X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fhud.qh;h=16ccd0c79c0d33aea202eaa3d7c2aab7b4b2721f;hb=bd80025e7bae8d4805664dc1bd7f241178cb1230;hp=dc285652b91801a4a45bd29538a4648cc84b112b;hpb=6a966ce59127e888e11aa8dded8809e2e0b78f71;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/hud.qh b/qcsrc/client/hud.qh index dc285652b..16ccd0c79 100644 --- a/qcsrc/client/hud.qh +++ b/qcsrc/client/hud.qh @@ -1,10 +1,9 @@ -float log(float f); - -vector centerprint_start; - float panel_order[HUD_PANEL_NUM]; string hud_panelorder_prev; +float hud_draw_maximized; +float hud_panel_radar_maximized; + vector mousepos; vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click) vector panel_click_resizeorigin; // coordinates for opposite point when resizing @@ -30,7 +29,8 @@ float complain_weapon_time; float ps_primary, ps_secondary; float ts_primary, ts_secondary; -float last_weapon; +float last_switchweapon; +float last_activeweapon; float weapontime; float weaponprevtime; @@ -38,8 +38,8 @@ float teamnagger; float hud_configure_checkcollisions; float hud_configure_prev; -vector hud_configure_gridSize; -vector hud_configure_realGridSize; +noref vector hud_configure_gridSize; // fteqcc sucks +noref vector hud_configure_realGridSize; // fteqcc sucks float hudShiftState; const float S_SHIFT = 1; @@ -131,7 +131,7 @@ if(!autocvar__hud_configure && panel_bg_str == "0") {\ // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector. #define HUD_Panel_GetColor()\ if((teamplay) && panel_bg_color_team) {\ - panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(current_player - 1, "colors")), 16), 1) * panel_bg_color_team;\ + panel_bg_color = colormapPaletteColor(mod(stof(getplayerkeyvalue(current_player - 1, "colors")), 16), 1) * panel_bg_color_team;\ } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\ panel_bg_color = '1 0 0' * panel_bg_color_team;\ } else {\ @@ -139,9 +139,9 @@ if((teamplay) && panel_bg_color_team) {\ panel_bg_color = autocvar_hud_panel_bg_color;\ } else {\ if(panel_bg_color_str == "shirt") {\ - panel_bg_color = colormapPaletteColor(floor(stof(getplayerkey(current_player - 1, "colors")) / 16), 0);\ + panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\ } else if(panel_bg_color_str == "pants") {\ - panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(current_player - 1, "colors")), 16), 1);\ + panel_bg_color = colormapPaletteColor(mod(stof(getplayerkeyvalue(current_player - 1, "colors")), 16), 1);\ } else {\ panel_bg_color = stov(panel_bg_color_str);\ }\ @@ -156,6 +156,14 @@ if(panel_bg_color_team_str == "") {\ panel_bg_color_team = stof(panel_bg_color_team_str);\ } +// the check doesn't allow to fade this panel when showing the panel-specific menu dialog +#define HUD_Panel_ApplyFadeAlpha()\ +if(!(menu_enabled == 2 && highlightedPanel == hud_configure_active_panel))\ +{\ + panel_bg_alpha *= hud_fade_alpha;\ + panel_fg_alpha *= hud_fade_alpha;\ +} ENDS_WITH_CURLY_BRACE + // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel #define HUD_Panel_GetBgAlpha()\ @@ -170,19 +178,14 @@ if(autocvar__hud_configure) {\ panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\ else\ panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);\ -} if(!(menu_enabled == 2 && highlightedPanel == hud_configure_active_panel)) {\ - panel_bg_alpha *= hud_fade_alpha;\ } // Get value for panel_fg_alpha. Also do various minalpha checks // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode -// comment on line 4 of macro: // don't fade this panel when showing the panel-specific menu dialog #define HUD_Panel_GetFgAlpha()\ panel_fg_alpha = autocvar_hud_panel_fg_alpha;\ if(autocvar__hud_configure && !panel_enabled)\ panel_fg_alpha = 0.25;\ -if(!(menu_enabled == 2 && highlightedPanel == hud_configure_active_panel))\ - panel_fg_alpha *= hud_fade_alpha; // Get border. See comments above, it's similar. #define HUD_Panel_GetBorder()\ @@ -232,7 +235,7 @@ else\ panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_panelpos; // return smoothly faded size of given panel when a dialog is active -//var vector menu_enable_maxsize; FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(menu_enable_maxsize); +//var vector menu_enable_maxsize; var float menu_enable_maxsize_x; var float menu_enable_maxsize_y; var vector menu_enable_size;