X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fhud.qc;h=bf72c2f467bd9b08551278e36b8eb799a47e7d4b;hb=cb6fe34871089613c9f47e173b38fc679cd8e45b;hp=f247dba9570b857ab8b009a76667b2982ebb12e1;hpb=d15a2b33681ddfeb3d734846505fd55339ac4054;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/hud.qc b/qcsrc/client/hud.qc index f247dba95..bf72c2f46 100644 --- a/qcsrc/client/hud.qc +++ b/qcsrc/client/hud.qc @@ -154,18 +154,6 @@ void drawstringcenter(vector position, string text, vector scale, vector rgb, fl drawstring(position, text, scale, rgb, theAlpha, flag); } -// return the string of the given race place -string race_PlaceName(float pos) { - if(pos == 1) - return _("1st"); - else if(pos == 2) - return _("2nd"); - else if(pos == 3) - return _("3rd"); - else - return sprintf(_("%dth"), pos); -} - // return the string of the onscreen race timer string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname) { @@ -244,6 +232,30 @@ float race_CheckName(string net_name) { return 0; } +float GetPlayerColorForce(float i) +{ + if(!teamplay) + return 0; + else + return stof(getplayerkeyvalue(i, "colors")) & 15; +} + +float GetPlayerColor(float i) +{ + if not(playerslots[i].gotscores) // unconnected + return NUM_SPECTATOR; + else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR) + return NUM_SPECTATOR; + else + return GetPlayerColorForce(i); +} + +string GetPlayerName(float i) +{ + return ColorTranslateRGB(getplayerkeyvalue(i, "name")); +} + + /* ================== HUD panels @@ -440,7 +452,7 @@ void HUD_Weapons(void) float i, f, a; float screen_ar, center_x = 0, center_y; float weapon_count, weapon_id; - float row, column, rows, columns; + float row, column, rows = 0, columns; float aspect = autocvar_hud_panel_weapons_aspect; float panel_weapon_accuracy; @@ -454,10 +466,10 @@ void HUD_Weapons(void) vector ammo_color = '1 0 1'; float ammo_alpha = 1; - float when = autocvar_hud_panel_weapons_complainbubble_time; - float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime; + float when = max(1, autocvar_hud_panel_weapons_complainbubble_time); + float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime); - vector weapon_pos, weapon_size; + vector weapon_pos, weapon_size = '0 0 0'; local noref vector old_panel_size; // fteqcc sucks vector color; @@ -514,6 +526,9 @@ void HUD_Weapons(void) weaponorder_cmp_str = string_null; } + if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime) + complain_weapon = 0; + // determine which weapons are going to be shown if (autocvar_hud_panel_weapons_onlyowned) { @@ -534,27 +549,44 @@ void HUD_Weapons(void) ++weapon_count; // add it anyway if weaponcomplain is shown - if((!autocvar__hud_configure) - && (autocvar_hud_panel_weapons_complainbubble - && time - complain_weapon_time < when + fadetime)) - ++weapon_count; + if(complain_weapon) + ++weapon_count; // might as well commit suicide now, no reason to live ;) - if (weapon_count == 0) { return; } - - // reduce size of the panel - if (panel_size_y > panel_size_x) + if (weapon_count == 0) { - old_panel_size_y = panel_size_y; - panel_size_y *= weapon_count / WEP_COUNT; - panel_pos_y += (old_panel_size_y - panel_size_y) / 2; + draw_endBoldFont(); + return; } - else + + old_panel_size = panel_size; + if(panel_bg_padding) + old_panel_size -= '2 2 0' * panel_bg_padding; + + // first find values for the standard table (with all the weapons) + rows = old_panel_size_y/old_panel_size_x; + rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT); + columns = ceil(WEP_COUNT/rows); + weapon_size_x = old_panel_size_x / columns; + weapon_size_y = old_panel_size_y / rows; + + // change table values to include only the owned weapons + // weapon_size won't be changed + if(weapon_count <= rows) { - old_panel_size_x = panel_size_x; - panel_size_x *= weapon_count / WEP_COUNT; - panel_pos_x += (old_panel_size_x - panel_size_x) / 2; + rows = weapon_count; + columns = 1; } + else + columns = ceil(weapon_count / rows); + + // reduce size of the panel + panel_size_x = columns * weapon_size_x; + panel_size_y = rows * weapon_size_y; + panel_pos_x += (old_panel_size_x - panel_size_x) / 2; + panel_pos_y += (old_panel_size_y - panel_size_y) / 2; + if(panel_bg_padding) + panel_size += '2 2 0' * panel_bg_padding; } else weapon_count = WEP_COUNT; @@ -650,7 +682,10 @@ void HUD_Weapons(void) HUD_Panel_DrawBg(1); if(center_x == -1) + { + draw_endBoldFont(); return; + } if(panel_bg_padding) { @@ -659,10 +694,14 @@ void HUD_Weapons(void) } // after the sizing and animations are done, update the other values - rows = panel_size_y/panel_size_x; - rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count); - columns = ceil(weapon_count/rows); - weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows); + + if(!rows) // if rows is > 0 onlyowned code has already updated these vars + { + rows = panel_size_y/panel_size_x; + rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count); + columns = ceil(weapon_count/rows); + weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows); + } // calculate position/size for visual bar displaying ammount of ammo status if (autocvar_hud_panel_weapons_ammo) @@ -694,15 +733,12 @@ void HUD_Weapons(void) weapon_id = self.impulse; // skip if this weapon doesn't exist - if (!self || self.impulse < 0) { continue; } + if(!self || weapon_id < 0) { continue; } // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon - if (autocvar_hud_panel_weapons_onlyowned - && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) - || (self.weapon == complain_weapon - && time - complain_weapon_time < when + fadetime - && autocvar_hud_panel_weapons_complainbubble))) - continue; + if(autocvar_hud_panel_weapons_onlyowned) + if not(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) || (self.weapon == complain_weapon)) + continue; // figure out the drawing position of weapon weapon_pos = (panel_pos @@ -784,14 +820,13 @@ void HUD_Weapons(void) } // draw the complain message - if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble) + if(self.weapon == complain_weapon) { if(fadetime) a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1)); else a = ((complain_weapon_time + when > time) ? 1 : 0); - string s; if(complain_weapon_type == 0) { s = _("Out of ammo"); @@ -1593,555 +1628,29 @@ void HUD_HealthArmor(void) // Notification area (#4) // -string Weapon_SuicideMessage(float deathtype) +void HUD_Notify_Push(string icon, string attacker, string victim) { - w_deathtype = deathtype; - get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE); - return w_deathtypestring; -} - -string Weapon_KillMessage(float deathtype) -{ - w_deathtype = deathtype; - get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE); - return w_deathtypestring; -} + if(icon != "") + { + --kn_index; + if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; } + notify_times[kn_index] = time; -#define KN_MAX_ENTRIES 10 -float kn_index; -float killnotify_times[KN_MAX_ENTRIES]; -float killnotify_deathtype[KN_MAX_ENTRIES]; -float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y" -string killnotify_attackers[KN_MAX_ENTRIES]; -string killnotify_victims[KN_MAX_ENTRIES]; -void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn) -{ - --kn_index; - if (kn_index == -1) - kn_index = KN_MAX_ENTRIES-1; - killnotify_times[kn_index] = time; - killnotify_deathtype[kn_index] = wpn; - killnotify_actiontype[kn_index] = actiontype; - if(killnotify_attackers[kn_index]) - strunzone(killnotify_attackers[kn_index]); - killnotify_attackers[kn_index] = strzone(attacker); - if(killnotify_victims[kn_index]) - strunzone(killnotify_victims[kn_index]); - killnotify_victims[kn_index] = strzone(victim); -} + // icon + if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); } + notify_icon[kn_index] = strzone(icon); -void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim -{ - float w; - float alsoprint, gentle; - alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled - gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages); - - if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel - return; + // attacker + if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); } + notify_attackers[kn_index] = strzone(attacker); - if(msg == MSG_SUICIDE) { - w = DEATH_WEAPONOF(type); - if(WEP_VALID(w)) { - HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); - if (alsoprint) - print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n"); - } else if (type == DEATH_KILL) { - HUD_KillNotify_Push(s1, "", 0, DEATH_KILL); - if (alsoprint) - print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1)); - } else if (type == DEATH_ROT) { - HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); - if (alsoprint) - print (sprintf(_("^1%s^1 died\n"), s1)); - } else if (type == DEATH_NOAMMO) { - HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO); - if (alsoprint) - print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1)); - } else if (type == DEATH_CAMP) { - HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP); - if (alsoprint) - print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1)); - } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) { - HUD_KillNotify_Push(s1, "", 0, type); - if (alsoprint) - print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1)); - } else if (type == DEATH_CHEAT) { - HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); - if (alsoprint) - print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1)); - } else if (type == DEATH_FIRE) { - HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); - if (alsoprint) - print (sprintf(_("^1%s^1 burned to death\n"), s1)); - } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) { - HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); - if (alsoprint) - print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1)); - } - - if (stof(s2) > 2) // killcount > 2 - print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2))); - } else if(msg == MSG_KILL) { - w = DEATH_WEAPONOF(type); - if(WEP_VALID(w)) { - HUD_KillNotify_Push(s1, s2, 1, type); - if (alsoprint) - print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer - } - else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) { - HUD_KillNotify_Push(s1, s2, 1, type); - if(alsoprint) - { - if(gentle) { - print (sprintf(_("^1%s^1 took action against a team mate\n"), s1)); - } else { - print (sprintf(_("^1%s^1 mows down a team mate\n"), s1)); - } - } - if (stof(s2) > 2 && type == KILL_TEAM_SPREE) { - if(gentle) - print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3))); - else - print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3))); - } - else if (stof(s2) > 2) { - if(gentle) - print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3))); - else - print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3))); - } - } - else if(type == KILL_FIRST_BLOOD) - print(sprintf(_("^1%s^1 drew first blood\n"), s1)); - else if (type == DEATH_TELEFRAG) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG); - if(gentle) - print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1)); - else - print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1)); - } - else if (type == DEATH_DROWN) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN); - if(alsoprint) - print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1)); - } - else if (type == DEATH_SLIME) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME); - if(alsoprint) - print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1)); - } - else if (type == DEATH_LAVA) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA); - if(alsoprint) - print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1)); - } - else if (type == DEATH_FALL) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL); - if(alsoprint) - print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1)); - } - else if (type == DEATH_SHOOTING_STAR) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR); - if(alsoprint) - print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1)); - } - else if (type == DEATH_SWAMP) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1)); - } - else if (type == DEATH_HURTTRIGGER) - { - HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER); - if(alsoprint) - print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1)); - } else if(type == DEATH_VHCRUSH) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1)); - } else if(type == DEATH_SBMINIGUN) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1)); - } else if(type == DEATH_SBROCKET) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1)); - } else if(type == DEATH_SBBLOWUP) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1)); - } else if(type == DEATH_WAKIGUN) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1)); - } else if(type == DEATH_BUMB_GUN) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1)); - } else if(type == DEATH_WAKIROCKET) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1)); - } else if(type == DEATH_WAKIBLOWUP) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1)); - } else if(type == DEATH_RAPTOR_CANNON) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1)); - } else if(type == DEATH_RAPTOR_BOMB) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1)); - } else if(type == DEATH_RAPTOR_DEATH) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1)); - } else if(type == DEATH_TURRET) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1)); - } else if(type == DEATH_TOUCHEXPLODE) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1)); - } else if(type == DEATH_CHEAT) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1)); - } else if (type == DEATH_FIRE) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1)); - } else if (type == DEATH_CUSTOM) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM); - if(alsoprint) - print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n"); - } else if (type == DEATH_HURTTRIGGER) { - HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER); - if(alsoprint) - print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n"); - } else { - HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1)); - } - } else if(msg == MSG_SPREE) { - if(type == KILL_END_SPREE) { - if(gentle) - print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3)); - else - print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3)); - } else if(type == KILL_SPREE) { - if(gentle) - print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2)); - else - print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2)); - } else if(type == KILL_SPREE_3) { - if(gentle) - print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1)); - else - print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1)); - } else if(type == KILL_SPREE_5) { - if(gentle) - print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1)); - else - print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1)); - } else if(type == KILL_SPREE_10) { - if(gentle) - print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1)); - else - print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1)); - } else if(type == KILL_SPREE_15) { - if(gentle) - print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1)); - else - print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1)); - } else if(type == KILL_SPREE_20) { - if(gentle) - print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1)); - else - print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1)); - } else if(type == KILL_SPREE_25) { - if(gentle) - print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1)); - else - print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1)); - } else if(type == KILL_SPREE_30) { - if(gentle) - print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1)); - else - print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1)); - } - } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE? - if (type == DEATH_DROWN) { - HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN); - if(alsoprint) - { - if(gentle) - print (sprintf(_("^1%s^1 was in the water for too long\n"), s1)); - else - print (sprintf(_("^1%s^1 drowned\n"), s1)); - } - } else if (type == DEATH_SLIME) { - HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME); - if(alsoprint) - print (sprintf(_("^1%s^1 was slimed\n"), s1)); - } else if (type == DEATH_LAVA) { - HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA); - if(alsoprint) - { - if(gentle) - print (sprintf(_("^1%s^1 found a hot place\n"), s1)); - else - print (sprintf(_("^1%s^1 turned into hot slag\n"), s1)); - } - } else if (type == DEATH_FALL) { - HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); - if(alsoprint) - { - if(gentle) - print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1)); - else - print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1)); - } - } else if (type == DEATH_SHOOTING_STAR) { - HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR); - if(alsoprint) - print (sprintf(_("^1%s^1 became a shooting star\n"), s1)); - } else if (type == DEATH_SWAMP) { - HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); - if(alsoprint) - { - if(gentle) - print (sprintf(_("^1%s^1 discovered a swamp\n"), s1)); - else - print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1)); - } - } else if(DEATH_ISTURRET(type)) { - HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); - if(alsoprint) - { - if(gentle) - print (sprintf(_("^1%s^1 ran into a turret\n"), s1)); - else - { - switch(type) - { - case DEATH_TURRET_EWHEEL: - print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1)); - break; - case DEATH_TURRET_FLAC: - print (sprintf(_("^1%s^1 got caught in the flac \n"), s1)); - break; - case DEATH_TURRET_MACHINEGUN: - print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1)); - break; - case DEATH_TURRET_WALKER_GUN: - print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1)); - break; - case DEATH_TURRET_WALKER_MEELE: - print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1)); - break; - case DEATH_TURRET_WALKER_ROCKET: - print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1)); - break; - case DEATH_TURRET_HELLION: - print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1)); - break; - case DEATH_TURRET_HK: - print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1)); - break; - case DEATH_TURRET_MLRS: - print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1)); - break; - case DEATH_TURRET_PLASMA: - print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1)); - break; - case DEATH_TURRET_PHASER: - print (sprintf(_("^1%s^1 was phased out \n"), s1)); - break; - case DEATH_TURRET_TESLA: - print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1)); - break; - } - } - } - } else if (type == DEATH_CUSTOM) { - HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM); - if(alsoprint) - print("^1", sprintf(s2, strcat(s1, "^1")), "\n"); - } else if (type == DEATH_HURTTRIGGER) { - HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER); - if(alsoprint) - print("^1", sprintf(s2, strcat(s1, "^1")), "\n"); - } else if(type == DEATH_TOUCHEXPLODE) { - HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 died in an accident\n"), s1)); - } else if(type == DEATH_CHEAT) { - HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); - if(alsoprint) - print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1)); - } else if(type == DEATH_FIRE) { - HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); - if(alsoprint) - { - if(gentle) - print (sprintf(_("^1%s^1 felt a little hot\n"), s1)); - else - print (sprintf(_("^1%s^1 burnt to death\n"), s1)); - } - } else { - HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC); - if(alsoprint) - { - if(gentle) - print (sprintf(_("^1%s^1 needs a restart\n"), s1)); - else - print (sprintf(_("^1%s^1 died\n"), s1)); - } - } - } else if(msg == MSG_KILL_ACTION_SPREE) { - if(gentle) - print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2))); - else - print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2))); - } else if(msg == MSG_INFO) { - if(type == INFO_GOTFLAG) { // here, s2 is the flag name - HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG); - print(sprintf(_("%s^7 got the %s\n"), s1, s2)); - } else if(type == INFO_LOSTFLAG) { - HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG); - print(sprintf(_("%s^7 lost the %s\n"), s1, s2)); - } else if(type == INFO_PICKUPFLAG) { - HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG); - print(sprintf(_("%s^7 picked up the %s\n"), s1, s2)); - } else if(type == INFO_RETURNFLAG) { - HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG); - print(sprintf(_("%s^7 returned the %s\n"), s1, s2)); - } else if(type == INFO_CAPTUREFLAG) { - HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG); - print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3)); - } - } else if(msg == MSG_RACE) { - if(type == RACE_SERVER_RECORD) { - HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD); - } - else if(type == RACE_NEW_RANK) { - HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK); - } - else if(type == RACE_NEW_TIME) { - HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME); - } - else if(type == RACE_FAIL) { - HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL); - } - } else if(msg == MSG_KA) { - if(type == KA_PICKUPBALL) { - HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL); - if(alsoprint) - print (sprintf(_("%s^7 has picked up the ball!\n"), s1)); - } - else if(type == KA_DROPBALL) { - HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL); - if(alsoprint) - print(sprintf(_("%s^7 has dropped the ball!\n"), s1)); - } - } -} - -void HUD_KillCenterprint(string s1, string s2, float type, float msg) -{ - float gentle; - gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages); - if(msg == MSG_SUICIDE) { - if (type == DEATH_TEAMCHANGE) { - centerprint_hud(sprintf(_("You are now on: %s"), s1)); - } else if (type == DEATH_AUTOTEAMCHANGE) { - centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1)); - } else if (type == DEATH_CAMP) { - if(gentle) - centerprint_hud(_("^1Reconsider your tactics, camper!")); - else - centerprint_hud(_("^1Die camper!")); - } else if (type == DEATH_NOAMMO) { - if(gentle) - centerprint_hud(_("^1You are reinserted into the game for running out of ammo...")); - else - centerprint_hud(_("^1You were killed for running out of ammo...")); - } else if (type == DEATH_ROT) { - if(gentle) - centerprint_hud(_("^1You need to preserve your health")); - else - centerprint_hud(_("^1You grew too old without taking your medicine")); - } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) { - if(gentle) - centerprint_hud(_("^1Don't go against team mates!")); - else - centerprint_hud(_("^1Don't shoot your team mates!")); - } else if (type == DEATH_QUIET) { - // do nothing - } else { // generic message - if(gentle) - centerprint_hud(_("^1You need to be more careful!")); - else - centerprint_hud(_("^1You killed your own dumb self!")); - } - } else if(msg == MSG_KILL) { - if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) { - if(gentle) { - centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1)); - } else { - centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1)); - } - } else if (type == KILL_FIRST_BLOOD) { - if(gentle) { - centerprint_hud(_("^1First score")); - } else { - centerprint_hud(_("^1First blood")); - } - } else if (type == KILL_FIRST_VICTIM) { - if(gentle) { - centerprint_hud(_("^1First casualty")); - } else { - centerprint_hud(_("^1First victim")); - } - } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap... - if(gentle) { - centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2)); - } else { - centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2)); - } - } else if (type == KILL_TYPEFRAGGED) { - if(gentle) { - centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2)); - } else { - centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2)); - } - } else if (type == KILL_FRAG) { - if(gentle) { - centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2)); - } else { - centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2)); - } - } else { // generic message - if(gentle) { - centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2)); - } else { - centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2)); - } - } - } else if(msg == MSG_KILL_ACTION) { - // TODO: invent more centerprints here? - centerprint_hud(_("^1Watch your step!")); + // victim + if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); } + notify_victims[kn_index] = strzone(victim); } } -void HUD_Notify (void) +void HUD_Notify(void) { if(!autocvar__hud_configure) { @@ -2177,14 +1686,11 @@ void HUD_Notify (void) float fadetime; fadetime = autocvar_hud_panel_notify_fadetime; - string s; - - vector pos_attacker, pos_victim; - vector weap_pos; + vector pos_attacker, pos_victim, pos_icon; float width_attacker; - string attacker, victim; + string attacker, victim, icon; - float i, j, w, type, step, limit; + float i, j, step, limit; if(autocvar_hud_panel_notify_flip) //order items from the top down { i = 0; @@ -2208,230 +1714,62 @@ void HUD_Notify (void) a = entries - 1 - i; attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors); victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors); - s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname); + icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname); a = bound(0, (when - a) / 4, 1); goto hud_config_notifyprint; } - - if (j == KN_MAX_ENTRIES) - j = 0; - - if(killnotify_times[j] + when > time) - a = 1; - else if(fadetime) - { - a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1); - if(!a) - { - break; - } - } else { - break; - } - - s = ""; - - type = killnotify_deathtype[j]; - w = DEATH_WEAPONOF(type); + if (j == KN_MAX_ENTRIES) + j = 0; - // TODO: maybe print in team colors? - // - // Y [used by] X - if(killnotify_actiontype[j] == 0) - { - if(type == DEATH_GENERIC) - { - s = "notify_death"; - } - else if(type == DEATH_NOAMMO) - { - s = "notify_outofammo"; - } - else if(type == DEATH_KILL) - { - s = "notify_selfkill"; - } - else if(type == DEATH_CAMP) - { - s = "notify_camping"; - } - else if(type == KILL_TEAM_RED) - { - s = "notify_teamkill_red"; - } - else if(type == KILL_TEAM_BLUE) - { - s = "notify_teamkill_blue"; - } - else if(type == DEATH_DROWN) - { - s = "notify_water"; - } - else if(type == DEATH_SLIME) - { - s = "notify_slime"; - } - else if(type == DEATH_LAVA) - { - s = "notify_lava"; - } - else if(type == DEATH_FALL) - { - s = "notify_fall"; - } - else if(type == DEATH_SHOOTING_STAR) - { - s = "notify_shootingstar"; - } - else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) - { - s = "notify_death"; - } - else if(type == INFO_GOTFLAG) - { - if(killnotify_victims[j] == "^1RED^7 flag") - { - s = "notify_red_taken"; - } - else - { - s = "notify_blue_taken"; - } - } - else if(type == INFO_RETURNFLAG) - { - if(killnotify_victims[j] == "^1RED^7 flag") - { - s = "notify_red_returned"; - } - else - { - s = "notify_blue_returned"; - } - } - else if(type == INFO_LOSTFLAG) - { - if(killnotify_victims[j] == "^1RED^7 flag") - { - s = "notify_red_lost"; - } - else - { - s = "notify_blue_lost"; - } - } - else if(type == INFO_CAPTUREFLAG) + if(notify_times[j] + when > time) + a = 1; + else if(fadetime) { - if(killnotify_victims[j] == "^1RED^7 flag") - { - s = "notify_red_captured"; - } - else + a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1); + if(!a) { - s = "notify_blue_captured"; + break; } } - else if(type == KA_DROPBALL) - { - s = "notify_balldropped"; - } - else if(type == KA_PICKUPBALL) + else { - s = "notify_ballpickedup"; + break; } - attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors); - pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight))); - weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height; - - if(s != "") - { - drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); - drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL); - } + attacker = notify_attackers[j]; + victim = notify_victims[j]; + icon = notify_icon[j]; } - // X [did action to] Y - else + + //type = notify_deathtype[j]; + //w = DEATH_WEAPONOF(type); + + if(icon != "") { - if(type & HITTYPE_SECONDARY && w == WEP_LASER) - { - s = "notify_melee_laser"; - } - else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN) - { - s = "notify_melee_shotgun"; - } - else if(WEP_VALID(w)) - { - self = get_weaponinfo(w); - s = strcat("weapon", self.netname); - } - else if(type == KILL_TEAM_RED) - { - s = "notify_teamkill_red"; - } - else if(type == KILL_TEAM_BLUE) - { - s = "notify_teamkill_red"; - } - else if(type == DEATH_TELEFRAG) - { - s = "notify_telefrag"; - } - else if(type == DEATH_DROWN) - { - s = "notify_water"; - } - else if(type == DEATH_SLIME) - { - s = "notify_slime"; - } - else if(type == DEATH_LAVA) - { - s = "notify_lava"; - } - else if(type == DEATH_FALL) - { - s = "notify_fall"; - } - else if(type == DEATH_SHOOTING_STAR) - { - s = "notify_shootingstar"; - } - else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right? - { - s = "notify_void"; - } - else if(type == RACE_SERVER_RECORD) - { - s = "race_newrecordserver"; - } - else if(type == RACE_NEW_RANK) - { - s = "race_newrankyellow"; - } - else if(type == RACE_NEW_TIME) + if((attacker != "") && (victim == "")) { - s = "race_newtime"; + // Y [used by] X + attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors); + pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight))); + pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height; + + drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); + drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL); } - else if(type == RACE_FAIL) + else if((attacker != "") && (victim != "")) { - s = "race_newfail"; - } - - attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors); - victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors); + // X [did action to] Y + attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors); + victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors); :hud_config_notifyprint - width_attacker = stringwidth(attacker, TRUE, fontsize); - pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight))); - pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight))); - weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height; + width_attacker = stringwidth(attacker, TRUE, fontsize); + pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight))); + pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight))); + pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height; - if(s != "") - { - drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); + drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL); drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL); drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL); } @@ -2682,13 +2020,13 @@ void HUD_Radar(void) for(tm = world; (tm = find(tm, classname, "entcs_receiver")); ) { color2 = GetPlayerColor(tm.sv_entnum); - //if(color == COLOR_SPECTATOR || color == color2) - draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2)); + //if(color == NUM_SPECTATOR || color == color2) + draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2)); } draw_teamradar_player(view_origin, view_angles, '1 1 1'); drawresetcliparea(); -}; +} // Score (#7) // @@ -2722,7 +2060,7 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count) for(i=0; i= rows) { @@ -2996,11 +2334,11 @@ void HUD_Score(void) else if(tm.team == myteam) { if (max_fragcount == score) HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); - drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL); + drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL); } else { if (max_fragcount == score) HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); - drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL); + drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL); ++rows; } } @@ -3414,7 +2752,7 @@ void HUD_Mod_CTF(vector pos, vector mySize) case 2: red_icon = "flag_red_lost"; break; case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; default: - if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2)) + if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2)) red_icon = "flag_red_shielded"; else red_icon = string_null; @@ -3427,7 +2765,7 @@ void HUD_Mod_CTF(vector pos, vector mySize) default: if(redflag == 3) red_icon_prevstatus = "flag_red_carrying"; // make it more visible - else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2)) + else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2)) red_icon_prevstatus = "flag_red_shielded"; else red_icon_prevstatus = string_null; @@ -3442,7 +2780,7 @@ void HUD_Mod_CTF(vector pos, vector mySize) case 2: blue_icon = "flag_blue_lost"; break; case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; default: - if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1)) + if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1)) blue_icon = "flag_blue_shielded"; else blue_icon = string_null; @@ -3455,7 +2793,7 @@ void HUD_Mod_CTF(vector pos, vector mySize) default: if(blueflag == 3) blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible - else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1)) + else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1)) blue_icon_prevstatus = "flag_blue_shielded"; else blue_icon_prevstatus = string_null; @@ -3463,7 +2801,7 @@ void HUD_Mod_CTF(vector pos, vector mySize) } if(mySize_x > mySize_y) { - if (myteam == COLOR_TEAM1) { // always draw own flag on left + if (myteam == NUM_TEAM_1) { // always draw own flag on left redflag_pos = pos; blueflag_pos = pos + eX * 0.5 * mySize_x; } else { @@ -3472,7 +2810,7 @@ void HUD_Mod_CTF(vector pos, vector mySize) } flag_size = eX * 0.5 * mySize_x + eY * mySize_y; } else { - if (myteam == COLOR_TEAM1) { // always draw own flag on left + if (myteam == NUM_TEAM_1) { // always draw own flag on left redflag_pos = pos; blueflag_pos = pos + eY * 0.5 * mySize_y; } else { @@ -3586,16 +2924,16 @@ void HUD_Mod_KH(vector pos, vector mySize) { switch(keyteam) { - case COLOR_TEAM1: + case NUM_TEAM_1: drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key break; - case COLOR_TEAM2: + case NUM_TEAM_2: drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key break; - case COLOR_TEAM3: + case NUM_TEAM_3: drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key break; - case COLOR_TEAM4: + case NUM_TEAM_4: drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key break; default: @@ -3829,7 +3167,7 @@ void HUD_Mod_Race(vector pos, vector mySize) else rank = 0; string rankname; - rankname = race_PlaceName(rank); + rankname = count_ordinal(rank); vector namepos; namepos = medalPos + '0 0.8 0' * squareSize; @@ -3942,7 +3280,7 @@ void HUD_Mod_Dom(vector myPos, vector mySize) entity tm; float teams_count = 0; for(tm = teams.sort_next; tm; tm = tm.sort_next) - if(tm.team != COLOR_SPECTATOR) + if(tm.team != NUM_SPECTATOR) ++teams_count; float layout = autocvar_hud_panel_modicons_dom_layout; @@ -4401,7 +3739,7 @@ void HUD_InfoMessages(void) { for(; tm.sort_next; tm = tm.sort_next) { - if(!tm.team_size || tm.team == COLOR_SPECTATOR) + if(!tm.team_size || tm.team == NUM_SPECTATOR) continue; if(!ts_min) ts_min = tm.team_size; else ts_min = min(ts_min, tm.team_size); @@ -4413,7 +3751,7 @@ void HUD_InfoMessages(void) s = strcat(blinkcolor, _("Teamnumbers are unbalanced!")); tm = GetTeam(myteam, false); if (tm) - if (tm.team != COLOR_SPECTATOR) + if (tm.team != NUM_SPECTATOR) if (tm.team_size == ts_max) s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor)); drawInfoMessage(s) @@ -4725,6 +4063,7 @@ float centerprint_showing; void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num) { + //print(sprintf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num)); float i, j; if(strMessage == "" && new_id == 0) @@ -4784,7 +4123,10 @@ void centerprint_generic(float new_id, string strMessage, float duration, float centerprint_messages[j] = strzone(strMessage); centerprint_msgID[j] = new_id; if (duration < 0) + { centerprint_time[j] = -1; + centerprint_expire_time[j] = time; + } else { if(duration == 0) @@ -4885,7 +4227,7 @@ void HUD_CenterPrint (void) fontsize = '1 1 0' * height; entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES); - float i, j, k, n; + float i, j, k, n, g; float a, sz, align, current_msg_pos_y = 0, msg_size; vector pos; string ts; @@ -4896,7 +4238,7 @@ void HUD_CenterPrint (void) if (autocvar_hud_panel_centerprint_flip) pos_y += panel_size_y; align = bound(0, autocvar_hud_panel_centerprint_align, 1); - for (i=0, j=cpm_index; i time) + if(centerprint_time[j] < 0) + a = bound(0, (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1); + else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1); - else if (centerprint_expire_time[j] > time) + else if(centerprint_expire_time[j] > time) a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out); else a = 0; @@ -4927,8 +4272,8 @@ void HUD_CenterPrint (void) // also fade it based on positioning if(autocvar_hud_panel_centerprint_fade_subsequent) { - a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha - a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message + a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha + a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message } // finally set the size based on the new theAlpha from subsequent fading @@ -4936,7 +4281,7 @@ void HUD_CenterPrint (void) drawfontscale = sz * '1 1 0'; if (centerprint_countdown_num[j]) - n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n"); + n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n"); else n = tokenizebyseparator(centerprint_messages[j], "\n"); @@ -4976,6 +4321,9 @@ void HUD_CenterPrint (void) pos_y += fontsize_y * CENTERPRINT_SPACING/2; } } + + ++g; // move next position number up + msg_size = pos_y - msg_size; if (autocvar_hud_panel_centerprint_flip) { @@ -5141,8 +4489,7 @@ void HUD_Main (void) vector color; float hud_dock_color_team = autocvar_hud_dock_color_team; if((teamplay) && hud_dock_color_team) { - f = stof(getplayerkeyvalue(current_player - 1, "colors")); - color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team; + color = colormapPaletteColor(myteam, 1) * hud_dock_color_team; } else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) { color = '1 0 0' * hud_dock_color_team;