/qcsrc/client/autocvars.qh index 6d3fb6267..967f8e443 100644 --- a/qcsrc/client/autocvars.qh +++ b/qcsrc/client/autocvars.qh @@ -25,7 +25,6 @@ float autocvar_cl_announcer_antispam = 2; float autocvar_cl_announcer_maptime = 3; bool autocvar_cl_autodemo_delete; bool autocvar_cl_autodemo_delete_keeprecords; -bool autocvar_cl_casings; float autocvar_cl_casings_bronze_time; int autocvar_cl_casings_maxcount = 100; float autocvar_cl_casings_shell_time; @@ -39,13 +38,13 @@ float autocvar_cl_effects_lightningarc_drift_end; float autocvar_cl_effects_lightningarc_drift_start; float autocvar_cl_effects_lightningarc_segmentlength; bool autocvar_cl_effects_lightningarc_simple; -int autocvar_cl_gentle; +bool autocvar_cl_gentle; int autocvar_cl_gentle_damage; int autocvar_cl_gentle_gibs; int autocvar_cl_gentle_messages; float autocvar_cl_gibs_damageforcescale = 3.5; float autocvar_cl_gibs_lifetime = 14; -float autocvar_cl_gibs_maxcount = 100; +int autocvar_cl_gibs_maxcount = 100; bool autocvar_cl_gibs_sloppy = 1; float autocvar_cl_gibs_ticrate = 0.1; float autocvar_cl_gibs_velocity_random = 1; @@ -62,6 +61,7 @@ bool autocvar_cl_particles_oldvortexbeam; float autocvar_cl_particles_quality; bool autocvar_cl_projectiles_sloppy; bool autocvar_cl_readpicture_force; +bool autocvar_cl_respawn_ghosts_keepcolors; bool autocvar_cl_reticle = 1; float autocvar_cl_reticle_normal_alpha = 1; bool autocvar_cl_reticle_weapon = 1; @@ -71,13 +71,12 @@ bool autocvar_cl_spawn_event_particles; bool autocvar_cl_spawn_event_sound = 1; // float autocvar_cl_spawn_point_model; bool autocvar_cl_spawn_point_particles; -float autocvar_cl_spawn_point_dist_min = 1200; -float autocvar_cl_spawn_point_dist_max = 1600; +float autocvar_cl_spawn_point_dist_max = 1200; bool autocvar_cl_spawnzoom = 1; float autocvar_cl_spawnzoom_speed = 1; float autocvar_cl_spawnzoom_factor = 2; bool autocvar_cl_stripcolorcodes; -bool autocvar_cl_vehicles_alarm = true; +bool autocvar_cl_vehicles_alarm = false; bool autocvar_cl_vehicles_hud_tactical = true; float autocvar_cl_vehicles_hudscale = 0.5; float autocvar_cl_vehicles_notify_time = 15; @@ -103,6 +102,7 @@ float autocvar_con_chatsize; float autocvar_con_notify; float autocvar_con_notifysize; string autocvar_crosshair; +string autocvar_crosshair_2d = "54"; float autocvar_crosshair_alpha; string autocvar_crosshair_color; int autocvar_crosshair_color_special; @@ -121,7 +121,8 @@ string autocvar_crosshair_hitindication_color; string autocvar_crosshair_hitindication_per_weapon_color; float autocvar_crosshair_hitindication_speed; bool autocvar_crosshair_hittest; -bool autocvar_crosshair_hittest_blur; +bool autocvar_crosshair_hittest_blur_teammate = 0; +bool autocvar_crosshair_hittest_blur_wall = 1; //float autocvar_crosshair_hittest_scale = 1.25; bool autocvar_crosshair_hittest_showimpact; bool autocvar_crosshair_per_weapon; @@ -150,6 +151,8 @@ bool autocvar_crosshair_ring_reload; float autocvar_crosshair_ring_reload_alpha; float autocvar_crosshair_ring_reload_size; float autocvar_crosshair_size; +bool autocvar_crosshair_chase = true; +float autocvar_crosshair_chase_playeralpha = 0.25; int autocvar_ekg; float autocvar_fov; bool autocvar_hud_cursormode = true; @@ -208,6 +211,7 @@ bool autocvar_hud_panel_infomessages_dynamichud = false; bool autocvar_hud_panel_physics_dynamichud = true; bool autocvar_hud_panel_centerprint_dynamichud = true; //bool autocvar_hud_panel_itemstime_dynamichud = true; +bool autocvar_hud_panel_strafehud_dynamichud = true; bool autocvar_hud_panel_healtharmor_hide_ondeath = false; bool autocvar_hud_panel_ammo_hide_ondeath = false; bool autocvar_hud_panel_powerups_hide_ondeath = false; @@ -241,6 +245,7 @@ float autocvar_hud_panel_centerprint_fade_subsequent_minfontsize = 0.75; float autocvar_hud_panel_centerprint_fade_minfontsize = 0; bool autocvar_hud_panel_centerprint_flip; float autocvar_hud_panel_centerprint_fontscale; +float autocvar_hud_panel_centerprint_fontscale_bold = 1.4; float autocvar_hud_panel_centerprint_time; bool autocvar_hud_panel_chat; bool autocvar_hud_panel_engineinfo; @@ -267,7 +272,6 @@ bool autocvar_hud_panel_infomessages_flip; float autocvar_hud_panel_mapvote_highlight_border = 1; bool autocvar_hud_panel_modicons; int autocvar_hud_panel_modicons_ca_layout; -int autocvar_hud_panel_modicons_dom_layout; int autocvar_hud_panel_modicons_freezetag_layout; bool autocvar_hud_panel_notify; float autocvar_hud_panel_notify_fadetime; @@ -317,6 +321,53 @@ float autocvar_hud_panel_radar_maximized_rotation; int autocvar_hud_panel_radar_maximized_zoommode; bool autocvar_hud_panel_score; bool autocvar_hud_panel_score_rankings; +int autocvar_hud_panel_strafehud = 3; +bool autocvar__hud_panel_strafehud_demo = false; +int autocvar_hud_panel_strafehud_mode = 0; +float autocvar_hud_panel_strafehud_range = 0; +int autocvar_hud_panel_strafehud_style = 1; +int autocvar_hud_panel_strafehud_unit = 1; +bool autocvar_hud_panel_strafehud_unit_show = true; +vector autocvar_hud_panel_strafehud_bar_neutral_color = '1 1 1'; +float autocvar_hud_panel_strafehud_bar_neutral_alpha = 0.3; +vector autocvar_hud_panel_strafehud_bar_accel_color = '0 1 0'; +float autocvar_hud_panel_strafehud_bar_accel_alpha = 0.3; +vector autocvar_hud_panel_strafehud_bar_overturn_color = '1 0 1'; +float autocvar_hud_panel_strafehud_bar_overturn_alpha = 0.3; +float autocvar_hud_panel_strafehud_angle_alpha = 0.8; +float autocvar_hud_panel_strafehud_angle_height = 1.5; +float autocvar_hud_panel_strafehud_angle_width = 0.005; +vector autocvar_hud_panel_strafehud_angle_neutral_color = '1 1 0'; +vector autocvar_hud_panel_strafehud_angle_accel_color = '0 1 1'; +vector autocvar_hud_panel_strafehud_angle_overturn_color = '1 0 1'; +float autocvar_hud_panel_strafehud_switch_minspeed = -1; +vector autocvar_hud_panel_strafehud_switch_active_color = '0 1 0'; +float autocvar_hud_panel_strafehud_switch_active_alpha = 1; +vector autocvar_hud_panel_strafehud_switch_inactive_color = '1 1 0'; +float autocvar_hud_panel_strafehud_switch_inactive_alpha = 1; +float autocvar_hud_panel_strafehud_switch_width = 0.0075; +vector autocvar_hud_panel_strafehud_direction_color = '0 0.5 1'; +float autocvar_hud_panel_strafehud_direction_alpha = 1; +float autocvar_hud_panel_strafehud_direction_width = 0.25; +float autocvar_hud_panel_strafehud_direction_length = 0.02; +float autocvar_hud_panel_strafehud_slickdetector_range = 0; +int autocvar_hud_panel_strafehud_slickdetector_granularity = 2; +vector autocvar_hud_panel_strafehud_slickdetector_color = '0 1 1'; +float autocvar_hud_panel_strafehud_slickdetector_alpha = 0.5; +float autocvar_hud_panel_strafehud_slickdetector_height = 0.125; +float autocvar_hud_panel_strafehud_startspeed_fade = 0; +vector autocvar_hud_panel_strafehud_startspeed_color = '1 0.75 0'; +float autocvar_hud_panel_strafehud_startspeed_size = 1.5; +float autocvar_hud_panel_strafehud_jumpheight_fade = 0; +float autocvar_hud_panel_strafehud_jumpheight_min = 50; +vector autocvar_hud_panel_strafehud_jumpheight_color = '0 1 0.75'; +float autocvar_hud_panel_strafehud_jumpheight_size = 1.5; +float autocvar_hud_panel_strafehud_timeout_air = 0.1; +float autocvar_hud_panel_strafehud_timeout_ground = 0.03333333; +float autocvar_hud_panel_strafehud_timeout_turn = 0.1; +float autocvar_hud_panel_strafehud_timeout_direction = 0.5; +float autocvar_hud_panel_strafehud_antiflicker_angle = 0.01; +float autocvar_hud_panel_strafehud_antiflicker_speed = 0.0001; bool autocvar_hud_panel_timer; bool autocvar_hud_panel_timer_increment; float autocvar_hud_panel_update_interval; @@ -343,13 +394,14 @@ float autocvar_hud_panel_weapons_complainbubble_padding; float autocvar_hud_panel_weapons_complainbubble_time; int autocvar_hud_panel_weapons_label; float autocvar_hud_panel_weapons_label_scale = 0.5; -bool autocvar_hud_panel_weapons_onlyowned; +int autocvar_hud_panel_weapons_onlyowned; float autocvar_hud_panel_weapons_noncurrent_alpha = 1; float autocvar_hud_panel_weapons_noncurrent_scale = 1; float autocvar_hud_panel_weapons_selection_radius = 0; float autocvar_hud_panel_weapons_selection_speed = 10; float autocvar_hud_panel_weapons_timeout; int autocvar_hud_panel_weapons_timeout_effect; +bool autocvar_hud_panel_weapons_orderbyimpulse = true; float autocvar_hud_panel_weapons_timeout_fadebgmin; float autocvar_hud_panel_weapons_timeout_fadefgmin; float autocvar_hud_panel_weapons_timeout_speed_in = 0.25; @@ -361,6 +413,7 @@ vector autocvar_hud_progressbar_acceleration_neg_color; float autocvar_hud_progressbar_alpha; vector autocvar_hud_progressbar_armor_color; vector autocvar_hud_progressbar_fuel_color; +vector autocvar_hud_progressbar_oxygen_color = '0.1 1 1'; vector autocvar_hud_progressbar_health_color; vector autocvar_hud_progressbar_nexball_color; vector autocvar_hud_progressbar_shield_color; @@ -380,6 +433,7 @@ float autocvar_hud_shownames_crosshairdistance_antioverlap; bool autocvar_hud_shownames_self; bool autocvar_hud_shownames_status; float autocvar_hud_shownames_statusbar_height; +float autocvar_hud_shownames_statusbar_highlight = 1; float autocvar_hud_shownames_aspect; float autocvar_hud_shownames_fontsize; int autocvar_hud_shownames_decolorize; @@ -394,12 +448,12 @@ string autocvar_hud_skin; float autocvar_menu_mouse_speed; string autocvar_menu_skin; int autocvar_r_fakelight; -int autocvar_r_fullbright; +bool autocvar_r_fullbright; float autocvar_r_letterbox; string autocvar_scoreboard_columns; bool autocvar_v_flipped; -float autocvar_vid_conheight; -float autocvar_vid_conwidth; +int autocvar_vid_conheight; +int autocvar_vid_conwidth; float autocvar_vid_pixelheight; float autocvar_viewsize; bool autocvar_cl_eventchase_vehicle = 1; @@ -410,7 +464,9 @@ float autocvar_cl_hitsound_min_pitch = 0.75; float autocvar_cl_hitsound_max_pitch = 1.5; float autocvar_cl_hitsound_nom_damage = 25; float autocvar_cl_hitsound_antispam_time; -int autocvar_cl_eventchase_death = 1; +bool autocvar_cl_eventchase_spectated_change = false; +float autocvar_cl_eventchase_spectated_change_time = 1; +int autocvar_cl_eventchase_death = 2; float autocvar_cl_eventchase_distance = 140; bool autocvar_cl_eventchase_frozen = false; float autocvar_cl_eventchase_speed = 1.3; @@ -439,6 +495,7 @@ int autocvar__cl_color; int autocvar__cl_playerskin; string autocvar__cl_playermodel; float autocvar_cl_deathglow; +float autocvar_cl_deathglow_min = 0.5; bool autocvar_developer_csqcentities; float autocvar_cl_jetpack_attenuation = 2; bool autocvar_cl_showspectators;