X-Git-Url: https://de.git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fclient%2Fshownames.qc;h=3c89f312b0eb4c3dd4c1634edefa97ad4a89739f;hb=c637eb516648b51ef055d53244194805f53c3190;hp=d5e24888d34a79e03d2de8db4a8c19ca22c8219f;hpb=d6868c29436f076daf3e6c68e893d947ace437ff;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/client/shownames.qc b/qcsrc/client/shownames.qc index d5e24888d..3c89f312b 100644 --- a/qcsrc/client/shownames.qc +++ b/qcsrc/client/shownames.qc @@ -5,28 +5,27 @@ // self.sameteam = player is on same team as local client // self.fadedelay = time to wait before name tag starts fading in for enemies // self.pointtime = last time you pointed at this player -// +// self.csqcmodel_isdead = value of csqcmodel_isdead to know when the player is dead or not + const float SHOWNAMES_FADESPEED = 4; const float SHOWNAMES_FADEDELAY = 0.4; void Draw_ShowNames(entity ent) { if(!autocvar_hud_shownames) return; - + #ifdef COMPAT_XON050_ENGINE if((ent.sv_entnum == player_localentnum) || (ent.sv_entnum == spectatee_status)) // ent is me or person i'm spectating #else if(ent.sv_entnum == player_localentnum) // ent is me or person i'm spectating #endif - if not (autocvar_hud_shownames_self && autocvar_chase_active) + if(!(autocvar_hud_shownames_self && autocvar_chase_active)) return; - makevectors(view_angles); - if(ent.sameteam || (!ent.sameteam && autocvar_hud_shownames_enemies)) { ent.origin_z += autocvar_hud_shownames_offset; - + float hit; if(ent.sameteam && !autocvar_hud_shownames_crosshairdistance) { @@ -35,18 +34,18 @@ void Draw_ShowNames(entity ent) else { traceline(view_origin, ent.origin, MOVE_NORMAL, ent); - if(trace_fraction < 1 && trace_networkentity != ent.sv_entnum) + if(trace_fraction < 1 && (trace_networkentity != ent.sv_entnum && trace_ent.entnum != ent.sv_entnum)) hit = 0; else hit = 1; } // handle tag fading - float overlap, onscreen, crosshairdistance; + float overlap = FALSE, onscreen, crosshairdistance; vector o, eo; - + o = project_3d_to_2d(ent.origin); - + if(autocvar_hud_shownames_antioverlap) { // fade tag out if another tag that is closer to you overlaps @@ -56,7 +55,7 @@ void Draw_ShowNames(entity ent) if(e == ent) continue; eo = project_3d_to_2d(e.origin); - if not(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight) + if (!(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight)) { eo_z = 0; if(vlen((eX * o_x + eY * o_y) - eo) < autocvar_hud_shownames_antioverlap_distance && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin)) @@ -70,38 +69,42 @@ void Draw_ShowNames(entity ent) onscreen = (o_z >= 0 && o_x >= 0 && o_y >= 0 && o_x <= vid_conwidth && o_y <= vid_conheight); crosshairdistance = sqrt( pow(o_x - vid_conwidth/2, 2) + pow(o_y - vid_conheight/2, 2) ); - + if(autocvar_hud_shownames_crosshairdistance) { if(autocvar_hud_shownames_crosshairdistance > crosshairdistance) ent.pointtime = time; - - if not(ent.pointtime + autocvar_hud_shownames_crosshairdistance_time > time) + + if (!(ent.pointtime + autocvar_hud_shownames_crosshairdistance_time > time)) overlap = TRUE; else overlap = (autocvar_hud_shownames_crosshairdistance_antioverlap ? overlap : FALSE); // override what antioverlap says unless allowed by cvar. } - + if(!ent.fadedelay) ent.fadedelay = time + SHOWNAMES_FADEDELAY; if(!ent.sameteam && (!onscreen || !hit)) // out of view, fade out - { - ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime); + { + ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime); ent.fadedelay = 0; // reset fade in delay, enemy has left the view } - else if(ent.healthvalue < 1) // dead player, fade out slowly - ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime); + else if(ent.csqcmodel_isdead) // dead player, fade out slowly + ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime); else if(overlap) // tag overlap detected, fade out - ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime); + ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime); else if(ent.sameteam) // fade in for team mates ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime); else if(time > ent.fadedelay) // fade in for enemies ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime); - if(!ent.alpha) + // multiply by player alpha + if(!ent.sameteam || (ent.sv_entnum == player_localentnum)) + ent.alpha *= getplayeralpha(ent.sv_entnum-1); + + if(ent.alpha < ALPHA_MIN_VISIBLE && gametype != MAPINFO_TYPE_CTS) return; - + float dist; dist = vlen(ent.origin - view_origin); @@ -186,7 +189,7 @@ void Draw_ShowNames_All() { float t; t = GetPlayerColor(i); - if(t == COLOR_SPECTATOR) + if(t == NUM_SPECTATOR) continue; entity e; @@ -214,10 +217,12 @@ void Draw_ShowNames_All() e.sameteam = 0; } - e.origin = getplayerorigin(i); + setorigin(e, getplayerorigin(i)); if(e.origin == GETPLAYERORIGIN_ERROR) continue; + e.csqcmodel_isdead = getplayerisdead(i); + Draw_ShowNames(e); } }