X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fshownames.qc;h=07d15df9eb89d9ba0fb3bcfb1543a9af2b10211c;hb=25d031b3b379ce9d87096fa791019242ffadce24;hp=3c0c70cf5d6c0809d3eba0baf365c79ded14fac6;hpb=8db035f374df1c19ea24531f8a96f04625f5f559;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/shownames.qc b/qcsrc/client/shownames.qc index 3c0c70cf5..07d15df9e 100644 --- a/qcsrc/client/shownames.qc +++ b/qcsrc/client/shownames.qc @@ -9,25 +9,27 @@ const float SHOWNAMES_FADESPEED = 4; const float SHOWNAMES_FADEDELAY = 0.4; +const float SHOWNAMES_MIN_ALPHA = 0.5; void Draw_ShowNames(entity ent) { if(!autocvar_hud_shownames) return; - + #ifdef COMPAT_XON050_ENGINE if((ent.sv_entnum == player_localentnum) || (ent.sv_entnum == spectatee_status)) // ent is me or person i'm spectating #else if(ent.sv_entnum == player_localentnum) // ent is me or person i'm spectating #endif - if not (autocvar_hud_shownames_self && autocvar_chase_active) + if(!(autocvar_hud_shownames_self && autocvar_chase_active)) return; makevectors(view_angles); + if(getplayeralpha(ent.sv_entnum-1) >= SHOWNAMES_MIN_ALPHA) if(ent.sameteam || (!ent.sameteam && autocvar_hud_shownames_enemies)) { ent.origin_z += autocvar_hud_shownames_offset; - + float hit; if(ent.sameteam && !autocvar_hud_shownames_crosshairdistance) { @@ -45,9 +47,9 @@ void Draw_ShowNames(entity ent) // handle tag fading float overlap = FALSE, onscreen, crosshairdistance; vector o, eo; - + o = project_3d_to_2d(ent.origin); - + if(autocvar_hud_shownames_antioverlap) { // fade tag out if another tag that is closer to you overlaps @@ -57,7 +59,7 @@ void Draw_ShowNames(entity ent) if(e == ent) continue; eo = project_3d_to_2d(e.origin); - if not(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight) + if (!(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight)) { eo_z = 0; if(vlen((eX * o_x + eY * o_y) - eo) < autocvar_hud_shownames_antioverlap_distance && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin)) @@ -71,30 +73,30 @@ void Draw_ShowNames(entity ent) onscreen = (o_z >= 0 && o_x >= 0 && o_y >= 0 && o_x <= vid_conwidth && o_y <= vid_conheight); crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) ); - + if(autocvar_hud_shownames_crosshairdistance) { if(autocvar_hud_shownames_crosshairdistance > crosshairdistance) ent.pointtime = time; - - if not(ent.pointtime + autocvar_hud_shownames_crosshairdistance_time > time) + + if (!(ent.pointtime + autocvar_hud_shownames_crosshairdistance_time > time)) overlap = TRUE; else overlap = (autocvar_hud_shownames_crosshairdistance_antioverlap ? overlap : FALSE); // override what antioverlap says unless allowed by cvar. } - + if(!ent.fadedelay) ent.fadedelay = time + SHOWNAMES_FADEDELAY; if(!ent.sameteam && (!onscreen || !hit)) // out of view, fade out - { - ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime); + { + ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime); ent.fadedelay = 0; // reset fade in delay, enemy has left the view } else if(ent.csqcmodel_isdead) // dead player, fade out slowly - ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime); + ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime); else if(overlap) // tag overlap detected, fade out - ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime); + ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime); else if(ent.sameteam) // fade in for team mates ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime); else if(time > ent.fadedelay) // fade in for enemies @@ -102,7 +104,7 @@ void Draw_ShowNames(entity ent) if(!ent.alpha) return; - + float dist; dist = vlen(ent.origin - view_origin); @@ -187,7 +189,7 @@ void Draw_ShowNames_All() { float t; t = GetPlayerColor(i); - if(t == FL_SPECTATOR) + if(t == NUM_SPECTATOR) continue; entity e; @@ -215,10 +217,10 @@ void Draw_ShowNames_All() e.sameteam = 0; } - e.origin = getplayerorigin(i); + setorigin(e, getplayerorigin(i)); if(e.origin == GETPLAYERORIGIN_ERROR) continue; - + e.csqcmodel_isdead = getplayerisdead(i); Draw_ShowNames(e);