X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fautocvars.qh;h=e5a28ec5718073e82a4f6f1e30847982d6371cd9;hb=cd69940bb9c1aa5a98bf0653702b77d730419dde;hp=a53f759410f104cb41005611ff587b4822ce47ed;hpb=bbb9a7915c10dea610474fe7e0d5c08f9edf62fd;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/autocvars.qh b/qcsrc/client/autocvars.qh index a53f75941..e5a28ec57 100644 --- a/qcsrc/client/autocvars.qh +++ b/qcsrc/client/autocvars.qh @@ -48,6 +48,7 @@ var float autocvar_cl_gibs_sloppy = 1; var float autocvar_cl_gibs_ticrate = 0.1; var float autocvar_cl_gibs_velocity_random = 1; var float autocvar_cl_gibs_velocity_scale = 1; +var float autocvar_cl_gibs_avelocity_scale = 1; float autocvar_cl_gibs_velocity_up; float autocvar_cl_gunalign; float autocvar_cl_hidewaypoints; @@ -88,9 +89,11 @@ float autocvar_crosshair_color_per_weapon; float autocvar_crosshair_dot; float autocvar_crosshair_dot_alpha; string autocvar_crosshair_dot_color; +float autocvar_crosshair_dot_color_custom; float autocvar_crosshair_dot_size; float autocvar_crosshair_effect_scalefade; float autocvar_crosshair_effect_speed; +float autocvar_crosshair_enabled; float autocvar_crosshair_hitindication; string autocvar_crosshair_hitindication_color; float autocvar_crosshair_hitindication_speed; @@ -150,18 +153,17 @@ float autocvar_g_waypointsprite_normdistance; float autocvar_g_waypointsprite_scale; float autocvar_g_waypointsprite_spam; float autocvar_g_waypointsprite_timealphaexponent; +float autocvar_g_waypointsprites_turrets; +float autocvar_g_waypointsprites_turrets_maxdist; + float autocvar_hud_colorflash_alpha; -float autocvar_hud_configure_bg_minalpha; float autocvar_hud_configure_checkcollisions; float autocvar_hud_configure_grid; float autocvar_hud_configure_grid_alpha; -float autocvar_hud_configure_grid_xsize; -float autocvar_hud_configure_grid_ysize; float autocvar_hud_configure_teamcolorforced; float autocvar_hud_contents; float autocvar_hud_contents_blur; float autocvar_hud_contents_blur_alpha; -float autocvar_hud_contents_factor; float autocvar_hud_contents_fadeintime; float autocvar_hud_contents_fadeouttime; float autocvar_hud_contents_lava_alpha; @@ -207,14 +209,6 @@ vector autocvar_hud_panel_bg_color; float autocvar_hud_panel_bg_color_team; float autocvar_hud_panel_bg_padding; float autocvar_hud_panel_centerprint; -string autocvar_hud_panel_centerprint_pos; -string autocvar_hud_panel_centerprint_size; -string autocvar_hud_panel_centerprint_bg; -string autocvar_hud_panel_centerprint_bg_color; -string autocvar_hud_panel_centerprint_bg_color_team; -string autocvar_hud_panel_centerprint_bg_alpha; -string autocvar_hud_panel_centerprint_bg_border = ""; -string autocvar_hud_panel_centerprint_bg_padding = ""; float autocvar_hud_panel_centerprint_align; var float autocvar_hud_panel_centerprint_fade_in = 0.2; var float autocvar_hud_panel_centerprint_fade_out = 0.5; @@ -278,6 +272,7 @@ float autocvar_hud_panel_powerups_iconalign; float autocvar_hud_panel_powerups_progressbar; string autocvar_hud_panel_powerups_progressbar_shield; string autocvar_hud_panel_powerups_progressbar_strength; +string autocvar_hud_panel_powerups_progressbar_superweapons; float autocvar_hud_panel_powerups_text; float autocvar_hud_panel_pressedkeys; float autocvar_hud_panel_pressedkeys_aspect; @@ -381,3 +376,22 @@ var float autocvar_cl_eventchase_distance = 140; var float autocvar_cl_eventchase_speed = 1.3; float autocvar_cl_lerpexcess; string autocvar__togglezoom; +float autocvar_cl_damageeffect; +float autocvar_cl_damageeffect_ticrate; +float autocvar_cl_damageeffect_bones; +float autocvar_cl_damageeffect_distribute; +float autocvar_cl_damageeffect_lifetime; +float autocvar_cl_damageeffect_lifetime_min; +float autocvar_cl_damageeffect_lifetime_max; +float autocvar_cl_playerdetailreduction; +float autocvar_cl_loddistance1 = 1024; +float autocvar_cl_loddistance2 = 4096; +float autocvar_cl_forceplayermodels; +float autocvar_cl_forceplayercolors; +string autocvar_cl_forcemyplayermodel; +float autocvar_cl_forcemyplayerskin; +float autocvar_cl_forcemyplayercolors; +float autocvar__cl_playerskin; +string autocvar__cl_playermodel; +float autocvar_cl_precacheplayermodels; +float autocvar_cl_deathglow;