X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fmain.qh;h=8a0e78a0d8126fa7fa78fcca829a5c2af1b1f411;hb=4a92c341fc32fea29453462d7a3b8ad731f29c02;hp=a2f4d18bba97e2ef4070fe83ac362d83dd462404;hpb=29ba411594428929a9e9a0e0baa620210213bec7;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/main.qh b/qcsrc/client/main.qh index a2f4d18bb..8a0e78a0d 100644 --- a/qcsrc/client/main.qh +++ b/qcsrc/client/main.qh @@ -9,7 +9,7 @@ vector mi_scale; // Minimap string minimapname; -float postinit; +bool postinit; entity gametype; float FONT_USER = 8; @@ -21,18 +21,27 @@ void draw_cursor(vector pos, vector ofs, string img, vector col, float a); void draw_cursor_normal(vector pos, vector col, float a); void LoadMenuSkinValues(); +void PostInit(); + +void Ent_Remove(entity this); + +void Gamemode_Init(); + +bool SetTeam(entity pl, int Team); + vector hud_fontsize; float RANKINGS_RECEIVED_CNT; +float RANKINGS_DISPLAY_CNT; string grecordholder[RANKINGS_CNT]; float grecordtime[RANKINGS_CNT]; entity playerslots[255]; // 255 is engine limit on maxclients entity teamslots[17]; // 17 teams (including "spectator team") -.float gotscores; +.bool gotscores; .entity owner; -.float ready; -.float eliminated; +.bool ready; +.bool eliminated; .void(entity) draw; IntrusiveList g_drawables; @@ -55,7 +64,7 @@ bool button_attack2; float current_viewzoom; float zoomin_effect; -float warmup_stage; +bool warmup_stage; void Fog_Force(); @@ -64,15 +73,16 @@ string _getcommandkey(string text, string command, bool forcename); #define getcommandkey_forcename(cmd_name, command) _getcommandkey(cmd_name, command, true) string vote_called_vote; -float ready_waiting; -float ready_waiting_for_me; -float vote_waiting; -float vote_waiting_for_me; +bool ready_waiting; +bool ready_waiting_for_me; +bool vote_waiting; +bool vote_waiting_for_me; float current_zoomfraction; -float cs_project_is_b0rked; -float vid_width, vid_height, vid_pixelheight; +int cs_project_is_b0rked; +int vid_width, vid_height; +float vid_pixelheight; float camera_active; // Demo camera is active if set to true float chase_active_backup; @@ -105,7 +115,6 @@ const int MAX_SPECTATORS = 7; int spectatorlist[MAX_SPECTATORS]; int framecount; -.float health; float GetSpeedUnitFactor(int speed_unit); string GetSpeedUnit(int speed_unit);