X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fhud.qh;h=21e3746b560811ee3d89c7b422b8c28f5f55a1bc;hb=aff9e7da142ef105baf2609fde2facb86d0f9101;hp=1754dcb58a1afdec16f3c2eaf126b0e799e0d1a0;hpb=1d3adc69b6b41927e8a338d02451695128388efc;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/hud.qh b/qcsrc/client/hud.qh index 1754dcb58..21e3746b5 100644 --- a/qcsrc/client/hud.qh +++ b/qcsrc/client/hud.qh @@ -15,12 +15,11 @@ float highlightedAction; // 0 = nothing, 1 = move, 2 = resize const float BORDER_MULTIPLIER = 0.25; float scoreboard_bottom; -float weapon_hits[WEP_MAXCOUNT]; -float weapon_fired[WEP_MAXCOUNT]; +float weapon_accuracy[WEP_MAXCOUNT]; -#define acc_color(i) stov(cvar_string(strcat("hud_panel_weapons_accuracy_color", ftos(i)))) #define MAX_ACCURACY_LEVELS 10 float acc_lev[MAX_ACCURACY_LEVELS]; +vector acc_col[MAX_ACCURACY_LEVELS]; float acc_levels; string acc_color_levels; @@ -37,8 +36,6 @@ float weapontime; float weaponprevtime; float teamnagger; -float hud_border_thickness; -float hud_accuracy_border_thickness; float hud_configure_checkcollisions; float hud_configure_prev; @@ -48,7 +45,9 @@ const float S_SHIFT = 1; const float S_CTRL = 2; const float S_ALT = 4; -float disable_menu_alphacheck; // 0 = enable alpha check, 1 = disable for entire hud, 2 = disable for one panel +float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel +float menu_enabled_time; + float hud_fade_alpha; string hud_skin_path; @@ -80,16 +79,8 @@ var float panel_bg_border; var string panel_bg_border_str; var float panel_bg_padding; var string panel_bg_padding_str; -var float panel_accuracy_yellow; -var float panel_accuracy_onlycurrent; -var float panel_accuracy_flip; -var float panel_accuracy_iconalign; -var float panel_accuracy_baralign; -var float panel_accuracy_info_top; -var float panel_accuracy_foreground_alpha; -var float panel_accuracy_alreadyvoted_alpha; -var string picpath; +float current_player; // Because calling lots of functions in QC apparently cuts fps in half on many machines: // ---------------------- @@ -98,14 +89,16 @@ var string picpath; // Little help for the poor people who have to make sense of this: Start from the bottom ;) #define HUD_Panel_GetProgressBarColor(item) \ + progressbar_color = stov(cvar_string("hud_progressbar_" #item "_color")) +#define HUD_Panel_GetProgressBarColorForString(item) \ switch(item) {\ - case "strength": progressbar_color = autocvar_hud_progressbar_strength_color; break;\ - case "shield": progressbar_color = autocvar_hud_progressbar_shield_color; break;\ - case "health": progressbar_color = autocvar_hud_progressbar_health_color; break;\ - case "armor": progressbar_color = autocvar_hud_progressbar_armor_color; break;\ - case "fuel": progressbar_color = autocvar_hud_progressbar_fuel_color; break;\ - case "nexball": progressbar_color = autocvar_hud_progressbar_nexball_color; break;\ -} + case "strength": HUD_Panel_GetProgressBarColor(strength); break;\ + case "shield": HUD_Panel_GetProgressBarColor(shield); break;\ + case "health": HUD_Panel_GetProgressBarColor(health); break;\ + case "armor": HUD_Panel_GetProgressBarColor(armor); break;\ + case "fuel": HUD_Panel_GetProgressBarColor(fuel); break;\ + case "nexball": HUD_Panel_GetProgressBarColor(nexball); break;\ +} ENDS_WITH_CURLY_BRACE // Get value for panel_bg: if "" fetch default, else use panel_bg_str // comment on last line of macro: // we probably want to see a background in config mode at all times... @@ -134,7 +127,7 @@ if(!autocvar__hud_configure && panel_bg_str == "0") {\ // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector. #define HUD_Panel_GetColor()\ if((teamplay) && panel_bg_color_team) {\ - panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(player_localentnum - 1, "colors")), 16), 1) * panel_bg_color_team;\ + panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(current_player - 1, "colors")), 16), 1) * panel_bg_color_team;\ } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\ panel_bg_color = '1 0 0' * panel_bg_color_team;\ } else {\ @@ -142,9 +135,9 @@ if((teamplay) && panel_bg_color_team) {\ panel_bg_color = autocvar_hud_panel_bg_color;\ } else {\ if(panel_bg_color_str == "shirt") {\ - panel_bg_color = colormapPaletteColor(floor(stof(getplayerkey(player_localentnum - 1, "colors")) / 16), 0);\ + panel_bg_color = colormapPaletteColor(floor(stof(getplayerkey(current_player - 1, "colors")) / 16), 0);\ } else if(panel_bg_color_str == "pants") {\ - panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(player_localentnum - 1, "colors")), 16), 1);\ + panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(current_player - 1, "colors")), 16), 1);\ } else {\ panel_bg_color = stov(panel_bg_color_str);\ }\ @@ -166,13 +159,13 @@ if(panel_bg_alpha_str == "") {\ panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);\ }\ panel_bg_alpha = stof(panel_bg_alpha_str);\ -if(autocvar__hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == active_panel) {\ +if(autocvar__hud_configure && menu_enabled == 2 && highlightedPanel == active_panel) {\ panel_bg_alpha = (1 - autocvar__menu_alpha) * max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\ } else if(autocvar__hud_configure) {\ panel_bg_alpha = max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha);\ } if(autocvar__hud_configure && !panel_enabled) {\ panel_bg_alpha = 0.25;\ -} if(!(disable_menu_alphacheck == 2 && highlightedPanel == active_panel)) {\ +} if(!(menu_enabled == 2 && highlightedPanel == active_panel)) {\ panel_bg_alpha *= hud_fade_alpha;\ } @@ -183,7 +176,7 @@ if(autocvar__hud_configure && disable_menu_alphacheck == 2 && highlightedPanel = panel_fg_alpha = autocvar_hud_panel_fg_alpha;\ if(autocvar__hud_configure && !panel_enabled)\ panel_fg_alpha = 0.25;\ -if(!(disable_menu_alphacheck == 2 && highlightedPanel == active_panel))\ +if(!(menu_enabled == 2 && highlightedPanel == active_panel))\ panel_fg_alpha *= hud_fade_alpha; // Get border. See comments above, it's similar. @@ -192,7 +185,7 @@ if(panel_bg_border_str == "") {\ panel_bg_border = autocvar_hud_panel_bg_border;\ } else {\ panel_bg_border = stof(panel_bg_border_str);\ -} +} ENDS_WITH_CURLY_BRACE // Scale the pos and size vectors to absolute coordinates #define HUD_Panel_GetScaledVectors()\ @@ -232,7 +225,7 @@ else\ panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_panelpos; // return smoothly faded size of given panel when a dialog is active -var vector menu_enable_maxsize; +var vector menu_enable_maxsize; FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(menu_enable_maxsize); var vector menu_enable_size; #define HUD_Panel_GetMenuSize()\ menu_enable_maxsize_x = 0.3 * vid_conwidth;\ @@ -259,19 +252,19 @@ else\ // Update all common cvars of given panel name #define HUD_Panel_UpdateCvars(name) \ panel_enabled = autocvar_hud_panel_##name; \ -panel_pos = autocvar_hud_panel_##name##_pos; \ -panel_size = autocvar_hud_panel_##name##_size; \ -panel_bg_str = autocvar_hud_panel_##name##_bg; \ -panel_bg_color_str = autocvar_hud_panel_##name##_bg_color; \ -panel_bg_color_team_str = autocvar_hud_panel_##name##_bg_color_team; \ -panel_bg_alpha_str = autocvar_hud_panel_##name##_bg_alpha; \ -panel_bg_border_str = autocvar_hud_panel_##name##_bg_border; \ -panel_bg_padding_str = autocvar_hud_panel_##name##_bg_padding; \ +panel_pos = stov(cvar_string("hud_panel_" #name "_pos")); \ +panel_size = stov(cvar_string("hud_panel_" #name "_size")); \ +panel_bg_str = cvar_string("hud_panel_" #name "_bg"); \ +panel_bg_color_str = cvar_string("hud_panel_" #name "_bg_color"); \ +panel_bg_color_team_str = cvar_string("hud_panel_" #name "_bg_color_team"); \ +panel_bg_alpha_str = cvar_string("hud_panel_" #name "_bg_alpha"); \ +panel_bg_border_str = cvar_string("hud_panel_" #name "_bg_border"); \ +panel_bg_padding_str = cvar_string("hud_panel_" #name "_bg_padding"); \ HUD_Panel_StringVars()\ -if(disable_menu_alphacheck == 2 && active_panel == highlightedPanel) {\ +if(menu_enabled == 2 && active_panel == highlightedPanel) {\ HUD_Panel_GetMenuSize()\ HUD_Panel_GetMenuPos()\ -} +} ENDS_WITH_CURLY_BRACE // Update all common cvars of given panel id #define HUD_Panel_UpdateCvarsForId(id) \ @@ -294,14 +287,14 @@ switch(id) { \ } #define HUD_Panel_UpdatePosSize(name) \ -panel_pos = autocvar_hud_panel_##name##_pos; \ -panel_size = autocvar_hud_panel_##name##_size; \ +panel_pos = stov(cvar_string("hud_panel_" #name "_pos")); \ +panel_size = stov(cvar_string("hud_panel_" #name "_size")); \ HUD_Panel_GetScaledVectors()\ -if(disable_menu_alphacheck == 2 && active_panel == highlightedPanel) {\ +if(menu_enabled == 2 && active_panel == highlightedPanel) {\ HUD_Panel_GetMenuSize()\ HUD_Panel_GetMenuPos()\ }\ -panel_bg_border_str = autocvar_hud_panel_##name##_bg_border; \ +panel_bg_border_str = cvar_string("hud_panel_" #name "_bg_border"); \ HUD_Panel_GetBorder() // Update pos and size of given panel id