X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fautocvars.qh;h=e5a28ec5718073e82a4f6f1e30847982d6371cd9;hb=cd69940bb9c1aa5a98bf0653702b77d730419dde;hp=d829904631ab0cf20e04d1fe5ffdea4b7b541ad4;hpb=f127db4521b7fbed9bac9ff56ac1731b51f5a6c3;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/autocvars.qh b/qcsrc/client/autocvars.qh index d82990463..e5a28ec57 100644 --- a/qcsrc/client/autocvars.qh +++ b/qcsrc/client/autocvars.qh @@ -89,9 +89,11 @@ float autocvar_crosshair_color_per_weapon; float autocvar_crosshair_dot; float autocvar_crosshair_dot_alpha; string autocvar_crosshair_dot_color; +float autocvar_crosshair_dot_color_custom; float autocvar_crosshair_dot_size; float autocvar_crosshair_effect_scalefade; float autocvar_crosshair_effect_speed; +float autocvar_crosshair_enabled; float autocvar_crosshair_hitindication; string autocvar_crosshair_hitindication_color; float autocvar_crosshair_hitindication_speed; @@ -270,6 +272,7 @@ float autocvar_hud_panel_powerups_iconalign; float autocvar_hud_panel_powerups_progressbar; string autocvar_hud_panel_powerups_progressbar_shield; string autocvar_hud_panel_powerups_progressbar_strength; +string autocvar_hud_panel_powerups_progressbar_superweapons; float autocvar_hud_panel_powerups_text; float autocvar_hud_panel_pressedkeys; float autocvar_hud_panel_pressedkeys_aspect; @@ -373,10 +376,22 @@ var float autocvar_cl_eventchase_distance = 140; var float autocvar_cl_eventchase_speed = 1.3; float autocvar_cl_lerpexcess; string autocvar__togglezoom; +float autocvar_cl_damageeffect; +float autocvar_cl_damageeffect_ticrate; +float autocvar_cl_damageeffect_bones; +float autocvar_cl_damageeffect_distribute; +float autocvar_cl_damageeffect_lifetime; +float autocvar_cl_damageeffect_lifetime_min; +float autocvar_cl_damageeffect_lifetime_max; float autocvar_cl_playerdetailreduction; float autocvar_cl_loddistance1 = 1024; float autocvar_cl_loddistance2 = 4096; float autocvar_cl_forceplayermodels; +float autocvar_cl_forceplayercolors; +string autocvar_cl_forcemyplayermodel; +float autocvar_cl_forcemyplayerskin; +float autocvar_cl_forcemyplayercolors; float autocvar__cl_playerskin; string autocvar__cl_playermodel; float autocvar_cl_precacheplayermodels; +float autocvar_cl_deathglow;