X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fnoise.qh;h=d90e2c10d07c54b4569d3c5a3e89ba9d69743a50;hb=ba0988ca930f50286f8cf3b6c114ebc6584964af;hp=30ce4d0ee42a31bd43ecc2f206149e8dd56f98ea;hpb=0c6fc307c63947463f12d20b1774b714b54d846f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/noise.qh b/qcsrc/client/noise.qh index 30ce4d0ee..d90e2c10d 100644 --- a/qcsrc/client/noise.qh +++ b/qcsrc/client/noise.qh @@ -1,5 +1,55 @@ +#ifndef NOISE_H +#define NOISE_H + +#if defined(CSQC) + #include "../common/util-pre.qh" + #include "sys-pre.qh" + #include "../dpdefs/csprogsdefs.qc" + #include "sys-post.qh" + #include "Defs.qc" + #include "../dpdefs/keycodes.qc" + #include "../common/constants.qh" + #include "../common/stats.qh" + #include "../warpzonelib/anglestransform.qh" + #include "../warpzonelib/mathlib.qh" + #include "../warpzonelib/common.qh" + #include "../warpzonelib/client.qh" + #include "../common/playerstats.qh" + #include "../common/teams.qh" + #include "../common/util.qh" + #include "../common/nades.qh" + #include "../common/buffs.qh" + #include "../common/test.qh" + #include "../common/counting.qh" + #include "../common/weapons/weapons.qh" + #include "../common/mapinfo.qh" + #include "../common/command/markup.qh" + #include "../common/command/rpn.qh" + #include "../common/command/generic.qh" + #include "../common/command/shared_defs.qh" + #include "../common/urllib.qh" + #include "../common/animdecide.qh" + #include "command/cl_cmd.qh" + #include "../common/monsters/monsters.qh" + #include "autocvars.qh" + #include "../common/notifications.qh" + #include "../common/deathtypes.qh" + #include "damage.qh" + #include "../csqcmodellib/interpolate.qh" + #include "teamradar.qh" + #include "hud.qh" + #include "scoreboard.qh" + #include "waypointsprites.qh" + #include "movetypes.qh" + #include "prandom.qh" + #include "bgmscript.qh" +#elif defined(MENUQC) +#elif defined(SVQC) +#endif + // noises "usually" start in the range -1..1 float Noise_Brown(entity e, float dt); float Noise_Pink(entity e, float dt); float Noise_White(entity e, float dt); float Noise_Burst(entity e, float dt, float p); // +1 or -1 +#endif \ No newline at end of file