X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fplayer_skeleton.qc;h=66827c8f30e3bdc2bfeb9508ce64a5a69bf86bea;hb=468b023e4b41cbd40bae363aa136b102a63fc811;hp=146e306a08fd091a852d3b8097a84a23e56626c3;hpb=9185b58da6fe5f2b095d7066577e1e024b4d2798;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/player_skeleton.qc b/qcsrc/client/player_skeleton.qc index 146e306a0..66827c8f3 100644 --- a/qcsrc/client/player_skeleton.qc +++ b/qcsrc/client/player_skeleton.qc @@ -1,10 +1,12 @@ #include "player_skeleton.qh" +#include #include "mutators/events.qh" #include "../lib/csqcmodel/cl_player.qh" #include "../lib/warpzone/anglestransform.qh" .vector v_angle; +.float v_angle_save_x; class(Skeleton) .float skeleton_info_modelindex; class(Skeleton) .float skeleton_info_skin; @@ -178,14 +180,23 @@ void skeleton_from_frames(entity e, bool is_dead) if(!is_dead) { - if(e == csqcplayer && !intermission) - e.v_angle_x = input_angles_x; + if(e == csqcplayer) + { + if(e.move_movetype == MOVETYPE_NONE) + { + if(!e.v_angle_save_x) + e.v_angle_save_x = input_angles.x; + e.v_angle_x = e.v_angle_save_x; + } + else + e.v_angle_x = input_angles.x; + } int i; for(i = 0; i < MAX_AIM_BONES; ++i) { if(e.(bone_aim[i])) { - vector aim = '1 0 0' * bound(-90, e.v_angle.x, 90) * e.(bone_aimweight[i]); + vector aim = '1 0 0' * bound(-90, e.v_angle_x, 90) * e.(bone_aimweight[i]); vector org = skel_get_boneabs(s, e.(bone_aim[i])); vector ang_cur = fixedvectoangles2(v_forward, v_up); vector ang = AnglesTransform_Multiply(aim, ang_cur);