X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fhud%2Fhud.qc;h=bee8d0568ec2ac1afe7b7ba2704cb3dc77b08f9f;hb=62d736d8c3a51baf5fa3a4265e39a2b773704a91;hp=f9ac20627518e16b4fbcec3b225b8540a6908e21;hpb=e424ba544c41fc40b241b17bd7c1d9c2fc930705;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/hud/hud.qc b/qcsrc/client/hud/hud.qc index f9ac20627..bee8d0568 100644 --- a/qcsrc/client/hud/hud.qc +++ b/qcsrc/client/hud/hud.qc @@ -1,19 +1,25 @@ #include "hud.qh" +#include +#include +#include #include "panel/scoreboard.qh" - #include "hud_config.qh" #include "../mapvoting.qh" #include "../teamradar.qh" +#include #include #include +#include #include #include #include +#include #include #include #include -#include // TODO: remove +#include +#include /* @@ -22,34 +28,34 @@ Misc HUD functions ================== */ -vector HUD_Get_Num_Color (float x, float maxvalue) +vector HUD_Get_Num_Color (float hp, float maxvalue) { float blinkingamt; vector color; - if(x >= maxvalue) { + if(hp >= maxvalue) { color.x = sin(2*M_PI*time); color.y = 1; color.z = sin(2*M_PI*time); } - else if(x > maxvalue * 0.75) { - color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0 - color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1 + else if(hp > maxvalue * 0.75) { + color.x = 0.4 - (hp-150)*0.02 * 0.4; //red value between 0.4 -> 0 + color.y = 0.9 + (hp-150)*0.02 * 0.1; // green value between 0.9 -> 1 color.z = 0; } - else if(x > maxvalue * 0.5) { - color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4 - color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9 - color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0 + else if(hp > maxvalue * 0.5) { + color.x = 1 - (hp-100)*0.02 * 0.6; //red value between 1 -> 0.4 + color.y = 1 - (hp-100)*0.02 * 0.1; // green value between 1 -> 0.9 + color.z = 1 - (hp-100)*0.02; // blue value between 1 -> 0 } - else if(x > maxvalue * 0.25) { + else if(hp > maxvalue * 0.25) { color.x = 1; color.y = 1; - color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1 + color.z = 0.2 + (hp-50)*0.02 * 0.8; // blue value between 0.2 -> 1 } - else if(x > maxvalue * 0.1) { + else if(hp > maxvalue * 0.1) { color.x = 1; - color.y = (x-20)*90/27/100; // green value between 0 -> 1 - color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2 + color.y = (hp-20)*90/27/100; // green value between 0 -> 1 + color.z = (hp-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2 } else { color.x = 1; @@ -57,7 +63,7 @@ vector HUD_Get_Num_Color (float x, float maxvalue) color.z = 0; } - blinkingamt = (1 - x/maxvalue/0.25); + blinkingamt = (1 - hp/maxvalue/0.25); if(blinkingamt > 0) { color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time); @@ -69,14 +75,14 @@ vector HUD_Get_Num_Color (float x, float maxvalue) float HUD_GetRowCount(int item_count, vector size, float item_aspect) { - TC(int, item_count); + TC(int, item_count); float aspect = size_y / size_x; return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count); } vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect) { - TC(int, item_count); + TC(int, item_count); float columns, rows; float ratio, best_ratio = 0; float best_columns = 1, best_rows = 1; @@ -109,10 +115,7 @@ vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspe rows = ceil(item_count/columns); } - if(vertical) - return eX * best_rows + eY * best_columns; - else - return eX * best_columns + eY * best_rows; + return (vertical) ? vec2(best_rows, best_columns) : vec2(best_columns, best_rows); } /* @@ -121,10 +124,63 @@ HUD panels ================== */ +void HUD_Panel_LoadCvars() +{ + // NOTE: in hud_configure mode cvars must be reloaded every frame + if (panel.update_time <= time) + { + panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); + panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); + HUD_Panel_ScalePosSize(); + panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg")); + panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color")); + panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team")); + panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha")); + panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); + panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding")); + HUD_Panel_GetBg(); + if (panel.current_panel_bg != "0") + { + HUD_Panel_GetBgAlpha(); + HUD_Panel_GetBorder(); + } + HUD_Panel_GetColorTeam(); + HUD_Panel_GetColor(); + HUD_Panel_GetFgAlpha(); + HUD_Panel_GetPadding(); + panel.current_panel_bg_alpha = panel_bg_alpha; + panel.current_panel_fg_alpha = panel_fg_alpha; + if (hud_configure_menu_open == 2 && panel == highlightedPanel) + HUD_Panel_UpdatePosSize_ForMenu(); + else + { + panel_bg_alpha *= hud_fade_alpha * panel_fade_alpha; + panel_fg_alpha *= hud_fade_alpha * panel_fade_alpha; + } + panel.current_panel_pos = panel_pos; + panel.current_panel_size = panel_size; + panel.current_panel_bg_border = panel_bg_border; + panel.current_panel_bg_color = panel_bg_color; + panel.current_panel_bg_color_team = panel_bg_color_team; + panel.current_panel_bg_padding = panel_bg_padding; + panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval; + return; + } + + panel_pos = panel.current_panel_pos; + panel_size = panel.current_panel_size; + panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha * panel_fade_alpha; + panel_bg_border = panel.current_panel_bg_border; + panel_bg_color = panel.current_panel_bg_color; + panel_bg_color_team = panel.current_panel_bg_color_team; + panel_bg_padding = panel.current_panel_bg_padding; + panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha * panel_fade_alpha; +} + //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag) { - TC(bool, vertical); TC(int, drawflag); + TC(bool, vertical); TC(int, drawflag); if(!length_ratio || !theAlpha) return; if(length_ratio > 1) @@ -231,7 +287,7 @@ void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, flo void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag) { - TC(int, drawflag); + TC(int, drawflag); if(!theAlpha) return; @@ -250,9 +306,9 @@ void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theA drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag); } -void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, int icon_right_align, vector color, float theAlpha, float fadelerp) +void DrawNumIcon_expanding(vector myPos, vector mySize, float theTime, string icon, bool vertical, int icon_right_align, vector color, float theAlpha, float fadelerp) { - TC(bool, vertical); TC(int, icon_right_align); + TC(bool, vertical); TC(int, icon_right_align); vector newPos = '0 0 0', newSize = '0 0 0'; vector picpos, numpos; @@ -292,7 +348,7 @@ void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bo // reduce only y to draw numbers with different number of digits with the same y size numpos.y += newSize.y * ((1 - 0.7) / 2); newSize.y *= 0.7; - drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL); + drawstring_aspect(numpos, ftos(theTime), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL); return; } @@ -326,14 +382,14 @@ void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bo // NOTE: newSize_x is always equal to 3 * mySize_y so we can use // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y - drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp); + drawstring_aspect_expanding(numpos, ftos(theTime), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp); drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp); } -void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, int icon_right_align, vector color, float theAlpha) +void DrawNumIcon(vector myPos, vector mySize, float theTime, string icon, bool vertical, int icon_right_align, vector color, float theAlpha) { - TC(bool, vertical); TC(int, icon_right_align); - DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0); + TC(bool, vertical); TC(int, icon_right_align); + DrawNumIcon_expanding(myPos, mySize, theTime, icon, vertical, icon_right_align, color, theAlpha, 0); } /* @@ -342,8 +398,6 @@ Main HUD system ================== */ -void CSQC_BUMBLE_GUN_HUD(); - void HUD_Vehicle() { if(autocvar__hud_configure) return; @@ -357,28 +411,45 @@ void HUD_Vehicle() } } -bool HUD_Minigame_Showpanels(); - -bool HUD_Panel_CheckFlags(int showflags) -{ - TC(int, showflags); - if ( HUD_Minigame_Showpanels() ) - return showflags & PANEL_SHOW_MINIGAME; - if(intermission == 2) - return showflags & PANEL_SHOW_MAPVOTE; - return showflags & PANEL_SHOW_MAINGAME; -} - void HUD_Panel_Draw(entity panent) { panel = panent; - if(autocvar__hud_configure) + if (autocvar__hud_configure) + { + if (!(panel.panel_configflags & PANEL_CONFIG_MAIN)) + return; + panel_fade_alpha = 1; + Hud_Panel_GetPanelEnabled(); + panel.panel_draw(); + return; + } + + bool draw_allowed = false; + if (active_minigame && HUD_MinigameMenu_IsOpened()) + { + if (panel.panel_showflags & PANEL_SHOW_MINIGAME) + draw_allowed = true; + } + else if(intermission == 2) { - if(panel.panel_configflags & PANEL_CONFIG_MAIN) - panel.panel_draw(); + if(panel.panel_showflags & PANEL_SHOW_MAPVOTE) + draw_allowed = true; } - else if(HUD_Panel_CheckFlags(panel.panel_showflags)) + else if (panel.panel_showflags & PANEL_SHOW_MAINGAME) + draw_allowed = true; + + if (draw_allowed) + { + if (panel.panel_showflags & PANEL_SHOW_WITH_SB) + panel_fade_alpha = 1; + else + { + panel_fade_alpha = 1 - scoreboard_fade_alpha; + if(!panel_fade_alpha) + return; + } panel.panel_draw(); + } } void HUD_Reset() @@ -415,13 +486,12 @@ bool Hud_Shake_Update() return true; } -entity CSQCModel_server2csqc(int i); -void calc_followmodel_ofs(entity view); void Hud_Dynamic_Frame() { vector ofs = '0 0 0'; - hud_scale = '1 1 0'; - hud_shift = '0 0 0'; + hud_scale_current = '1 1 0'; + hud_shift_current = '0 0 0'; + if (autocvar_hud_dynamic_follow) { entity view = CSQCModel_server2csqc(player_localentnum - 1); @@ -438,12 +508,12 @@ void Hud_Dynamic_Frame() ofs.y = bound(-0.1, ofs.y, 0.1); ofs.z = bound(-0.1, ofs.z, 0.1); - hud_shift.x = ofs.y * vid_conwidth; - hud_shift.y = ofs.z * vid_conheight; - hud_shift.z = ofs.x; + hud_shift_current.x = ofs.y * vid_conwidth; + hud_shift_current.y = ofs.z * vid_conheight; + hud_shift_current.z = ofs.x; - hud_scale.x = (1 + hud_shift.z); - hud_scale.y = hud_scale.x; + hud_scale_current.x = (1 + hud_shift_current.z); + hud_scale_current.y = hud_scale_current.x; } if(autocvar_hud_dynamic_shake > 0) @@ -480,64 +550,56 @@ void Hud_Dynamic_Frame() if(hud_dynamic_shake_factor > 0) { - hud_shift.x += hud_dynamic_shake_realofs.x; - hud_shift.y += hud_dynamic_shake_realofs.y; + hud_shift_current.x += hud_dynamic_shake_realofs.x; + hud_shift_current.y += hud_dynamic_shake_realofs.y; } } hud_scale_center.x = 0.5 * vid_conwidth; hud_scale_center.y = 0.5 * vid_conheight; - hud_scale_current = hud_scale; - hud_shift_current = hud_shift; + HUD_Scale_Disable(); +} + +bool HUD_WouldShowCursor() +{ + if(autocvar__hud_configure) + return true; + if(hud_panel_radar_mouse) + return true; + if(mv_active) + return true; + //entity local_player = ((csqcplayer) ? csqcplayer : CSQCModel_server2csqc(player_localentnum - 1)); // TODO: doesn't use regular cursor handling + //if(local_player.viewloc && (local_player.viewloc.spawnflags & VIEWLOC_FREEAIM)) + //return true; + if(HUD_Radar_Clickable()) + return true; + if(HUD_MinigameMenu_IsOpened()) + return true; + if(QuickMenu_IsOpened()) + return true; + return false; } void HUD_Main() { int i; - // global hud alpha fade (scoreboard-related panels behave differently and override it temporarly) if(hud_configure_menu_open == 1) hud_fade_alpha = 1; - else if(!autocvar__hud_configure) - hud_fade_alpha = (1 - scoreboard_fade_alpha) * (1 - autocvar__menu_alpha); else hud_fade_alpha = 1 - autocvar__menu_alpha; HUD_Configure_Frame(); - Hud_Dynamic_Frame(); - - // panels that we want to be active together with the scoreboard - // they must fade only when the menu does if(scoreboard_fade_alpha == 1) - { if(autocvar__menu_alpha == 1) return; - if(scoreboard_fade_alpha == 1) - { - HUD_Panel_Draw(HUD_PANEL(SCOREBOARD)); - HUD_Panel_Draw(HUD_PANEL(CENTERPRINT)); - return; - } - } - - if(!autocvar__hud_configure && !hud_fade_alpha) - { - hud_fade_alpha = 1; - HUD_Panel_Draw(HUD_PANEL(VOTE)); - hud_fade_alpha = 0; - return; - } // Drawing stuff if (hud_skin_prev != autocvar_hud_skin) { - if (hud_skin_path) - strunzone(hud_skin_path); - hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin)); - if (hud_skin_prev) - strunzone(hud_skin_prev); - hud_skin_prev = strzone(autocvar_hud_skin); + strcpy(hud_skin_path, strcat("gfx/hud/", autocvar_hud_skin)); + strcpy(hud_skin_prev, autocvar_hud_skin); } // draw the dock @@ -612,9 +674,7 @@ void HUD_Main() LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder"); cvar_set("_hud_panelorder", s); - if(hud_panelorder_prev) - strunzone(hud_panelorder_prev); - hud_panelorder_prev = strzone(s); + strcpy(hud_panelorder_prev, s); //now properly set panel_order tokenize_console(s); @@ -636,10 +696,16 @@ void HUD_Main() HUD_Panel_Draw(HUD_PANEL(RADAR)); if(autocvar__con_chat_maximized) HUD_Panel_Draw(HUD_PANEL(CHAT)); - if(hud_panel_quickmenu) + if (QuickMenu_IsOpened()) HUD_Panel_Draw(HUD_PANEL(QUICKMENU)); + HUD_Panel_Draw(HUD_PANEL(SCOREBOARD)); + + bool cursor_active_prev = cursor_active; + cursor_active = HUD_WouldShowCursor(); + if (cursor_active_prev != cursor_active && autocvar_hud_cursormode) + setcursormode(cursor_active); - if (scoreboard_active || intermission == 2) + if (intermission == 2) HUD_Reset(); HUD_Configure_PostDraw();