X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fcsqcmodel_hooks.qc;h=83c3f448a2ec802378a09d238b62d0afdcf26de1;hb=87b1a8def06bcf477cb8dbd1b5e069c29ce0ab91;hp=97297e7485e424689a33ac3f7becbfc39509398b;hpb=b683bf23a495d3b1b3f6df3bda75bfe0f069ab05;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/csqcmodel_hooks.qc b/qcsrc/client/csqcmodel_hooks.qc index 97297e748..83c3f448a 100644 --- a/qcsrc/client/csqcmodel_hooks.qc +++ b/qcsrc/client/csqcmodel_hooks.qc @@ -19,7 +19,7 @@ void CSQCModel_Hook_PreDraw(bool isplayer); .int lodmodelindex0; .int lodmodelindex1; .int lodmodelindex2; -void CSQCPlayer_LOD_Apply(void) +void CSQCPlayer_LOD_Apply() {SELFPARAM(); // LOD model loading if(self.lodmodelindex0 != self.modelindex) @@ -108,14 +108,14 @@ int forceplayermodels_goodmodelindex; .vector glowmod; .vector old_glowmod; -void CSQCPlayer_ModelAppearance_PreUpdate(void) +void CSQCPlayer_ModelAppearance_PreUpdate() {SELFPARAM(); self.model = self.forceplayermodels_savemodel; self.modelindex = self.forceplayermodels_savemodelindex; self.skin = self.forceplayermodels_saveskin; self.colormap = self.forceplayermodels_savecolormap; } -void CSQCPlayer_ModelAppearance_PostUpdate(void) +void CSQCPlayer_ModelAppearance_PostUpdate() {SELFPARAM(); self.forceplayermodels_savemodel = self.model; self.forceplayermodels_savemodelindex = self.modelindex; @@ -168,6 +168,7 @@ void CSQCPlayer_ModelAppearance_Apply(bool islocalplayer) // only if this failed, find it out on our own entity e = spawn(); + precache_model(autocvar__cl_playermodel); _setmodel(e, autocvar__cl_playermodel); // this is harmless, see below forceplayermodels_modelisgoodmodel = fexists(e.model); forceplayermodels_model = e.model; @@ -310,7 +311,7 @@ void CSQCPlayer_ModelAppearance_Apply(bool islocalplayer) .int csqcmodel_framecount; #define IS_DEAD_FRAME(f) ((f) == 0 || (f) == 1) -void CSQCPlayer_FallbackFrame_PreUpdate(void) +void CSQCPlayer_FallbackFrame_PreUpdate() {SELFPARAM(); self.frame = self.csqcmodel_saveframe; self.frame2 = self.csqcmodel_saveframe2; @@ -332,10 +333,10 @@ void CSQCPlayer_FallbackFrame_PostUpdate(bool isnew) // player "pops in" if(isnew) { -#define FIX_FRAMETIME(f,ft) do { \ +#define FIX_FRAMETIME(f,ft) MACRO_BEGIN { \ if(IS_DEAD_FRAME(self.f) && self.ft != 0 && self.death_time != 0) \ self.ft = self.death_time; \ -} while(0) +} MACRO_END FIX_FRAMETIME(frame, frame1time); FIX_FRAMETIME(frame2, frame2time); #ifdef CSQCMODEL_HAVE_TWO_FRAMES @@ -347,7 +348,7 @@ void CSQCPlayer_FallbackFrame_PostUpdate(bool isnew) } void CSQCPlayer_AnimDecide_PostUpdate(bool isnew) {SELFPARAM(); - self.csqcmodel_isdead = !!(self.anim_state & (ANIMSTATE_DEAD1 | ANIMSTATE_DEAD2)); + self.csqcmodel_isdead = boolean(self.anim_state & (ANIMSTATE_DEAD1 | ANIMSTATE_DEAD2)); } int CSQCPlayer_FallbackFrame(int f) {SELFPARAM(); @@ -369,7 +370,7 @@ int CSQCPlayer_FallbackFrame(int f) LOG_INFOF("Frame %d missing in model %s, and we have no fallback - FAIL!\n", f, self.model); return f; } -void CSQCPlayer_FallbackFrame_Apply(void) +void CSQCPlayer_FallbackFrame_Apply() {SELFPARAM(); self.frame = CSQCPlayer_FallbackFrame(self.frame); self.frame2 = CSQCPlayer_FallbackFrame(self.frame2); @@ -383,7 +384,7 @@ void CSQCPlayer_FallbackFrame_Apply(void) .entity tag_entity; .int tag_entity_lastmodelindex; .int tag_index; -void CSQCModel_AutoTagIndex_Apply(void) +void CSQCModel_AutoTagIndex_Apply() {SELFPARAM(); if(self.tag_entity && wasfreed(self.tag_entity)) self.tag_entity = world; @@ -478,14 +479,14 @@ const int MF_TRACER3 = BIT(7); // purple trail .int csqcmodel_effects; .int csqcmodel_modelflags; .int csqcmodel_traileffect; -void CSQCModel_Effects_PreUpdate(void) +void CSQCModel_Effects_PreUpdate() {SELFPARAM(); self.effects = self.csqcmodel_effects; self.modelflags = self.csqcmodel_modelflags; self.traileffect = self.csqcmodel_traileffect; } -void Reset_ArcBeam(void); -void CSQCModel_Effects_PostUpdate(void) +void Reset_ArcBeam(); +void CSQCModel_Effects_PostUpdate() {SELFPARAM(); if (self == csqcplayer) { if (self.csqcmodel_teleported) { @@ -501,7 +502,7 @@ void CSQCModel_Effects_PostUpdate(void) Projectile_ResetTrail(self, self.origin); } .int snd_looping; -void CSQCModel_Effects_Apply(void) +void CSQCModel_Effects_Apply() {SELFPARAM(); int eff = self.csqcmodel_effects & ~CSQCMODEL_EF_RESPAWNGHOST; int tref = self.csqcmodel_traileffect;