X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fscoreboard.qc;h=9c86d9e4c63355a9c198aa84c9ed285c89d51a50;hb=02a6cb9ffe0f7705397f14ac2c4c3354173e9ef1;hp=24cfe46abdfe5dc0d6d49f3ac91f5b25c091827f;hpb=cbd696f28d9038519ae6fccf39d76341036ce814;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/scoreboard.qc b/qcsrc/client/scoreboard.qc index 24cfe46ab..9c86d9e4c 100644 --- a/qcsrc/client/scoreboard.qc +++ b/qcsrc/client/scoreboard.qc @@ -1,7 +1,7 @@ #include "scoreboard.qh" #include "quickmenu.qh" -#include "hud.qh" +#include "hud/all.qh" #include "../common/constants.qh" #include "../common/mapinfo.qh" @@ -109,7 +109,7 @@ void HUD_UpdatePlayerTeams() for(pl = players.sort_next; pl; pl = pl.sort_next) { num += 1; - Team = GetPlayerColor(pl.sv_entnum); + Team = entcs_GetScoreTeam(pl.sv_entnum); if(SetTeam(pl, Team)) { tmp = pl.sort_prev; @@ -146,8 +146,8 @@ int HUD_CompareScore(float vl, float vr, int f) float HUD_ComparePlayerScores(entity left, entity right) { float vl, vr, r; - vl = GetPlayerColor(left.sv_entnum); - vr = GetPlayerColor(right.sv_entnum); + vl = entcs_GetTeam(left.sv_entnum); + vr = entcs_GetTeam(right.sv_entnum); if(!left.gotscores) vl = NUM_SPECTATOR; @@ -303,8 +303,8 @@ void Cmd_HUD_Help() #define HUD_DefaultColumnLayout() \ "ping pl name | " \ -"-teams,rc,lms/kills +ft,tdm/kills -teams,lms/deaths +ft,tdm/deaths -teams,lms,rc,ka/suicides +ft,tdm/suicides -rc,dm,tdm,ka,ft/frags " /* tdm already has this in "score" */ \ -"dmg dmgtaken " \ +"-teams,cts,lms/kills +ft,tdm/kills -teams,lms/deaths +ft,tdm/deaths -teams,lms,rc,ka/suicides +ft,tdm/suicides -cts,dm,tdm,ka,ft/frags " /* tdm already has this in "score" */ \ +"-rc,cts,nb/dmg -rc,cts,nb/dmgtaken " \ "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns +ons/caps +ons/takes " \ "+lms/lives +lms/rank " \ "+kh/caps +kh/pushes +kh/destroyed " \ @@ -571,7 +571,7 @@ string HUD_GetField(entity pl, int field) hud_field_icon2_rgb = colormapPaletteColor(f % 16, 1); } } - return GetPlayerName(pl.sv_entnum); + return entcs_GetName(pl.sv_entnum); case SP_FRAGS: f = pl.(scores[SP_KILLS]); @@ -710,7 +710,7 @@ void HUD_PrintScoreboardItem(vector pos, vector item_size, entity pl, float is_s string str; int field; float is_spec; - is_spec = (GetPlayerColor(pl.sv_entnum) == NUM_SPECTATOR); + is_spec = (entcs_GetTeam(pl.sv_entnum) == NUM_SPECTATOR); if((rgb == '1 1 1') && (!is_spec)) { rgb.x = autocvar_scoreboard_color_bg_r + 0.5; @@ -986,7 +986,7 @@ float HUD_WouldDrawScoreboard() { return 1; else if (intermission == 2) return 0; - else if (spectatee_status != -1 && getstati(STAT_HEALTH) <= 0 && autocvar_cl_deathscoreboard && gametype != MAPINFO_TYPE_CTS && !active_minigame) + else if (spectatee_status != -1 && STAT(HEALTH) <= 0 && autocvar_cl_deathscoreboard && gametype != MAPINFO_TYPE_CTS && !active_minigame) return 1; else if (scoreboard_showscores_force) return 1; @@ -995,35 +995,26 @@ float HUD_WouldDrawScoreboard() { float average_accuracy; vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size) -{SELFPARAM(); +{ + SELFPARAM(); WepSet weapons_stat = WepSet_GetFromStat(); WepSet weapons_inmap = WepSet_GetFromStat_InMap(); float initial_posx = pos.x; - int i; - float weapon_stats; int disownedcnt = 0; - for(i = WEP_FIRST; i <= WEP_LAST; ++i) - { - setself(get_weaponinfo(i)); - if(!self.weapon) - continue; - - weapon_stats = weapon_accuracy[i-WEP_FIRST]; + FOREACH(Weapons, it != WEP_Null, LAMBDA( + int weapon_stats = weapon_accuracy[i - WEP_FIRST]; - if(weapon_stats < 0 && !(weapons_stat & WepSet_FromWeapon(i) || weapons_inmap & WepSet_FromWeapon(i))) + WepSet set = it.m_wepset; + if (weapon_stats < 0 && !(weapons_stat & set || weapons_inmap & set)) ++disownedcnt; - } + )); int weapon_cnt = (Weapons_COUNT - 1) - disownedcnt; + if (weapon_cnt <= 0) return pos; - if(weapon_cnt <= 0) - return pos; - - int rows; - if(autocvar_scoreboard_accuracy_doublerows && weapon_cnt >= floor((Weapons_COUNT - 1) * 0.5)) + int rows = 1; + if (autocvar_scoreboard_accuracy_doublerows && weapon_cnt >= floor((Weapons_COUNT - 1) * 0.5)) rows = 2; - else - rows = 1; int columnns = ceil(weapon_cnt / rows); float height = 40; @@ -1044,24 +1035,24 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size) drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL); // column highlighting - for(i = 0; i < columnns; ++i) + for (int i = 0; i < columnns; ++i) { - if(!(i % 2)) + if ((i % 2) == 0) drawfill(pos + '1 0 0' * weapon_width * rows * i, '0 1 0' * height * rows + '1 0 0' * weapon_width * rows, '0 0 0', scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL); } // row highlighting - for(i = 0; i < rows; ++i) + for (int i = 0; i < rows; ++i) { drawfill(pos + '0 1 0' * weapon_height + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', scoreboard_highlight_alpha, DRAWFLAG_NORMAL); } average_accuracy = 0; int weapons_with_stats = 0; - if(rows == 2) + if (rows == 2) pos.x += weapon_width / 2; - if(autocvar_scoreboard_accuracy_nocolors) + if (autocvar_scoreboard_accuracy_nocolors) rgb = '1 1 1'; else Accuracy_LoadColors(); @@ -1069,27 +1060,24 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size) float oldposx = pos.x; vector tmpos = pos; - int column; - for(i = WEP_FIRST, column = 0; i <= WEP_LAST; ++i) - { - setself(get_weaponinfo(i)); - if (!self.weapon) - continue; - weapon_stats = weapon_accuracy[i-WEP_FIRST]; + int column = 0; + FOREACH(Weapons, it != WEP_Null, LAMBDA( + int weapon_stats = weapon_accuracy[i - WEP_FIRST]; - if(weapon_stats < 0 && !(weapons_stat & WepSet_FromWeapon(i) || weapons_inmap & WepSet_FromWeapon(i))) + WepSet set = it.m_wepset; + if (weapon_stats < 0 && !(weapons_stat & set || weapons_inmap & set)) continue; float weapon_alpha; - if(weapon_stats >= 0) + if (weapon_stats >= 0) weapon_alpha = scoreboard_alpha_fg; else weapon_alpha = 0.2 * scoreboard_alpha_fg; // weapon icon - drawpic_aspect_skin(tmpos, self.model2, '1 0 0' * weapon_width + '0 1 0' * weapon_height, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL); + drawpic_aspect_skin(tmpos, it.model2, '1 0 0' * weapon_width + '0 1 0' * weapon_height, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL); // the accuracy - if(weapon_stats >= 0) { + if (weapon_stats >= 0) { weapons_with_stats += 1; average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy @@ -1106,15 +1094,15 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size) } tmpos.x += weapon_width * rows; pos.x += weapon_width * rows; - if(rows == 2 && column == columnns - 1) { + if (rows == 2 && column == columnns - 1) { tmpos.x = oldposx; tmpos.y += height; pos.y += height; } ++column; - } + )); - if(weapons_with_stats) + if (weapons_with_stats) average_accuracy = floor((average_accuracy * 100 / weapons_with_stats) + 0.5); pos.y += height; @@ -1142,12 +1130,12 @@ vector HUD_DrawMapStats(vector pos, vector rgb, vector bg_size) { string val; // get monster stats - stat_monsters_killed = getstatf(STAT_MONSTERS_KILLED); - stat_monsters_total = getstatf(STAT_MONSTERS_TOTAL); + stat_monsters_killed = STAT(MONSTERS_KILLED); + stat_monsters_total = STAT(MONSTERS_TOTAL); // get secrets stats - stat_secrets_found = getstatf(STAT_SECRETS_FOUND); - stat_secrets_total = getstatf(STAT_SECRETS_TOTAL); + stat_secrets_found = STAT(SECRETS_FOUND); + stat_secrets_total = STAT(SECRETS_TOTAL); // get number of rows if(stat_secrets_total) @@ -1206,7 +1194,7 @@ vector HUD_DrawScoreboardRankings(vector pos, entity pl, vector rgb, vector bg_ return pos; float is_spec; - is_spec = (GetPlayerColor(pl.sv_entnum) == NUM_SPECTATOR); + is_spec = (entcs_GetTeam(pl.sv_entnum) == NUM_SPECTATOR); vector hl_rgb; hl_rgb.x = autocvar_scoreboard_color_bg_r + 0.5; hl_rgb.y = autocvar_scoreboard_color_bg_g + 0.5; @@ -1235,7 +1223,7 @@ vector HUD_DrawScoreboardRankings(vector pos, entity pl, vector rgb, vector bg_ continue; n = grecordholder[i]; p = count_ordinal(i+1); - if(grecordholder[i] == GetPlayerName(player_localnum)) + if(grecordholder[i] == entcs_GetName(player_localnum)) drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize.y, hl_rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL); else if(!(i % 2) && scoreboard_highlight) drawfill(pos, '1 0 0' * sbwidth + '0 1.25 0' * hud_fontsize.y, hl_rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL); @@ -1370,7 +1358,7 @@ void HUD_DrawScoreboard() } pos = HUD_DrawScoreboardRankings(pos, playerslots[player_localnum], rgb, bg_size); } - else if(autocvar_scoreboard_accuracy && spectatee_status == 0 && !warmup_stage && gametype != MAPINFO_TYPE_NEXBALL) { + else if (autocvar_scoreboard_accuracy && !warmup_stage && gametype != MAPINFO_TYPE_NEXBALL) { if(teamplay) pos = HUD_DrawScoreboardAccuracyStats(pos, Team_ColorRGB(myteam), bg_size); else @@ -1411,9 +1399,9 @@ void HUD_DrawScoreboard() // Print info string float tl, fl, ll; str = sprintf(_("playing ^3%s^7 on ^2%s^7"), MapInfo_Type_ToText(gametype), shortmapname); - tl = getstatf(STAT_TIMELIMIT); - fl = getstatf(STAT_FRAGLIMIT); - ll = getstatf(STAT_LEADLIMIT); + tl = STAT(TIMELIMIT); + fl = STAT(FRAGLIMIT); + ll = STAT(LEADLIMIT); if(gametype == MAPINFO_TYPE_LMS) { if(tl > 0) @@ -1467,7 +1455,7 @@ void HUD_DrawScoreboard() drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, true, hud_fontsize)), str, hud_fontsize, scoreboard_alpha_fg, DRAWFLAG_NORMAL); // print information about respawn status - float respawn_time = getstatf(STAT_RESPAWN_TIME); + float respawn_time = STAT(RESPAWN_TIME); if(!intermission) if(respawn_time) {