X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fhud%2Fpanel%2Fmodicons.qc;h=bf302fdfa3f3cff6f2fcc701e269821a4a8b1f7f;hb=451e02a2857d8c671f6dcf6a0639ea7c609b3ba9;hp=2c99485731ebbf1acef68f063a4c4867bb5bb8b5;hpb=9185b58da6fe5f2b095d7066577e1e024b4d2798;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/hud/panel/modicons.qc b/qcsrc/client/hud/panel/modicons.qc index 2c9948573..bf302fdfa 100644 --- a/qcsrc/client/hud/panel/modicons.qc +++ b/qcsrc/client/hud/panel/modicons.qc @@ -4,7 +4,7 @@ #include #include // TODO: remove -// Mod icons panel (#10) +// Mod icons (#10) bool mod_active; // is there any active mod icon? @@ -16,27 +16,11 @@ void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int vector color = '0 0 0'; switch(i) { - case 0: - stat = STAT(REDALIVE); - pic = "player_red.tga"; - color = '1 0 0'; - break; - case 1: - stat = STAT(BLUEALIVE); - pic = "player_blue.tga"; - color = '0 0 1'; - break; - case 2: - stat = STAT(YELLOWALIVE); - pic = "player_yellow.tga"; - color = '1 1 0'; - break; + case 0: stat = STAT(REDALIVE); pic = "player_red"; color = '1 0 0'; break; + case 1: stat = STAT(BLUEALIVE); pic = "player_blue"; color = '0 0 1'; break; + case 2: stat = STAT(YELLOWALIVE); pic = "player_yellow"; color = '1 1 0'; break; default: - case 3: - stat = STAT(PINKALIVE); - pic = "player_pink.tga"; - color = '1 0 1'; - break; + case 3: stat = STAT(PINKALIVE); pic = "player_pink"; color = '1 0 1'; break; } if(mySize.x/mySize.y > aspect_ratio) @@ -299,8 +283,9 @@ void HUD_Mod_KH(vector pos, vector mySize) mod_active = 1; // keyhunt should never hide the mod icons panel // Read current state - int state = STAT(KH_KEYS); + if(!state) return; + int i, key_state; int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys; all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0; @@ -331,9 +316,7 @@ void HUD_Mod_KH(vector pos, vector mySize) } // Calculate slot measurements - vector slot_size; - if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x) { // Quadratic arrangement @@ -363,11 +346,10 @@ void HUD_Mod_KH(vector pos, vector mySize) // Make icons blink in case of RUN HERE - float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1 - float alpha; - alpha = 1; - + float alpha = 1; if(carrying_keys) + { + float blink = 0.6 + sin(2 * M_PI * time) * 0.4; // Oscillate between 0.2 and 1 switch(myteam) { case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break; @@ -375,6 +357,7 @@ void HUD_Mod_KH(vector pos, vector mySize) case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break; case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break; } + } // Draw icons @@ -654,29 +637,15 @@ void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, in vector color = '0 0 0'; switch(i) { - case 0: - stat = STAT(DOM_PPS_RED); - pic = "dom_icon_red"; - color = '1 0 0'; - break; - case 1: - stat = STAT(DOM_PPS_BLUE); - pic = "dom_icon_blue"; - color = '0 0 1'; - break; - case 2: - stat = STAT(DOM_PPS_YELLOW); - pic = "dom_icon_yellow"; - color = '1 1 0'; - break; + case 0: stat = STAT(DOM_PPS_RED); pic = "dom_icon_red"; color = '1 0 0'; break; + case 1: stat = STAT(DOM_PPS_BLUE); pic = "dom_icon_blue"; color = '0 0 1'; break; + case 2: stat = STAT(DOM_PPS_YELLOW); pic = "dom_icon_yellow"; color = '1 1 0'; break; default: - case 3: - stat = STAT(DOM_PPS_PINK); - pic = "dom_icon_pink"; - color = '1 0 1'; - break; + case 3: stat = STAT(DOM_PPS_PINK); pic = "dom_icon_pink"; color = '1 0 1'; break; } - float pps_ratio = stat / STAT(DOM_TOTAL_PPS); + float pps_ratio = 0; + if(STAT(DOM_TOTAL_PPS)) + pps_ratio = stat / STAT(DOM_TOTAL_PPS); if(mySize.x/mySize.y > aspect_ratio) { @@ -758,9 +727,6 @@ void HUD_ModIcons() if(!HUD_ModIcons_GameType) return; } - HUD_Panel_UpdateCvars(); - - draw_beginBoldFont(); if(mod_active != mod_prev) { mod_change = time; @@ -772,12 +738,19 @@ void HUD_ModIcons() else mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1); + //if(mod_alpha <= 0) + // return; + panel_fade_alpha *= mod_alpha; + HUD_Panel_LoadCvars(); + + draw_beginBoldFont(); + if (autocvar_hud_panel_modicons_dynamichud) HUD_Scale_Enable(); else HUD_Scale_Disable(); - if(mod_alpha) - HUD_Panel_DrawBg(mod_alpha); + + HUD_Panel_DrawBg(); if(panel_bg_padding) {